Blind apoligist? Claiming that PCars does everything better...Maybe you should read more of my posts and head on over to the official forum also
I read your post on DC last night about how amazing Driveclub is and how it's modern gaming done right...Not sure how on earth you can come to that conclusion. 30fps for a racer is horrible, only 10 cars on track is horrible, The very basic physics engine is horrible and does not touch PGR. Honestly how you can say that is beyond me and yet you claim im a Blind Apologist.
You have literally claimed in this very thread that Pcars is better than it's competition, so I don't have to go anywhere, you've claimed Codies haven't made a good game for a whole gen, and even DC's graphics aren't as good as Pcars.
I honestly have no idea what you're on about, I've never said the words "modern gaming done right", it's just not something I would say lol. I've praised the things Evolution have done well with Driveclub, and they absolutely have done many things well.
You can't pick a couple of things out and claim that the whole game is horrible just because of a couple of downsides. It's physics aren't horrible, they are arcadey, and aren't meant to be simulation. As far as arcade games go, DC has very good physics, even Darin Ganji said as much.
Having 30fps isn't horrible, but it obviously doesn't provide the fluidity of 60fps. However, Pcars on console launched in such a state that it sat around mid 30s fluctuating wildly anyway, which is far more noticeable than a solid 30. Although, thankfully, at least on PS4, the frame rate is much more stable now.
Driveclub has 12 cars on track, not 10. Not sure how you could miss that, considering how much time you reckon you spent on it. Anyway, 12 cars is plenty for arcade racing on point to point roads. It was obviously a design decision that was made so as to avoid AI issues, and to leave headroom for other things. As I've said already, Pcars also has some compromises that were made to accommodate what they wanted to achieve. The difference is Driveclub works bug free exactly as intended, while Pcars has more bugs than every GT and Forza game ever made all combined. I also, once again, say this as a Pcars fan.
So now you're are putting words in my mouth to argue with, lol. I have made far more complimentary posts about Pcars than I have about Driveclub anyway, the difference is I'm not the one sitting here claiming one game does everything the best.
LOD changes? All racers do that these days. Look at the Driveclub pic and look at the state of the cars in position 1 & 2, As they get closer to you they change LOD models to make them look better. Forza is actually alot worse than PCars when it comes to this but dont kid yourself on that other racers dont do it.
The big difference there is the Pcars LOD pop-in happens only a couple of metres in front of the player. It's painfully obvious, and I think everyone knows that some other games have some noticeable pop-in, especially last gen games. The issue has been raised numerous times on the official forum it's so bad in Pcars. Even the track LODs pop-in right in front of you. Watch the detail in front of you when driving next time you play, the shadows and textures and everything on the track all pop-in only a few metres ahead of the player.
Edit: I just went to look for this mysterious post of mine from last night where I hail DC as "modern gaming done right", and as I thought, the only post I've made in the DC sub-forum lately was today when I said it's been gathering dust on my shelf due to the lack of Fanatec support... I think you've gotten me mixed up with someone.