The Great Project Cars Glitches, Bugs and Errors Thread

  • Thread starter Johnnypenso
  • 1,750 comments
  • 154,622 views
Mr Tune himself!! Well it was a wall of text as it was originally a new, well researched thread..I needed to explain each problem with the full and conclusive testing I had done to prove it..so I would not be just brushed away. i would post here as a new thread but..I DID kinda want to bury it here unless someone voted it up!
;D
Back then I didnt know the steering ratio was common knowledge and they didnt give a you-know-what...so just skip ahead to where you see MINOR issues...If it would be good protocol to list the above issues here on new threads I would, I just dont want to annoy people with my whining about a game I have walked away from.
I think it's more a case of if they see one person list a bunch of complaints/issues/bugs etc they probably just think he's whinging for the sake of it. It's not true, of course, but I expect the initial reaction would be to roll their eyes. One at a time tends to be ok i reckon. I'd say break it up a bit but if you've stopped playing then I guess what's the point?

And yeah, Mr Sloppy who liked my SR8 tune haha. I have a few tunes there now, my FR3.5 is a personal favourite, if you ever decide to play again 👍
 
I WILL play again at some point. Most likely time trials, as driver + car vs the track seems pretty pure in pCars. Maybe I will start with the SR8 at Caldwell! Of all the AI races I found endurance most enjoyable..you can keep away from the AI pretty easy...
 
DRONING REPETITIVE ENGINE SAMPLES WHILST IN THE PITS (someone else complained about this..doesnt bother me at all but while we there....)
This is explained in qualifying by the fact that all the AI cars will proceed out to the track in an obviously predetermined fashion, with equal short gaps in between. As this is unrealistic and robotic it accounts for the robotic sounding samples...VROOM….WHEEEE...VROOM...WHEEEE...VROOM...WHEEE...etc
When you are at it, you could include the question for a longer loop for the announcer. I don't care this guy repeating himself all the time, but a few more "sentences" would be nice.
Also a very minor complaint...
 
Anyone else get a bug where when you do a race or time trial in any mode (Online or offline), you can't change to a different car at all?
 
Yesterday I wanted to do a 2 hour gt3 race at bathurst, had to start from back (P36) due to crash in qualifying.
After 45 mins I was around P20, when my soft tires lost too much grip and I spun out. Then I went into the pits, picked my fuel load and wants to switch tires to medium. Then it gave me the small fuel load I asked for but it didn't change my tires.

This is so annoying. Those bugs totally destroy what was actually a pretty amazing and challenging race, and it's not the first time this happens.
 
The endurance races had the potential to be the most fun for me, and the best challenge. I ended up completing the last few on zero ai difficulty and minimum length just to actually complete them. Me vs Death Race 2000 cars and Starship Trooper bugs... I prevailed eventually... With a huge sense of relief not satisfaction.
 
Ok I've developed a strange bug. The T3PA Pro's seem to drop the accelerator on the Clio Cup car in either timetrial or free practice.

Other cars seem to be fine (that I've tried) so I'm not putting it down to a hardware issue.
 
An issue I've only had a couple of times prior to this latest patch, which I seem to be getting quite regularly now, is the L2 button stops working. Just at random, and only in the menus, the L2 button will cease to work until I completely exit the game and reboot it.

I know it isn't a hardware issue, because L2 ceases to work on either my controller or my wheel, and only in the menus, including the setup screen. In the race it works fine, and if I quit and restart the game it'll be fine. It seems to happen at random. Could be 2 hours before I notice it, could be 2 minutes.

Such a simple thing like the ability for all the bloody buttons to work in the menus shouldn't be broken at this point... What a joke.
 
Just started an endurance championship in career, and now finding out why everyone was complaining so much about crashes happening in the endurance races. Very first race at Watkins Glen, and the game crashes half way through the race.

It's hard to believe a game that took over four years to develop, and has been out for over nine months, is still so fundamentally broken. Dunno how SMS expect to sell many copies of their next game at this rate. I certainly won't bother buying it if this is as good as Pcars 1 gets.
 
The final straw that broke the camels back for me was discovering the fake tire wear by accident. Once I realized that no matter how carefully I drove or how recklessly I swerved around the tires wore down anyway over TIME not TRAVEL the immersion was lost for good. Realistic tire wear model my beep... Short track.. Long track.... Dry... Wet... Doesn't matter.. Park your car at the side of the road right after pits or even worse leave it in the GARAGE leave the game running for a couple hours and return to see your tires have worn down to 2%.
 
The final straw that broke the camels back for me was discovering the fake tire wear by accident. Once I realized that no matter how carefully I drove or how recklessly I swerved around the tires wore down anyway over TIME not TRAVEL the immersion was lost for good. Realistic tire wear model my beep... Short track.. Long track.... Dry... Wet... Doesn't matter.. Park your car at the side of the road right after pits or even worse leave it in the GARAGE leave the game running for a couple hours and return to see your tires have worn down to 2%.
What? This actually happens? I need to test this out. If it's true I think a nice post on the official forum is in order. Sounds like a strange one for sure.
 
The final straw that broke the camels back for me was discovering the fake tire wear by accident. Once I realized that no matter how carefully I drove or how recklessly I swerved around the tires wore down anyway over TIME not TRAVEL the immersion was lost for good. Realistic tire wear model my beep... Short track.. Long track.... Dry... Wet... Doesn't matter.. Park your car at the side of the road right after pits or even worse leave it in the GARAGE leave the game running for a couple hours and return to see your tires have worn down to 2%.
Really, SMS?
103875-chris-tucker-facepalm-gif-Frid-GSTI.gif
 
I was incredulous after seeing the tyre wear rumour so I did a quick test.
Tyre wear at 7x.
The 1st screen shot is when I started the session and the 2nd is after 1 hour.

234630_2016-02-26_00002.png

234630_2016-02-26_00001.png
 
Full disclosure :
I used the android app Pcars Dash as my telemetry app with my ps4. The tire wear is shown on that clearly as a percentage. Tire colors are shown as green then yellow then red. It will wear down to nothing if left parked or in the garage before you even select drive for a few hours.
This app also showed me clearly that tires wear down about 10x approx faster when the ai takes over the driving. Obvious during endurance races. I can do 10 laps of Silverstone eg and go down to 97% then ai takes over and goes down to 75% in the same time approx. Noticed it most obviously at the ring endurance when the ai would pit every lap due to tire wear.
All my testing was done using the real time wear setting. Which usually shows hardly any wear. These observations may explain why there is no tire wear indicator in the game itself... Or I just might be cynical here.
If the pcars dash app is at fault then I would need to ask... Where is it getting this telemetry readout from?

Tire temperatures are independent of tire wear in the game IMHO so should not be used as indicators of tire wear. They may in fact add or alter tire wear.. Im not sure of that but they are not the major cause of it or indicator of it.
 
Last edited:
Full disclosure :
I used the android app Pcars Dash as my telemetry app with my ps4. The tire wear is shown on that clearly as a percentage. Tire colors are shown as green then yellow then red. It will wear down to nothing if left parked or in the garage before you even select drive for a few hours.
This app also showed me clearly that tires wear down about 10x approx faster when the ai takes over the driving. Obvious during endurance races. I can do 10 laps of Silverstone eg and go down to 97% then ai takes over and goes down to 75% in the same time approx. Noticed it most obviously at the ring endurance when the ai would pit every lap due to tire wear.
All my testing was done using the real time wear setting. Which usually shows hardly any wear. These observations may explain why there is no tire wear indicator in the game itself... Or I just might be cynical here.
If the pcars dash app is at fault then I would need to ask... Where is it getting this telemetry readout from?

Tire temperatures are entirely independent of tire wear in the game IMHO so should not be used as indicators of tire wear.

Does this happens on all types of tires or cars ?
 
Does this happens on all types of tires or cars ?

I have played thru every single career tier race and all invitations. I only noticed this feature towards the end of this mammoth task but can confirm since then it occurs with every car and every track I used from then on. But i dont have the time to leave all the cars parked for two hours to confirm.. But even 30 mins is enough to see this happening and its now always noticeable to me during a 30 min qualifying if i leave the car in there till the end of the session in the garage. The tire wear will slowly but surely tick down.
 
You must have reduced the duration on events to have finished all career and invitational races.
Is it not perhaps that things speed up when you reduce the event duration?

I'll test the tyre wear theory some more and post my findings.
Is there a specific car / tyre combo where it happens faster?
 
I've never had that tyre wear bug, so it's definitely a bug and not how the tyre wear is meant to work in the game.

I've done lots of experimentation with wear rates, and how things like wheelspin and lockups accelerate them, and I guarantee the game isn't coded to wear tyres over time, so if it's doing that on your game, it's another bug.

In endurance races I've driven hard for one stint, with no regard for wear, and then the next stint driven carefully, and purposely avoided loading up the tyres too much, or locking up, or wheelspin, and the careful stint tyres lasted a lot longer than the first stint. I was actually surprised just how big an effect driving style has on tyre wear. The same goes with fuel usage, you can affect its rate of use by paying close attention to driving style.


These observations may explain why there is no tire wear indicator in the game itself... Or I just might be cynical here.
If the pcars dash app is at fault then I would need to ask... Where is it getting this telemetry readout from?

Tire temperatures are independent of tire wear in the game IMHO so should not be used as indicators of tire wear. They may in fact add or alter tire wear.. Im not sure of that but they are not the major cause of it or indicator of it.

The game does have wear indicators, you don't need an app for that (although I do use pcars dash too). As far as temp not affecting wear, it definitely does. I've tested all of this thoroughly. Your game must have yet another major bug. Thank SMS for that lol
 
[QTE="Animera, post: 11251753, member: 117899"]You must have reduced the duration on events to have finished all career and invitational races.
Is it not perhaps that things speed up when you reduce the event duration?

I'll test the tyre wear theory some more and post my findings.
Is there a specific car / tyre combo where it happens faster?[/QUOTE]

Yes indeed I did. But the shortened races are just that.. Shortened races NOT accelerated time sessions. Otherwise the ai would be driving around at 1500 mph. I do see your point but it should not in any possible scenario be an excuse for tire wear in a 1% race to be 100x worse. The permutations are too horrific to be worth considering! Trying remember what I finished the game driving.. Oulton park was circuit.. Gt3 prob maybe the Bentley? Sorry maybe i just fire it up with a random car and try it. Somebody suggest a car and track and i will test tonite and post pix if it behaves as i noticed before.
 
This has been my experience as well. That is why I found that tyre wear rumour (bug?) hard to believe.
It doesn't happen in my game.
I'm on PC and I usually play at 100% race distance, no assists and all other settings to real.

Edit: This was in reply to Mike's post.
 
Well if it's only in my game at least only ps4 users need worry about it. I better fire the game up again and post some screenies before I lose all credibility lol. Be cool if someone else with a ps4 and pcars dash could park a car up right after the pits, leave it for two hours and tell me what they see..
 
OK ive started to test this thoroughly so i can find if, where and when and how etc.

First session:
Free practice..no tire wear in pits or on track 30/30mins...so i can rule this one out.
Bentley GT3/Oulton park Int

Wont be posting every session result just the conclusions, if any. Or any POSITIVE results I find as I find them.

Bearing in mind what Animera suggested about the influence of shortened race/session times I will be testing these too:

2nd session just started:
Career Clio Cup - Donington Practice Session 1% 10 mins. Will leave it for 30 mins as tire wear continues to show on pcars dash AFTER the session is over (I noticed this before), backing up the time related wear 'theory'.

For the first lap I decided to test my other (silent!) theory that the warm up laps heat the tires up no matter how u drive.
So I drove round Donington at max 40mph in 6th gear very gently. MY tires had already heated up from 77 to 130 at front by bottom of first hill where they maxed out shortly after at 136 a hundred yards later. The rears kept going till 150 by end of the megaslow lap.

More to follow...
(As i post this the session is now over..tires at 100% as expected after only ten mins. Will leave the session untouched for another 30 mins to see if any wear occurs. Next test will be same session 100% time ONLY if there is wear shown. Otherwise will move on to qualifying. Intend to test each session of a career tier, one invitational and one endurance. All sessions at both min and max times. Guess I got to be anal about this because I definitely experienced this before!
 
Well if it's only in my game at least only ps4 users need worry about it. I better fire the game up again and post some screenies before I lose all credibility lol. Be cool if someone else with a ps4 and pcars dash could park a car up right after the pits, leave it for two hours and tell me what they see..

I play on PS4 mate, and also use Pcars dash. I don't think anyone here is calling you a liar or anything so don't stress. There are a large number of bugs that I've yet to experience, like landmines, that other people get every day, so I suspect this is another one of those rare bugs that only a small percentage get.
 
I play on PS4 mate, and also use Pcars dash. I don't think anyone here is calling you a liar or anything so don't stress. There are a large number of bugs that I've yet to experience, like landmines, that other people get every day, so I suspect this is another one of those rare bugs that only a small percentage get.

Thanks man! I know there's understanding folk on THESE forums...! Now Im just interested to see if I can replicate it after not playing for weeks. You are right about the inconsistency..its EVERYWHERE.
For example in the two tests I just did.
Practice: 10mins left car on track for hour...after 10 mins session over car returned to pits by game.
Qualifying: 10 mins: left car on track for hour..still there when I checked back. Session still 'live' but all cars in pits. I drove round one lap then it stopped after I crossed the line seconds after Stig shouts "cmon get pole right now dude you can do it"..or something useless like that. I remember other times if I come out of pits and ran out of time it allowed me to do ONE qualifying lap IF I had not already got one and had spent 7 mins in tuning or something. Depending on track..and event and countless other variables...
meh ..Witcher 3 beckons...
 
Yeah, and the patches have also changed quite a few things too, so you just never know what's going to work, what's going to be broken, and what's going to be changed, each time a new patch rolls out lol.

It's so frustrating because there is a seriously great sim buried under there somewhere.
 
Hi all, have been searching for an answer but unfortunately didnt found anything.

Since patch 9 (I think) the cars are very sensitive in terms of steering. The worst is when I touch the kerbs, even if Im runing very slowly the car is like hit by something, and most of the time I go out of track or spining.

Also the turns are very imprecise and the car moves itself when Im steering in a long corner.

I tryed 6 diferent cars... with all them having the same issue. Im playing the game since it was released and before patch 9 I didnt have this problem at all.

Tryed to reset the Wheel (T300), recalibrate... but still not working.

Hope someone has an answer for this, if the problem persists I will give up with this game, right now the driving experience is very bad.

Thank you!
 
If I was HOS I would quit working on pc 2 and instead switch to PC RAW. I'd strip all the code from the game except the basic car plus track code ONLY. Wipe all that extra buggy stuff away. I'd make this free for existing customers and $9.99 for new ones. I'd build into the game a bug report form so any problems you found u go to in game menu.. Report bug.. Play on. When the driving, cars and tracks were bullet proof and bug free id slowly add extra fun, career and invitation modules on one at time, free for original customers again $2.99 for new ones. Nothing new would be added until the last add on worked for everyone perfectly. Eventually PC RAW would become PC Platinum Edition..The best racing sim on the planet and Assetto Corsica would be obsolete.

Everone who submitted a genuine bug report that was subsequently fixed would receive a BETA STAR. There would be a beta star ranking chart and hall of fame. The top ranking beta star each month (or week depending on sales) would win a free track day at a track in their country.. And be taped for bonus footage added to the EXTRAS menu option in the Platinum Edition.

I would like to play that game /sim...
 
Since patch 9 (I think) the cars are very sensitive in terms of steering. The worst is when I touch the kerbs, even if Im runing very slowly the car is like hit by something, and most of the time I go out of track or spinning.

Although I play on PC, I do notice there are driving dynamic changes after almost every update.
Right now, the cars that I drive most (GT3, LMP, GRP 5 and Road A) work very well. They respond to tuning changes.
And they feel wonderful.

But now instead of my primary cockpit view, I get a overhead view that looks like I'm f00 feet above the car. It's like I've been given a developer cam. :odd:

I have never experienced the "Land Mine" phenomena. But I don't play the career mode, so chances are I wont have problem that many see.

Also after update 9 on PC, the AI cars have problem with kerbs. They touch a kerb and they bounce on to 2 wheels.
And if I make contact with the rear or side of an AI car, it will jump into the air, and my car will pass under it.
Very funny to watch, but not real crash physics.:lol:

Still, things do change handling wise with most updates. I saw this in Gran Turismo too. The only danger is one day an update will totally break the game. And it will take weeks to fix. Or hopefully they can back the update out.

I want to buy a new PS4 ready wheel so I can drive with CRAP group. But I want to wait until I see no more problem with wheels form Thrustmaster or Fanatec. PCars will drive me mad one day............................:crazy:
 

Latest Posts

Back