Did you try switching between default and classic settings in the FFB menu? Also check out steering gain and jerk around with that a bit.Hi all, have been searching for an answer but unfortunately didnt found anything.
Since patch 9 (I think) the cars are very sensitive in terms of steering. The worst is when I touch the kerbs, even if Im runing very slowly the car is like hit by something, and most of the time I go out of track or spining.
Also the turns are very imprecise and the car moves itself when Im steering in a long corner.
I tryed 6 diferent cars... with all them having the same issue. Im playing the game since it was released and before patch 9 I didnt have this problem at all.
Tryed to reset the Wheel (T300), recalibrate... but still not working.
Hope someone has an answer for this, if the problem persists I will give up with this game, right now the driving experience is very bad.
Thank you!
This just happened to one of our club members in our weekly race.
This is on PC.
Are you looking for Formula A, B, or C contracts? Or any contract other than renewing F Rookie? If it is the latter, try changing the Inbox category to Contracts to view all available (including previously offered) contracts. This worked for me.My main profile is stuck in Formula Rookie, no matter what position I finish the championship in (from abandoning it to winning the World Championship) all I get is an offer to renew and carry on in Formula Rookie with the same team.
Rather frustrating, but I had been considering a new profile now that I have the wheel and seat, so I guess this forces that hand.
Anything will do, as much as I love the FR championship (I honestly do - its great fun) its time to move on.Are you looking for Formula A, B, or C contracts? Or any contract other than renewing F Rookie? If it is the latter, try changing the Inbox category to Contracts to view all available (including previously offered) contracts. This worked for me.
Just suffered my second system crash in 2 days. Reminds me of when the Renault DLC came out. New DLC, new crashes. Awesome.
Lol
Anyone remember the 'good ol days' of games going alpha, beta, gold.. Then being released followed by a single six month patch? Dang I feel old...
I remember when games didn't get or need any patches once they came out. I remember slotting a cart into your home console and enjoying the game that was advertised. No game breaking bugs, no crashing your system, no constant patching, no missing content.
I guess this is the price we pay for wanting games to continue to get more and more complex.
System crashes becoming a bit frustrating.
Doing the WEC career path, crashed during qualifying at Spa, decided to do the race the next day and it crashed during the race as well about 10 or so minutes in.
The worse now, on to Lemans, 45mins in the 2hr race, leading and things go dark, not because it's night, but another system crash, don't feel like attempting this race fearing it can happen again close to the end.
I can't believe after 10 months they still haven't sorted out the random loss of engine audio when starting a race. Is it really so random it can't be indentified and treated? I've had it many many times.
Hold on expecting a car with finite attributes to move around a track with finite attributes using a controller or wheel with specific attributes is complex now? Back to witcher 3 for me.. Mindblowing massive game set in multiple locations with... Oh sorry off topic.. Except the no bugs part.. Its not racing duh but my wheels still there when the game for it demands. Pcars for the megadrive!!
💡
If you honestly believe modern racing sims aren't extremely complex then I fear you may not understand my next statement at all...
You can't compare open world rpgs to racing sims, the sheer amount of work that goes into modern sim physics is way beyond any other genre. The Witcher would have bugger all physics calculations to do, and despite being a large open world game, is far more basic to program than a sim like AC or Pcars.
The tyre model in RF2 alone would take up more CPU than any entire RPG does to run.
Just agreeing with this statement based on my experience with GT6, My 80GB Fat PS3 on it's dying days would allow me to play games like Dark/Demon Souls, Deux Ex, NBA2k and such all day, but as soon as I try to do a lap in GT6 the system would crash, just couldn't handle the physics simulation.
Sloppy Shades probably just kidding though.
You've not played Rainbow Six Siege then, which currently if I can't get into an online match within ten minutes will crash to the blue screen, try and do anything but play online and it crashes to the blue screen.Pcars still wins hands down in the "buggiest game" category though, by a long way. Lack of QA is a big reason for this.
You've not played Rainbow Six Siege then, which currently if I can't get into an online match within ten minutes will crash to the blue screen, try and do anything but play online and it crashes to the blue screen.
In contrast my experience with PCars (while far from perfect) is almost angelic in comparison.
In my personal experience it has far more (to the point of being unplayable at present), then again I have suffered very, very little from Pcars issues, in particular I've actually had very few crashes to blue screen in Pcars (last time I checked it was around 5 since launch in the PS4 log - I've had that may in an hour in R6).No, admittedly I haven't. Although that sounds like a major issue, does the game have the sheer amount of issues Pcars has? I've played some games with massive issues before, but never one game with so many. Pcars seems to have as many bugs as No Man's Sky has planets (it's 18.4 quintillion btw).
In my personal experience it has far more (to the point of being unplayable at present), then again I have suffered very, very little from Pcars issues, in particular I've actually had very few crashes to blue screen in Pcars (last time I checked it was around 5 since launch in the PS4 log - I've had that may in an hour in R6).
Guess I've just been lucky with PCars and unlucky with R6:S.