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Today's DLC and free car?
Yep + a performance fix for AMD cards.
Today's DLC and free car?
Please don't tell me that the whole Indy 500 DLC that they hyped up just got canceled and the whole WMD article on it is possibly a lie.You may or may not be oval fans, but this post from Ian Bell is in reference to adding the oval racing that should of already been in the game
http://forum.projectcarsgame.com/showthread.php?43205-Another-thread-opened-Ian-is-listening/page10
Originally Posted by BigDad
Any chance of a reply to post 85 ?
Cheers.
Yes.
It's still somewhat up in the air and I'll tell you why. We are struggling with the current engine to get the AI behaving like they should across multiple track variations, lengths and normal strategies.
Again, it's a engine issue that we weren't fully prescient on. The most likely scenario is that we'll rewrite that area of the engine and push them out in pCARS2
If SMS is going to design the most critical element of the game, the tire model, based on some posts on an internet Forum, they are going to be chasing their tails for a long time. I'm usually supportive of devs and believe they are doing the best they can most of the time, but this idea smacks of a dev that is floundering to find it's way and has lost it's direction. Reality is and should always be the goal, and driver aids available to those that can't deal with full simulation.I find it ironic that Ian said "they added a more demanding heat model based on consumer demand". This game was sold as a sim and instead of adding a more realistic heat model they choose to add one that consumers wanted, which we mostly agreed wasn't realistic, but was close. There's a lot to his post if you read between the lines.
^ So this. We already see the result of it with patch 6.0 and 7.0.If SMS is going to design the most critical element of the game, the tire model, based on some posts on an internet Forum, they are going to be chasing their tails for a long time.
Please don't tell me that the whole Indy 500 DLC that they hyped up just got canceled and the whole WMD article on it is possibly a lie.
Why not just fix the coding for this game instead of making people wait years for PCars 2?
Yes, I m a manager and Dr. Justice too. That mysterious thread, if it really exists, is not in the manager lounge.
Spot on.The last couple of pages in this thread are a truly depressing read. They lied in the faces of their loyal backers and fans. Probably not intentionally, but they should have held themselves back with promises they could not deliver.
Indy 500 articles teasing an oval expansion that would never come, "Coming Soon" boxes all over the place in the career menus while all they did was adding a couple more superfluous invitationals instead of actual career expansions, promising full Le Mans grids while Le Mans in the career mode only has 30 cars, promising unrivalled multiclass racing while not even allowing you to select the classes properly in solo mode, etc etc.
I still like the game for what it is, a proper simulator on consoles, which is what I've been waiting for since a long time, but SMS really needs to learn its own limits and know that it's not ok to pull the legs of their customers with empty promises.
The last couple of pages in this thread are a truly depressing read. They lied in the faces of their loyal backers and fans. Probably not intentionally, but they should have held themselves back with promises they could not deliver.
Indy 500 articles teasing an oval expansion that would never come, "Coming Soon" boxes all over the place in the career menus while all they did was adding a couple more superfluous invitationals instead of actual career expansions, promising full Le Mans grids while Le Mans in the career mode only has 30 cars, promising unrivalled multiclass racing while not even allowing you to select the classes properly in solo mode, etc etc.
I still like the game for what it is, a proper simulator on consoles, which is what I've been waiting for since a long time, but SMS really needs to learn its own limits and know that it's not ok to pull the legs of their customers with empty promises.
Quite simple, SMS started off wanting PCars to be an evolving title, organic and added to when needed. Then they realised it sold so well on consoles they quickly thought of the old sequel which other games have royally profited from, codemasters springs to mind with withholding stuff for the 'next one'... so coming soon was there for the new stuff, whatever they were GOING to add on in game during its organic life.
Now add to that that with PCars 2 they wont have to keep paying the first bunch of backers and start a fresh in PCars2 with new backers (alot less of them) also that the good stuff like custom championships will just go into PCars 2 along with promised cars tracks etc...well that business folks, like it or lump it.
The fact Ian does it with such arrogance and cold disregard makes it all the worse. I wish is AC on consoles is good and i can l;eave the PCars franchise as i love the game but dislike Ian Bell.
I really don't get all this negativity.
What is all the moaning going to achieve?
If you enjoy the game then play it. If not, then move on.
Isn't that why we buy games? To be entertained and have some fun?
If something is so frustrating and having such an impact on their lives, why do people put themselves through that?
I still think this is the best racing game I've ever played. Perhaps it's because I didn't follow the development and get all hyped up, and so I was thrilled by what I got and am still getting.
But it's not an absolute mess. Granted, it's crashed my PS4 more than any other title, but it is at least playable. The real test will be what issues pCARS2 launches with. I'm still going to buy it, but wheel glitches and general facepalm-inducing bugs won't go down well at all. And might I suggest SMS keep more tight-lipped about announcements. They need to prove they've learned something from this past year.I don't really buy the whole "We've maxed out the consoles" line. The game is just poorly optimised for the consoles, that's all. Look at how much it improved from day one, as they optimised more things. In the end, the fact that so many things either don't work, or routinely break, shows that the game is poorly coded. The Shift games suffered the exact same issues, as did Test Drive: Ferrari.
They've managed to put out a mess of a game, got their backers to overhype it to the max pre-release to guarantee sales, cut off support early to shift focus to the sequel, where they don't have to pay backers for every copy sold, and now, after breaking promises, failing to fix major issues in the core of the game, flat out admitted they won't bother fixing a lot of the worst issues, and they say "but Pcars 2 will be perfect, and it'll have all these things you want, and it'll all work fine".
Now does it make any sense to actually believe that? This is a developer who admitted, seven months after releasing an absolute mess on consoles, that they didn't actually do any testing of the console versions, and instead farmed out the console QA to a third party on the cheap. Ian bloody said that himself!
I think you will find more examples of (ex-)WMD members who are just as gutted as the general public about being led on by SMS to be honest. Can't blame WMD members for touting a feature as 'definitely coming' when they are assured by SMS that it's 'definitely coming' (and basically given the green light to do so).
I think SMS is going to have a really hard time rallying the same amount of support for part 2. Overpromise and underdeliver is not something people forget, and it's on par with PD's shenenigans.
I don't really buy the whole "We've maxed out the consoles" line. The game is just poorly optimised for the consoles, that's all. Look at how much it improved from day one, as they optimised more things. In the end, the fact that so many things either don't work, or routinely break, shows that the game is poorly coded. The Shift games suffered the exact same issues, as did Test Drive: Ferrari.
They've managed to put out a mess of a game, got their backers to overhype it to the max pre-release to guarantee sales, cut off support early to shift focus to the sequel, where they don't have to pay backers for every copy sold, and now, after breaking promises, failing to fix major issues in the core of the game, flat out admitted they won't bother fixing a lot of the worst issues, and they say "but Pcars 2 will be perfect, and it'll have all these things you want, and it'll all work fine".
Now does it make any sense to actually believe that? This is a developer who admitted, seven months after releasing an absolute mess on consoles, that they didn't actually do any testing of the console versions, and instead farmed out the console QA to a third party on the cheap. Ian bloody said that himself!
Just saying.. every official game forum ever has similar behaviour from a small group of people on each side of the fence: The guys going over the top in their enthusiasm and the guys going over the top in their dislike.well it worked the frame rate drop stopped after the patch and is now fine. So well done SMS, BUT the funny thing is until then the hardcore bunch on official forum were saying to people there were NO frame rate drops....
You are asking the eternal question, especially for non-first-party studios with limited funds. Do you keep putting money into the current release despite limited returns from new sales, or do you invest what you made from the current release into the future release. And at what point do you have no choice but to work solely in the future release due to simply not having enough money. There comes a point where you have to move forward if you want to be able to keep paying your employees. Simple economics.So the only question to ask is what will better serve the companys financial bottom line?
Fixing the holes in the current game and attempting to make nice to the customer base? Or halting support of the current baseline and channeling all technical upgrades into the next full game release? Let's be real. We all know it's about money in the end.
But it's not an absolute mess. Granted, it's crashed my PS4 more than any other title, but it is at least playable. The real test will be what issues pCARS2 launches with. I'm still going to buy it, but wheel glitches and general facepalm-inducing bugs won't go down well at all. And might I suggest SMS keep more tight-lipped about announcements. They need to prove they've learned something from this past year.
It's still the best racing game I've played in a long time though.
Everything you say is true, I don't disagree. I'm fairly new to sim racers so can overlook aspects others can't, I guess. Plus I don't have anything else at the moment to compare it to which is why I'm happy enough with it. It's all subjective of course but I understand why so many people are annoyed with SMS. They did say they'd support it for 2 years, I wonder what that really means now?It's a sim racing title with non working camber, which SMS have claimed to have fixed, and they just haven't, it has a complex tyre model, but it doesn't work, and SMS even admitted they won't be working anymore on trying to fix it, saying instead that they're actually just undoing the changes made in patch 6. The fact they said it's too late in the game's lifecycle to continue making improvements to the tyre model just screams dodgy to me, after they said they'd be supporting it for a couple of years, they've basically given up trying to improve it after 7 months!
I'm not going to continue to list all of the things that don't work, as it's been pretty well documented everywhere already, and out of the maybe hundred or so issues the game has, SMS have managed to fix maybe 10 or so fairly minor bugs. Failing to fix any of the major ones, failing to deliver any of the "coming soon" features, instead patching the game to remove the tabs lol.
I have PS+, and I won't even attempt to play Pcars online, because the issues people are facing online are literally making the game unplayable for them. Even WMD members are complaining about it on the official forums.
Now, I love the core of the game when it works, and I think the career, though poorly implemented, was a great idea. But, the problem is, this game took 4 bloody years to make, and launched in a completely broken mess, with a lot of features heavily bugged, or not working at launch, and now, seven months later, it's playable offline, but still absolutely riddled with bugs, most of which will never be fixed. How does a developer take almost five years to get a game to this stage?
Edit: I agree with you they should learn from this and not over-promise on Pcars 2, but they are already telling people everything they're wanting in Pcars will come to Pcars 2. It actually exceeds how badly PD messed up with GT6, except PD build the GT franchise up to a sales machine before making such a mess of a game, SMS have made a series of broken games, each one more ambitious in scope than the last, but every one riddled with major issues. I guess at least Pcars didn't have half a second of input lag like Shift and Test Drive, so that's progress at some level lol.
Everything you say is true, I don't disagree. I'm fairly new to sim racers so can overlook aspects others can't, I guess. Plus I don't have anything else at the moment to compare it to which is why I'm happy enough with it. It's all subjective of course but I understand why so many people are annoyed with SMS. They did say they'd support it for 2 years, I wonder what that really means now?
I wouldnt pin any hopes on Codies ever making a great game again certainly nothing that could compete with PCars nevermind PCars 2If i could like this post more than once i would! Instead i'll quote it so its written twice.
Also regards the optimised bit, wll yes your right SMS poorly optimised the game, remember when they in a patch sorted out Watkins Glen Frame rate issue at a particular corner, well it worked the frame rate drop stopped after the patch and is now fine. So well done SMS, BUT the funny thing is until then the hardcore bunch on official forum were saying to people there were NO frame rate drops...then SMS fixes one and they all then say how great SMS are for fixing frame rate drops!! Oh and i thought after that they would fix few more tracks...but no...we will have to wait for PCars for that... and i'll never understand why SMS added MORE trees to tracks like Oulton Park, there is shed loads more trees in game, why do that? Also more trees at Donington although Donington is the best looking track in the game so they can if they wanted of optimised the whole game better..but why bother if you can just chuck out a half finished game because "no one else is doing a proper RACING game" on next gen...
Like i say, good game, nothing like it on console which is the saving grace for PCars 1, as soon as few step up or codies step back into the next gen ring with an autosport type title with the ToCA dna SMS will not have to work much harder sadly than churning out sequel after sequel.
F1 2015 used an all new version of the EGO engine, and although it launched with a few funny bugs, it's mostly bug free now, and works very well. I would expect any future Grid games to use this new EGO engine, at least in the immediate future, which would be fine, as Autosport was a good simcade mix in the physics, and the newer EGO engine is another step in realism over that version.
As far as EGO being old and dated, the first version of the EGO engine dates back to 2008, while the Madness engine SMS uses in Pcars dates back to the first Shift, in 2009...
You sure its a new Ego engine? Not heard anything from codies about a new engine...why does Dirt not use it? The game was also prettymuch a disaster was average reviews across the board and thier forums full of disgruntled customers...sadly i have zero faith in Codies this day n age.
According to SMS the madness engine was built from the ground up to take full advantage of next gen and it shows as its fantastic looking, sounding and playing!
Edit: a quick google does confirm a modified ego engine rather than new...but the engine was about before 2008 as its the same engine from Colin McCrae Dirt
https://en.wikipedia.org/wiki/EGO_(game_engine)
Sounds like your a massive Ego engine and Codies fan so i doubt i could say anything to convince you its really not a good engine.
Personaly id take PCars to a desert island over the full Codemasters collection in last 9 or 10 years
...once they moved onto the Ego engine is when their games went downhill big time which was a shame as apart from Bizzare with Pgr they were my best dev team and one you could always rely on them even with the non racing games.