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Yes!Hi guys, do you think a i5 6600K, with 16GB RAM DDR4 2133mhz and a GTX 1070 can run AC at 1440p with high or ultra settings above 60 fps??
Yes!Hi guys, do you think a i5 6600K, with 16GB RAM DDR4 2133mhz and a GTX 1070 can run AC at 1440p with high or ultra settings above 60 fps??
Great thanksYes!![]()
Yes!![]()
How about with triple screens?
Hi guys, do you think a i5 6600K, with 16GB RAM DDR4 2133mhz and a GTX 1070 can run AC at 1440p with high or ultra settings above 60 fps??
Significantly reduced loading times.I have 5400 rpm. What impact would an ssd have for assetto?
"Pillo-san, post: 11643839, member: 44523"]it is your gtx970, if you get 8k@3x1080 of course your result will be lower then those with single monitor. 2600k is more than enough for AC especially if overclocked. The thing is, when upping the resolution you load the gpu more and the performance will suffer/will be bottlenecked so to say. The cpu load will get higher if your gpu is spitting out more frames, you cant test it buy running the AC performance app or MsiAfterburner at lower resolution/settings and you will see that when the frames are higher the cpu load/work will be higher as it must match the gpu and its high fps output. If you doubt me, look at my AC benchmark, I think you got 13k while I get 11k with a i7 skylake system but I guess I am running with higher settings than you.
AC VERSION: 1.9.3 (x64)
POINTS: 11046
FPS: AVG=75 MIN=43 MAX=138 VARIANCE=0 CPU=38%
LOADING TIME: 17s
GPU: NVIDIA GeForce GTX 970 (1920x1200)
OS-Version: 6.2.9200 () 0x100-0x1
CPU CORES: 8
FULLSCREEN: ON
AA:4X AF:16X SHDW:4096 BLUR:0
WORLD DETAIL: 5 SMOKE:5
PP: QLT:5 HDR:1 FXAA:1 GLR:5 DOF:5 RAYS:1 HEAT:1
Buy the way, here is my question. Have AC released a new patch or something as I was forced to lower reflection quality one step so that the video memory allocation of my gpu gtx 970 does not exceed about 3.5GB because of doing so the fps plummets down from 80-90 to 34. So have Kunoz upped quality of the gfx filters? And my ffb feels totally differently now, too. Feels more natural, so any one know if they have slipped a patch with out realising any info about it?
Earlier this year I used 1070 but it was totally overkill for AC so it went back to the store, now I almost feel like it was a bad decision as I have to downgrade my settings a step in game for smooth fps. AC Seems like when I played bf3 and bf4 when the each dlc made the game more and more demanding hehe.
It is easy, the game does not load your cpu more than that. Ie it is not that demanding.
Like you see at 15 cars the gpu is working nicely and it makes the cpu working hard to because it need to keep up with the gpu. higher fps=higher cpu load in AC
And when you have more cars on track the gpu struggles so much more that the fps goes down and so will the workload of the cpu go down. Like I said, in AC high fps=high cpu load. That is if you are not running an old slow cpu like a q6600 or similar that will show high % even at 30fps![]()
hmm strange, do you have the latest msi afteburner? It shows exactly the same % figures as the AC app for me.
Is it with stuff on in the background? because with Firefox on in the background and listening to web radio the cpu load also goes up to 90% with my skylake and a gtx 970@over 80-90fps. Road America is a modtrack I guess, try running on nurburing.
No do not do anything rash. If you do get 99% load warnings you need to first see if there is a performance hog program running in the background so there is nothing going on that steals your cpu performance. If nothing strange is going on in the background then you actually need to overclocking your cpu, that is if you are still on the 2600k, But was this with a triple screen setup?
But give me the link on how to archive the 48cars on track so I cant test it out myself, cant seem to find anything about that myself.
Yes, I'm on the latest MSI Afterburner, still on the i7-2600k and have done some overclocking up to 4.8Ghz. Now OC'd @ 4.4 Ghz to regain some system stability. These tests were conducted w/ 60hz/2ms triple screens @ 5760x1080. Road America track mod w/48 pit stalls here: http://www.racedepartment.com/downloads/road-america.7095/. I'll check again on background processes, thanks!
................. Maybe the game only uses max 4 threads? But in windows cpu task manager says all threads are in use but only to about 50% on each thread....
I see my post at the bottom of the last page was completely glossed over then
It answered all your questions. Assetto Corsa will use more than 4 cores but it will not take advantage of hyperthreading (and this is probably why you're not seeing 100% usage in windows). AC pummels one core more than the others too, as is often typical in many games.
haha nah man, it is to much for my skylake too, the ingame cpu load is to high and I get stuttering....
Well I headed over to the AC and Steam Forums, got some input and came up with some assetto_corsa.ini file edits that have added 4-5 FPS and re-allocated my Sandy Bridge CPU core/thread loads. Here's the changes I made to the assetto_corsa.ini file:
[THREADING]
USE_TIMER_PROCESS=0
SET_THREAD_AFFINITY_MASK=1
[PHYSICS_THREADING]
THREADS=3
MSI Afterburner (Road America with 48 AI cars) now shows Core #1 of my CPU is under 100% load (none of my cores were above 55% load prior to these .ini file changes) and my GPU is at 80-85%. So I think I can definitely say that in this test scenario my CPU is bottlenecking the GPU.![]()
Yes, but it is not the cpu that is bottlenecking the gpu per say but that the cpu is not up to the task with 48cars on track. This happens with my skylake too. I have over 60fps and the game sttuters anyway. The computation that is needed for a smooth gameplay with all those cars is not there.
My fiend tested again RA @48cars without his VR headset and got smooth gameplay and got about 120fps, That is with a x79 sandybrinde 8core cpu at 3.7ghz max boost with a gtx1070.
If you think the gpu is heavily bottlenecked by the cpu then run the game with 1 monitor at the same graphical settings as now, note not on RA with 48cars. If it is bottlenecked then you will see low fps and high cpu usage.
With a gtx1070 and my skylake @1920x1200 and every setting set to ultra I got about 140fps, but it was at nurburing and only with 32 cars online.
My friend with a 8c sandy, gtx 1070 and with a 2560x1080 21:9 monitor got 120fps at RA and 48 cars on track.
So the game seems to scale with cores but maybe it is like Lewis_Hamilton_ said that it does not utilize HT(logical cores) properly only real physical cores.
So before you throw a bunch of money on hardware because of one single game and with one single track/condition, I advice you test your system with 1 monitor to see if it really bottlenecks the gpu to much. You will not get the same fps as a skylake but in higher resolution a cpu that can output 120fps compared to 140 at low resolution will not be that bothered when the gpu cant maintain fps close to cpu limit like the 120fps or even dream about 150 fps. The difference in performance between the two cpus will be close to none @ high resolution.
I would say wait to upgrade until AMD Ryzen is out at least, what if it means affordable 8core cpus. I would not get a Kabylake compared to sandybridge, is just faster mhz and ipc, ie more of the same so to say. I did not think my 6700@4.8 gave me better performance than stock 6700 in AC and bf1.Thank you. 👍 I'll run some tests with some of the scenarios you mention here for sure. I've already made the decision to build a gaming computer and switch over this i7-2600k/z68 to power an nVidia Quadro graphics card for my CAD work. And I am considering the i7-7700k/Z170/DDR4-3200Mhz/GTX1070 combo for gaming......Cheers!
I would say wait to upgrade until AMD Ryzen is out at least, what if it means affordable 8core cpus. I would not get a Kabylake compared to sandybridge, is just faster mhz and ipc, ie more of the same so to say. I did not think my 6700@4.8 gave me better performance than stock 6700 in AC and bf1.
I saw what appears to be legit graphics and physics benchmarks showing 35% FPS gains for sandybridge@2133Mhz vs. kabylake@3000Mhz. 35% is a massive gain and that's with only 3000Mhz..... So I suppose it really comes down risk tolerance and whether Ryzen makes our Intel CPU's plummet in value overnight ....
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True, so if you run games at 1080p (which is sort of low res nowadays) which many of us still do, then you will actually see those benefits in some games when using higher CPU and DDR4 frequencies and a powerful GPU, such as in this video: .Only at low res when the cpu is the bottleneck and the memory which is the weakest link in that case, will show any difference. When gpu is the bottleneck it will do nothing.
True, so if you run games at 1080p (which is sort of low res nowadays) which many of us still do, then you will actually see those benefits in some games when using higher CPU and DDR4 frequencies and a powerful GPU, such as in this video: .
In that video they (Digital Foundry) are running the games with maxed out Titan X Pascal settings at 1080p.
@kapnk006: Notice the bold part above. It varies wildly from game to game, so it might not be worth it. And since Pillo-san hints that AC is not such a game then probably not worth it if you mostly play that. But in any case I agree with him: Wait and see what Ryzen brings to the table.
Yes, well then you've also seen that it's not that simple unfortunately.That is the exact same video I found and concluded that AC might benefit in some ways with Sky/Kaby vs Sandy if memory is very carefully used.
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