PCARS first impressions!

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The Xbox pad has a serious bug with this game, I think it's not present on ps4 version, which if it's like PC, should be playable just fine with some small tweaks Based on personal preference

Great... that's perfect, so X1 controller is bugged. There's no fix.

Can't wait to trade this in for COD AW.

On the flip side of things, I had also ordered BF Hardline, and only played for 10 mins... ****** PCARS memories are long gone. I'm happy again. FEELS like I'm playing an X1 game.

yes, mostly. the tearing irks me sometimes but it's not terrible in-race, replays on the other hand could do with some work if possible. my biggest gripe with the visuals are these strange dark lines moving across the track and gravel traps which seem to stem from shadow details or something. it's very odd and someone posted some pics a few days ago. as you get close to them they fade away from you. that's really the only thing that distracts me when racing, the ghosting is no bother to me.

The tearing gets to me too, and I did notice the wierd dark lines and filters on distant objects, detail popping up out of nowhere as you move closer. Depressing to see all that in a current-gen game.

Looking forward to getting it on Xbox One, hoping to have one decent driving simulation game with a pad on there, FM5 controls drive me mad, I guess that is why I'm insane enough to want pCARS...

You've been warned Saidur Ali! Send me a PM and I'll help you out with FM5 controls.

PCARS's handling will have you fuming within seconds. That's how wild it is.
 
Still thinking about those dreadful visuals.. want to throw up right now. *excuse me*


Looks like it is a darned Atari game!

there was a time the other night where I almost wanted to try the game out with the DS4 and not my wheel but then thought, naaah, I'm too elitist now. I've left that world behind and can never go back.

although I'm still tempted just to know for sure if the game really is 'unplayable' with a pad, but I know it just can't be.
Please do, i'm sure your opinion won't be biased neither.
 
Do you own PCARS on X1? No? You're on PC you say? OF COURSE it looks good.. it's on PC! Read again, I have the X1 version. Sorry if I'm being rude... but this pissed me off... have you played the X1 version to see how bloody UGLY it is?!!

Play FM5, then get back to me on the PCARS X1 visuals.

Forza 5 is a really great game. If it were available on PC I would buy it. On the X1 its impossible to compete with F5.



On PC and PS4 there is no Forza 5. Project Cars fills that void. On PC pCars is better than F5 on X1. On PS4 and X1 it's close to F5 with some advantages/disadvantages overall.

The X1 is a little weak graphically. You really have to work hard to optimize on the X1. F5 is X1 only so they can optimize for X1 more than any multi-platform game. PCars on X1 is limited by X1 weak hardware.
 
Biased? The game plain sucks on the X1 with a pad, and touted as a simulator before the pre-release hype... and you're saying my impression is biased?

It's cool man.. I get it. You can live with substandard games, I can't.

Just get the X1 version and play it with a pad. Please go ahead.
 
Biased? The game plain sucks on the X1 with a pad, and touted as a simulator before the pre-release hype... and you're saying my impression is biased?

It's cool man.. I get it. You can live with substandard games, I can't.

Just get the X1 version and play it with a pad. Please go ahead.
If the pad sucks as a controller in the game, how can you talk objectively about physics when your interface with the physics is borked by your own admission?
 
You've been warned Saidur Ali! Send me a PM and I'll help you out with FM5 controls.

PCARS's handling will have you fuming within seconds. That's how wild it is.
Already know issue with FM5 is with game controls, you have to second guess it which I don't find very intuitive and drive around its restrictions it imposes to get car turned. I prefer more direct control like pCARS.

Only game that has done that is FM5, so frustrating to play. I have played pCARS with an Xbox 360 controller and find it quite good. I think Xbox One controller is a step down from that, might hook it up to laptop and try it out to see how it plays.
 
Biased? The game plain sucks on the X1 with a pad, and touted as a simulator before the pre-release hype... and you're saying my impression is biased?

It's cool man.. I get it. You can live with substandard games, I can't.

Just get the X1 version and play it with a pad. Please go ahead.
I actually have both PC and Xbox version. It is difficult to control with the pad on Xbox, but the patch, which is now in testing with Microsoft, should address that.

Graphically, I have both F5 and pcars and I would say pcars blows F5 out of the water in therms of weather effects and lighting. F5 looks good for that one specific condition that the track is made for, but you could make pcars look just as good under the same conditions.

Anyway, enjoy the COD and BF. I'm sure they will be better for you.
 
Biased? The game plain sucks on the X1 with a pad, and touted as a simulator before the pre-release hype... and you're saying my impression is biased?

It's cool man.. I get it. You can live with substandard games, I can't.

Just get the X1 version and play it with a pad. Please go ahead.
For starters the whole sim debate is a bit pointless, since 99% of the cars we drive in these games, we haven't driven IRL. Secondly how can you define a game's physics playing with a pad (and a pad which is bugged at the moment), that won't give you a proper insight about the physics model at all. Third how can you 'puke out' the graphics if they look like the video i posted above? Maybe FM5 looks a tad better, and probably sounds better (FM is the best for sounds on consoles), but that statement is gravely exaggerated.

All these things make you sound quite biased to be honest.
 
Poll:

How many X1 owners out there?

How many of you on a pad?


You *seriously* think this game is acceptable in terms of physics, graphics and audio, even if control is tweaked to perform optimally?


You can make of it whatever you wish. No sane person with decent gaming standards is going to accept this on an X1 + pad as an enjoyable game.

Still thinking about those dreadful visuals.. want to throw up right now. *excuse me*
X1 user here, and I seriously don't understand any of your complaints aside from the Pad issue (which isn't even a big of a deal if you can get used to it or tweak it to your preference). This was a nice use of my $65. I honestly think it's quite better than F5 in most ways aside from content. So yeah, does that not make me "sane"? I appreciate that.

Graphics? Hell no, they're nowhere near "abysmal," these graphics are top notch for what it is, especially given the weaker performance of the X1. Does it look as good as F5? Yes, there is no way that the graphics are reminiscent of "pre-X360" hardware, that's just absurd. Sound? Still, this is top-notch quality. Of course there's going to be bad hiccups here and there but it's nothing to the level of what you're describing. Physics? These are the best physics on a console to date. The amount of tweaking and customizing you can do is astounding.

Agree with several people here. You do sound very bias towards this because it's not Forza.
 
Okay, I'm biased. PCARS isn't working for me, just like Shift2. It reminds me a lot of the bad taste Shift 2 left in my mouth.

Do I want to hold on to the game until the control patch comes out? I think not. Can't live with these visuals and audio.

Thank you for the input folks.

Looks like I'll be sticking to Forza only this gen.

Happy motoring.
 
Rubbish! Why not bundle the game with a wheel only? Or advertise on the cover: works better with a wheel or "best experienced with a wheel and pedal setup".

It's no sim. Not on a controller. Same arcade crap ala Shift 2.
Biased? The game plain sucks on the X1 with a pad, and touted as a simulator before the pre-release hype... and you're saying my impression is biased?

It's cool man.. I get it. You can live with substandard games, I can't.

Just get the X1 version and play it with a pad. Please go ahead.
It is a sim, get a wheel and you shall see how great this game is. Banging on about how its not a sim because your struggling with a control pad does not make any sense when was the last time you seen a race car being controlled by a xbox or ps pad?
 
Okay, I'm biased. PCARS isn't working for me, just like Shift2. It reminds me a lot of the bad taste Shift 2 left in my mouth.

Do I want to hold on to the game until the control patch comes out? I think not. Can't live with these visuals and audio.

Thank you for the input folks.

Looks like I'll be sticking to Forza only this gen.

Happy motoring.
Ok, we get it, you don't like it. That's fine, you have a right to have an opinion and you made your point. But please don't go on and on and on in the Project CARS forum... you want to move on, so do we.
 
You seem to be enjoying the game. Good for you.

Are you on one of the console versions? On a pad?

If yes, do you really think these are acceptable standards for a console sim? Especially when you can go right to Forza?
You like arcade/simcade racers so this title is not for you. Have fun with Forza.
 
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There's a lot of people complaining about how their controllers feel, yet you can customize the sensitivity aside from assigning different buttons no? Doesn't tweaking the different settings improve it?

It's well below par no matter how the controller settings are adjusted.

Lots of people complained about controller settings in the first few days but after tweaking the settings and realizing this was a sim and not GT where all the cars tend to feel quite similar, they have adapted and are now enjoying the game. @MrGrado didn't expect the game to be good however, and his expectations were realized. Things often work out that way.

My assessment is exactly the same as others who had high expectations and trust me, my initial impression of this game has nothing to do with "realising this is a sim".

It seems there will be a patch for controller coming, so I don't see the point in even playing again until then.
 
Have been playing the PC version for a few years and received my X1 copy yesterday so spent a few hours with it yesterday.
On pad only of course.

After reading various posts on forums and in here i had some doubts and concerns......but they were completely unfounded.
The PS4 version looks "slightly" better to me, but the X1 version is still very pretty.....controls i had no problems with out of the box too and jumped into some very nice and close competitive racing.

In terms of F5/PCars comparison.....PCars has the edge to me purely because it has the Weather/TOD....graphics i think they both look great but again i would say PCars is more visually appealing to me.

I love F5, and FH2 and eagerly awaiting F6.....but competition is a good thing.

The overly negative views expressed by few are completely ridiculous IMO....on playing more i expect i will come into bugs and areas that are frustrating, but know SMS is working to fix them.
 
It's well below par no matter how the controller settings are adjusted.

I own the game on PC, PS4 and XBone. I use a fanatec and Thrustmaster wheel to play. After reading all the negativity surrounding the DS4 I tried the game with the DS4 using stock settings. I chose to run the Clio community event because I'd done 100's of laps across the three platforms and managed a top 50 time with the wheel. Within 5 laps of using the DS4 I was within half a second of my wheel time. With more practice and getting used to the game with a pad I see no reason why I couldn't have matched my wheel time. So, in my opinion, this game is perfectly playable with a pad.

The only conclusion I can draw from this is that those having problems have a different game to me or they are just not very good at proper sim racing games.

Edit: That's unfair. So I'll say some people are not very good at them but others may just need to spend a bit more time with and learn how to do it properly after coming from GT or Forza.
 
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Thanks for dem' links 👍.

Choosing Input Mode 3 seems to help, and from there I toy around with the steering deadzone, speed sensitivity and steering angle from tuning. Cumbersome having to adjust this for different cars, but I've managed to get a little "gameplay" out of it.

Countersteering is strange though: the wheels becomes really stiff and don't want to turn. But still fun recovering from slides and over-correcting. Interestingly, took an Ariel Atom for a spin at Monza, and it handled almost like a dream - 6 am, the sun crashing in through my view.. I'll admit, I enjoyed that.

It is a sim, get a wheel and you shall see how great this game is. Banging on about how its not a sim because your struggling with a control pad does not make any sense when was the last time you seen a race car being controlled by a xbox or ps pad?

:lol:

Still shouldn't be forced to buy a wheel just to experience the game in all it's glory. They had plenty of time and delays to sort the game out on the X1 controller and they didn't.

If the mantra is "play PCARS only with a wheel to experience proper physics", then maybe it should just be made for motorsport schools and not gamers.


Ok, we get it, you don't like it. That's fine, you have a right to have an opinion and you made your point. But please don't go on and on and on in the Project CARS forum... you want to move on, so do we.

Thank you for that enlightening note.

You like arcade/simcade racers so this title is not for you. Have fun with Forza.

I love sims; not those which force me to keep fiddling around with settings to get the feel right for each car. My feel I do not mean easy and arcade-like, I mean like an actual car - predictable to some degree and obeying laws of physics.

It's well below par no matter how the controller settings are adjusted.



My assessment is exactly the same as others who had high expectations and trust me, my initial impression of this game has nothing to do with "realising this is a sim".

It seems there will be a patch for controller coming, so I don't see the point in even playing again until then.

Try out Input Mode 3, keep advanced settings off and toy around with the steering ratio in tuning. You might enjoy it to some extent.

Have been playing the PC version for a few years and received my X1 copy yesterday so spent a few hours with it yesterday.
On pad only of course.

After reading various posts on forums and in here i had some doubts and concerns......but they were completely unfounded.
The PS4 version looks "slightly" better to me, but the X1 version is still very pretty.....controls i had no problems with out of the box too and jumped into some very nice and close competitive racing.

In terms of F5/PCars comparison.....PCars has the edge to me purely because it has the Weather/TOD....graphics i think they both look great but again i would say PCars is more visually appealing to me.

I love F5, and FH2 and eagerly awaiting F6.....but competition is a good thing.

The overly negative views expressed by few are completely ridiculous IMO....on playing more i expect i will come into bugs and areas that are frustrating, but know SMS is working to fix them.

I'm amazed to hear you say you had no issues with out of the box controls on X1 pad. So you generally don't mind twitchy remote-controlled car-like handling then.

The weather and time of day is very nice to play around with, I'll admit, but on a graphical level overall, NO way this beats FM5. Play Laguna, Catalunya or Lemans in FM5, then play it in PCARS (X1), same time of day.

Have you run into the bug of getting kicked back to the dashboard? Snetterton 300, light rain, daytime, Pagani Huayra: I exit the pits, the track surroundings looking all funny with black/white lines as if the GPU's breaking down or something..and it takes me back to dashboard. Launched the game 6 times in a row with the same car/track set up, and it kicked my to the dash right after exiting the pits or once I exit the pit lane.

^^ So as soon as I find it even mildly enjoyable, the game kicks me back to dash.

Sh** Bob, I don't think she like-ah me! :lol::lol::lol::lol:

Don't forget to lock the door after you when you leave.....

Hah, some of you guys.. with the wisecracks and all. I'd give that a 5/10 maybe. Good attempt.

I own the game on PC, PS4 and XBone. I use a fanatec and Thrustmaster wheel to play. After reading all the negativity surrounding the DS4 I tried the game with the DS4 using stock settings. I chose to run the Clio community event because I'd done 100's of laps across the three platforms and managed a top 50 time with the wheel. Within 5 laps of using the DS4 I was within half a second of my wheel time. With more practice and getting used to the game with a pad I see no reason why I couldn't have matched my wheel time. So, in my opinion, this game is perfectly playable with a pad.

The only conclusion I can draw from this is that those having problems have a different game to me or they are just not very good at proper sim racing games.

How much driving time do you have with the X1 pad?
 
In the one hour I experienced PCARS on my near-brand new X1 "new gen" console, this was an experience that made me want to gag and throw up every second. And I will take this opportunity to say Forza has sent a benchmark on consoles, and PCARS can't hold a stick to it. No chance at all. Poor and laughable attempt at a console sim. It's a glorified Shift 2 game with minor touch ups..

Glad to see you were able to give a whole hour to getting to know a complex simulator.
 
Still shouldn't be forced to buy a wheel just to experience the game in all it's glory. They had plenty of time and delays to sort the game out on the X1 controller and they didn't.
How much driving time do you have with the X1 pad?
Off course you should have to buy a wheel to experience the game in all it's glory. It's absolutely impossible for a game played with a pad to give the same level of feedback or immersion as the same game played with a ffb wheel.

And just for you I will try it with the pad on Xbone and report back;)
 
How much driving time do you have with the X1 pad?
Reporting back as promised! Same again, community clio event around Brands Hatch. Took me longer this time and did have to make some changes to the controller settings but after that pretty quickly, ten laps or so, I was within half a second of my wheel time. So out of the box on XBone with the pad it's not as good as out of the box on PS4 on the pad. And it's harder on XBone with the pad. You really have to be very careful with all your inputs. However, that is not to say it's impossible, just more difficult and I'm sure with more tweaking of the controller settings I could get it feeling just so.

Since I wasn't using my wheel I could also play on my 4K tv for the first time, usually I play on the 1080p tv that is attached to my rig, and have to say your comments about the graphics are puzzling. It looked very good. Not quite on a par with the PS4 version and obviously nowhere near how it looks on PC. But easily as good as FM5 and with changing weather and time of day it knocks it out of the park compared to FM5.

So I stick my previous impression even with a pad. This is easily the best racer on console. Has a fantastic nuanced physics model with beautiful graphics and many things we have been dreaming about seeing on console for years. SMS should be hugely congratulated on taking the huge leap of faith with the financial model and bringing a game like this to console.

To get the most out of this game you need a wheel. The game deserves a wheel. No matter how much they improve the controls with the pad they will never get it anywhere close to how good it feels with a decent ffb wheel. The game is that good and that advanced that if you don't use a wheel you really are missing out. It's not Forza or GT, not having wheel doesn't make a great deal of difference in those games. I can use both control methods and get the same results. However, with a game and handling model this good you owe it to yourself to get a wheel.
 
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Maybe I've gotten the wrong impression all these years, but isn't what you've just described pretty much sim racing in a nutshell?
I think it's console hangover. People expect to just hop into every car and near instantaneously be able to drive every car at the limit, which is something you can do with most cars on most console games with a little practice and very little tweaking. I remember how excited I was to drive the new classic Ferraris in GT6. Beautiful car models on the old PS3, old skinny tires, very forgiving slip angles, shouldn't be anywhere near as quick as a modern cars with similar specs but so much fun to drive. I also remember how disappointed I was when the car drove pretty much the same as every other car, with the same grip and lateral g's as modern cars on the same compound. That's what people are used to though. A 71' Ferrari, feels like an 84' Lamborghini, feels like a 92' NSX, feels like an 03' RX8, with only minor variations here and there for weight distribution. In reality they would all have much different rubber and feel completely different on the track, at the limit.

Now there's nothing wrong with that approach, it works well for a lot of people and for many people, including me for a long time, it is enough to scratch their racing itch. But in a game like Project Cars, you simply need to adjust your mindset when you approach a true simulator otherwise you're going to be sorely disappointed. Assetto Corsa was the same for me, it took me a full two weeks to fully adjust to what was happening with the cars and gather up some semblance of speed, and really de-program myself from "driving simulator" to "racing simulator".
 
I don't think it's fair to be outright dismissive of people saying their Xbox controller doesn't work. For me it's like the slightest touch on the analogue causes the car to veer wildly, as if you were driving and gave the car a violent, half rotation on the wheel. It is not at all working and I'm not exaggerating. I'll get a video up tonight to show just how bad it is for me.
 
You are right. Some users have this problem, some don't. From what I heard, updating the controller firmware + start PCars with a fresh save game should bring the twitchy sensitivity back to a normal range which then can be tuned further. The SMS patch is supposed to be improving the overall controller feel, with the non buggy stick sens. as the baseline.
 
The only problem I'm having is horrible frame rates :( I tried reducing the number of cars to 16 and it was still pretty bad, it seems as some tracks have worse frame rates although oddly it doesn't seem to be related to the size of the track. XBO here.
 
The only problem I'm having is horrible frame rates :( I tried reducing the number of cars to 16 and it was still pretty bad, it seems as some tracks have worse frame rates although oddly it doesn't seem to be related to the size of the track. XBO here.
Can you adjust shadows, detailed grass, and reflections in the Xbox version? If so, these are three settings that you may want to turn down a notch or so. I realize there are not a lot of similarities between the hardware but below are my settings that I use on my PC. Everything runs a solid 60FPS even with weather and 23 AI (haven't tried higher yet as I run shorter tracks). Again, I have no idea if the graphical settings can be adjusted on the consoles but if so I added just for reference.
upload_2015-5-17_10-5-51.png
 
Can you adjust shadows, detailed grass, and reflections in the Xbox version? If so, these are three settings that you may want to turn down a notch or so. I realize there are not a lot of similarities between the hardware but below are my settings that I use on my PC. Everything runs a solid 60FPS even with weather and 23 AI (haven't tried higher yet as I run shorter tracks). Again, I have no idea if the graphical settings can be adjusted on the consoles but if so I added just for reference.
View attachment 368092
Sadly no, we just get the option to turn off some visual effects like bloom and lens flare. I've heard turning them off won't make a noticeable difference in the frame rate.
 
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