At any rate it doesn't matter. the point was no matter how anyone wants to twist it the game has not been out for 5 months and if you want to be technical about it then it wasn't finished until Dec 5th when the day one patch went online or one could easily say it isn;t finished even now and likely won't be for another 8-9 months.
...or one could easily say it isn;t finished even now and likely won't be for another 8-9 months.
That's almost exactly the point that was being made.
In fact, it would be quite reasonable to question if it will actually be finished at all. Earliest expectations for GT7 put it within the next year, and at the rate PD are working by then we may have no more than another couple of VGTs and a Red Bull spaceship or two.
Finishing the list of future updates that they've set themselves seems like a big ask in nine months, given that they've managed to do exactly none of it since release.
How dedicated are they to finishing GT6, if it means holding off on the release of GT7?
This is the question, isn't it. And it depends on... you know, SONY.How dedicated are they to finishing GT6, if it means holding off on the release of GT7?
Just stumbled across This, might be old news to you ... but I think it isn't far from the truth...If I was Kaz, I'd sell SONY on a GT7 Prologue so I could finish or mostly finish work on GT6. I know that some people throw fits at the thought of another Prologue, but it would likely sell at GT5P levels, especially if it was at least as good as GT5P. Then I could have a cushion to work with in both GT6 and 7. But it depends on... you know, SONY.
We'll have a better idea of what the deal is by E3.
This is the question, isn't it. And it depends on... you know, SONY.
If I was Kaz, I'd sell SONY on a GT7 Prologue so I could finish or mostly finish work on GT6.
I had a thought about the oddness of grinding in game tonight.
There are 1200(ish) cars in game.
Say for arguments sake that each race is five minutes long, and after each race the game gives you one car.
That's pretty much throwing cars at the player with both hands, you can't really give them away faster without just unlocking them all at the start.
So getting one car every five minute race, that's 100 hours of gameplay to get all the cars.
100 hours of driving actually, plus whatever other gameplay/tuning/customisation/etc seems pretty good to me. I'd think anyone who got that far is obviously enjoying themselves enough that they'll probably keep going. I strongly suspect that your average GT player doesn't get anywhere near a hundred hours.
But the big boys seem to instead have gone for as close to the F2P model as possible. Grind 'em out, and make 'em pay.
And it's not a gaming model that appeals to everyone, certainly at least some of us that have been through it 6 times and found it boring and repetitive. The grind needs to become just one of many optional ways to enjoy the game but my guess is you'll see the same grind or worse in GT7.GT has always,had an element of grinding/saving up in order to get the best cars, however the most recent installments have heavily skewed the system.
In GT4 big endurance races had huge payouts, while certain championships would give you valuable cars to sell ( Deutsche Touring Meisterstaff springs to mind)
GT5 had lower payouts, especially in endurance races and higher prices for the best cars. Also expensive prize cars could only be one once and couldn't be sold. Luckily log in bonus and high payout seasonals were added to let you earn quick money.
GT6 still has a low payout high price model, but there is a lack of races with half decent prize money.
Even buying credits won't really speed up how quickly you can get cars and cost a fortune in the process.
Uhm... yeah. You already know that Kaz considers each game his pride and joy, and has never dumped a game before. Anyhow, gotta be late for work again, I'll type more about this later.Of course it does. Any time PD does something stupid, it's obviously Sony's fault.
https://www.gtplanet.net/forum/threads/where-did-pd-go-wrong.303993/page-13#post-9476420Uhm... yeah. You already know that Kaz considers each game his pride and joy, and has never dumped a game before. Anyhow, gotta be late for work again, I'll type more about this later.
I had a thought about the oddness of grinding in game tonight.
There are 1200(ish) cars in game.
Say for arguments sake that each race is five minutes long, and after each race the game gives you one car.
That's pretty much throwing cars at the player with both hands, you can't really give them away faster without just unlocking them all at the start.
So getting one car every five minute race, that's 100 hours of gameplay to get all the cars.
100 hours of driving actually, plus whatever other gameplay/tuning/customisation/etc seems pretty good to me. I'd think anyone who got that far is obviously enjoying themselves enough that they'll probably keep going. I strongly suspect that your average GT player doesn't get anywhere near a hundred hours.
But the big boys seem to instead have gone for as close to the F2P model as possible. Grind 'em out, and make 'em pay.
So, the majority of the players simply gave up on GT5 after 2 hours of playing. A more open minded developer would take this as a serious feedback about the game design. PD didn't.
It's interesting to discuss this. Take GT5 official trophy stats as a starting point. The Beginner Trophy, that you earn compulsory by completing the first set of events on career mode, is unlocked to 24,7% of the players that synced their consoles with PSN. (And bear in mind that you could get this by simply doing the B-Spec version).
So, the majority of the players simply gave up on GT5 after 2 hours of playing. A more open minded developer would take this as a serious feedback about the game design. PD didn't.
In the end, the game sold 10 buzillion copies to people who didn't play it. Now, you can understand why GT6 isn't selling.
now this is not right at all ... just because people don't achieve trophies don't mean they don't play the game ... you could play the game on arcade mode for years without ever earning one single trophy
It's a nice idea to check these stats, but you might have to explain that little leap of logic there. I alone have three GT5 saves on different accounts, for instance, and I know people who don't sync their trophies at all (I haven't done mine in a while). Also, I'd argue against the trophy being "mandatory" in any way and therefore indicative of player base; there must be ways of playing the game without getting that trophy, especially with the addition of seasonals.
I think the real issue is that most people don't want to play the game the way you think they should. Regardless of how many people you can or can't prove play(ed) the game, the one thing you cannot guarantee is that the trophy achievement rate is indicative of how much people played the game. If anything, your 100000 person per day figure casts doubt on that claim. Further, how much someone plays a game on average is not a solid metric for its "quality", for so many reasons.I'm not talking about the Vettel trophy, I'm talking about the one that you get simply by completing beginners events.
Recently, PD themselves went on saying that, in any given day, 100 thousand players log in GT5 (probably always the same players). If the game really sold 10 buzillion copies, than the idea of trophies pointing the lack of interest of the consumer is something to care about. Besides, Kaz himself, on some interview about GT6, said that they notice the players didn't go much further in the game. Trouble is that he pointed that the solution to this was simply redesign the UI. Granted, the GT5's UI is rubbish and GT6's is waaay better, but clearly isn't the sollution to get more people playing this "tech demo trying to be a game", as I read here some days ago, called GT6.
Links:
https://www.gtplanet.net/over-100000-people-play-gran-turismo-5-every-day/?replytocom=164938
https://www.gtplanet.net/kazunori-yamauchi-tamir-moscovici-interview-jff-2013/
I think the real issue is that most people don't want to play the game the way you think they should. Regardless of how many people you can or can't prove play(ed) the game, the one thing you cannot guarantee is that the trophy achievement rate is indicative of how much people played the game. If anything, your 100000 person per day figure casts doubt on that claim. Further, how much someone plays a game on average is not a solid metric for its "quality", for so many reasons.
In the end, something has to give. I really doubt they want to make a GRiD / DiRT / SHIFT / Race Driver style game, so they're going to have to innovate something in keeping with their general approach to-date. That innovation requires risk taking and experimentation, and after the way GT PSP was received by the self-appointed hardcore, I think they're being over-cautious in making changes to the main game. That might explain the half-heartedness of GT's career mode of late: casuals don't have the staying power, and a sandbox mode is going against the tradition of the series and further alienates casuals. Tricky.
Maybe is the fact that my main language is Portuguese. Or, maybe, I should try draw it for you.
What I think about the way people play the game isn't an issue at all.
What I'm trying to say is that there are numbers which raise the question about how much of the consumers played the carreer mode of GT5. Regardless of what you think, the fact is that there are stats pointing to the fact that not many people even bother to finish the main gameplay structure of GT5.
I agree. But the sad fact is that you and I are not the priority. It's taken them 15 years to get the physics simulation to the point PC sims were when the first game came out (and I never said it was the main priority!), and in fact it's probably not quite there yet. It's going to be some time before we're truly satisfied with that, I think. GT just isn't that game, and never has been.Finally, something that I agree. I do think that Grid style isn't what they have in mind. But, what is, then?
If they don't want to make GT to arcadish, why enforce SRF? If the physics model is the main priority on gameplay development, why there are so few options to let us shape the game accordingly to our desires?
I'm with @Johnnypenso and @VBR on this: Give people options. Make a robust game which could be play by the casual and hardcore fan.
Yes I get what you're saying, it's that very few played the career mode.
It'd be interesting to see figures for the equivalent in GT6 (B-licence?), or even GT4.
Wait, what? I don't have that!? o_OThere's a "get your first win" trophy in GT6. Anyone who actually played the game is pretty much guaranteed to have that.
Wait, what? I don't have that!? o_O
If PD are going to release some Senna content, tomorrow wouldn't be a bad day to do it. I mean, it is his birthday after all...
Nah, I did won a race. I was just messin with you.Because you haven't won a race? Or because PD makes buggy games?
Uhm... yeah. You already know that Kaz considers each game his pride and joy, and has never dumped a game before. Anyhow, gotta be late for work again, I'll type more about this later.
Well, I did say I had to run, and I didn't really say what I wanted to in response to Imari.