No, that’s not their intent. As was mentioned above it would be ludicrous to assume that the adjustments they make to the sr system have no intent behind them.
This iteration protects the player inside closest to apex. I admit there’s always the possibility of error though. There’s a chance they will come out today and say you know we inverted some logic somewhere accidentally...jmo
You have to brake a LITTLE early anytime you go inside or you will either go deep and your opponent will crossover and pass on exit or worse you smash into them.
Going inside you go inside, you must hug tight (mostly thinking slow corners now).
You can’t dive in then leave a gap, PLUS if you don’t HOLD inside a good player can nose stick you and upset your car.
Being inside means the other car can’t get an angle on you to do anything at all even if they are actively trying to murder you. Inside means inside.
If you establish track position on the inside into a braking zone off a straight, the last thing you wanna do is get overeager and go past your opponents car and open up a crossover first off.
Second yeah you’ll be getting into the brake pedal a touch early but not 50 meters lol.
A good player will be like haha and nose their car a bit ahead, but you modulate your braking to match theirs, NOT going all the way past them on entry, just matching and ideally being about a half car length ahead of them and close to them. If you are close to them it’s safer because even if there’s contact it won’t be as dangerous. In this fashion there’s nothing they can do at all and your car is positioned to get on power earlier on exit.
You’ve neutered them there’s nothing they can do to you except fall in behind on exit and try to build an attack on the next part of the track. This doesn’t involve contacting them at all...This was not an idea I invented it’s taken from instructional text on real racing.
It requires brake modulation though, 99 percent of players in this game don’t have the ability to modulate braking. They only have their braking point and go 100 percent and their braking point plus the abs function determines their entry.
That’s not a good way to go about it imo.
In traffic car in front of you the situation is dynamic. You can’t just hit your mark as if no one is there, that’s why so many people rear end each other.
You have to look at other cars as part of the track in a race. In real time the situation is not static it’s dynamic. You have to adapt in real time to the situation.
Again none of this stuff comes from my own mind. I read it in books, and have been practicing it in game for over 24 months. These principles when applied keep you from receiving sr downs and penalties 99 percent of the time.
I’m not going to sift through tons of replays and put all the time in on video etc. I’m not interested in video editing or putting up videos.
I’ve recommended a billion times if people want to improve studying real racing.
There’s nothing wrong with that.
Like me, I’m not the fastest racer, I do my best, but others drive much faster. All I do is run consistent racepace and try to apply the principles I’ve learned.
It makes the game really fun for me to play.
Hey muhammed Ali thanks for your contribution to the discussion, and no I don’t do drugs.