- 3,546
- Theresa, Wisconsin
Keeping the classic alive, 5 sec penalty
And why does PD feel you deserve this penalty? For riding the curbs??
Keeping the classic alive, 5 sec penalty
And why does PD feel you deserve this penalty? For riding the curbs??
Keeping the classic alive, 5 sec penalty
This is the reason why I finally gave in at 29 SR and qualified. I got sucked into the black hole so hard that I just couldn't get out. Several clean races in a row always destroyed in 1 race by some moron. No matter how hard I tried there was always some divebomber who touched me going off or someone who turned into me in a corner and hit the wall. Incidents you literally can do nothing about except watch helplessly as they're about to happen and then wait for the inevitable punishment. Incidents in which you are the victim and yet you are always the one getting the penalty for because the system is just downright broken and people exploit the 🤬 out of it. You want to get rid of someone who's faster than you? Just tap them and hit a wall/go off track. What an utter disgrace. Starting in pole allowed for much cleaner races. I just had to survive the straight until T2 and then it was "bye bye" because I was in the Ferrari (which was actually very good) and those behind were almost always in the stupid Megane that's only fast in a straight line. I'm still not SR 99 though. Had a couple of races where the guy behind me in a Megane caught up and got rid of me by turning into me and hitting the wall in Griffins. Giving me 3 beautiful seconds and ruining my SR. And I can't do 150 races every day. I'm not @Sven Jurgens.
What this game needs is a system that gives the benefit of the doubt to a given driver in a given circumstance / drivers who are on or off the racing line.
For example, *Trailing* cars who attempt to pass on the inside should receive the penalty assuming they take an IN/apex/OUT line and the slower car is on the standard racing line. This will stop diver bombers. If the driver is attempting a genuine lunge pass, he should leave space for the slower vehicle by keeping inside. Assuming he does this, the slower vehicle should be area of this penalised for turning in.
So you should be penalized if you cut inside and force the outside car wide? Or do you mean if you cut inside and bump him wide with actual contact? I just wanted to make sure I'm following you. I know you shouldn't force him into a wall or off track but I don't think literally cutting him off with no contact should be a penalty. Cause you could always take the inside line away from him and make him try to pass on the offside. Or he punts you lol which happens a lot in daily lobbies
Race B, Red Bull Ring is open to a lot of 'gaming' penalties this week.
I started this week on 97 SR which I had painstakingly built up over the past week on Race C. First day into RBR and down to as low as 18 at one point.
Now I make a point of being a courteous driver. I'd far rather lift and give away a position than full on fight someone as inevitably anyone that fights hard for position is most likely to wipe themselves and someone else out in front anyway, so the position is likely gained back. Despite the fact I do my best to be the most courteous racer I'm still getting negative SR for other peoples mistakes.
The trick I have discovered this week in attempting to build up my SR ahead of the FIA races is to qualify well and race later into the evening. By which point the gung-ho racing children have been sent to bed and it's generally more respectful racers left. I find that after 11pm GMT that my qualifying position is generally higher and I'm having far more clean races. I had multiple race battles with one particular driver last night who in probably 5 races of fighting for position we never made contact once.
Saturday, very risky, weekend drivers show up crashing through the field
I started this week on 97 SR which I had painstakingly built up over the past week on Race C. First day into RBR and down to as low as 18 at one point.
Now I make a point of being a courteous driver. I'd far rather lift and give away a position than full on fight someone as inevitably anyone that fights hard for position is most likely to wipe themselves and someone else out in front anyway, so the position is likely gained back. Despite the fact I do my best to be the most courteous racer I'm still getting negative SR for other peoples mistakes.
The trick I have discovered this week in attempting to build up my SR ahead of the FIA races is to qualify well and race later into the evening. By which point the gung-ho racing children have been sent to bed and it's generally more respectful racers left. I find that after 11pm GMT that my qualifying position is generally higher and I'm having far more clean races. I had multiple race battles with one particular driver last night who in probably 5 races of fighting for position we never made contact once.
...My problem is that I am quite tired then which affects my performance....
As far as I’m aware, the game only penalises drivers when then is contact.
The bottom line is that dive bombers, over aggressive drivers and generally drivers with appalling racecraft are able to maintain an SR: S status, simply because (usually due to the evasive action of more sensible/serious racers) contact is avoided.
SR:S = less contact in a race (not: safer driving / better racecraft)
Great theory, but that's not how it works.
Right now, the "mandatory" penalty for knocking a car off track is sketchy at best. First off, it often misses when a car is actually put off track in an intentional dirty move, such as a PIT maneuver. I saw this for myself last night. This probably occurs because the unsuspecting victim tries to catch the slide and stay on track, thereby only going off after the window of time for being put off track has expired. This leaves the system open to constant abuse. For instance, a crap driver, who can't control the Huracan, loses the rear end and begins to fishtail. Despite my evasive move, he hits me and the force sends him into the grass. I get the penalty. This happened last night.
(Aside, despite this tool losing control of his Huracan for 5 laps and hitting everyone around him, he went out of his way to call me dirty. No self awareness at all!!)
The penalty is solely based on going off track, which car went off track, and the time since the impact.
Since blame is a contextual thing, the context of the impact needs to be taken into consideration. Was there sudden steering input? Was the "victim" already under a penalty? What was the vector of the "culprit"? On impact, was the "culprit's" move towards or away from the "victim"? Was the "victim" off circuit within the last 5 seconds? The system has enough time after impact to determine whether the contact was inappropriate or not.
The same goes for "cutting" the track. I've been knocked off track, the culprit gets nothing, but I get a track cut penalty.
You can build some simple AI to run through a decision tree to determine if a penalty is warranted or not. The penalty system actually takes some time to decide, so the intention is likely there. However, what PD has currently done is make a very short tree with two decisions?
Was there contact? If Yes, did someone go off track? If yes, then blame the person who did not go off track. It is the Dunning-Kreuger of AI implementation.
I have said it a BILLION times by now. Back when we had the super strict system where it gave out penalty time based on impact force, and there were 10 second penalties, THAT was the best implementation. Everyone understood to avoid all contact lest you get a penalty. All we asked for was no penalty for light contact so that two cars could race around corners. Instead, we got the current turd in a bucket system.
Edit - I see where you are trying to go with your statement, but the SR system actually does work as intended. The issue is that with computing, the old adage of "garbage in/garbage out" always applies and the SR system is getting "garbage in" information.
Got slapped with a 3.000 sec timepenalty for this. He did hit the wall after all, poor thing.
btw... I’m the yellow Mustang, on my outlap. Deffinitely didn’t want to pit again efter one lap.
Nah. He was upset becuse I hit him earlier when he spun off the track and rejoined in front of me slipping and sliding across the track like drunk horse on rolerskates.The poor guy wanted to pit and you cut him off. Well deserved penalty.
Nah. He was upset becuse I hit him earlier when he spun off the track and rejoined in front of me slipping and sliding across the track like drunk horse on rolerskates.
I want to know (not like they'll talk) if they plan on releasing a more improved version for the PS5. I would imagine that the extra horsepower of the PS5 would allow for better AI decision making ability, and therefore a better system to determine fault, but I would love to know if we should be expecting something like that or not.
Given the choice of this system or no system, I would still take the current system because there is SOME degree of accountability.
Personally, I think 4k is the problem. I think the extra cycles required to run in 4k keeps the system from being truly better. That said, bring back the time for contact system that we used to have. Just add a little more tolerance for light contact because light contact is going to happen even with clean racing. That's what "rubbing" is.
4K is not the problem. The game can run 19 cars on the track who all avoid each other and your car. Online it doesn't have to do any of that, and it already forward predicts the paths of the other cars on track. Looking at the path data would help a lot. Lag uncertainty is the big problem which is how the previous system got it wrong so often. Force of impact, position of impact, all depends on lag and the question is, are you responsible for what happens on your system or for what happens on the other system. First it was purely based on what happens on your system, yet look at a few posts above where my car lag shunts another car and now you're also responsible for stuff you didn't even do.