simply eliminate hand of god and ghosting...
Then we are racing, not playing against gamers.
You get so used to it when playing sport mode that when I do some GT League races I run into the AI that won't ghost after spinning out or sit at the edge of the track waiting to be reset on the track
Unfortunately without ghosting it would only entice the troublemakers more to take out half the field with a well aimed snooker strike or without resets not slow down at all for the chicanes at Sarthe for example.
Maybe GT Sport 2 can add meaning to SR tiers.
If you want to race in SR.S you need to have 3 consecutive contact free races to advance into SR.S while completing the race within a required time. (No doodling way behind or sitting the race out in the pit) In SR.S there will be no ghosting or resets, however 3 strikes and you're DQ and have to meet the requirements again to get back into SR.S
Harmless contact or leaving the track / touching a wall / needing to be ghosted will net you a warning.
The 3rd warning in the same race earns you one strike.
Hitting a car off road is an immediate strike.
Strikes carry over between races.
3rd strike and you get DQ (either in the same race or together with those carried over)
A clean contact free race can erase one strike.
You can do the same for SR.A, two contact free race within a lower required time to advance to SR.A
Same system yet you get 4 strikes before getting demoted to SR.B and 2 erased for a clean contact free race.
SR.B, one contact free race to enter, lower time again, 5 strikes, 3 erased for a clean contact free race.
SR.C, a race without any strikes to enter, 5 strikes, clean slate for a contact free race.
SR.D, lowest tier. (3 strikes is still DQ same for all tiers)
SR.E is optional to enter by choice, no DR will be exchanged, everything goes. Blow off steam here or practice without risking DR/SR.
No need for penalties during the race or SR ups and downs. At the end of the race add 0.5 sec for every warning and 5 sec for every strike earned.
Harmless contact is a warning for both drivers. Which leaves the problem of detecting who punts who off the track to give the correct driver a strike. Apparently this problem can't be solved by PD yet there have been plenty suggestions already to filter out the obvious cases. If there's doubt it could always be a warning for all the cars involved.
Also to add meaning to cleaner racing, separate out the victory count for each tier and increase the payouts for higher tiers.
Simple, easy to explain and keep track off on the race result screen, no more SR depending on track length, no more penalty zones, no more vastly mismatched matchmaking due to finish time requirements to advance higher in SR.