PENALTY SYSTEM IS STILL A PIECE OF ****!!!

I haven't played much since before Christmas so I was unaware of how rubbish the penalty system has become. I have gotten some amazingly bad and severe penalties today. My SR has gone from 99 to 80 over the course of 3 races. I'm not going to post all the videos of people ramming me and me getting a 5 sec penalty, rather I'll post this gem of a 1 sec penalty. (Which directly resulted in a 5 sec penalty later but that's another story.) Basically, I got a 1 sec penalty for being near a collision.

 
As completely frustrating as it is I don't think its an easy problem to solve.

As soon as programmatic rules are set people will game them as we've seen it already with various iterations of the penalty system.

They just have to keep refining the system, more quickly than they do now.

I've passed all of the technical responses & chose to quote this one. What I have to say is, these programmers have given us multiple interpretations of the penalty system. Even though some people are learning how to cheat that system each time, the post V1.53 penalties are ludicrously overbearing. The tracks run red with penalty markers.

I haven't played much since before Christmas so I was unaware of how rubbish the penalty system has become. I have gotten some amazingly bad and severe penalties today. My SR has gone from 99 to 80 over the course of 3 races. I'm not going to post all the videos of people ramming me and me getting a 5 sec penalty, rather I'll post this gem of a 1 sec penalty. (Which directly resulted in a 5 sec penalty later but that's another story.) Basically, I got a 1 sec penalty for being near a collision.



You can barely hear & see it, but as the divebomber passes you, he clips your right front. Then, in the ensuing rear ender, one car goes off. Based upon @Sven Jurgens's calculations, you got hit with a penalty due to that slight bit of contact.
 
Desparation.

This is the word which comes to my mind when I imagine the penalty system departemend of PD.
Obviously -or lets say to their defend- all the good ideas of this thread (lets asume they've been capable of considering/ trying it out by themselfes before) like using the factors:
-speed
-orientation/ position
-force transfer
from the involved cars for incident determination are not working for whatever reasons.
What they do now is the classic error of programers: falling into the trap of overprograming while desperately trying to flick the holes- and opening many more then before.
They programed all the track and car graphics with the rain and so on nearly perfect- and in my oppinon the physics are also made very well- that they perhaps think they can solve the penalty system also with more and more programing even without using the upper mentioned factors.
But you simply can't make it proper working with only considering positon changings after contact and/ or at most looking on who left the track. Its simply not possible. Its like trying to regulate a heating system with only looking on the temperature but not on the pressure. The tempetature can be within limits, but that doesnt guarantee that the pressure is also- f.example because the amount of the medium is to much.
After making it worse from update to update, leaving the player with the feeling of treated with unjustice everytime, the most reasonable thing they can do is in my opinion keeping it as simple as possible:
Is contact force more than tapping (at least this should be possible to program!) -》then penalty both, and so that it hurts.
In my oppinion still better then only punishing the wrong one as it is in so many cases now. And the agressive ones will consider twice before stupidly risking a move because they would know they 100% wouldn't get away with it. Would it mean less overtakings and less different strategys? Well yes perhaps but these things do not work anyway properly also.
This would be the least bad among only bad solutions in my opinion.
 
Meh, if you can control your car worth a damn the system is an annoyance, but not a deal breaker.
I can stay 99 99.5 percent of the time without much trouble just by racing right.
The time you get nailed by a mistake in the system is when you race extra careful, but sr comes back fast.
My only problematic drops in sr ever is my own doing.
Most races at 99 are good, yes, even at Interlagos, the system needs to strike fear into these people bombing turn 1 and other places, though. Right now you can bomb it in inside and if the other car doesn’t go off it’s accepted? Total bs.
If you keep your head and race correctly, hard but fair, for the most part you’re ok.
Sure, weird mistakes happen, but overall it’s much better than nothing.
I liked it intitially very much, but many people crying like women and making videos complained, and imo it’s worse than it was at simple shared fault as it was at first. It doesn’t matter what is done really, everyone will cry like babies and make videos all the same if even one time some poor crybaby whiner gets an unjust pen.
That’s racing.
Real racers deal with bs the way it should be dealt with, by letting the driving do the talking.
 
Again? I thought we where done with this for now. Do you really mean to apply that there is nothing wrong with this penalty system except for us being reckless????

I've never said that nothing is wrong, but most times these complaints begin with a own fault crash or a big lack of care avoiding risks.

In real racing, you can't compete in the way user "Lost Sheltie" drove ... it's a very reckless driving, directly looking for not finish the race or for diying.

We can't complain if we don't make our job first. I don't complain because I take care of my car and I avoid reckless situations.
Most people who complains everyday do nothing to avoid reckless situations, they hope go out of them by good luck... or by divine selection...


I have a feeling you are not watching the videos others are sharing, are you? :rolleyes:

Yes, I do.

I haven't played much since before Christmas so I was unaware of how rubbish the penalty system has become. I have gotten some amazingly bad and severe penalties today. My SR has gone from 99 to 80 over the course of 3 races. I'm not going to post all the videos of people ramming me and me getting a 5 sec penalty, rather I'll post this gem of a 1 sec penalty. (Which directly resulted in a 5 sec penalty later but that's another story.) Basically, I got a 1 sec penalty for being near a collision.



You were not near a collision, you are involved in a crash, even if it's his fault, you are part of the incident.

Do you think that in real racing that crash has 0 consequences ?
Racing with bad drivers has consequences, racing not avoiding others mistakes has consequences too.

You cover the inside line, so you have to take care of the outside line driver for avoiding collision with him. If you go straight on you will cross his line even if in this case he is out of brakes...

The red car begins to turn and you don't.

If we are bad drivers and we don't take care about others mistakes... that's the result.

We have to improve our driving and our care avoiding crashes (radar, rear mirror, anticipation, clean lines, etc)
Taking care is not about "ok, in this race (or at this turn) I will take care". No, taking care is a SKILL, and we have to improve it day by day.

Hopefully PD will not give us a justice system, real racing it's not about justice but about consequences. A crash will always have consequences, don't hope that a justice system will take out of crashes, there will be no risk feeling, not human mistakes affecting us and not real racing at all.
 
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I saw people complaining about Suzuka pit entry and slight contact, but if you think about real life, and danger, in real life it would be very very dangerous to upset even slightly a car entering the pits. If they are going into pits it’s for a reason, could be a puncture, plus the pit wall is right there.
Irl you would never bash a guy going into pits and expect nothing. IRL you’d get black flagged, the wall is right there, you could kill someone doing that stupid crap. Same with Degner2, you can’t tell me it has anything to do with real racing when a doorbanging hard overtake there is not supposed to be penalized. Really?
Get a grip. Learn some fundamentals at least.
But, gamers complain. I support the harshest penalties possible for dangerous actions. At slow speeds, in hairpins etc, a little Rubin ain’t no thang.
Also, this is huge, if you get big eyes and do something stupid...


APOLOGIZE
 
You were not near a collision, you are involved in a crash, even if it's his fault, you are part of the incident.

The red car begins to turn and you don't.

What does the red car beginning his turn have to do with the white car swerving around me in the braking zone and slamming into the red car?
 
I've never said that nothing is wrong, but most times these complaints begin with a own fault crash or a big lack of care avoiding risks.

In real racing, you can't compete in the way user "Lost Sheltie" drove ... it's a very reckless driving, directly looking for not finish the race or for diying.

We can't complain if we don't make our job first. I don't complain because I take care of my car and I avoid reckless situations.
Most people who complains everyday do nothing to avoid reckless situations, they hope go out of them by good luck... or by divine selection...




Yes, I do.



You were not near a collision, you are involved in a crash, even if it's his fault, you are part of the incident.

Do you think that in real racing that crash has 0 consequences ?
Racing with bad drivers has consequences, racing not avoiding others mistakes has consequences too.

You cover the inside line, so you have to take care of the outside line driver for avoiding collision with him. If you go straight on you will cross his line even if in this case he is out of brakes...

The red car begins to turn and you don't.

If we are bad drivers and we don't take care about others mistakes... that's the result.

We have to improve our driving and our care avoiding crashes (radar, rear mirror, anticipation, clean lines, etc)
Taking care is not about "ok, in this race (or at this turn) I will take care". No, taking care is a SKILL, and we have to improve it day by day.

Hopefully PD will not give us a justice system, real racing it's not about justice but about consequences. A crash will always have consequences, don't hope that a justice system will take out of crashes, there will be no risk feeling, not human mistakes affecting us and not real racing at all.
There is a fundamental difference in how you and we look at this.
I agree that in the best of world's worlds or even in the real world things would be like you say.
But you think it's up to us to drive like it's for real and therefore take into account that a lot of people drives like it's a game (as it indeed is) while we want the penalty system to teach those people to drive like it's real. We want to drive as if everyone around us are indeed driving like it was for real and have the penalty system sort out the people that don't. You want us all to sort that out, and that would probably make the penalty system a lot better, but it would also move PD's responsibility to us.
You, as PD, Seem to think that the very suggestion that people should drive responsible will make them do so, while we know it won't. So we ask PD to help us sort the dive-bombers barge passers and rammer out. So far it's not working.
But to each his own, you go ahead and drive like you want. We won't criticise your driving for being careful, as you criticise ours for driving as if it is our car. And as if everyone else was doing the same.
 
Irl you would never bash a guy going into pits and expect nothing.

If you've seen kie25's replay and you watch real life GT racing, then you know that contact IRL would never be a six seconds penalty.

I do agree with you, gamers by nature complain and many don't know how to take care of their car when they race, but after the update the penalty system gets it blatantly wrong. And this is a fact unfortunately, there is plenty of evidence.
 
Here, have some fun debating about right and wrong. While earlier issues could be iffy, figure out the last penalty. The one for forcing a car off the road when no one went off the road. While I make mistakes in my races it is still a pain when you are handicapped by a penalty system that rewards dive bombs and out of control racing.
 
What does the red car beginning his turn have to do with the white car swerving around me in the braking zone and slamming into the red car?

As I said, the white car clipped you, so the game sees contact, even though it isn't your fault. The white car then crashes into the red car, forcing it off track. Here is the problem with the penalty system: due to the location of all 3 cars & the location of the contact (your front & another car's rear quarter panel), it incorrectly thinks you rammed someone in the rear corner & caused the accident. So it assigned you the penalty.

Here, have some fun debating about right and wrong. While earlier issues could be iffy, figure out the last penalty. The one for forcing a car off the road when no one went off the road. While I make mistakes in my races it is still a pain when you are handicapped by a penalty system that rewards dive bombs and out of control racing.


Same as above. The last penalty must have been tripped because of the 3 wide race where the car on the outside went off the racing line. If the car was up in the marbles, but still had 2 tires on the asphalt, it shouldn't be a penalty. But as we've seen, even minor side bumps are drawing 4 second penalties. :boggled:
 
No way. They've adjusted the penalty system. Oh 🤬, that's not gonna end well. :lol:

I wrote this when 1.53 came out. I guess I wasn't wrong. :lol:

PD really seem to have effed up big time this time. I wonder if they're gonna address this in the next update or (more likely) do the real japanese thing and pretend that everything works as intended. I personally vote the latter. So, this is our new penalty system, guys. Enjoy race ending penalties for insignificant contact and no penalties for ending someone's race. :lol: 👍
 
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I've never said that nothing is wrong, but most times these complaints begin with a own fault crash or a big lack of care avoiding risks.

In real racing, you can't compete in the way user "Lost Sheltie" drove ... it's a very reckless driving, directly looking for not finish the race or for diying.

We can't complain if we don't make our job first. I don't complain because I take care of my car and I avoid reckless situations.
Most people who complains everyday do nothing to avoid reckless situations, they hope go out of them by good luck... or by divine selection...




Yes, I do.



You were not near a collision, you are involved in a crash, even if it's his fault, you are part of the incident.

Do you think that in real racing that crash has 0 consequences ?
Racing with bad drivers has consequences, racing not avoiding others mistakes has consequences too.

You cover the inside line, so you have to take care of the outside line driver for avoiding collision with him. If you go straight on you will cross his line even if in this case he is out of brakes...

The red car begins to turn and you don't.

If we are bad drivers and we don't take care about others mistakes... that's the result.

We have to improve our driving and our care avoiding crashes (radar, rear mirror, anticipation, clean lines, etc)
Taking care is not about "ok, in this race (or at this turn) I will take care". No, taking care is a SKILL, and we have to improve it day by day.

Hopefully PD will not give us a justice system, real racing it's not about justice but about consequences. A crash will always have consequences, don't hope that a justice system will take out of crashes, there will be no risk feeling, not human mistakes affecting us and not real racing at all.
In real racing he doesn't get the penalty for just being in a collision. I'll use a real life example, Alex Albon didn't get a penalty when he was spun by Hamilton. It was Hamilton who received the penalty. You can't just say a driver is at fault because he put himself in a position by not being careful. We drive as hard as we can and at times you might be in a position that is comprised. The system needs to be good enough to recognize and penalize fault, not just automatically give 2 people a penalty for 1 persons transgressions. That is NOT how it works in real life.
 
The system needs to be good enough to recognize and penalize fault, not just automatically give 2 people a penalty for 1 persons transgression
Although that would be far better than what we have now. A shared penalty might make the reckless and the dirty more careful and for the rest of us it will be business as usual. We get the penalty now, I can live with still getting it if they also get one
PD,please,bring back shared penalties instead of this.
 
... PD, please, bring back shared penalties instead of this.

My New Year's wish for 2020 :
PD, please, skip working on the penalty system entirely, that's fighting windmills.
Concentrate on finding something to effectively separate the playerbase and let us finally get matched with like-minded racers. That's why you set up a sportsmanship rating, didn't you, remember, PD ? Make it work.
We then ... voila ... possibly would hardly ever need penalties at all.
 
Live events has human stewards/Marshall's.

I think that the live events should be forced to use PD's effed up penalty system. Let a PD representative explain in real time why everyone who got penalties deserved them.

The biggest problem with Sport Mode is that even with a game 2 years old so many people are still not familiar with the tracks, sometimes in lobbies I watch other peoples in car views and they have the track map on instead of radar, everyone should be forced to use radar while racing online, period. Then you have a large percentage of people who still dont understand you have to start braking early in the beginning of the race when cars are in traffic, they try to use the same braking points they use while on a qualifier or even think L1T1 is a good place to late brake to pick up positions.
 
Here, have some fun debating about right and wrong. While earlier issues could be iffy, figure out the last penalty. The one for forcing a car off the road when no one went off the road. While I make mistakes in my races it is still a pain when you are handicapped by a penalty system that rewards dive bombs and out of control racing.


The 'reasons' have not been added to since the last update. In that last penalty you get tapped from behind by a car who then loses a position to the car behind him. Contact + one car losing position (from before first contact to 2 or 3 seconds after last contact) -> penalty for other car. That's the added rule next to the still active contact, one car off road, penalty. The contact, one car hits wall and SR Down for tap from behind have been scrapped.

Nobody went off road, but for some reason the forcing a car off road message gets triggered. Who knows why. It's usually wrong anyway since it triggers when you get clipped by an accident or dive bomb.
 
I say we should enjoy the actual penalty system as long as it lasts

The problem is after the last update they completely messed it up, hands down a very bad job. I would much prefer the previous system with the new higher times for penalties, it would be way better than the current situation.

If you look at kie25 stream, this penalty system now it's just shambles. If being side by side on track, lightly touch, can get both drivers a 4 seconds penalty, then I'm scared of racing at this point.

Edit: and for some who will come here saying "learn to take care of your car", please watch the episode, that stuff happens all the time IRL and no penalties.
 
If you've seen kie25's replay and you watch real life GT racing, then you know that contact IRL would never be a six seconds penalty.

I do agree with you, gamers by nature complain and many don't know how to take care of their car when they race, but after the update the penalty system gets it blatantly wrong. And this is a fact unfortunately, there is plenty of evidence.


I was watching some IMSA at Daytona (old) last night...I don’t watch much GT racing real life, true, I’ve seen some and for sure it’s rubbing is racing. I sometimes feel a need to kinda counterpoint a discussion like this when it’s just a dogpile onto PD (some deserved
Y so) when I’ve got multiple replays right now from some of the people trashing the system of them DIVEBOMBING and barge passing...
No, not @Sven Jurgens, no. :::shakes head::: I’ve raced my friend Sven many times, sometimes my main goal is staying out of his way and sometimes he stays out of my way, and tbh I’m amazed at his driving record. Sven, you rule.
But, there are sometimes people who like to post about the penalty system, who when passed start immediately with the bull crap sticking their nose in and lungesideswiping. That’s what motivated my counterpoints.
I saw a bit of Supergt stream linked above, and tbh that’s the top slit near as I can tell, things need to be strict. Degner 2 lunges are total bull crap. Imo, you cannot lunge at Degner2, get the run and make e move n the slow hairpin for Christ’s sake.
Notice Kie made some risky choices in his race, going outside Degner? Lol. Plus he then quits?
Sorry, can’t be a fan of a quitter. I just can’t.
In my maybe what five hundred or so sport mode races, I’ve only ever quit maybe three times, and they were in daily sprints where I got screwed, tried revenge, got more screwed etc...
The big problem to me that happens is all when you get into the a plus 99 crowd. Below A mayhem should be expected on America’s server sometimes, because with B even at 99 people don’t really have full awareness sometimes, or necessarily control and speed. Many have some speed but less control, plus you have people with control but still learning to get speed, it’s a tough mix to rise above....
My main point is let an a plus make a mistake and a lower rank get by in a daily here, and the culture is barge baby punt etc to get past for SOME of that playerbase, I’d say a large portion. They feel they are somehow owed the spot due to qualifying a tenth or two quicker which as we know is a total bull crap. Track position is track position, corner rights are corner rights...
That’s when I take pens is getting bent over when that happens, because as I said before some of us ‘pylons’ know what we are doing and know how to strike back like cobras. We know damn well the a plus know exactly how to game the system.
That’s why I advocate taking matters into ones own hands when the opportunity presents itself.
All that aside, I feel pretty confident going in that I won’t get screwed over if I qual right, not a qual lap I spent fourteen hours on that’s a unicorn. A qual lap that’s very close to racepace, in that case there’s almost never problems.
I actually raced Panorama gr4 which I said I wasn’t gonna do, and the racing was much cleaner than it’s been under this new adjustment.
I think best thing they could do is keep periodically adjusting things to keep the playerbase leery about getting pens.
If it stays the same too long, it’s no good.
But, yeah it’s gaming culture to complain, or it seems so, maybe justly so, I just believe more in keeping control of things as much as possible by driving right. The system was getting too lax until recently, sport mode was getting undrivable for me on America’s server. Now I’ve been driving again, and yeah I’ve taken some here and there that were bs, but it’s better than when it was recently so lax everyone was barging and punting. I saw people punting and getting nothing a few times before this recent adjustment. Obviously it’s not perfect, I, just thankful they are at least still working on it, they definitely seem committed to trying, and what more can they do? They have to try something. Sometimes unexpected effects occur from adjustments, it’s gonna happen...It’s an evolution and new era with this...
Yeah I agree it’s not perfect, but what’s ever perfect?
All a person can do is drive their best, and if a person maintains control and doesn’t lunge and bomb and punt imo they will be fine over time. What you can’t do is go in, do one race, get bad luck, and just quit and go cry. You gotta do a few races.
Some races are going to be dirtier than others.
A good strategy is don’t push it unless you know you have a race that you can regain sr back...If c race is an easy gainer, the other two will be more dirty...That’s racing, people want points...
 
I was watching some IMSA at Daytona (old) last night...I don’t watch much GT racing real life, true, I’ve seen some and for sure it’s rubbing is racing. I sometimes feel a need to kinda counterpoint a discussion like this when it’s just a dogpile onto PD (some deserved
Y so) when I’ve got multiple replays right now from some of the people trashing the system of them DIVEBOMBING and barge passing...
No, not @Sven Jurgens, no. :::shakes head::: I’ve raced my friend Sven many times, sometimes my main goal is staying out of his way and sometimes he stays out of my way, and tbh I’m amazed at his driving record. Sven, you rule.
But, there are sometimes people who like to post about the penalty system, who when passed start immediately with the bull crap sticking their nose in and lungesideswiping. That’s what motivated my counterpoints.
I saw a bit of Supergt stream linked above, and tbh that’s the top slit near as I can tell, things need to be strict. Degner 2 lunges are total bull crap. Imo, you cannot lunge at Degner2, get the run and make e move n the slow hairpin for Christ’s sake.
Notice Kie made some risky choices in his race, going outside Degner? Lol. Plus he then quits?
Sorry, can’t be a fan of a quitter. I just can’t.
In my maybe what five hundred or so sport mode races, I’ve only ever quit maybe three times, and they were in daily sprints where I got screwed, tried revenge, got more screwed etc...
The big problem to me that happens is all when you get into the a plus 99 crowd. Below A mayhem should be expected on America’s server sometimes, because with B even at 99 people don’t really have full awareness sometimes, or necessarily control and speed. Many have some speed but less control, plus you have people with control but still learning to get speed, it’s a tough mix to rise above....
My main point is let an a plus make a mistake and a lower rank get by in a daily here, and the culture is barge baby punt etc to get past for SOME of that playerbase, I’d say a large portion. They feel they are somehow owed the spot due to qualifying a tenth or two quicker which as we know is a total bull crap. Track position is track position, corner rights are corner rights...
That’s when I take pens is getting bent over when that happens, because as I said before some of us ‘pylons’ know what we are doing and know how to strike back like cobras. We know damn well the a plus know exactly how to game the system.
That’s why I advocate taking matters into ones own hands when the opportunity presents itself.
All that aside, I feel pretty confident going in that I won’t get screwed over if I qual right, not a qual lap I spent fourteen hours on that’s a unicorn. A qual lap that’s very close to racepace, in that case there’s almost never problems.
I actually raced Panorama gr4 which I said I wasn’t gonna do, and the racing was much cleaner than it’s been under this new adjustment.
I think best thing they could do is keep periodically adjusting things to keep the playerbase leery about getting pens.
If it stays the same too long, it’s no good.
But, yeah it’s gaming culture to complain, or it seems so, maybe justly so, I just believe more in keeping control of things as much as possible by driving right. The system was getting too lax until recently, sport mode was getting undrivable for me on America’s server. Now I’ve been driving again, and yeah I’ve taken some here and there that were bs, but it’s better than when it was recently so lax everyone was barging and punting. I saw people punting and getting nothing a few times before this recent adjustment. Obviously it’s not perfect, I, just thankful they are at least still working on it, they definitely seem committed to trying, and what more can they do? They have to try something. Sometimes unexpected effects occur from adjustments, it’s gonna happen...It’s an evolution and new era with this...
Yeah I agree it’s not perfect, but what’s ever perfect?
All a person can do is drive their best, and if a person maintains control and doesn’t lunge and bomb and punt imo they will be fine over time. What you can’t do is go in, do one race, get bad luck, and just quit and go cry. You gotta do a few races.
Some races are going to be dirtier than others.
A good strategy is don’t push it unless you know you have a race that you can regain sr back...If c race is an easy gainer, the other two will be more dirty...That’s racing, people want points...

There is no doubt there are many people of all ranks that pick bad places to attempt a pass, the chicane of death at Dragon Trail Seaside for example, why anyone would attempt a side by side pass there goes way beyond me. Back off a little, carry more speed thru the last half a pass on the straight. Too many people attempt passes under braking, very tough to do cleanly.
 
This thread highlights my main beef with this game:

Hundreds of hours spent scanning cars such as the Toyota Crown, Mazda 2, and Toyota Tundra. But the state that the penalty system is in after Two Years is actually a joke at this point. I genuinely don't understand what PD's priorities are.

I picked the worst week to try to get back in to this game.
 
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@fastone371
Re passing under braking, it’s fine if the person establishes the track position properly and earns the corner before the turn in point of the racing line. At say below a point, gamers try to do it wrong a lot of the time.
So, I’m not sure I really agree 100 percent, but I know what you’re getting at.
All I know is, maybe it’s a tough pill to swallow, but imo if a person can’t stay above 90 sr on America’s server you need to check yourSELF. Maybe slow the pace a touch until you have better control.
 
86 pages of (mostly) complaints and it's still in a reasonably unacceptable state. That speaks volumes.

I think bringing back the old shared fault system with tweaks and less severity in penalty time for light contact would go some way to improve the current. I like the yellow card/warning followed by red idea for consecutive contact between drivers.

Another issue with the current is there's less risk for divebombers. I tried to avoid a bomber at the T5 - T6 Fuji Hairpin, I clipped him as he shot pass off the track and I'm handed a 7s penalty for attempting to avoid a collision. It's a joke in that respect.
 
I genuinely don't understand what PD's priorities are.

PD is a business, people want content and content is what makes business. Not a top notch penalty system but here's my view. With GTS, PD wanted to prove eSports are the future and a viable business opportunity and, if you forget for a moment about the defects of Sport Mode, they did an outstanding job. They literally get thousands of people discuss episodes happened in virtual races like if it was the real thing, the line is quite blurred at this point.

Yes, it's not perfect, but this is just the beginning.
 
Since two years its 1 step forward and 3 steps backwards. They remove the working things out and try to make it smarter, but its only getting funnyer. For example, the detection of taking somebody out because of late braking was quite relyable and constantly a 5 sec penalty. Now its sometimes 2 secs or 4 or more likely only the victim gets the penalty because he ramed the wall or made a track shortcut during spinning.
Would it be not smarter to keep it as it was and just raise the penalty to 10 secs? Because the victim loses 10+ secs at least?
Anyway, this recent update has a large negativ feedback here and in live streams and chats. Even PD must have noticed this. I'm really curious if and when they will react.
If they just have the balls to make a statement to show their respect to the community which still holds on to the game. Dear PD, if you dont have the time to write a statement because of creating the so important classic cars and VGTs, then you just have only to copy this text right below, I did the work for you!

"Dear players of Gran Turismo Sport,
We are not to stupid to make a proper working system by considering your feedbacks. We are just to proud. In our culture, you lose your face when you listen to someone lower ranked as you. So we have no choice but to go the long way. Of course in the end it will be the same as you wanted it in the first place 2 years ago, but it will look like we did it ourselfes.
We apologize for any inconvniences and please continue to enjoy Gran Turismo Sport TM!"
 
@Tea_Leaves
That one does suck. Gotta call em out post race, and, if you catch em well...That’s the worst one, outta control car flying past on its way to visit Hasselhoff clips your mirror, boom pen.
I can say it’s not common occurrence though...
I’ll say this, racing is risky, or needs an element of risk. Every time you enter a race the rank is at risk. I like that. Without anything on the line it’s not the same...
Plus, I agree about going back to the beginning shared fault, but that was definitely not without it’s problems.
It seems they are adjusting it to have differing severity depending on lobby and driver rank.
I just totally disagree with the folks saying it makes the game unplayable. You must just suck if you say that imo. Like I said, if a person has that much trouble to where they can’t maintain sr over time, then they are doing something very very wrong, and lack control of the car.
I will say, the last live event I watched was pretty good, and I will watch the next one. Before that, there were a few that were stupid, like the oval in NY. That was stupid.
The drivers really seemed to learn from the real racers, at least it appeared that way to me as a fan.
 
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