If GTS penalty system penalizes good drivers, then SR should be full of dirty people, and that's not the case.
This system works because is not about justice but about consequences, and people who take care are in SR instead of people who are looking only for not get penaltys after each crash.
None of the SR ranks are full off dirty people. There's less than 10% intentional dirty drivers, yet with the failing system they can ruin the fun for many.
SR.S has less clumsiness and more intent behind dirty manoevers and gaming the system.
SR.A is cleaner since most of the people in SR.A want to get back to SR.S, people take more care to stay out of trouble.
SR.B has a lot of unintentional contact since matchmaking has the biggest pool here to put people with similar race pace together. More close racing means more chances at unintentional contact and less chance to advance out of SR.B (Perhaps easier now the SR Down for the bump from behind is gone)
SR.C is very clean, the fear for the impending DR reset is there. Less red dots after the race than the average SR.S room.
SR.D is a mixed bag, destruction derby racers mixed with people who can't control the car or don't know the track. Easy to get out of due to the big SR boost and most people crashing themselves.
SR.E takes real skill to stay in. SR gains are multiplied by about 2.5 while any dirty move gets you ghosted without consequences. Drive normal here and you get a jump straight to SR.B in a daily C race.
SR.S is usually plagued by terrible matchmaking. I've had nothing but A+/S to D/S rooms on Tokyo. Which is how people stay in SR.S, the field spreads out quickly minimizing the chances at contact. Then when there are enough people to get some closer racing, half the people in SR.S get caught with their pants down for lack of race craft. SR.B is where you have a much better chance to get close clean side by side battles. SR.S is usually a crap shoot, either a boring watch the gaps grow race or people that don't know anything else than to hot lap all race running into each other.
The system does not work. High SR means little since it's so easy to gain in a daily C, either by getting an easy pole to flag victory due to the quirks of matchmaking or by simply driving behind or watch the gaps grow during the race.
Anyway I've seen plenty SR.S rooms with A+/S and A/S drivers where no one left alive and plenty B/S rooms that had amazing close clean contact free racing. I also see the same dirty drivers turn back up in SR.S, causing havoc to drop back down again for easy victories which puts them back in SR.S. SR is a yoyo system messing with DR in the process, compromising how matchmaking should work.
It's been said before many times
- Leave penalties for the race in question
- Base SR on incidents involved in over time, including losing control etc.
- Base DR on race pace, no resets, no sandbagging, avg lap times compared to everyone else in the world. A bit like the K' Speed score, except calculated from your last 1,000 lap times during races, preferably per track.
Then you have something matchmaking can work with.