geez i'm so close to insta delete the game because of this ****ing non sense penalty system / we dont even know what gets you a 3 , 4 or 5 sec penalty
I feel like the penalty zone should be minimized to half of the track width and off of the racing line. I can already imagine having to dodge brake checking penalty servers.
Did Race B last night. This is how fair I race. It helps when others know how to use good race craft. No blocking, no weaving, picking aaline and givin racing room
On the opposite hand... Gain an advantage via a jack-o-lantren act, then manage it into an advantage by race end.At least with the current system you can gain an unfair penalty, push to the end, and decide to have it added to your finish time, allowing you to some what mitigate its impact.
Perfect... dissuade the propensity to incur the penalty in the first place.[/QUOTE]But this new system will give you no choice in how you deal with it ...
There-in lies the problem... it's ok to incur the penalty as long as there is a strategy to deal with it.I just feel that the penalty system as it is adds an element of (somewhat limited?) strategy when you decide how and when to serve it...
Again, 100% agreement... there's gotta be a way.Seems to me that if someone brakes way too early or comes off line into your way, the game should be able tell the difference between that and blatant ramming from behind or intentional t-boning.
But it can't.
Seems to me that if someone brakes way too early or comes off line into your way, the game should be able tell the difference between that and blatant ramming from behind or intentional t-boning.
But it can't.
It can only make simplistic decisions based on limited information...which is not a good system.
That, if the future is online and not with offline single player focused content, must be the top priority.
A fully realised and sophisticated A.I
controlled race director is the next step for all racing games with an online component.
It should become the norm and unexceptional.
Again, 100% agreement... there's gotta be a way.
Developing A.I is really hard man,like way too hard.Something PC Hardcore Simracers benefit from is the enviroment it offers to the community,people who go into IRacing want the ultimate racing experience so people already come with the objective of racing fairly,putting those rules on consoles is like poking at a hornet's nest.You atract every lots of casual gamers who may feel lost with all the race rules and you also attract the bad drivers who think they are playing Mario Kart.I'm surprised GTS works as well as it does without being a complete disaster.
I said earlier in this thread that brake checking already happens with the current penalty system so drivers know not to stay behind a car with a penalty on the final straight of the last lap.What the penalty zones should do is let enough space so people get out of the way if the car in front wants to troll them(what i mean is no penalty zone starting right after the exit of a corner,let the cars be in a straight so there is time to react)
I Think it should be NotAn idea if this is also happening in lobbies?
People really new anreview of the videos. Don't do anything that makes us look bad.
Did Race B last night. This is how fair I race. It helps when others know how to use good race craft. No blocking, no weaving, picking aaline and givin racing room
Oh that's simple. Any contact with a car that goes off road or comes from off road (within 2 or 3 seconds of contact) gives you a time penalty. It doesn't matter how the two cars make contact. The time amount depends on the force of contact. No time if the contact is soft enough, so you can still drive people off road without getting a penalty.
Lag can make contacts seem worse or less severe. Inconsistent track limits also screw with the system. (track limits for short cut penalties are different from track limits for contact penalties) Some contacts are forgiven since the last update as clients now properly inform each other of penalty decisions. That means that if the contact didn't happen on the other client you are forgiven. That also means that a laggy car can punt you off without him getting a penalty.
I agree the best way is either add to race time or sit in the pits.Why even let players shave off their penalties? You don't see Max Verstappen slowing down on track to get rid of 5 seconds in F1, it's just added to the final time.
Having cars slow down will always introduce danger to other drivers and force the need for otherwise pointless systems like this that we now have to be aware of.
Both options would destroy Sport Modes already falling population - leading to even more wonky matchmaking.I agree the best way is either add to race time or sit in the pits.
This is just going to add more danger for other drivers, and won't really change anything as far as penalties go. I still believe we should just serve them in the pits. That would necessitate races being slightly longer, but I'd be okay with that as I think most Sport races are too short.
video (not mine) identifying penalty serving is not forced... aka penalty can be carried on, but, if you choose to serve... can only be served in the designated zone.
IMHO, none of this matters. IRL penalties are served in pits, by subtraction at the end, and by forcing the offender into returning position. And it's this last one that, firstly, made GT5/6 into the best online clean community on consoles, and b) was a basic rule in pretty much all league racing. It's a shame that PD didn't spend more time in WRS and SNAIL and figure out what is was that created that degree of race etiquette.
Remove ANY advantage for contact, and you would be utterly amazed how clean the vast majority of the player base can be. Force a car off and pass, return position. Ram from behind and pass, return the position. But rub, ram, whatever and DON'T gain position, no penalty.
Works like a charm!
Seems to me that if someone brakes way too early or comes off line into your way, the game should be able tell the difference between that and blatant ramming from behind or intentional t-boning.
But it can't.
It can only make simplistic decisions based on limited information...which is not a good system.
That, if the future is online and not with offline single player focused content, must be the top priority.
A fully realised and sophisticated A.I
controlled race director is the next step for all racing games with an online component.
It should become the norm and unexceptional.
What they need i think is a reporting and review system like iracing has.
Remember when the contact penalties were "one for me and one for you" ? With, for example, a 4 sec penalty for the alleged guilty party but also a 1 second to the alleged victim, just for good measure (or something) !? If that returns, the victim would not only suffer the time loss from the incident but also be forced to have to slow at the start of a straight in the designated zone to burn off the 1 sec "victim bonus" penalty. That is not going to be a happy place, is it?