People who want GT6 FOR PS4!

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In MY opinion, If gt6 were to come out as an initial ps4 launch title, then we are going to see A LOT of patch updates just like gt5 did.(thats if they don't release it as a ps3 title). But that's just me thinking from the information given by that dev. In that one interview. I'm trying to keep that info with a grain of salt because it's not "officiall" news from PD. So who knows, maybe PD is makin a game for the ps4's launch. (Hopefully)
 
I really want it on the PS4.

1. I should be able to afford it when it comes out.
2. PD will be able to work wonder with the power of the PS4
3. If its on PS3, it would be as good as it would be.
4. Sales will be much better if it is released on the PS4, if GT6 is released on the PS3 when the PS4 comes out, it will not be as popular as it should be.
 
I would much rather see GT6 as an updated GT5 on PS3 and I'll tell you why. If GT6 is released on PS4 early on, I don't believe they'll be able to take full advantage of all that PS4 has to offer. That will only happen a year or two into it's life cycle. So rather than get a GT6 that doesn't take full advantage of the firepower of PS4 and be stuck with it for a few years, I'd rather they release sort of an interim version of the game, to bridge the technology.
 
GT won't release on a console until it has a user base large enough to support 10 million sales of any one title. GT5 didn't release of PS3 until it hit that critical point.

We know GT6 is coming this year but there is no way it can make it's sales targets and be profitable on PS4. Don't expect a GT of PS4 until after 2015.
 
What if GT6 prologue on PS3 and GT6 on PS4 in 2016.

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I would much rather see GT6 as an updated GT5 on PS3 and I'll tell you why. If GT6 is released on PS4 early on, I don't believe they'll be able to take full advantage of all that PS4 has to offer.
While this is true, it's pretty clear from early demos running in real time on PS4 devkits - that Killzone level is loaded with goodies - that developers can already do a lot of things they couldn't on PS3. And this is on kits downspecced from what PS4 will be. Rather than code things for the old, clunky Cell/RSX architecture, they can directly write game code which ports almost straight over to PS4 hardware.

Griffith 500 mentioned how much nicer paint finishes would look on PS4, since developers can have better lighting and layering engines running, and a real sparkle finish on a car is done with layers of paint, reflective flecks and clearcoats. Every time I see a cool paint job in GT5, I dream of how much better it would look on PS4. Calculations on everything from more advanced physics with more cars on track, weather effects, spectacular lighting and shaders, bot A.I. not just for drivers but spectators, damage modeling, and many other things can be done in real time on full blown processor cores dedicated to various tasks.

Could a GT game be better in three or four years? Sure, but who cares! I'll take way better now, and enjoy myself in the meantime while I wait for incredibly better in a few years. ;)
 
I'll buy both, if it comes out for PS3 great and when it's available for PS4, awesome because I'm going to assume with the new horsepower, dynamic weather and day/night cycles will be available on ALL tracks.

Playing the day tracks at night and vice versa will be great.
 
I'll buy both, if it comes out for PS3 great and when it's available for PS4, awesome because I'm going to assume with the new horsepower, dynamic weather and day/night cycles will be available on ALL tracks.

Playing the day tracks at night and vice versa will be great.

What makes you think that requires more power?
 
What makes you think that requires more power?

Not necessarily more power but a new architecture to write code in! Which we are being led to believe is much faster and more efficient to write data according to all the big developers who have been endlessly praising the PS4 since the details of it came out 2 months ago! The same system that PD themselves as a first party dev had specific input into designing! Where there poor choices made for GT5 on the PS3? Yes! Will there be further mistakes for the GT_ on the PS4? possibly! But the one thing that can't be blamed this time is time constraints when the system is easy to design for! I've said it before, I believe Kaz and team have been coding on x86-64 architecture for years then ported it over to Cell, There is no way the PS4 version of any GT game needs 5 years unless they are really unprepared, Kaz continues to be over meddling or they are creating the most contented driving game of all time! I hope they just put out a good standard GT6 on PS4 to give us a demonstration of what they can do with the system i.e GT3 and then in a few years have a mind blowing GT7 a la (GT4 PS2)
 
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A GT6 Prologue (not the final game) would be nice as PS4 launch title. Then a few years later GT6.

People are talking about sales, but they could simply release two GT games for the same console, as they did for the PS1, PS2.
Or maybe GT6 will come this year for PS3 (later would be nonsense) and then GT7 Prologue for PS4 just a little bit later or even at the same time. And a few years later GT7 for PS4.
 
A GT6 Prologue (not the final game) would be nice as PS4 launch title. Then a few years later GT6.

People are talking about sales, but they could simply release two GT games for the same console, as they did for the PS1, PS2.
Or maybe GT6 will come this year for PS3 (later would be nonsense) and then GT7 Prologue for PS4 just a little bit later or even at the same time. And a few years later GT7 for PS4.

No more Prologue's please! A game of the size of Gran Turismo with it's resources and it's clientele base should never need a prologue, seems nothing but a money maker to me! Fifa, COD, FORZA don't do them and their companies are run by money grubbing executives ( All companies are but EA and Activision, particularly so)! Why should it be acceptable with us? November 24th 2010 was the last time they last released something, that should be plenty of time by now to have a well functioning content packed game! Other companies do it in half the time! So I know PD can produce amazing stuff if they learned from the past 2 years! 7 technically!
 
Not necessarily more power but a new architecture to write code in! Which we are being led to believe is much faster and more efficient to write data according to all the big developers who have been endlessly praising the PS4 since the details of it came out 2 months ago! The same system that PD themselves as a first party dev had specific input into designing! Where there poor choices made for GT5 on the PS3? Yes! Will there be further mistakes for the GT_ on the PS4? possibly! But the one thing that can't be blamed this time is time constraints when the system is easy to design for! I've said it before, I believe Kaz and team have been coding on x86-64 architecture for years then ported it over to Cell, There is no way the PS4 version of any GT game needs 5 years unless they are really unprepared, Kaz continues to be over meddling or they are creating the most contented driving game of all time! I hope they just put out a good standard GT6 on PS4 to give us a demonstration of what they can do with the system i.e GT3 and then in a few years have a mind blowing GT7 a la (GT4 PS2)

You're basing that strange theory on what exactly? Simply that they took a long time? Because if so that's a rather large, odd conclusion to jump to.

All I was saying to the guy above is that you don't need more power to have day/night and weather on all tracks. The game only loads one track at a time and if it has enough power for that on the largest tracks in the game then it has the power to do it on all the other tracks.
 
If weather and time of day was a simple matter, we'd have it on all tracks now. I suspect that there is more to it that we don't know. For instance, "unbaking" shadows, where the artists have darkened areas for a predefined sun angle. I'm not sure what's involved with weather implementation.

On a Prologue, it became necessary for GT5 because of the inordinately long delay in releasing it. I'd like a GT6 Prologue myself. It wouldn't affect GT6 development much at all, unlike GT PSP, but if GT6 is coming within a year or so a Prologue is unnecessary.

November 24th 2010 was the last time they last released something, that should be plenty of time by now to have a well functioning content packed game! Other companies do it in half the time!
Other companies aren't doing that for A List or flagship games. And there's the matter of having lots of content. Everyone is clamoring for more cars and tracks, me included, but it takes six man-months to make a car and up to two man-years for a new track such as Rome, London and Madrid which need a lot of work. Most of us want the Standard cars and tracks reworked to Premium status. We don't know how large the modeling staff is, but they know we want as much content in GT6 as possible, so they're probably working those mouses to death for us.

By the way, you guys wanting GT6 for PS3 are in the wrong thread. There is one for that. This one is for why we want it on PS4 and what the benefits would be. And the PS4 has the capacity to make the Gran Turismo of our dreams.

And on the point of a dual release, I just want to reiterate that it couldn't even be the same game. Racing and events, sure, and just having more cars on track won't make that much difference. But what about multiclass racing? On PS3, that would likely just be dual class. A Course Maker on PS3 may only get a few goodies, while one on PS4 could be a massive terrain shaper like the one in ModNation Racers, but in HD. A damage build for PS4 has the potential to be far more realistic. And PS4 would enable a Movie Maker, which Kaz said the PS3 just didn't have enough ram for. If anything, a staggered release with a two year delay or so for the PS4 version makes much more sense.
 
Other companies aren't doing that for A List or flagship games.

Yes, they are. Without even bringing Turn 10 into it, let's have a look at one of the other major flagship titles for the PS3, Uncharted.

Uncharted 1: Nov 2007
Uncharted 2: Oct 2009
Uncharted 3: Nov 2011

Real developers release. This is doubly true for developers who should be making AAA and system seller titles. I don't buy the excuse that PD is under-resourced, they have had one of the best selling game franchises for the last couple of generations. If they can't afford the resources, no one else can either.
 
If weather and time of day was a simple matter, we'd have it on all tracks now. I suspect that there is more to it that we don't know. For instance, "unbaking" shadows, where the artists have darkened areas for a predefined sun angle. I'm not sure what's involved with weather implementation.

I gotta agree with SimonK on this one. Your reason here don't even make sense. Having time of day and weather for all tracks is a pretty big deal, and it's something to look forward to. That's like saying, "hey they have this car and this track modeled, that means we'd have it by now." Like the unavailable tracks we've seen in recent trailers, just because it's modeled or finished at this point, it doesn't mean we would have it by now and probably being saved for GT6.

The only problem would only have to be development "time" not because they can't do it due to the PS3's limitation. I mean sun angle? A huge track like Sarthe, Route X and Nurbrugring can be accomplished and smaller original tracks like Tokyo and HSR have to worry about sun angle? I could be wrong though, but until I hear a legit reason, I'm going to believe having day/night/weather can be applied to any track they want with the PS3 hardware.
 
let's have a look at one of the other major flagship titles for the PS3, Uncharted.

Uncharted 1: Nov 2007
Uncharted 2: Oct 2009
Uncharted 3: Nov 2011
Well poop, I thought Uncharted was longer than that. Regardless, you can argue that Polyphony should have 200 or more staff like Guerilla Games, but PD are also involved in a completely different production environment than other game studios. Racing game developers have to deal with a million issues and expenses, not the least of which is shipping entire teams around the world to absorb tons of data on real world racing locations, including the architecture of buildings and shops inch by inch in Rome, London, Madrid and possibly more for GT6.

Let's do bring Turn 10 into this. In order to produce Forza 4, Microsoft hired a massive team from a number of contractors literally from around the globe, to the point that more than 400 people were working on it. And a Hollywood graphics studio to develop the lighting engine. This likely dwarfed the cost to produce GT5, which in 2009 had already reached an estimated $80 million, and could explain the absence of Porsche, as the price tag had already reached exorbitant levels. And SONY is nowhere near as rich as Microsoft.

We don't know how many people Polyphony has working there right now, estimates say 140, but who knows. And who knows what they need, or if they'll hire more. All I know is that they do what they do as they see fit, and Gran Turismo 6 will be released whenever, and we can complain about it all we want and it won't matter.

I gotta agree with SimonK on this one. Your reason here don't even make sense. Having time of day and weather for all tracks is a pretty big deal, and it's something to look forward to. That's like saying, "hey they have this car and this track modeled, that means we'd have it by now." Like the unavailable tracks we've seen in recent trailers, just because it's modeled or finished at this point, it doesn't mean we would have it by now and probably being saved for GT6.

The only problem would only have to be development "time" not because they can't do it due to the PS3's limitation. I mean sun angle? A huge track like Sarthe, Route X and Nurbrugring can be accomplished and smaller original tracks like Tokyo and HSR have to worry about sun angle? I could be wrong though, but until I hear a legit reason, I'm going to believe having day/night/weather can be applied to any track they want with the PS3 hardware.
Okay, my post makes no sense, but yours does??

You're sort of answering your own post in a roundabout way. It's obvious that weather and time of day can be applied to all tracks. The reason they aren't most likely isn't because they're keeping that for GT6, which would be silly, or because they're mean and can't be bothered. It has to boil down to technical, time and work requirements which having a track adjusted to suit a variable environment does require modelers and artists to open those files and rework them. Maybe this puts things in more perspective.
 
How many more times are you going to make the same post about T10, MS and how rich they are compared to the paupers at Sony? Oh you forgot to mention the mysterious articles that showed FM4 costs then disappeared this time.

Also you keep bringing up the cited man hours for cars and tracks but how long ago was that said? They will surely be working faster now.
 
This 80 million sure seems a lot. I'm not sure how much content Project cars has but the funding was around 2.5 million I believe.

Has project cars got two tracks and and 40 cars or something ? I don't understand the expenses here. Or is P cars just a sub standard project?
 
This 80 million sure seems a lot. I'm not sure how much content Project cars has but the funding was around 2.5 million I believe.

Has project cars got two tracks and and 40 cars or something ? I don't understand the expenses here. Or is P cars just a sub standard project?
The total costs will be clearly higher, but you're right, it's still much lower.
 
The total costs will be clearly higher.

I'm not a business guy, so I don't understand why. It doesn't help that I don't know PCars content, track and car count etc.
a lot of the cars in GT were already done, many tracks had already been done, or the groundwork for them at least.

I know PCars avoided Publishers and whatever overheads that may entail. But PD as an internal studio don't have those headaches either.
 
pCARS put simply has a lot more tracks than GT5 but 1/10 of the cars, or will have when it releases. Make of that what you will.
 
pCARS put simply has a lot more tracks than GT5 but 1/10 of the cars, or will have when it releases. Make of that what you will.

Well PD made around 180 cars for GT5. From scratch so that's cost them obviously.

I'm not understanding this from Wiki for 2.5 million though.

Quote.

Andy Tudor, creative director, elaborates: "Although we don’t play the numbers game, Gran Turismo has 27 locations in the game currently, we have 35 all with full day/night cycles and dynamic weather, plus a dedicated Test Track where players can test their vehicle’s performance on hill climbs, slaloms, banked oval sections, and drag straights. In terms of customization, all cars can have their own unique livery and the WMD community are making some beautiful ones currently!"
 
Well PD made around 180 cars for GT5. From scratch so that's cost them obviously.

I'm not understanding this from Wiki for 2.5 million though.

Quote.

Andy Tudor, creative director, elaborates: "Although we don’t play the numbers game, Gran Turismo has 27 locations in the game currently, we have 35 all with full day/night cycles and dynamic weather, plus a dedicated Test Track where players can test their vehicle’s performance on hill climbs, slaloms, banked oval sections, and drag straights. In terms of customization, all cars can have their own unique livery and the WMD community are making some beautiful ones currently!"

Project CARS looks really good from what I've seen. I look forward to its PS3 release.
 
Development cost for GT5 was 60 million USD. Not 80.
Or at least that's what my research tells me.

I'm think that licensing for tracks and cars, as well as sending out teams to 3D model the cars, takes up the majority of the production cost. No doubt that manufactures like Ferrari demand quite a bit for their cars to be featured in the game. It's also likely that the licenses for a lot of the standard cars in GT5, had run out. Meaning PD would have to re-negotiate a price with the different manufactures.
 
Project CARS looks really good from what I've seen. I look forward to its PS3 release.

That's another issue. Forgive if its off topic but I feel if people bring up Forza's infinite wealth it's only fair to mention the paupers too lol.

Anyhow PCars is targeting Xbox/PS3/Wii U/PC. For 2.5 million or so. My heart cannot bleed for GT5 being cash strapped at 80 million.

I'm going to come out and say it. I think bad management lead to a lot of GT's problems in my eyes. It's almost as if the project hit a stumbling block halfway through. Only my opinions mind.

The project is flawless in certain areas, certain cars tracks etc. Feels rushed in others, offline career, sounds, reused assets, tuning etc. Abandoned in other areas, damage models,leader boards, livery editors etc.

So please, next time Forza's apparent success is purely put down to M$ money. Spare a thought to those attempting better on less.
Sony isn't short on cash. They just tried to put too many ideas into the brand. NASCAR,Karting,Rally are all great ideas but need fleshing out more. Too much too thin.
 
Development cost for GT5 was 60 million USD. Not 80.
Or at least that's what my research tells me.

Well my mistake if true. 80 is bandied about here a lot. I seem to remember it being budgeted for 60 but run into 80. I know GT academy must cost a few quid and maybe that comes into the cost too. Not sure though.
 
I think he was talking about Forza 4 costs when he said 80 although of course he pulled that figure either a) out of his behind or b) from those mysterious articles he saw one day that got removed the next.
 
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