People who want GT6 FOR PS4!

  • Thread starter tillbot8
  • 137 comments
  • 10,103 views
Well my mistake if true. 80 is bandied about here a lot. I seem to remember it being budgeted for 60 but run into 80. I know GT academy must cost a few quid and maybe that comes into the cost too. Not sure though.

Wikipedia states 80 million, but they don't list any source for this. All the sites I found via Google said 60 million USD.
 
How many more times are you going to make the same post about T10, MS and how rich they are compared to the paupers at Sony? Oh you forgot to mention the mysterious articles that showed FM4 costs then disappeared this time.
I do that because either people post like they've never heard it before, or because I have the memory retention of a bug. I'll let you pick.

By the way, on GT5 costing $80 million to produce, this was cited a NUMBER of times here and on the nets.

https://www.gtplanet.net/library/gran-turismo-5/
https://www.gtplanet.net/forum/showthread.php?t=125866
http://www.psu.com/a018833/UPDATE-Report--BioShock--Infinite-cost-roughly-$200-million?page=0
http://www.vg247.com/2013/03/22/bioshock-infinite-cost-2k-around-200-million-analysts-say/

I guess I'm not the only one with memory loss around here. And I should point out that SONY has lost money for several years now, and did again last fiscal year. But I suppose that doesn't have any bearing on how much cash they can throw around to you business moguls. And before I get jumped on for "saying" that SONY is broke and can't even afford janitors, spare me. They clearly have operating and investing capital available, or they would be in danger of bankruptcy. But when your company is in the red every year and you have to maintain the funding of your manufacturing infrastructure and other expensive ventures, you have to budget and make limits. Otherwise a clear money maker like Polyphony could have tens of billions yen to work with, and pay a staff of 400 people too.

Also you keep bringing up the cited man hours for cars and tracks but how long ago was that said? They will surely be working faster now.
Modelers can only stitch together polygons so fast. Even with laser scanning to give them a head start, scanning a track doesn't produce a finished model, only raw data, and mostly for measurement purposes. And then artists have to apply graphics to that.

But hey, I don't have experience with everything imaginable like you guys. Must be nice. ;)
 
Last edited:
I stand corrected.
Hey, we all do from time to time. And I'm not picking on you, just proving my point to a few minimods around here who do little but criticize others.

This subject does make me wonder how much GT6 is going to cost, with a number of us wanting to see more late model cars and cars from outside the Asian market, even with as many America and European cars as we have in GT5. And I'm hoping with a good many other fans that SONY could possibly afford to buy a sub-license for a certain P brand...

More than that, there are new real world tracks that have to be licensed, as well as real world racing leagues I want to see represented in GT6, such as BTCC, ETCC, ALMS and others from around the world. I want to see a big push in Gran Turismo games towards professional racing series.

Anyhow, about that racing...
 
Hey, we all do from time to time. And I'm not picking on you, just proving my point to a few minimods around here who do little but criticize others.

I know. Nothing wrong with you proving me wrong 👍.

As for the development cost of GT6. I hope they spend more money on properly featuring different race franchises. They did a decent job on the car line-up for NASCAR and GT500, but completely failed in other classes. It makes absolutely no sense to add a single car from a class, because it has no compitition. I drool at the thought of them including all the cars from a couple of seasons of WEC, BTCC, DTM, GT300/500 and the tracks used in the actual series. They should focus their money, rather than spread it out on all kinds of different areas of motorsport.
 
Modelers can only stitch together polygons so fast. Even with laser scanning to give them a head start, scanning a track doesn't produce a finished model, only raw data, and mostly for measurement purposes. And then artists have to apply graphics to that.

But hey, I don't have experience with everything imaginable like you guys. Must be nice. ;)

They still get faster, work out quicker ways to do things, how to get the same results in less time and so on. The pCARS modellers work faster than 6 man months per car and they create them in much more detail underneath that PD so I should really hope that figure has come down a lot.
 
The $80 million figure is just someones estimate on top of what Kaz estimated GT5 cost was going to be. $60 million is what Kaz thinks GT5 cost was going to be. Doubt it went up by $20 million.

I think GT6 will probably cost $30 million.
 
Last edited:
The $80 million figure is just someones estimate on top of what Kaz estimated GT5 cost was going to be. $60 million is what Kaz thinks GT5 cost was going to be. Doubt it went up by $20 million.

I think GT6 will probably cost $30 million.

Half price sale? Where are you just plucking that number from?
 
Half price sale? Where are you just plucking that number from?
I am just estimating given GT5 cost might be based on about 6 years development costs for team. Halving development cost of GT5 probably gives closer to what GT6 cost onwards from GT5.
 
The $80 million figure is just someones estimate on top of what Kaz estimated GT5 cost was going to be. $60 million is what Kaz thinks GT5 cost was going to be. Doubt it went up by $20 million.

I think GT6 will probably cost $30 million.

While you are certainly entitled to your opinion, I would love to know how you arrived at it. None of us have any idea what racing franchises PD have ventured into, nor do we know if any of their previous license agreements have expired. I don't think any of us can come with a valid estimate on the development cost of GT6, as you need to have some knowledge on the final product in order to make educated guesses on it.
 
While you are certainly entitled to your opinion, I would love to know how you arrived at it. None of us have any idea what racing franchises PD have ventured into, nor do we know if any of their previous license agreements have expired. I don't think any of us can come with a valid estimate on the development cost of GT6, as you need to have some knowledge on the final product in order to make educated guesses on it.
If you look at post above, I explain my reasoning. I think it shouldn't cost any more than $40 million if you factor in cost of opening up a new studio and hiring more people since GT5 got released.

If we learn more details soon that hints at them having a bigger development team and acquiring more licenses, then if they are spending more to be better then great. Currently too little is being spent on GT franchise I feel compared to how much it brings in for Sony which is understandable given the console was quite a big loss maker at start and Sony need to make that up from somewhere.
 
I think (GT6) shouldn't cost any more than $40 million
Err... I'm with the naysayers on this one. Ballparking cost figures for a new game we know nothing about based on the previous one is a bad idea.

We don't know what the licensing costs for anything are, and if any need to be renewed. Such as licensing a manufacturer, and GT5 had more than 70 of them. Do the number of individual cars figure into this? In the case of a race car it does, the team need to be licensed. Sponsors need to be licensed. Race venues need to be licensed. Racing leagues need to be licensed. In city locations, they have to make agreements with each shop and business they model in the game. I hinted at Porsche in an earlier post, and by all accounts, that costs a small fortune to license, or sub-license, since EA apparently still has an exclusive deal with them. The Formula 1 license is pricey too. How much does the Nurburgring Nordschleife cost?

It all adds up, and if Kaz goes all out with content in GT6, the price tag could run well past $40 million. We should know something about that in 50 days.
 
The $80 million figure is just someones estimate on top of what Kaz estimated GT5 cost was going to be. $60 million is what Kaz thinks GT5 cost was going to be. Doubt it went up by $20 million.

I think GT6 will probably cost $30 million.

Half price sale? Where are you just plucking that number from?

From here maybe? http://www.gamasutra.com/view/news/...urismo_5s_Development_Cost_Hit_60_Million.php


"But the next game won't take as long, Kazunori acknowledged, as it can largely build on the team's existing work. "GT5 represents a whole new operating system," he noted, while "GT6 is just new apps that run on the GT5 system."

Time=Money. If it takes less time, it takes less money.
 
If GT6 is also released on the PS4, that would make me very happy. But I will not complain as long as a Gran Turismo game, does not have to be GT6, comes out on the PS4 within reasonable time of PS4 release...
 
I recall message from PD that they had to LOWER GT5 specs so that the PS3 can run it.
How will it be if thay build a game requring even more power? how will the PS3 hold up?
 
The $80 million figure is just someones estimate on top of what Kaz estimated GT5 cost was going to be. $60 million is what Kaz thinks GT5 cost was going to be. Doubt it went up by $20 million.

I think GT6 will probably cost $30 million.

Well, I think the development cost alone are probably around $12-18 million a year for PD.

Let's say they have a core staff of around 150 people with an average cost of 60.000 $ a year (net income, taxes, insurances). That's $9 million just for the core group per year. Add the cost for the buildings, the it-structure, traveling, researching, and you easily get to $12-18 million per year. So after the release of GT5 they already spend over $25-35 million till today to develope GT6.

Let alone the costs for licenses and marketing. I dont think that even GT5 could have been made for under $80 million.

The only way finding out how much GT5 and GT6 cost, we would need to see the yearly business results of both pd and sony. Normally those things can be publicly looked at. There you could see what the costs are for PD.
 
Last edited:
I recall message from PD that they had to LOWER GT5 specs so that the PS3 can run it.
How will it be if thay build a game requring even more power? how will the PS3 hold up?

If that's true I'm shocked. Surely Kaz new the bloody specs he's working towards. I call BS on that.
 
If that's true I'm shocked. Surely Kaz new the bloody specs he's working towards. I call BS on that.

It is probably pretty smart and also normal to develope a scalable game engine. Especially if the engine should work for the next game and even a next gen console. So they include features and technology that may not work at the moment, but can be used at a later point.
 
On their website they say that their capital is 10 million yen ~ 80 million €.
Since when is the Yen that strong? Shocking!!!

10 million yen ~ 78000 €
10 billion yen ~ 78 million € or 101 million $


I think they made a mistake on their website.
 
If that's true I'm shocked. Surely Kaz new the bloody specs he's working towards. I call BS on that.
Not necessarily. Recall the graphic issues just themselves, with nasty particle artifacts, framerate drops, 3D only running at 30fps or less, and screen tearing. I have no doubt that Kaz was hoping for a PS3 at the very least with more ram.

This is why I'm hoping that GT6 is for PS4. The PS3 isn't exactly obsolete, but it is something of a technological relic. How many gaming PCs still use six year old hardware?
 
From here maybe? http://www.gamasutra.com/view/news/...urismo_5s_Development_Cost_Hit_60_Million.php


"But the next game won't take as long, Kazunori acknowledged, as it can largely build on the team's existing work. "GT5 represents a whole new operating system," he noted, while "GT6 is just new apps that run on the GT5 system."

Time=Money. If it takes less time, it takes less money.

It's not that simple though is it which is why just plucking a number out of thin air is pretty pointless.
 
Time=Money. If it takes less time, it takes less money.

There is a point to that! But the larger a game is the higher the R and D costs become! And a game like the Gran Turismo title series is massive with Playstation players!
Even if you make a game within a year! You have to add tracks cars etc, more Licencing fees, improving physics etc! GT6 will cost a lot of Money on PS4 because they know now that they have to REALLY IMPRESS people to regain their good name!
 
Please, all people who think that GT6 will be the new messiah who will save all GT fans, no, GT6 will be GT5 fixed, period, and will be in PS3, you dont need a new console for fix things.
 
You may want it, but they will release it for PS3 because they planned it like that, in my opinion. Every PS console had 2 GT games.

PD and SONY needs sales for the game to be good so they have to release it for PS3. If GT6 comes on PS4 only diehard fans will be able to afford a new console and game just for this good game(GT6).
Also if GT6 comes on PS4 before PS4 will have enough hardware sales, by then GT6 will be mostly forgotten.
 
I want GT6 on PS4 but that doesn't exclude PS3 version. I would gladly take GT6 for PS4 as "real-hd-1920x1080/60fps" version of PS3 game.

Anyway, we need more informations from PD about GT6 and their plans for PS4.
For me it all depends on timing of GT6, PS4 and Project Cars for PS4 releases in EU.
 
I want GT6 on PS4 but that doesn't exclude PS3 version. I would gladly take GT6 for PS4 as "real-hd-1920x1080/60fps" version of PS3 game.

Anyway, we need more informations from PD about GT6 and their plans for PS4.
For me it all depends on timing of GT6, PS4 and Project Cars for PS4 releases in EU.

Depending on the graphical/physics load, it's not a guarantee GT PS4 can run full HD at 60fps. I hope they can though. BF4 is said to be running at 30fps, but then again that's a multiplatform game. With exclusives and that 8GB ram, I'm hoping we can get beautiful graphics AND full hd/60fps.
 

Latest Posts

Back