bSUPERSPORT
(Banned)
- 116
Now now. No need for a strop because your grammar was corrected.
Strop? Lol. If answering when someone replies with nonsense is a strop then I'm guilty.
Follow your own advice son.
Now now. No need for a strop because your grammar was corrected.
Strop? Lol. If answering when someone replies with nonsense is a strop then I'm guilty.
bSUPERSPORTFollow your own advice son.
I offered no advice.
You invent things to argue with.
👍
Have fun kiddo.
Peace.
The only answer I have is that PD massively failed with the PP system..
I'd say it is a close system given cars that are close in performance in real life. If you want perfection, run same-make-same-model rooms and STFU about it being unfair.
I think some of you are missing the point of a PP system.
There's no sense saying, "If you have an 80s Civic and a 2009 Civic with the same PP, the newer one is always going to be faster because technology has moved on". The point of the PP system is to allow you to match those 2 cars evenly around an average lap. If the 2009 car is faster, it should have a higher PP! Simple!
I hope they're still looking at it. If they play online themselves, even just a little, they'll see quite quickly how poorly it actually works.
'69 Challenger
NjLowriderThe only way to have these cars even is to leave them bone stock, which nobody online does.
The way i reckon it fails is because my zr1 (non race modded) has more pp than a toyota gt one and a mazda 787b.
Two jgtc cars with the same pp is still unfair! How could this be?? How could this be overlooked??
If I took let's say a fully tuned mobil 1 nsx and a fully tuned loctite gtr skyline and put them at 550pp the nsx is way faster because of the starting hp/torque.
The only way to have these cars even is to leave them bone stock, which nobody online does.
Two jgtc cars with the same pp is still unfair! How could this be?? How could this be overlooked??
If I took let's say a fully tuned mobil 1 nsx and a fully tuned loctite gtr skyline and put them at 550pp the nsx is way faster because of the starting hp/torque.
The only way to have these cars even is to leave them bone stock, which nobody online does.
No, because PP doesn't take into account suspension or LSD tuning, because there is no possible way that it could do so.So people make generalisations (accurate ones) about how groups of cars are slower than others at the same PP, about how tuned cars at 600pp are typically slower than 600pp "out of the box" cars, and nobody thinks that means the pp rating system is flawed?
I'm sure if you had actually read those posts beyond just the parts you mock quoted, you would find that there is more to it than that.There is no logic to saying "Car x and car y have the same PP but x is faster because it's faster, and that's the way it should be".
No, because PP doesn't take into account suspension or LSD tuning, because there is no possible way that it could do so.
I'm sure if you had actually read those posts beyond just the parts you mock quoted, you would find that there is more to it than that.
It does.So the car is the person, and pp is the income, and iq is the lap time?
So you think it's wrong to look at a car's pp and think "that must be quicker than this car of a lower pp"?
Lol, please explain your random analogy, and also why you don't think pp should simply reflect a car's basic performance potential.
For example, I was in my lotus Elise RM in a race online. Around deep forest raceway I could overtake a guy in a toyota Minolta. The minolta would obviously win but the guy couldnt control/drive it properly (wide lines, shotty braking points) therefore my elise could overtake it.
I dont find a problem with the PP system. Its a good system. It would probably be better if it took into account the tyre choice too.
You're talking about two different drivers. And you may have had different tires too. The PP system had very little to do with this, so it proves nothing.
You're completely wrong.
You are comparing one car to another car, with different drivers. In that case, it doesn't matter what the PP values are for the cars.
If you want a true comparison, fully tun two cars (I said tune them; not necessarily modify them), put them on the same tires, and take them around the same track until you get consistent laps. Then record the best legal lap times for each car.
If you do that enough (I've logged hundreds of hours in a little over 300 cars BTW), you'll find that the PP system doesn't work for crap. And remember, this takes the driver, track, and tires out of the equation.
You're talking about two different drivers. And you may have had different tires too. The PP system had very little to do with this, so it proves nothing.
just because two cars have the same PP doesn't mean you will run identical lap times with both, nor be successful equally, it just doesn't happen.
With all do respect, that's exactly my problem with the PP system. If car A is significantly faster than car B and they have the exact same PP rating, then the system is flawed (or at least unreliable).
A good example is the Amuse S2000 GT1 Turbo. There are a lot (a LOT) of cars that you can tune to be equal to it PP wise, but very few of them will even come close to it on the track unless you tune them to a higher rating.
calan_svcWith all do respect, that's exactly my problem with the PP system. If car A is significantly faster than car B and they have the exact same PP rating, then the system is flawed (or at least unreliable).
A good example is the Amuse S2000 GT1 Turbo. There are a lot (a LOT) of cars that you can tune to be equal to it PP wise, but very few of them will even come close to it on the track unless you tune them to a higher rating.
With all due respect, that's exactly my problem with the PP system. If car A is significantly faster than car B and they have the exact same PP rating, then the system is flawed (or at least unreliable).
A good example is the Amuse S2000 GT1 Turbo. There are a lot (a LOT) of cars that you can tune to be equal to it PP wise, but very few of them will even come close to it on the track unless you tune them to a higher rating.
Obviously you are missing the point, PP will never give you two different cars that are perfectly evenly matched, it never happens in real life. In fact the only time cars are remotely close to each other in performance is in probably F1, even that isn't everyone driving the same car. As proof with RedBull mud stomping all the other teams with their insanely quick cars. Cars should be relatively close to one another, but in fact there are differences that change how much better one can perform even if you set everything to come within a micron of accuracy in both vehicles.
Get over it, and understand within reality the things you guys are asking doesn't happen so why one earth would PD even attempt to do so? Remember that their game engine does calculate performance pretty well and a car is a sum of it's parts so taking all the variables and expecting it to match the other set of variables from another car plus adding in the fact that you can't drive both cars the exact same way. Get real, PP is just a guideline, much more useable than HP and Weight limits. Use your brain and test cars you aren't sure about, I don't care how much you tune a '70 Charger it will never out strip a Viper, even if you detuned the Viper to match the Charger. There are just things that no system on earth can calculate accurately and create completely identical cars, especially performance wise. Real life has other variables including parts not working perfectly all the time, even more variables to consider. GT5 has enough variables as well to keep the cars true to life and not have cars magically being able to run with other cars when in reality that would never happen. Some cars can be tuned to run as well as another car, but they will never be equal....that doesn't exist in this reality.
PP is just a number figure given to grade the overall performance of your car, as I said before it does not have a limit for each category in which it grades the car just like the one in FM3. Some cars can have identical PI like say the S7 and the R33 Skyline both tuned, you'll be hard pressed to beat the R33 lap times using the S7. You would have to drive the S7 harder to match the times. Using the F1LM you would post faster times than the S7 and have an easier time doing it even though they are both listed as 600 on the PI. FM3 has issues when you do drive train swaps but it still works as a guideline nonetheless.
What's genuinely funny is your gullible and picky attitude towards this matter considering that it is suppose to be an "approximation". And no it doesn't need improving because improving it won't make a difference. It's either you're disillusioned with the game and reality, or forget about how is driving the car.![]()