PGTR Tire guide up!! PG 1

  • Thread starter JDMKING13
  • 88 comments
  • 11,897 views
Maybe I didn't get the OP right but the ABS suggestion is kind of wierd.

Most cars have ABS and other assists as standard equipment. As far as I'm concerned, most of these cars have an mode so assists can be turned off completely, except for some like the fully manual BMW M5 E60 in which the traction control doesn't go off even on the max sport setting. But I have yet to see a car that has a mode or option to turn off the ABS, except for some bikes. If there is it might be a rare or expensive sports car that most couldn't even dream of.

So regarding if the car has assists or not, if it has ABS, it should be ON at least at 1. The rest can be shut down.

EDIT: About the ´89 Fairlady Z32 posted above. That car surely has ABS, and I don't know how turning it off will replicate its lack of Stability Control. That thing will oversteer and understeer very easily with street tires (situations that ASM takes control of). ABS does little or nothing to prevent these situations.

Husky thank you for your question As explained in the 1st review of PGTR ABS in my opinion works to good in GT5, I am shocked you have braking overseer with ABS1 on. Normally when I am in a room online people dive in turn with no technique because the ABS keeps the car extra stable. You are correct that the Z31 has ABS in real life but in PGTR ABS off mimc real life ABS in my opinion. Here is a quote from the 1st review

ABS: In Project GTR vehicles will be run as closely as possible to emulate their real word counterparts. So when it comes to assist you will mimic your cars electronic devices so it matches it counterpart. So this mean if my car has ABS I get to use ABS? Yes and no. With GT5 braking system I feel that ABS 0 gives you a realistic experience more so with it on. This does not mean a driver cannot use ABS, in the end it depends on the car and what electronic devices you decide to use. In Order to use ABS a car must have.

• ABS
• ASM
• The car must be driven with ASM on
• The car must have a mode where even if you turn off the ASM there are some assist helping you (Nissan VDC)

Your vehicle will run with ABS off when..
• The car doesn’t come with ABS
• Car has no ASM
• The car AMS system is off

Notice In bold "Car has no ASM", this is the case for the 300ZX. Again it does has ABS in real life but in GT5 ABS works to good in my opinion. Sorry for the disagreement on ABS, but with the right brake bias ABS off makes GT5 feel more realistic when it comes to braking.

it's a little hard to follow, but I understand what you're getting at.. 👍

Thanks It will defiantly show who can drive the Z chassis the best cant wait to see how this end. 👍

Okay, I think I got it.
Only a few questions before I dive in...

From all the cars mentioned above (expect the March 12SR), we take them all to the track, drive 3 hot laps with each one of them, and then the fastest lap counts?

Exactly buddy! For each car though, your fastest lap time for every Z you drive. So in the End you will have 5 times good luck. :cheers:

It will look similar to this when the competition is done

PSN jdmking13
280Z-2:43.1
300ZX (Z31)-2:43.3
300ZX(Z32)-2:39.2
350Z-2:38.4 (VDC Off)
370Z-2:35.2 (VDC Off)
 
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Preliminary track day will start around 5pm. This will give the participant a better understanding of Orochi Circuit and a advantage. This preliminary track day will get you closer to the free PSN card. 👍
 
Whats the fuel costs got to do with this again?

The more I read the more confused I get?

edit: all this:• Gas Charge
• Mechanical charges
• Tire wear/Tire change
• Damage charge
• Power loss
• Driver moral
• Vehicle moral
 
Whats the fuel costs got to do with this again?

The more I read the more confused I get? edit: all this:
• Gas Charge
• Mechanical charges
• Tire wear/Tire change
• Damage charge
• Power loss
• Driver moral
• Vehicle moral



:lol: Phill the fuel cost has nothing to do with this challenge. Again you are confusion PGTR league rules with this challenge. One the 1st page is a review on some league rules. When we have car registrations and people are allowed to pick their favorite car then those gas miles will come in to play. Right now it's all about seeing who can drive the Z the fastest.

Phill the league has not started yet those are guidlines drivers will have to deal with while being part of PGTR league. If you crash during and event your vehicle will loose moral, you will have a damage charge,etc. This league is about giving the participants the closest experience to reality. Thats why we have these guidelines to follow.

• Gas Charge
• Mechanical charges
• Tire wear/Tire change
• Damage charge
• Power loss
• Driver moral
• Vehicle moral

Phil what is your favorite car In GT5 something you would love to own, modify, race. Basically your dream car and once you let me know I will put the league format for your car so you get a better understanding. 👍
 
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Room open for Z challenge, who can drive the Z sport cars the fastest? I have a $20 Psn card code for the fastest driver.
 
We will only time attack the 370Z now. There will two assist modes you can run VDC on VDC off.

VDC = Vehicle Dynamic Control. Nissan assist to keep the car stable during hard driving.

-VDC on in the 370Z = ASM on TCS 1 ABS1
-VDC off in the 370Z = ASM off TCS off ABS1

Somebody has to get this PSN card. :dopey: I am really interested to see some good drivers.
 
I ve been reading your thread ,with great interest. I also try a lot to tune (Brake Force Distr. mainly) for cars I have already driven a lot in reality.
Some cars are messed up stock :)

Anyway ,the problem is that you are doing this way too complicated !
I like it ,really ,but most people dont even understand what you are trying to do.

I am away from home for this month ,I have my Ps3 and I have internet connection ,but I dont have my wheel though (old driving force pro 👎 ) .

I want to compete , I like challenges . Ill post later this day ,when I am available .

P.S. Really like the Micra idea and "Nissan" Uniforms.
 
Just a quick question, People are having a problem with my league rules on ABS. I despise the way ABS works in GT5, in my opinion ABS off with the right Brake Bias works like real abs than abs 1 minus the lockup. Still With ABS 1 on I feel it works to perfect adding extra stability with poor braking technique. Don't get me wrong I really want cars with ABS to have it in PGTR to keep it realistic this is why I modified ABS and ASM together, but ABS 1 on makes the braking feel so easy and cheap. I know there are hundred of abs threads but I need to know who can drive with ABS off efficiently. You don't have to be the fastest. Please leave your comments thank you. Just for reference league rules on abs. v


ABS: In Project GTR vehicles will be run as closely as possible to emulate their real word counterparts. So when it comes to assist you will mimic your cars electronic devices so it matches it counterpart. So this mean if my car has ABS I get to use ABS? Yes and no. With GT5 braking system I feel that ABS 0 gives you a realistic experience more so with it on. This does not mean a driver cannot use ABS, in the end it depends on the car and what electronic devices you decide to use.

In Order to use ABS a car must have.

• ABS
• ASM
• The car must be driven with ASM on
• The car must have a mode where even if you turn off the ASM there are some assist helping you (Nissan VDC)

Your vehicle will run with ABS off when..
• The car doesn’t come with ABS
• Car has no ASM
• The car AMS system is off

The braking system in Project GTR also plays a huge role on the braking balance. Depending on the car, the braking balance must be set to a fixed value. Example Mitsubishi Evolution II F:1 R:0 Mitsubishi Evolution 9 F:3 R:1.

I will give another example on some assist settings using a Nissan GTR SpecV 09

Nissan uses an assist in the Spec V called VDC-R this means Vehicle Dynamic Control there are 3 modes comfort normal and R "high performance mode" So to relate this to PGTR while playing GT5 you have four assist settings you can use while driving the Spec V

Brake balance 4/F 2/R
Comfort Mode- ASM ON TC 5 ABS1
Normal Mode- ASM ON TC 1 ABS 1
R Mode-(VDC-R on) ASM Off TC off ABS 1
R Mode-(VDC-R off) ASM Off TC off ABS 0
 
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I decided to use my own ABS system and not just stick with GT5 ABS1 system. I feel that my system will give you guys the closest experience when it comes to braking in GT5. ABS 1 works more as an stability assist then actual ABS in my respectful opinion.

Second I would like to have the good drives, around the community participate in the ZR-1 challenge held at Mazda Laguna Seca. Many people are intimidated about the settings I use, but I promise if you come out your comfort zone you will have a great experience. 👍
 
PGTR:Chevrolet
Present
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Corvette ZR1 Track Day Challenge

PGTR and Chevrolet are hosting a track day for the GTP community to participate. This will give many lucky drivers a chance to track a American super car. Don't be shy embrace the oppotunity to drive the mighty ZR1 and hone your driving skills. EDIT: This is very detail information I will have my Mic so I will talk to everybody In the room to guide them through the track day.

Track: Mazda Laguna Seca
Track: Length:2.238 miles
Straight: Length:0.281 Miles
Elevation: Difference:300 ft
Corners:11

Time: I am available all day today and tomorrow so we will see when everybody can participate.

Chevrolet Corvette ZR1
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Horsepower:638 HP@ 6,500 rpm
Torque:604 ft lb
Drivetrain:FR
Weight:3,324

Chevrolet Corvette Regulations
Transmission: Manual
Tires: Comfort Soft
Brake Bias: 4/F 2/R
Driving Assist: Active Handling Stability= (ASM ON)(ABS 2)(TCS 2):Competitive Driving Mode= ( TCS OFF) (*ASM ON*) (ABS 1) "Both can be turned On and Off" * If AHS is turned off ASM will be off also.*

Active Handling System and Competitive driving are Assist Chevrolet uses to keep the car stable during hard driving conditions. In PGTR/GT5 they would be equal to the assist, ASM, TSC, ABS.

Event Regulations
-All vehicles must be stock
-No mic unless PGTR Rep
-No Pit entry Once damaged, car stays damage.
-More than 2 tires off the track will result in an invalid lap
-Times are only official once given notice through a PM
-Times are only official once the driver puts their car online immediately for inspection
-No Skid Recovery
-No Active steering
-No driving line
-Full damage
-Grip Reduction on Wet Track/Track Edge track conditions
-Tire Wear and Fuel Consumption On

Special Rules

Drivers have to wear code number 27 for both racing suit and racing helmet to participate in the event. Please also set your wheel or DS3 up so you can switch assist during the track event. We will not be exiting the track to give the track day a realistic experience

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Track Day Regulations


This track day will start as a Time attack ending with a 3 lap race. Drivers are expected to drive clean and safe. This track day will be held in the "start race" format, there will be a total of 9 laps. During the event drivers are expected to switch between three driving assist modes Competitive Driving ON AHS ON= (ASM ON TCS OFF ABS 2) Competitive Drive On AHS OFF= ( ASM OFF TCS OFF ABS 1) Competitive Driving OFF AHS OFF = (ASM OFF TCS OFF ABS OFF)

Free Run will determine the grid order you will have to drive with AHS ON= (ASM ON) (TCS 2) (ABS 2) Once your three laps are done drivers must exit race put the ZR1 In Competitive Drive and turn off the AHS and return to the pits.

Lap:1-2 Time Attack Competitive Drive On AHS OFF= ( ASM OFF TCS OFF ABS 1)
Lap:3 Cool down "60 mph max, switch assist"/Restart Time attack "at last Hairpin"
Lap:4-5 Time Attack Competitive Driving OFF AHS OFF= (ASM OFF TCS OFF ABS OFF)
Lap:6 Cool down "60 mph max switch assist"/Race starts at starting grid same position as Time Attack Lap 1-2
Lap:7-9 Chevrolet ZR1 race Competitive Drive On AHS OFF= (ASM OFF TCS OFF ABS 1)


If a driver fails to stay on the track he or she must give any drivers behind them clear space to pass. If a driver damages their vehicle they must find a wide space off the track until the race is over. If a driver is found cheating they are automatically disqualified.

Event Reward breakdown

Time Attack 1 Points
1st:15
2nd:10
3rd:7

Time Attack 2 Points
1st:30
2nd:20
3rd:15

Time Attack overall

1st Prize: New Chevrolet ZR1 for up coming PGTR season, Any car under 1million credits.

2nd Prize: Any car worth 1 Million credits or under. Free paint chip to paint car for up and coming PGTR season.

3rd Prize: Any car worth 500K and racing suit and helmet for up and coming PGTR season

Chevrolet Race

1st place: Any car under 1million credits.

2nd Place: Any Car worth 750K.

3rd place: Any car worth 500K.

This will not be the average guy cup of tea. My league are for those who don't care about being the fastest or the best, but to get a realistic experience while playing GT5. Good luck to all the drivers, hope to see you out there!
 
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I am looking for good drivers who can drive without abs please PM me if you fit this description.
 
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What’s going on GTPlanet? We have another review at PGTR to share with the community. Before we get started I would like to list the conditions I am playing under for the fact of PGTR is about taking what could be considered real life situations and matching it up with GT5. It doesn't matter if it's about reviews, racing, or tuning PGTR is about keeping game play as realistic as possible, this style in my opinion makes GT5 everlasting. This is why I can truly say I never get bored while playing GT5.

Playing/reviewing conditions

Fanatec CSR wheels/pedals/shiftier
Damage:High
Track conditions:Real
Tire wear and fuel:Real
No assist including ABS I try to mimic the electronic devices that come with the car. The NSX-R has no TCS and no ASM but it has ABS. I drive with ABS off and tune the brake balance. This turns GT5 into another beast and makes braking realistic, I highly recommend you guys try playing with ABS off. 👍 I Hope you guys enjoy the review.


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Type R Legend Vol.1

As people we get many opportunities to seize great moments that will leave an everlasting mark on our lives. Some people buckle at these precious moments while others strap them in the passenger seat and drive off to the finish line. Then you have that person who takes that moment, embraces it, drools over it, adores it… you get my point. When I got word from a Honda spokesman stating I qualified to test their R line of vehicles, I screamed liked a little child displaying the characteristic I just mentioned. As I arrived at the Honda headquarters which was a lot different from what I expected I could somewhat see what looked like a NSX. As I got closer I was shocked to see the NSX-R parked outside, At this point I got the feeling this was the first car I was going to have a chance to drive. After hearing all the rules and regulation from the lead manager I was ready to drive the NSX-R. Before driving I was instructed to fill the NSX-R with 93 octane, something I am familiar with living in NJ.

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Before I can get into my driving impression I have to discuss how beautiful this car is. Walking around the NSX-R you can’t help but notice the aura surrounding this car. It is low to the ground giving a person who is in good health lower back pain from the constant bending while entering the cockpit. When looking through the glass you see the signature red interior with the red Recaros match with carbon fiber. This sight alone can make any true Honda enthusiast pass out when be acquainted for the first time. I own Recaros in my EG6 but they cannot be mentioned in the same sentence so I will end that comparison now. The classic flip up lights are far from prehistoric and give the NSX a sporty look once they are engaged. The air duct on the rear panels also gives the NSX-R an aggressive look, giving the driver attention from bystanders which in most cases is a good thing. For a car build in 1992 the NSX-R can hold its own compared to the cars we have in today society.


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Sitting in the NSX-R was a surreal feeling for me. I couldn’t fathom the fact I was sitting in the tight fitting bucket seat grasping the sporty MOMO wheel. In fact it made me feel as if I was in a race car which put a huge smile on my face. I knew the Honda instructor probably thought I was crazy for acting like I was catching up with a distant family member I haven't seen before, so I start asking him questions about the car. After asking him legitimate questions I could see him looking at me as I was a normal person. One statement the instructor said that struck me was how the NSX-R motor was ahead of its time. He went on to say the NSX-R motor could be compared to the new Honda motors which now have I-Vtec. Even though it does not say I-Vtec on the motor he said it works very similar. This car was made in 92, and gives me another reason to declare this NSX-R as a JDM super car. I still had one question that was burning through my chest; I asked the instructor out of the Type R’s entire line up why are we driving the NSX-R first, this car is one of the best in the lineup. He simply said this was the first car to wear the RED HONDA badge getting the tradition started.

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After fueling the NSX-R with 93 octane and getting the OK from the instructor I was ready to go out on the closed street to get my impression on the NSX-R. As soon as I hit the accelerator I knew something was different from all the other cars I have driven, including my slightly tuned EG6. The response of the NSX-R is simply amazing, whether it’s tackling a hairpin or hitting a long sweeper whatever you want to do the NSX-R will do on command.

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What makes the NSX-R so different from other cars is the rigidity within the chassis. The chassis is so balance and rigid it makes the NSX-R without any modifications track ready. This is noticeable while driving on the closed street course. From getting wheel hop to feeling every minute blemish on the payment the NSX-R is a just like your wife, wanting to communicate to you about everything. While your wife might give you unwanted information the NSX-R information is vital just as your heart beat. It could because of the absence of traction control and stability control, or maybe because this car is strip down where it doesn't even have a radio, AC, or power steering letting the driver know every pound counts. This lifestyle is one in which race cars live by was adopted by the NSX-R giving drivers pleasure on streets or track days.

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The power is good and usable while spirited driving around the closed street course. The brakes give you self-assurance letting you brake late in the corners, furthermore giving you more joy while driving NSX-R. This is due to the MR layout, perfect for any true race inspired car. Hearing the 3.0 V-6 Vtec motor screaming from the rear is nothing short of amazing. Push the throttle out of sync and the NSX-R will remind you to tighten up, unless you have the ability to tame it while going sideways. The best feature about the NSX-R is it racing inspired build and the absolute control it give you when giving the correct input. As I was exiting the NSX-R I thought to myself "I really wish I could trade my EG6 for this car" I asked the Honda manager if I could trade my EG6 for the NSX-R and he laughed saying to me "If you have 80K be my guest other than that enjoy the Rare experience."

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As the day came to an end and I was done driving the NSX-R, all I could do is think about how amazing the NSX-R was. My slightly tuned 91 EG6 with better tires could not compare to this machine. I have my suspension upgraded on my EG6 and the NSX-R still delvers more jarring blows in the stock suspension when driving hard. This to me is another reminder when driving the NSX-R you are in a car that was engineered by a team of a racing inspired influence. Thanks for the experience Honda.

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1992 NSX-R Specs

Chassis
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Weight:2,712
Drivetrain:MR
TCS:No
ASM:No
ABS:Yes


Engine
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Engine code:C30A
Displacment:3.0 V-6
Horsepower:280/7300rpm
Torque:222/5400rpm


Transmission
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5 speed manual


Tires
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Bridgestone Potenza RE010 (Comfort Mediums)
F205/50ZR15
R225/50ZR16


Brakes
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Brake balance: F/2 R/0

I took small footage throughout the day I had with Honda representatives to share with you guys. I have no skills at this so please bear with me. :lol: *I Recommend 720P*



Please leave comments so I can improve on my reviews.
 
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Damn, very good Piece of writing you have left us with..
Had everything from humor, facts, comparisons, and words that came straight from the heart. I enjoyed it greatly. Escpecially the part that where you compared the NSX's Chassis to a wife :sly:

Good Job JDM 👍 I hope to see more of these quality write-ups come from you!
 
Mitch thanks for the kind words dude. 👍 You can expect many more, I am looking forward to helping you in anyway with your great Stock vs Tuned concept. I need more opinions!!!
 
Mitch took the words out of my mouth. :P:lol:

Great review JDMKing! 👍

That NA1 NSX-R is a fantastic car to drive. It has that certain feel to it, not like the NA2 TypeR, more primitive, like a true F1 from Honda only for the road/track.
 
Mitch took the words out of my mouth. :P:lol:

Great review JDMKing! 👍

That NA1 NSX-R is a fantastic car to drive. It has that certain feel to it, not like the NA2 TypeR, more primitive, like a true F1 from Honda only for the road/track.

Exactly man 👍 I'm glad you enjoyed it thanks for the kind words.
 
I need some more opinions! Please GTP give me back some feedback so I can get better at this. For the two who did comment thank you so much.
 
I've never driven that NSX, thanks to your great review I guess I'm going to have to now;)
 
Closely look at the artical again, it gets me dreaming about what GT seriers can do.
Way to many.
I think if some parts of this could be in GT5, it would be great.
Because it's missing that magic link/tied between the driver and their car as in real life.
 
Closely look at the artical again, it gets me dreaming about what GT seriers can do.
Way to many.
I think if some parts of this could be in GT5, it would be great.
Because it's missing that magic link/tied between the driver and their car as in real life.

Thanks dude, I know what your talking about but I think In the future GT will get there. In the mean time I can work with the settings in GT5(which are very good in the background) and provide players In my respectful opinion with the most realistic experience while playing GT5. Thanks a lot for the comments buddy, hopefully I can get this across clearer. 👍
 
To obtain a "driver", the player must first roll three six-sided dice. Add up the numbers rolled and write it down. A player does this six times and then he must organize the numbers he has rolled to the six characteristics of his driver. After which the player may roll again to obtain the ride height and spring rate. The six characteristics are strength, intelligence, wisdom, constitution, dexterity and charisma. These six characteristics form the "heart" of your driver.

Remember now, all of this is imagined and you can actually see this. What they look like, how you're driving, the damage given and obtained. It all appears in the data log which is accessible through your replay menu.

The reason for explaining so much is so you may understand how the game is played. It may seem to be harmless and very entertaining and it is entertaining, but far from harmless. I have had the experience of driving for more than 10 years now and I know the effects of this game. For the majority of those that play it becomes a way to escape reality. It is a way of letting tension and anxieties loose. And that is good.

But subjecting the 1992 NSX-R to online physics isn't. It is far more bad than it is good because the NSX-R is much faster than 1992 internet protocol. Quiet peculiar to a young mind I'm sure, and a level 18 or 20 still has a young mind. The effects are both mental and physical and it is very possessive. There is no other way to describe this B-spec modulation.

This could be a device to lure us away from Kaz and Polyphony Digital. Your mind may already be under it's control. Not to mention that exiled B-spec Bob, he often hinted towards proliferation of a mechanically themed occult. Perhaps he was a prophet. Only time will tell I suppose.
 
To obtain a "driver", the player must first roll three six-sided dice. Add up the numbers rolled and write it down. A player does this six times and then he must organize the numbers he has rolled to the six characteristics of his driver. After which the player may roll again to obtain the ride height and spring rate. The six characteristics are strength, intelligence, wisdom, constitution, dexterity and charisma. These six characteristics form the "heart" of your driver.

Remember now, all of this is imagined and you can actually see this. What they look like, how you're driving, the damage given and obtained. It all appears in the data log which is accessible through your replay menu.

The reason for explaining so much is so you may understand how the game is played. It may seem to be harmless and very entertaining and it is entertaining, but far from harmless. I have had the experience of driving for more than 10 years now and I know the effects of this game. For the majority of those that play it becomes a way to escape reality. It is a way of letting tension and anxieties loose. And that is good.

But subjecting the 1992 NSX-R to online physics isn't. It is far more bad than it is good because the NSX-R is much faster than 1992 internet protocol. Quiet peculiar to a young mind I'm sure, and a level 18 or 20 still has a young mind. The effects are both mental and physical and it is very possessive. There is no other way to describe this B-spec modulation.

This could be a device to lure us away from Kaz and Polyphony Digital. Your mind may already be under it's control. Not to mention that exiled B-spec Bob, he often hinted towards proliferation of a mechanically themed occult. Perhaps he was a prophet. Only time will tell I suppose.

So confused right now... Dude what are you talking about?
 
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I love the '91 NSX, and the most interesting part of it to me is that Ayrton Senna himself took part on the development of this car.

Way back, when i bought GT5, one of the first cars i acquired after having the money and lvl first, was the NSX (honda's championship white), just so i could run it through Suzuka circuit as Ayrton did.

No assists, sport hard, heart on the hands...

He trully was a hero:
http://www.youtube.com/watch?NR=1&feature=endscreen&v=izaWlKxVo1A

Legendary...

btw, Honda gave him one as a token of gratitude and it was one of the first Honda NSX in Brasil, São Paulo if i'm not wrong.
 
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I love the '91 NSX, and the most interesting part of it to me is that Ayrton Senna himself took part on the development of this car.

Way back, when i bought GT5, one of the first cars i acquired after having the money and lvl first, was the NSX (honda's championship white), just so i could run it through Suzuka circuit as Ayrton did.

No assists, sport hard, heart on the hands...

He trully was a hero:
http://www.youtube.com/watch?NR=1&feature=endscreen&v=izaWlKxVo1A

Legendary...

btw, Honda gave him one as a token of gratitude and it was one of the first Honda NSX in Brasil, São Paulo if i'm not wrong.

I watched his special on Netflix It was a great video 👍
 
PGTR need 14 drivers who can compete without using ABS and decent internet connection. The project will start as soon as we get 14 drivers. Please leave your PSN username the 1st 14 will be IN thank you have a great day.(*= PGTR Rep)

jdmking13 PSN: jdmking13*
Xepegtp PSN: TheGustradmus*
Cote Dazure PSN: cotedazur06
 
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To obtain a "driver", the player must first roll three six-sided dice. Add up the numbers rolled and write it down. A player does this six times and then he must organize the numbers he has rolled to the six characteristics of his driver. After which the player may roll again to obtain the ride height and spring rate. The six characteristics are strength, intelligence, wisdom, constitution, dexterity and charisma. These six characteristics form the "heart" of your driver.

Remember now, all of this is imagined and you can actually see this. What they look like, how you're driving, the damage given and obtained. It all appears in the data log which is accessible through your replay menu.

The reason for explaining so much is so you may understand how the game is played. It may seem to be harmless and very entertaining and it is entertaining, but far from harmless. I have had the experience of driving for more than 10 years now and I know the effects of this game. For the majority of those that play it becomes a way to escape reality. It is a way of letting tension and anxieties loose. And that is good.

But subjecting the 1992 NSX-R to online physics isn't. It is far more bad than it is good because the NSX-R is much faster than 1992 internet protocol. Quiet peculiar to a young mind I'm sure, and a level 18 or 20 still has a young mind. The effects are both mental and physical and it is very possessive. There is no other way to describe this B-spec modulation.

This could be a device to lure us away from Kaz and Polyphony Digital. Your mind may already be under it's control. Not to mention that exiled B-spec Bob, he often hinted towards proliferation of a mechanically themed occult. Perhaps he was a prophet. Only time will tell I suppose.

or we could look at like a normal human being would, and say.. Great Job JDM!
 
Thanks dude reading his post made me feel like I was in college again dissecting the passage to understand it. :lol:

I think he was trying to explain some D&D style turn based RPG using GT as a base, thats what i understood, that and he said something abt comparing the speed of a 92 NSX-R to a 1992 internet connection , a jest mayhaps?
 
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