Photo GT5 prologue VS Forza 3 Demo

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Did you ever notice how nobody else uses text speak in this forum?

so? I just wanted to bring an example.

Where do you think textures are stored? Do you think they come out of thin air?

The answer is no, they are stored on the disc. Larger capacity disc means larger, less compressed textures = more graphical car porn.

What do YOU mean?
 
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Just a question at anyone who says that FM3 has better environments:
Can you point out what you mean?

I cant see it and would like to know what people think looks better.
 
So you agreed not to do it when you registered here. It's in the AUP you clicked "I agree to the terms in the Acceptable Use Policy" to register.

plz help me im new here i remember i accepted some terms but what is the problem? did i say something that i shouldn't? the guy before said something about speaking language.. what does he mean? PLZ explain..
 
plz help me im new here i remember i accepted some terms but what is the problem? did i say something that i shouldn't? the guy before said something about speaking language.. what does he mean? PLZ explain..

The AUP states you shouldn't double post, and use text speak like 'plz, y, cos, b4 etc'... Don't worry too much, just follow the rules. The moderators are usually helpful (with the exception of Famine :sly:), so they'll steer you right... :)
 
plz help me im new here i remember i accepted some terms but what is the problem? did i say something that i shouldn't? the guy before said something about speaking language.. what does he mean? PLZ explain..

No "texting speech": No shortened words to make the easier to type. For example, "u" "r" "plz" "thx" "idk" etc.
 
The Acceptable Use Policy. You said that you'd read it when you registered (you clicked on the link that said you had). It's linked at the bottom of every page on this site just in case people have "forgotten" it in the meantime (or 2 days).
 
Three different users all helping a new guy 👍. Sometimes im really impressed by community spirit. Maybe i should take a dose of that.

And no, that's not sarcastic, im being genuine.

Back the point made by G.T.Ace, I too am really keen to have explained what makes Forza 3 enviroments better than GT5. Im my opinion i dont see much difference.

All i ever seem to notice that the edges of the road and barriers look better in GT5.
 
Three different users all helping a new guy 👍. Sometimes im really impressed by community spirit. Maybe i should take a dose of that.

And no, that's not sarcastic, im being genuine.

Back the point made by G.T.Ace, I too am really keen to have explained what makes Forza 3 enviroments better than GT5. Im my opinion i dont see much difference.

All i ever seem to notice that the edges of the road and barriers look better in GT5.

I think Forza's track textures are quite good, although they do go abit OTT on the skid marks and pot holes. The canyon track which is featured in their 'demo' also has some odd Alien looking rocks, almost Halo like. The sky textures are good, as good as GT's anyway... I'd say they are on a par, with only their track boards being better than GT's. Having said that, the Grand Canyon rally track in GT now looks a little flat...
 
I think Forza's track textures are quite good, although they do go abit OTT on the skid marks and pot holes. The canyon track which is featured in their 'demo' also has some odd Alien looking rocks, almost Halo like. The sky textures are good, as good as GT's anyway... I'd say they are on a par, with only their track boards being better than GT's. Having said that, the Grand Canyon rally track in GT now looks a little flat...

I knew i recognised them from somewhere.
 
I seem to remember somewhere that it was often quicker to uncompress the textures in game than read them uncompressed from the disc, can't remember where though.
 
I seem to remember somewhere that it was often quicker to uncompress the textures in game than read them uncompressed from the disc, can't remember where though.

Sounds logical, especially considering the difference in read/write times between ram/hdd and optical disks. That's the number one reason for installing a game onto your PS3 hard disk.

A slightly related issue is that with the Forza 3 demo. My friend doesn't have the internet, so downloaded the Forza demo on his pc and burnt it to disk*. The demo runs quite happilly from the DVD but its very very very slow to load up. If he ever does get the internet at home, it would be interesting to see how much difference the loading times are compared to the downloaded version of the demo which would be installed directly on his xbox hard disk.

*Just to clarify, it's a demo, and his xbox is not modified, or anything illegal.
 
Where do you think textures are stored? Do you think they come out of thin air?

The answer is no, they are stored on the disc. Larger capacity disc means larger, less compressed textures = more graphical car porn.

sigh...

How can you use more and better textures GIVEN THE LIMITATION OF RAM???????????????

You could put a game on a terabyte hard disk and ingame textures would STILL be limited by RAM.

Anyway, lets forget that so we can live in your little world for a second. Explain why the textures are generally better in xbox 360 games if DVD's are such a bottle neck? (better textures is an opinion ofcourse)
 
Anyway, lets forget that so we can live in your little world for a second. Explain why the textures are generally better in xbox 360 games if DVD's are such a bottle neck? (better textures is an opinion ofcourse)

Because game developers do not port them correctly.

Question 2 please :)
 
sigh...

How can you use more and better textures GIVEN THE LIMITATION OF RAM???????????????

You could put a game on a terabyte hard disk and ingame textures would STILL be limited by RAM.

Anyway, lets forget that so we can live in your little world for a second. Explain why the textures are generally better in xbox 360 games if DVD's are such a bottle neck? (better textures is an opinion ofcourse)

Because games are made on the 360 and then are PORTED to the PS3, name 1 SINGLE XBox 360 game whose texture look better than KZ2 or U2. I can't wait to see this.
 
After reading another battle of the "Mother of video games war"...

The perfect game would be...

GT5's variety of cars, real life tracks, car modelling, lightning and cockpit modelling.

FM3's scenery, road surface details and car roll-over and damage.

Shift's sound and car-road contact feedback.

And the damage effects should be realistic. (No-no to hit a wall head on at 200km/h and the car's continue to work)
 
Because games are made on the 360 and then are PORTED to the PS3, name 1 SINGLE XBox 360 game whose texture look better than KZ2 or U2. I can't wait to see this.

Just for my once info,

KZ2 = Kill Zone 2?
U2 = Uncharted 2?

thx

After reading another battle of the "Mother of video games war"...

The perfect game would be...

GT5's variety of cars, real life tracks, car modelling, lightning and cockpit modelling.

FM3's scenery, road surface details

Shift's sound and car-road contact feedback.

That's maybe making it too simple and using too many opinions.
 
Yes, KILLZONE 2 and Uncharted 2.

FM3's scenery, road surface details
No, i still dont get it.
Besides animated water i completely dislike the scenery in FM3 (opinion of course).
 
sigh...

How can you use more and better textures GIVEN THE LIMITATION OF RAM???????????????

You could put a game on a terabyte hard disk and ingame textures would STILL be limited by RAM.

Anyway, lets forget that so we can live in your little world for a second. Explain why the textures are generally better in xbox 360 games if DVD's are such a bottle neck? (better textures is an opinion ofcourse)
Sigh, i guess i will have to break it down for you, that even a 2 year old will understand.

Why does movies on blu ray and hd-dvd look 10x better then movies on a dvd disc? Because both hd formats doesn’t require to be compressed to fit on a disc. Where dvd movies require it, which = loss of picture and sound quality. Which is why sony game developers in the pass has stated that they are able to stream uncompressed info from the bd disc due to the amount of storage BD can hold.
 
No, i still dont get it.
Besides animated water i completely dislike the scenery in FM3 (opinion of course).

I'm on board with you. I think the graphics are good, but the backgrounds look 'gamey' or not very realistic, something out of Halo or Fable.. I think GT's backgrounds look more photo realistic.
 
I'm shocked at how bad the interior views are in FM3 in comparison to GT5, but i do have to admit the landscapes in FM3 look quite pretty :D
 
something is seriously wrong with the visuals of forza 3. i mean, graphically it is inferior but theres this kind of, hmm, overall graphical effect that makes it look like buffed plastic. i know some people think the environment looks better in forza, but i think, to me gt5p is more 'natural' in its appearance. the mountains 'look' like real mountains where as the ones in forza look like computer generated ones.

its like being able to spot cgi in a film as opposed to not even seeing the line blurring cgi and reality.
 
That's maybe making it too simple and using too many opinions.

No... and yes. It's my opinion. From all 3 games, the one I didn't try is FM3. That's why the items I picked from it are visual only, or visually-based like aesthetical damage and roll-over.

You can say that FM3 damage and roll-over isn't (visually) very realistic. I'll give you that and possibily you have tried out the game, something which, I remind, I haven't, so you'll probably right... but I mentioned because GT5:P has no damage at all and - forgive me - until I see it properly I don't know if GT5 will have, or how realistic is it. For what I've saw at the moment from TGS videos it's... rubbish. (Ferrari heading to the rails and getting nothin but some paint scratches). So, lacking a GT5:P/GT5 proper comparison, I'll go for FM3 damage.

As for scenery and track detail this is subjective. To me, background details are better on FM3 and track detail (tarmac, cracks, wear, dirt, etc.) are more real-life like too.

As for car handling, GT5:P is very good, BUT fails in my opinion on the feedback it gives to you from the car/tire rolling on the track. My opinion - again! - Shift does this better, although on other handling aspects GT5:P is better. GT5:P (car handling speaking) looks more real, behaves/act more real BUT shifts feels more real, if you like. As for sound, Shift's definitevily better.

As for the rest, GT5:P is way ahead competition I think.
 
Why does movies on blu ray and hd-dvd look 10x better then movies on a dvd disc?
Because they are uncompressed movies that were previously recorded. The comparison doesn't apply because one is the playback of a set of graphics and the other is the actual rendering of those graphics.

Which is why sony game developers in the pass has stated that they are able to stream uncompressed info from the bd disc due to the amount of storage BD can hold.
It doesn't matter, because even if the textures don't have to be uncompressed before being shown, the size of each texture and number of them able to be shown are still limited by the amount of VRAM that each system has. This is why, for example, the PC version of NFS Shift looks way better than both the 360 and PS3 version even though the game ships on a DVD for the PC. Because PCs of today are more powerful than the consoles on the market, they are able to render more graphics than either.
 
Because they are uncompressed movies that were previously recorded. The comparison doesn't apply because one is the playback of a set of graphics and the other is the actual rendering of those graphics.


It doesn't matter, because even if the textures don't have to be uncompressed before being shown, the size of each texture and number of them able to be shown are still limited by the amount of VRAM that each system has. This is why, for example, the PC version of NFS Shift looks way better than both the 360 and PS3 version even though the game ships on a DVD for the PC. Because PCs of today are more powerful than the consoles on the market, they are able to render more graphics than either.

Which is why Crysis looks so GOOOD :drool: LOL.

But, the more information you can store on the disc means that you have more you can pre-render meaning it won't take up any VRAM, giving you the possibility of having a greater amount of VRAM to render things that can't be pre-rendered.

Even still Killzone 2 and Uncharted 2 easily look as good as some of the best looking PC games out there.
 
Because they are uncompressed movies that were previously recorded. The comparison doesn't apply because one is the playback of a set of graphics and the other is the actual rendering of those graphics.


It doesn't matter, because even if the textures don't have to be uncompressed before being shown, the size of each texture and number of them able to be shown are still limited by the amount of VRAM that each system has. This is why, for example, the PC version of NFS Shift looks way better than both the 360 and PS3 version even though the game ships on a DVD for the PC. Because PCs of today are more powerful than the consoles on the market, they are able to render more graphics than either.
True, but you forget, you are talking about a multi plat game. mulit plat developers dont got the extra mile for the ps3 (at least in my opinion) but when you have devolopers like Naughty Dog stating how they are able to achieve awesome graphics in Uncharted 2.

It makes you wonder, is the 360 holding back the ps3 on mulitplat games. Because one, developers can not use the hardrive to install games, 2. the DVD space is very limiting.
 
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