And you, you read up on a turbine.
First, it's not explosions, it's combustion. There is a difference. I know that the layman tends to conflate the two, but if you want to nit pick me then you're going to have to know the difference.
Second, there's a whole bunch of gubbins in between the combustion chamber and the exhaust on a jet.
Third, you should probably read up on blast danger from jet engines. They have blast deflectors simply because being anywhere near straight behind the jet is dangerous. Being deck crew on an aircraft carrier is generally regarded as a pretty dangerous job. Notice how everyone is wearing protective gear and being very careful about where they stand? Not wearing a t-shirt and flip flops as they go to the Sunday races?
Beware, sorcery:
You don't understand the physical principles behind anything, it's embarrassing.
What? It's flopping around like a fish in a sandpit at 75. Pretty good for an umbrella though, I must admit.
Now let's see something like that panel, being held up by what is at best a 10mm rod. At 400kmph. With what looks like a good 30+cm of leverage from the attachment point. And stable in all six degrees of freedom.
You notice that the Huayra, which incorporates similar tech, does it with flaps instead of entire panels so that they can be mounted firmly. Even the Alpine VGT does it with flaps.
An educated guess tells me that either the attachment point will rip out or the bar will bend, but I suppose we could do some math if you really think that's wrong. Do you wanna have a guess at the dimensions of the panels/bars so that we're both working on the same problem at least?
www.gran-turismo.com
It's a computer game. You may have heard of it. The Vision Gran Turismo program, or VGT, was and is a program for manufacturers to design a car to be put in Gran Turismo. A game.
The engineers don't have to be beholden to current physics and material strengths, because they can just handwave a number that they feel is in the ball park (or not) and roll with it. Which I think was one of the problems with the VGT project, as soon as some companies realised this it became a automotive dong length competition. Polyphony really could have done with being clearer/stricter about the rules, knowing that manufacturers are always going to try and one up each other.
I was just trying to say that a team of designers spent a fairly significant amount of time trying to create a vision for the manufacturer they work for. I am sure if they had a team of engineers working on the project instead of designers every car would seem a lot more feasible.
They certainly did. And I'm sure you're right. But they're designers, not engineers. We can appreciate their work without holding it up as a highly rigorous engineering exercise.
I guess what bugs me, is Polyphony Digital is doing a great job engaging the entire automotive industry, asking them to think outside the limitations they are forced to deal with everyday. So many people tend to throw it off as a giant waste of time with no substance to show for it. I just disagree with that mindset and am glad PD are trying something different to engage the automotive industry.
Woah, woah, woah. I'm not saying that it was a giant waste of time. My general opinion is that it was a very good idea that wasn't implemented particularly well. I just don't think that holding it up as an example of highly engineered cars is sensible. Or accurate. That's not what it was intended to be, and it's certainly not what it ended up being.
I am not saying the VGT project is perfect, and I don't disagree that some of the cars don't really speak to the vision of the project. In fact I really don't enjoy driving any of the VGT cars in game because of their "extreme" nature. But I do find the entire project exciting nonetheless, and I do enjoy reading about and looking at what each manufacturer presents.
I think we're on the same page. It's a cool idea, misgivings about the wacky cars aside. And they do present interesting ideas. I like the idea of a laser powered car. I just don't like the idea of presenting it as a realistic option, even a futuristic one. It's borderline fantasy, and it's ultimately about as realistic as a Wipeout AG craft.