- 9,295
- Duisburg
I'll keep this short for your sake.
In case you're not well versed enough in the marketing department to know this, I'll give you a hint: Two very similar alternatives will compete for the same market if they can't differentiate themselves enough from each other.
And, to most buyers, that's not done with a few minor features. What Sony needs to do is release GT games sooner, with a shorter development cycle. Bi-anually or every three years. That'd help to cover the racing game market far better than creating a second franchise that can't be differentiating itself enough from Gran Turismo.
You see, that makes literally no sense whatsoever, because, if you haven't noticed, sim-racers like the ones you'll fiind on GTP are actually a rather rare breed. Something you have to come to terms with! That's why you're perceiving FPS games as carbon copy-BS when it's actually one of the biggest cash cows for various developers.
TL;DR version:
Sony covers the sim racing genre to an extend. The game that does sells well. Since most sims don't sell well, there aren't more publishers flocking to the genre. Which has been explained, like, fice times already?What I'm trying to say is:
-If you sell your consoles on loss and create few games for it, trying to cover all genres, because you can't do them all, then you have to hope other producers give you good games, So you can have at least 2 or 3 good titles in all the genres.
Most recent 'big' FPS games have been selling remarkably well. Care to explain how those games keep selling well if the market was saturated?- What happen'd instead? Other producers built tons of fps saturating the fps market
If the sim racing genre needed so many more games, how come that there is not a single sim-racing-esque game that sells as well as the best selling FPS games? Might that be due to the fact that the market for FPS games is bigger than the one for sim-racers? 💡and not good enough racing games. With the big fail of Shift 2 and the lack of GT5 features some PS3 users bought an X360 because of Forza, other went on PC's.
What's Sony supposed to do, then? Third parties aren't going to rrelease exclusives with PS3 and the 360 being sold nearly equally well and I doubt that Sony is willing to develop a second GT-esque game. GT5 is a racing game and it's one of their system sellers. What's a second sim-racing game going to achieve?And when you have a 360 or PC's most of people don't buy only racing games. If you buy COD on 360 you don't buy COD on PS3, this is where Sony strategy failed.
You're acting as if there wasn't Gran Turismo. Sony couldn't deliver what you were asking for with their attempt at GT5 and you think that creating another, similar games themselves is going to change that?- Selling hardware on loss and hoping partners like EA and Codemasters give you quality stuff has proved to be a risky strategy.
In case you're not well versed enough in the marketing department to know this, I'll give you a hint: Two very similar alternatives will compete for the same market if they can't differentiate themselves enough from each other.
And, to most buyers, that's not done with a few minor features. What Sony needs to do is release GT games sooner, with a shorter development cycle. Bi-anually or every three years. That'd help to cover the racing game market far better than creating a second franchise that can't be differentiating itself enough from Gran Turismo.
You see, that makes literally no sense whatsoever, because, if you haven't noticed, sim-racers like the ones you'll fiind on GTP are actually a rather rare breed. Something you have to come to terms with! That's why you're perceiving FPS games as carbon copy-BS when it's actually one of the biggest cash cows for various developers.
TL;DR version:
![dHKMC.jpg](/forum/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FdHKMC.jpg&hash=de9aa9bd5b13d2ecc1be0927d7355081)