It goes hand in hand. On the one hand, the PS3 didn't allow for increasing sales on GT5's part, that's true. But GT5 didn't seem to ensure that the PS3 started to fly off the shelves by the time it was released. Hence me saying that, by the time it was released, GT5 was not enough of a system seller to be the saving grace for the PS3. And neither am I am going to believe that GT6 is going to be much different.
5 Years into the console life cycle can't make it easy for any game, was too late for the game to help the PS3, heck, MGS4 (2008) helped the PS3 more than GT5 ever could when it comes to sales
From what PD said (which isn't very much), it's the modelling that took so long. And the models are done? Wait, what? 200/1000 cars are premium. That's a lot of work to be done there, if they don't want to release a game that's filled with aging assets - or a singificantly smaller number of cars.
You'll not see 800 cars Premiums + the current 200, unless they outsource all those models to other companies and it's not like there must be +1k cars in the next game, it's a bullet point for sales and stuff, but they can pretty much ditch them and use the current Premium ones and the ones they're currently doing (guessing here), they really should focus in more tracks though
The reality is that the PS2 was sold with losses, too,
Sony's Strategy with everything, they know they lose money with the console, but they'll recoup and profit from software sales
and that the GameCube and the Xbox were only insignigically less powerful.
You say GC and Xbox were less powerful than PS2? Eh, NO! the opposite, PS2 was the weakest console last gen (excluding Dreamcast) it launched first and 1 year later GC and Xbox came out, in HW power:
Xbox > GC > PS2
It's said that Xbox is more powerful than the
wii
Add to that that Sony had a huge installation base from the get go, and the initial situation was quite a bit different.
Like every PS console, on launch skyrocket and then went down (upgrade or not upgrade dilema), but with the release of games, it came back on top and never stopped
Furthermore, third party support was a bit different when going from the PS1 to PS2.
Third Party became huge thanks to the PS1, those third party game sold great, so the support of the next console was a no brainer, even in this gen where PS3 is in third place, Third Party Games keep selling great and no dubt they'll supporting the new console as well, if not, they'd only rely on XBX3 or wii-u, but third party games on Nintendo platforms have performed awfuly since the N64, like 3 generations ago
The PS1 went out as the dominant console, selling more than 100 million units as compared to the N64's 30 million. Sony's situation is nowhere near as good as it was when they launched the PS2, nor as it was when they launched the PS3.
Third Party will maximize profits no matter what, there is no way they'd ditch Sony when the only substitute is a console from a brand that only sell their games, look a N best seller games, almost everything is Nintendo
Uh, yeah... Now, imagine this: The competition has the same specialized studios, which can use hardware to its fullest as well. Imagine what they can do with better hardware...
MS doesn't have many studios, their top franchises are Halo and Gears and Gears is not owned by MS, it's from Epic, if they wanted they could spin-off Gears IP and would be a Multiplatform title, I said spin-off because even if they can do whatever they want with Gears IP, they sure have some respect to their buyers, aka, don't want to piss them off
Forza is there as well, but it's pushed with Console Bundles
Kinect Adventures - 16 million copies sold.
Kinect is backed by huge ad campaigns, no surpises there, it's the new hot gimmick like the wii-mote was in 2006
Halo 3 - 11.5 million copies sold. No game made by Sony's first party studies matches that.
Can't deny that, Halo is the savior of MS, it has a huge community and it's the major flagship title from MS, even though COD has surpassed it
And what you quoted was about Eye-Candy -> Quality =/= Sales
The point isn't that they might repeat a PS3 scenario. The point is what's happening due to:
1) The PS4 launching with significantly weaker hardware than the Durango for a similar price.
Why you'd assume that?, weaker hw = affordable price, like always have been, wii is basically a GCx2 and sold for $250, Nintendo made huge profits from it
It's obvious that IF Sony is not going to shoot for the sun, they'll make sure is affordable
2) Sony largely missing trends like interactive games, forgoing things like Kinect.
They can add a waggle-controller and call it a day, as long as it has games for it, they're OK, since the day they decided to enter the gaming market, they aim at the 15-35 years range, maybe next gen they'll go for the casuals as well, but the core gamers have been their source for years, now with the raise of mobile and tablets gaming, go look at Nintendo, they're aiming to the core this time with the wii-u (granted the tablet-controller is another atempt to get casuals again, they're not stupid to not try for a sencond time), they're aware that they can lose those casuals that bought those wii 5 years ago, if they didn't lost them already
The gaming industry as a whole keeps shooting at the sun, always up there, they want to compete with films and all that, that's why they know that casuals are not reliable, one day you have them and the other they found something else to adore until a new thing comes out and the cycle repeats
The Core Gamers will never leave as long as they get what they want 👍
3) Sony not having the huge installation base they had with the previous generations.
It's all about price and games, PS3 without that fancy CELL and Blu-Ray could have been a PS2 situation all over again, this gen Sony went crazy, PS3 could have a PS2 like success by supporting Blu-Ray alone,
but 2 new things that were difficult to manufacture back in 2006/2007 at the same time? heck no! and they know that now
It won't stay frozen, but the difference between the PS4 and the Durango might change for the better.
Launch First is what they need for the simple fact that they can retain the newcomers with their offering, it's not just PS4, it's PS4 + PSN, when people jumped to X360, they didn't leave because they have already paid for Live, once the investement was done, you can't simple let it go, now IF Sony launch first with a better PSN infrastructure and people find it appealing, they'll not leave, they'll invest time in it and decide to stay
Thing is, they have better chances by launching first, new fancy tech will not help at all, I don't see people complaining about X360 not having games with the Graphics of a PC games, because they're OK with what they have
Not necessarily, but that's the sole thing to base this discussion on. Aside from, well, "I sooooo want Sony to release the bestest console ever so they will release the bestest console ever because that#s what Sony does because Sony is the bestest and I heart them."
People want cutting edge tech but then complain about the console being so expensive, they can't have both, either best HW at higher price or affordable console with not insanely expensive tech inside
Uh, what? You make it sound like a dev kit isn't made to develop games for the console on it?
You do know Dev Kits don't have the same HW configurations, right? it's a "upcoming console simulator" = "take this kit until final specs are set in stone, will tell you if it's going to be more powerful or not and we will hand you a new Dev Kit with similar specs of the final product"
Right now, that dev kit could be an obsolete unit and a newer version can come out with better hw
For reference, search X360 dev kits, it said to be like a dozen with different configurations, even some of them came with 2 gpus
Why the gell are you rambling on about PCs now? How does that have anything to do with the situation of the PS4 and the Durango?
Rambling? really? I just showing the difference between the advantages of a closed HW configuration in which a dev can develop further and squeeze out more power compared to a PC in which there are thousand hw configurations that makes it impossible to do it
Same can be said about Orbis/Durango, Sony will make their devs push the console to the limit, MS will make Halo and Gears dev push it as well, 343 Studios will do it, Epic uses their UE middleware engines, they have a limit and don't think they'll push as hard
I can also count on the fact that another console with better hardware will produce better looking games than the PS4.
OK, I don't know if you understand why I'm trying to say with the PC vs Console comparison
for Consoles you have a box with:
·GPU = the same in every box
·CPU = the same in every box
·Ram = the same in every box
Devs aknowledge that and
tweak, optimize their tools or create specific engines to take full advantage of what they have in that box
for PCs you have:
·thousands of different GPU Cards from 256MB VRAM to
![Eek :eek: :eek:](/wp-content/themes/gtp16/images/smilies/eek.svg)
·Hundred of different CPUs from P4 to Quad-Core
·from 256MB to 8GB of Ram
Devs
can't tweak their tools to take full advantage of a PC, because there isn't a PC with the same specs in every home
Devs would tweak the tools to take full advantage of the PC with higher specs,
but that will negate the other PCs that don't have those specs, so what
Devs do in reality is aim for the middle-ground or lower, so games can be playable in every PC, now you get it?
and yeah, in 2020 PS9 will be more powerful than PS4, that's how tech works, amazing right