I'm not really caring about the used game thing Sony will do. Since I do have all my old systems, the whole used game blocking thing will not bother me at all. That, and I seldom buy used games anyway, and if it's PS4 games then I generally buy them new because of all the bad experiences of past used games (scratches galore).
It's not just about used games though, if Sony go with this one game disc is linked only to one console approach it's also the end of borrowing a game from your friends or even sharing games between people in your household. Got a console downstairs for yourself and one upstairs for your kids? You're going to need two copies of any game you buy if they went with this setup.
We don't know if that is the method they will use to enforce this (if they even will).
If anything I see it being exactly the same as PC; you are tied to a single CD key per user. You can install it from dd or physical media.
It would be linked to player ID rather than console. It will be crazy if they limit you to use one console per disc and nothing so far suggests they will do this.It's not just about used games though, if Sony go with this one game disc is linked only to one console approach it's also the end of borrowing a game from your friends or even sharing games between people in your household. Got a console downstairs for yourself and one upstairs for your kids? You're going to need two copies of any game you buy if they went with this setup.
It would be linked to player ID rather than console. It will be crazy if they limit you to use one console per disc and nothing so far suggests they will do this.
As a technique to suppress the second-hand sales and purchase, a user may be first required to send a password or the like to a remote authentication server from a reproduction device (game player) via the Internet and the reproduction of content may be permitted only for the device that has succeeded in authentication.
The patent said this:
Note the last part. It clearly says the device, not the user. Besides even if it was by user ID you would still have the same issue, it's not like your friend or child is going to use the same user ID as you on a different console.
How would that work if both consoles were offline? That is how the system Sony patented works, all hardware based that will work offline. Otherwise what is the point, consumers aren't going to accept a console that always has to be connected online to verify and play games.
Tell me how chineese piracy can make fake games working on normal consoles (not jailbreak) which are at least the 75% of all the PS3 around the World. Jailbreak is risky nowdays, you could be banned from PSN which means no online, no updates, no services. Let's think about GT5, without PSN you are very limited.I think its more a user locked system. If they lock blurays to one console then they do it to promote downloading games instead since theese are usercontrolled. But i dont think they will do this, instead i think they are like the online versions connected to the user rather than the console. So to play on another console it has to be the same user logged in. Feels reasonable to me if its that way. They are probably after killing the Chineese piracy market, a market that can mean big money.
Does anyone know if Nintendo's per-machine DLC can be transferred to another console in case the console goes out? I would hope that you could transfer and then lock the games on the new console. I'm also hoping that if Sony implements this methodology, that we get to keep it on any one console, in case of....
Jerome
The patent said this:
Note the last part. It clearly says the device, not the user. Besides even if it was by user ID you would still have the same issue, it's not like your friend or child is going to use the same user ID as you on a different console.
A game playing system includes a use permission tag provided for use in a game disk for a user of a game, a disk drive, and a reproduction device for reproducing the game. The disk drive reads out a disk ID from the game disk. When the game is to be played, the reproduction device conveys the disk ID and a player ID to the use permission tag. The use permission tag stores the terms of use of the game and determines whether a combination of the disk ID and the player ID conveyed from the reproduction device fulfills the terms of use or not.
Maybe with a PS7 in 2028Can we expect stuff like this in real time ?
It can be done but its a bit of messing about on the phone to Nintendo apparently.
Not ideal and I hope they change their policy on digital ownership.
Maybe with a PS7 in 2028
Imho that's way too much even for nowdays gaming PC. The best you can expect from a PS4 imho is full 1920x1080p, 60 frame per seconds and 4xAA, somethimes even 2xAA.
Okay so it's (barely) possible Thanks man.
If the push is to go all digital, for all the next-gens, I don't see why they don't lock it to someone's account and have the game be 'active' on just one system at a time. If I were to go to a friends house, login and install and play a DLC game, it should work. Then when I go back to my own console, it should make that game 'active' and my friend can't play the game because I'm not logged in on the console. But he should also have the option to delete it off his HDD if he wants. Is that too much to ask for with this all DLC stuff?
Jerome
it's not just about used games though, if sony go with this one game disc is linked only to one console approach it's also the end of borrowing a game from your friends or even sharing games between people in your household. Got a console downstairs for yourself and one upstairs for your kids? You're going to need two copies of any game you buy if they went with this setup.