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Never said you did need a 20 mill car to complete GT league, but you do need a Gr1, Gr2, certain VGT, Redbull X2019 etc just to complete the Pro League, all of which detracts from your ability to buy a 20 mill unicorn.
I'm going to go out on limb and say that the only two cars likely to present a problem are the X2019 and the Mercedes F1 car. I specifically recall having to buy those cars for those events. As for the rest, I honestly can't see it being a problem.
Side anecdote; most of my playing in GT 6 was around testing the VGT's - some people don't like them, but I do - when I got GTS I realised that I'd have to actually buy them, rather than win them for free like in 6. IIRC, at launch this required about 22,000,000 credits, consequently I blew a lot of early credits from Driving School and Circuit experience on those cars, I think I'd probably got a large number of them before I realised how likely it was I was going to win them on the Daily Wheel. Had I not wasted those credits I'd have been in a much stronger position on my first play through (when GT League was a lot smaller to be fair). I remember the MiEx cars being fairly useful at one stage since even detuned they were very competitive, and didn't use up any credits.
Although, wouldn't that make the problem more obvious? We are talking about 40 hours to be able to buy just one of these cars, surely that is indicative of the problem. I guess what I want to say is, it shouldn't take 40 hours.
Since I started keeping a spreadsheet on it, it's always looked to me like a 20,000,000 Cr. car (or at least the opportunity to buy one) is a reward for 'completion' of the GT League... I wonder if there was another car only obtainable as a prize car for actually doing that, if there'd be as much furore about it.
These are actually some good ideas for extra pay as well as adding extra features. To add another potential one, if you qualified at the back and finished close to the front whilst having a clean race and using an underpowered car you could get a driver of the day bonus. If everything was done correctly, that should be quite challenging to achieve in most races, but would also have to be balanced against the qualifying bonus.
Yeah, I mean, I'm clearly okay with PD putting 20,000,000 Cr. cars in the game, and I'm against negating that by just giving big payouts for doing nothing, but anything they can shoe-horn in that requires the player to achieve something extra to win extra is fair game. I think it's unfair to set skill walls too high if they're required, but depending on how they handle the difficulty levels, I'm fine with something like Diamond payouts being introduced for GT League events, where Gold is effectively the top prize, but for the Aliens that can still go several seconds faster there could be an additional Cr. reward. Somehow building an economy around decal and livery creation (that doesn't let people exploit other peoples hard work too much) would have been useful for me - I'll openly admit to using the elastic band trick whilst spending hours on decals - the payouts were pretty small, but still more than the 0 Cr. I've earned for 20,000 or so likes accrued on decals I've drawn up and shared.
As a fan of the franchise since the start, I have really high hopes for GT7. My expectations are somewhat lower though, and I suspect the economy still won't be my biggest gripe.