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Maybe these expensive cars should be one-off prizes instead.
this is a thing that really annoys the hell out of me. Why would you put a car into the game that 90% of the players will not be able to play with?
It´s really frustrating how can you put cars into the game that cost 20 millions like in GT Sport. I payed for the game but without some crazy grinding I will never be able to buy this cars and play with them.
Is it just me or is this the dumbest decision you can make as a developer? Well I can understand up to 2 million for exotic cars but ****ing 20 million? God damn. :/
Because Chaparral 2J was so cheap in GT4 (only 1,200,000), the best value for money car in the game, and was broken in All-American Championship.Well, while I do like the idea of expensive cars, I just have to wish they are not an integral part of GT Mode; Remember the Classical Race Car Challenge in GT5 and GT6 where opponents use cars like the Chaparral 2J and Ferrari 330 P4s against you. While the latter event is at least somewhat managable with the Challenger RM '70, to make things easier you actually have to pay upwards of 10 million(in GT6, 4.5 million) to pay for your own 2J or some other ludicrously expensive race car. Sure, to make a small fortune off racing you need a bigger fortune, but some of these levels can take to an unacceptable degree.
For me the in-game price should be more or less the same as real life.
Again, why? In real life I can earn or acquire money in so many ways, many passively. In the game, I can only earn money by winning races/completing driving challenges. How is that realistic? It's a massively unbalanced economy. Do you think the people who are buying these rare cars in real life are doing so with money they earned from racing, and nothing else? No.
If the price of cars is going be realistic, the economy and world needs to be as well. I need to be able to sign a contract earning me $10mln a season. I need to be able to buy property, take out loans, invest.
Because I don’t think players should be able to easily acquire everything in the game. That goes for just about any game, not just GT. The economy doesn’t have to be 100% realistic, but there has to be some middle ground there in terms of prices and how much you earn.
But everything IS easily acquired in GTS. It's only time that is a barrier, not skill.
I just don't get why people want one aspect to be realistic and nothing else. It's terribly unbalanced. You want real world prices with no way to earn real world money. That's not balanced or fair.
Like I said, Lewis Hamilton didn't buy his Pagani and other cars by doing 6 Grand Prix every day for two weeks. But that is the sort of thing you have to do to buy one 20m car in GTS.
The fact is Credits in GT games do not reflect any real work currency. But if you want real word prices most of these 20m Cr cars are way over priced, a Ford GT40MK IV sold in 2018 for less than $2m. Aside from the Ferrair 250 GTO, which could be at high as 48m Cr, most of these super expensive cars in GTS cost more in Cr than that amount in USD let alone that same amount in GBP.I just want somewhat realistic prices with a better economy. Lewis Hamilton is irrelevant here.
He and other racing drivers aren't irrelevant. You're saying you want realistic prices,so why not realistic ways to earn money? I should be able to sign a contract late in the natural gameplay flow that means I earn 30m credits every in game season. I should also be able to sign sponsorship deals, maybe take a loan.I just want somewhat realistic prices with a better economy. Lewis Hamilton is irrelevant here.
I agree, it's no good clamouring for a realistic prices but disregarding the rest of how the ingame economy works.He and other racing drivers aren't irrelevant. You're saying you want realistic prices,so why not realistic ways to earn money? I should be able to sign a contract late in the natural gameplay flow that means I earn 30m credits every in game season. I should also be able to sign sponsorship deals, maybe take a loan.
Earning credits only per each race is not realistic, and doesn't jive with realistic car prices.
The fact is Credits in GT games do not reflect any real work currency. But if you want real word prices most of these 20m Cr cars are way over priced, a Ford GT40MK IV sold in 2018 for less than $2m. Aside from the Ferrair 250 GTO, which could be at high as 48m Cr, most of these super expensive cars in GTS cost more in Cr than that amount in USD let alone that same amount in GBP.
They aren't reflecting real world values, they are simply stretching the game out forcing a grind to acquire them. If there were enough earning potential without endlessly repeating the same races over and over it wouldn't be a problem, although you might find everything but these cars would become too easy to acquire then. I totally stand by my argument that this is bad game design and the best economy in any GT game to date was GT4's.
People keep saying these 20m Cr prices need to stay becuase they're "realistic" they are nothing of the sort. Most cars prices in real life are nothing like what they are in GT Sport.
They should do that, but that still leaves the economy broken beuacse of the price of the more expensive cars. If you are an offline player like me then you still have to grind like hell to save enough Cr just to buy one of them.Truth is, the simple solution to all of this is for Open Lobby races to pay out more, and I would argue the payments should match whatever the best payments are in the singleplayer campaign. No need to lower the prices of the cars. That way players can choose the way they earn money, and they can do it together with other players while also ACTUALLY HAVING FUN. If someone wants to earn a usable amount money racing Fiat 500's on Daytona with their friends, they should be able to.
Or, why not just reduce the price of those cars?For those arguing all the expensive cars should be lowered so more people can drive the cars, my suggestion is to add a new mode themed like one of those Supercar rental places where you can drive Lamborghini's and Porsches on race tracks. Name it 'GT Dream Rental's' or something cheesy like that, and let players drive any car in the dealership on a restricted GT4 style parking lot setup with cones and stuff.
They should do that, but that still leaves the economy broken beuacse of the price of the more expensive cars. If you are an offline player like me then you still have to grind like hell to save enough Cr just to buy one of them.
There's already a "rental" option in GTS Arcade Mode. We see PD only keep the same cars for the whole game. HAd these cars a rotation or simply ALL cars available, updated per update, it'd make a whole lot of sense.Truth is, the simple solution to all of this is for Open Lobby races to pay out more, and I would argue the payments should match whatever the best payments are in the singleplayer campaign. No need to lower the prices of the cars. That way players can choose the way they earn money, and they can do it together with other players while also ACTUALLY HAVING FUN. If someone wants to earn a usable amount money racing Fiat 500's on Daytona with their friends, they should be able to.
For those arguing all the expensive cars should be lowered so more people can drive the cars, my suggestion is to add a new mode themed like one of those Supercar rental places where you can drive Lamborghini's and Porsches on race tracks. Name it 'GT Dream Rental's' or something cheesy like that, and let players drive any car in the dealership on a restricted GT4 style parking lot setup with cones and stuff.
Cr. limit remove is a must!I will admit, I didn't take in account what the economy would be like without multiplayer interaction. That's my mistake.
Just so we are clear, I'm very against lowering the price of the 'unicorn cars'. When players load up the game for the first time after buying their used Honda Civic, that shiny Ferrari P4 SHOULD look incredibly unobtainable. It's part of that fun 'humble beginnings' GT Mode experience we all love. The huge problem is that those cars remain unobtainable for like 95% of the player base, no matter how far they progress though GT mode.
In my opinion, there are way more exciting, and creative ways to fix this problem rather than just by lowering the price of those cars.
This is just me spitting out ideas, but this is what I would do.
1. Remove the Cr. limit. (It's just making the economy issue worse.)
2. The more expensive a car is, the more money you should earn while racing that car. (Though I'm not sure this would work well in multiplayer, I think people would be more okay with the prices of certain cars if they had more perks behind the ownership, other than just their pretty looks.)
example: Using a car worth 20,000,000 Cr. in a race payouts x20 more Cr. than it would compared to something like a Honda Civic.
3. Players who complete the singleplayer campaign (or a certain percentage that makes the most sense to the developers) should receive 20,000,000cr as an award after the credits screen plays.
Doesn't need to be exactly like this, this is just the way I would do it. In general, The game just needs to make earning credits easier the farther you progress though the game.
this is a thing that really annoys the hell out of me. Why would you put a car into the game that 90% of the players will not be able to play with?
It´s really frustrating how can you put cars into the game that cost 20 millions like in GT Sport. I payed for the game but without some crazy grinding I will never be able to buy this cars and play with them.
Is it just me or is this the dumbest decision you can make as a developer? Well I can understand up to 2 million for exotic cars but ****ing 20 million? God damn. :/
or we could make the cars all free, because they are... y'know, fake.Completely agree.
It's designed for the kids who have the summer free from work or have few friends, lol. They have the time to play GT 20 hours a week endlessly to buy all the cars. Adults, not so much.
And for all those arguing about realism and rarity like in real life.... then why don't we go all the way? Have a competition for each rare car and the top 10 people in the world get to drive a car like the Porsche 917k... just like it was in real life when Porsche was racing them. But those drivers can only drive the Porsche... not the 330p or other rare cars because they can only drive for one manufacturer.
Or we could go real the other way... the Ferrari 250 GTO cost $18,000 USD when it was new. Charge the new car price to us in the dealership please PD!
A rotational would be really cool.There's already a "rental" option in GTS Arcade Mode. We see PD only keep the same cars for the whole game. HAd these cars a rotation or simply ALL cars available, updated per update, it'd make a whole lot of sense.
Talking about GT games I started GT6 from scratch last year with the Honda fitt car, and I had to do Grind the Red Bull events over & over to get the cars that I want & like in the game. Ok Grinding is boring at times but if you really want that car, well you need to do some Grinding to get the car you want in that game. If you don't like Grinding well how the hell are you going to get them cars that you want.in GT but I don't want players to be driven insane by the ridiculous grinding. They shouldn't be easy to obtain but it shouldn't be impossible either.