PLZ no more Expensive Cars in GT7

  • Thread starter uwrecker
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Are extremly expensive cars a mistake?


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PD has to create some "anti glitch" police cars in GT 7 for some websites' admin and it'd cost 19 millions cr.

Come on just relax, it's just not a serious matter :lol:

Not sure how you're not getting it. @Famine does not care one bit if anyone cheats or glitches to get credits. That's up to the person. What he and others take issue with is someone doing that and then trying to act high and mighty to people who dare to suggest that the legit method of gaining credits is disproportionate to the cost of cars.

It's like someone robbing a bank and then telling us there is nothing wrong with the real world economy, we should just work more if we want more money to buy things.
 
So just to clarify, you've earned enough to buy all the cars after driving a whopping 120,000km which according to your profile took you just over 750 hours. And that's just driving, so doesn't include loading, menus etc.

...and that to you that is reasonable? It's expected that all players should have that amount of time to earn all the cars, and if not, tough luck? Damn anyone who wants to also do other things with their spare time?

There surely has to be a middle ground between that and the supposed "I want everything in five minutes" people that fordlaser continually says exist.

I'd be fine playing GT7 as much as I've played GT Sport .... Almost every day until last month when I got back to GT6 for a new save ( 11000 km in 50 hours ).

I don't care if the race does or doesn't pay much ... I play the game

Not sure how you're not getting it. @Famine does not care one bit if anyone cheats or glitches to get credits. That's up to the person. What he and others take issue with is someone doing that and then trying to act high and mighty to people who dare to suggest that the legit method of gaining credits is disproportionate to the cost of cars.

It's like someone robbing a bank and then telling us there is nothing wrong with the real world economy, we should just work more if we want more money to buy things.

Yes I do get it, but a revealed glitch is just like a cash machine spitting some $$ because of à maintenance issue,

It's not the problem of those who take them, it is the bank's who is losing money.

The trouble is that the credit you earn after à race is condidered as a salary, which is not.

It's simply à reward for having driven à certain amount of km or passed à difficult challenge.

In my case it felt always well balanced since I've played GT 5, and I drive a lot because I love driving .... Not because I'm greedy :cheers:
 
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Know one, I repeat know one can not blame a game economy just because you spend little time playing, for example GT Sport economy is very well balanced game right across the board, so there is nothing 0 nothing wrong with GT Sport in-game economy.
It's the player that's at 100% fault here and not the game.
 
I'd be fine playing GT7 as much as I've played GT Sport .... Almost every day until last month when I got back to GT6 for a new save ( 11000 km in 50 hours ).

I don't care if the race does or doesn't pay much ... I play the game

That's fine for you, but I asked if you think it's reasonable for everyone to be that dedicated to a game?

Yes I do get it, but a revealed glitch is just like a cash machine spitting some $$ because of à maintenance issue,

It's not the problem of those who take them, it is the bank's who is losing money.

The trouble is that the credit you earn after à race is condidered as a salary, which is not.

It's simply à reward for having driven à certain amount of km or passed à difficult challenge.

In my case it felt always well balanced since I've played GT 5, and I drive a lot because I love driving .... Not because I'm greedy :cheers:

I'm not sure you do. In your analogy if you take that money from a cash machine do you think it'd be right to then start telling people they just need to work harder if they want more money? Even though you didn't?

I never said you were greedy, I'm simply saying that surely you can understand most people do not have 750 hours and two years of their life free to dedicate to a single video game if they want to unlock everything in it?

Know one, I repeat know one can not blame a game economy just because you spend little time playing, for example GT Sport economy is very well balanced game right across the board, so there is nothing 0 nothing wrong with GT Sport in-game economy.
It's the player that's at 100% fault here and not the game.

As usual, you continue to put forward zero reasoning into your arguments. It's just "the economy is fine because I said it's fine, even though I personally circumvent it wherever possible".

100 hours is not "little time playing" but it is not enough to buy all the cars if you don't cheat or take shortcuts like you.

Get some new material or give up on the topic.
 
That's fine for you, but I asked if you think it's reasonable for everyone to be that dedicated to a game?



I'm not sure you do. In your analogy if you take that money from a cash machine do you think it'd be right to then start telling people they just need to work harder if they want more money? Even though you didn't?

I never said you were greedy, I'm simply saying that surely you can understand most people do not have 750 hours and two years of their life free to dedicate to a single video game if they want to unlock everything in it

I think you can tell poeple to work harder to get paid more because this is how it works in general, even if you have been lucky at a time in your life but you're still working hard.

It took me only 50 hours to get GT6 at 95% within the last 3 weeks. In which I haven't felt the need to buy à 20million cr. race car. My GT Sport stats are a different matter.
 
Know one, I repeat know one can not blame a game economy just because you spend little time playing, for example GT Sport economy is very well balanced game right across the board, so there is nothing 0 nothing wrong with GT Sport in-game economy.
It's the player that's at 100% fault here and not the game.
So someone who doesn't play the game for hundreds of hours can't have an opinion on a games economy, but someone who openly admits to using an exploit to completely break said economy can.

It is not your place to say who can or cannot have an opinion on the game's economy.
 
Yes I do get it, but a revealed glitch is just like a cash machine spitting some $$ because of à maintenance issue,

It's not the problem of those who take them, it is the bank's who is losing money.
You do know if that does happen the people who take the money are identified and made to pay it back right? It's still stealing if you take that money, becuase it's not yours to take. If you see a bike just propped against a wall outside a shop is it ok to jump on it and ride off because it wasn't locked? Ridiculous.

The trouble is that the credit you earn after à race is condidered as a salary, which is not.

It's simply à reward for having driven à certain amount of km or passed à difficult challenge.
No it's never considered a salary, not by me at least. It's an unblaanced reward which is why we have the go to events that earn signifgicantly more Cr per minute than other events in the same difficulty bracket.

In my case it felt always well balanced since I've played GT 5, and I drive a lot because I love driving .... Not because I'm greedy :cheers:
Which is fine, but just lovoing the game enough to earn the required Cr becuase you have the time doesn't make the economy balanced. Very few people have the time to play for hours a day. I may get a few hours a week of gaminng total, not just GT Sport. I'm not saying make it so that I can buy every car in a few hours, but we're talking Gran Turismo, not an MMORPG. It shouldn't demand that much grinding (you could argue the perfect game would require no grinding) to progress and buy cars you need to win events.

It shoud happen organically as you progress through the game, sure make the game long but do that through good use of events and challenges, not by making you have to grind events over and over to buy the cars you need.
 
Actually there is a very cool and legit way to raise Purchasing Power in GT Sport and is the way I like using most :
To gain clean race bonuses and huge handicap bonuses in the GT League.

So I wish that will go on that way in GT 7 as much as I want the very expensive cars to come back too :gtpflag:
 
You do know if that does happen the people who take the money are identified and made to pay it back right? It's still stealing if you take that money, becuase it's not yours to take. If you see a bike just propped against a wall outside a shop is it ok to jump on it and ride off because it wasn't locked? Ridiculous.

No it's never considered a salary, not by me at least. It's an unblaanced reward which is why we have the go to events that earn signifgicantly more Cr per minute than other events in the same difficulty bracket.

Which is fine, but just lovoing the game enough to earn the required Cr becuase you have the time doesn't make the economy balanced. Very few people have the time to play for hours a day. I may get a few hours a week of gaminng total, not just GT Sport. I'm not saying make it so that I can buy every car in a few hours, but we're talking Gran Turismo, not an MMORPG. It shouldn't demand that much grinding (you could argue the perfect game would require no grinding) to progress and buy cars you need to win events.

It shoud happen organically as you progress through the game, sure make the game long but do that through good use of events and challenges, not by making you have to grind events over and over to buy the cars you need.
The problem lies with the player and not the game economy, and how can you blame the game just because you have not got that much time to play GT Sport, because you can't blame anything other than yourself. So if you don't like Grinding for credits well don't bloody blame the game for it, because it is 100% your problem.
 
The problem lies with the player and not the game economy, and how can you blame the game just because you have not got that much time to play GT Sport, because you can't blame anything other than yourself. So if you don't like Grinding for credits well don't bloody blame the game for it, because it is 100% your problem.

I'm wondering if poeple just get the number of centuries of salaries poeple has to earn to afford a 250 gto nowadays ?
I works just the same in Gran Turismo a lot more quicker.

Can we say that is unfair ?
 
So if you don't like Grinding for credits well don't bloody blame the game for it, because it is 100% your problem.
If you want credits real quick, just do the reversing glitch or just sit the car like in this picture below for about 14 seconds and you win the race. View attachment 705539
This is no cheating because it is in the game.
 
My cents on this topic.

I personally don't mind the 10-20 million credits cars that much since the value of those cars are reasonable plus there's only a few unicorns that I'm interested in (in GTS for example the XJ13, Cobra Daytona, Miura, and D-Type).

I remember getting a Jaguar XJ13 via grinding enough credits and it felt like getting a trophy for grinding hard. As long as there are methods of earning good amount of credits, I don't mind those expensive cars existing.
 
The problem lies with the player and not the game economy, and how can you blame the game just because you have not got that much time to play GT Sport, because you can't blame anything other than yourself. So if you don't like Grinding for credits well don't bloody blame the game for it, because it is 100% your problem.
So by your logic the fact that people who bought GT2 early and couldn't reach 100% completion rate shouldn't complain about it because that's jsut part of the game and thier issue with not being able to complete it is 100% thier problem.

Just like finding cheats and glitches to earn credits fast aren't cheating. Right.

So if you don't like an aspect of the game, people should keep thier opinions to themselves because the fact they don't like it is thier own fault. Right.

There are countries that suit suit a a view like that, where opinions aren't wanted.

It is not flawed thinking to class forced grinding as poor game design, it is poor game design. A perfectly balanced game would see you only repeating content that you either wanted to repeat out of choice or that you didn't succeed in beating the first time round. The fact that it is impossible to acquire the cars you need to complete certain events by the time you reach those events in the game without having to heavilly grind beforehand points towards flawed game deisgn and a broken economy.

We are not talking about an MMO here, I will remind you that if every other player owns every car in the game or only half of the cars in the game or just 2 cars in the game, it makes zero different to me. It makes zero difference to you if I acquire all of these cars or not.

What does make a difference to me is having these cars locked behind a grind-wall that only those who don't work, have families and what would naturally be considered significantly greater priorities than gaming, struggle to accomplish.

I could spend an hour or so today playing GT Sport and I can spend that time re-doing that same race over and over again and I'll be maybe 5-10% towards affording one of those cars, and I can repeat that process next week and the week after etc. or I can go and play something else where I can actually make progress in that time and not waste it grinding the same bit of gameplay over and over and over. spot the poor game design there.

You have yet to provide a single decent counter to my points the only asinine point you keep repeating that doesn't actually adress this issue (certainly not coming from you) is "play the game more". If you can spend all day most days just playing GT Sport good for you, I neither can do that, or want to do that. Does that mean I cannot express my view, no, does it mean Gran Turismo is not the game for me, no. I've had no issues with most previous Gran Turismo titles and I hope I will have no issue with GT7.

Bear in mind just beucase i dislike this aspect of recent GT games I do not dislike GT. I can enjoy the game, but I will miss out on content that is needlessly locked behind uneccessary grinding simply because of poor game design.

I would say 100% of your problem is thinking you can tell people how to play the game when we all know you cheat. That's akin to Lance Armstrong telling people how to win the Tour de France.
 
I think some of the cars should be reduced in price because now there seems to be so many of these 10 million or more credit cars in the series that it becomes a chore to hunt them all down even with the daily roulette.

However, I also think these kinds of classic, absurdly expensive cars should still exist in the game somehow. These old classics are kind of like Gran Turismo's equivalent to Halo Reach's golden visor, only the most dedicated players should be allowed to access them as a sort of status symbol for their achievements. If you see someone with a golden visor in Halo, you know they mean business and it's going to be a tough fight. If you see a Porsche 917 in a lobby, it should be a very special occasion like in Halo.
 
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I think the only way to solve this, is by increasing the amount of credits earned per race. Or adding easier ways to earn a large amount of credits.

Let's see the different methods of earning credits in past GTs

Gran Turismo 4: You can make easy credits by winning the Deutsche Touring Car Meisterschaft in the European Events Hall. Everytime you win
that championship, you will be rewarded with a Mercedes-Benz CLK-GTR Race Car '98 and you can sell it for 700,000 credits. The best thing about this method is that you can use B-Spec mode and speed up the race, meaning that you can focus on other things while grinding. The estimated amount of time, is 25-30 minutes, meaning that you could make over 1,600,000+ per hour, even more. It takes 3 hours to get the most expensive cars (4,500,000 Cr).

Gran Turismo 5: There was a seasonal event called 750PP Real Circuit Tour (La Sarthe 2009), where you race against a Jaguar XJR-9, and the amount of credits earned per race would be higher based on the PP of your car. If you car had less PP you could get more credits. For example, with a Chaparral 2J you can earn over 1,700,000 credits (with 200% bonus) in 10+ minutes, meaning that you could make over 8,500,000 credits per hour. It takes 2.5 hours to get the most expensive cars (20,000,000 Cr).

Gran Turismo 6:
You can make easy money by winning the Red Bull X2014 Standard Championship. I you get 1st place on each race, it gives an amount of 642,000 credits, and other 500,000 if you win the championship (1,142,000 credits in total). With the 5-day 200% bonus, we can duplicate the amount of credits earned by 2x, which gives us 2,284,000 in 25 minutes, meaning that you could make over 4,568,000 in 50 minutes. It takes 3.4 hours to get the most expensive cars (20,000,000 Cr).

Now compare this to Gran Turismo Sport, according to this video, we can make 2,200,000 credits per hour. Meaning that it takes 9 hours to get the most expensive cars (20,000,000 Cr).

That is TOO much grinding compared to previous GT games. I think that 3 hours is a more acceptable amount of time when it comes to getting an expensive car, compared to the 9 hours from GT Sport.
 
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I think the only way to solve this, is by increasing the amount of credits earned per race. Or adding easier ways to earn a large amount of credits.

Let's see the different methods of earning credits in past GTs

Gran Turismo 4: You can make easy credits by winning the Deutsche Touring Car Meisterschaft in the European Events Hall. Everytime you win
that championship, you will be rewarded with a Mercedes-Benz CLK-GTR Race Car '98 and you can sell it for 700,000 credits. The best thing about this method is that you can use B-Spec mode and speed up the race, meaning that you can focus on other things while grinding. The estimated amount of time, is 25-30 minutes, meaning that you could make over 1,600,000+ per hour, even more. It takes 3 hours to get the most expensive cars (4,500,000 Cr).

Gran Turismo 5: There was a seasonal event called 750PP Real Circuit Tour (La Sarthe 2009), where you race against a Jaguar XJR-9, and the amount of credits earned per race would be higher based on the PP of your car. If you car had less PP you could get more credits. For example, with a Chaparral 2J you can earn over 1,700,000 credits (with 200% bonus) in 10+ minutes, meaning that you could make over 8,500,000 credits per hour. It takes 2.5 hours to get the most expensive cars (20,000,000 Cr).

Gran Turismo 6:
You can make easy money by winning the Red Bull X2014 Standard Championship. I you get 1st place on each race, it gives an amount of 642,000 credits, and other 500,000 if you win the championship (1,142,000 credits in total). With the 5-day 200% bonus, we can duplicate the amount of credits earned by 2x, which gives us 2,284,000 in 25 minutes, meaning that you could make over 4,568,000 in 50 minutes. It takes 3.4 hours to get the most expensive cars (20,000,000 Cr).

Now compare this to Gran Turismo Sport, according to this video, we can make 2,200,000 credits per hour. Meaning that it takes 9 hours to get the most expensive cars (20,000,000 Cr).

That is TOO much grinding compared to previous GT games. I think that 3 hours is a more acceptable amount of time when it comes to getting an expensive car, compared to the 9 hours from GT Sport.
That's excatly my thinking. And you have to bear in mind that's 9 hours of grinding an event after you've spent the time required to reach that event (as it is in the other games of course). You may have been playing for hours already before you reach the point where you can earn the most Cr per minute so reaching that point then facing the prospect of 9 hours or more of grinding the same race over and over is not fun.

GT4 for me was much better balanced, the best in the series. GT1 was very well balanced as well, then GT2 kind of threw the balance out a bit by awarding you cars you could sell for 250k Cr or 500k Cr after a single race. I loved GT3 as well, but I think GT4 nailed the balance best. Because although that DTM series is the fastest earning series, you can earn a lot of Cr in may other ways, and the sheet volume of events meant you often had enough Cr lying around to buy a car you had your eyes on just from progressing through the game.

That is the key for me, the game and progress needs to flow. I don't neccesarily think you need to make the earnings higher, I think GT4 set the ideal model for earnings and the costs of the cars. But your post shows GT5 and GT6 managed to reduce the grind while keeping the super expensive cars. But the jump from previous titles to GT Sport in terms of time needed to grind is just insane.

It doesn't increase the fun factor in the game, if you want to grind you can replay the same races over and over again without needing to, nothing stopping you doing that.
 
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I'm wondering if poeple just get the number of centuries of salaries poeple has to earn to afford a 250 gto nowadays ?
I works just the same in Gran Turismo a lot more quicker.

Can we say that is unfair ?

No it doesn't. In the real world nobody bought a 250 GTO solely by entering the same racing event over and over and getting paid winnings at the end of each race, with no other source of income whatsoever.

It is absolutely nothing like real life.

Also, and I can't stress this enough - Gran Turismo is a video game. For fun. It shouldn't be like real life when it comes to earning income. Do you want only 36 people to own a 250 GTO in the game like real life? Or even that 99% of people never earn enough to just buy a 488?
 
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Do you want only 36 people to own a 250 GTO in the game like real life?

This question has always intrigued me. Since there are games like CS:GO and Dota 2 where there are items that only a couple people own it makes me wonder when a racing game picks up this rarity system. I feel it's inevitable at some point, at least with that you can legitimately sell it for thousands. :lol: Don't think it'd go down well unless it were a variation as opposed to the whole car being exclusive. And then there was that weird F1 thing but I don't think it was actually a racing game?
 
I think the only way to solve this, is by increasing the amount of credits earned per race. Or adding easier ways to earn a large amount of credits.

Let's see the different methods of earning credits in past GTs

Gran Turismo 4: You can make easy credits by winning the Deutsche Touring Car Meisterschaft in the European Events Hall. Everytime you win
that championship, you will be rewarded with a Mercedes-Benz CLK-GTR Race Car '98 and you can sell it for 700,000 credits. The best thing about this method is that you can use B-Spec mode and speed up the race, meaning that you can focus on other things while grinding. The estimated amount of time, is 25-30 minutes, meaning that you could make over 1,600,000+ per hour, even more. It takes 3 hours to get the most expensive cars (4,500,000 Cr).

Gran Turismo 5: There was a seasonal event called 750PP Real Circuit Tour (La Sarthe 2009), where you race against a Jaguar XJR-9, and the amount of credits earned per race would be higher based on the PP of your car. If you car had less PP you could get more credits. For example, with a Chaparral 2J you can earn over 1,700,000 credits (with 200% bonus) in 10+ minutes, meaning that you could make over 8,500,000 credits per hour. It takes 2.5 hours to get the most expensive cars (20,000,000 Cr).

Gran Turismo 6:
You can make easy money by winning the Red Bull X2014 Standard Championship. I you get 1st place on each race, it gives an amount of 642,000 credits, and other 500,000 if you win the championship (1,142,000 credits in total). With the 5-day 200% bonus, we can duplicate the amount of credits earned by 2x, which gives us 2,284,000 in 25 minutes, meaning that you could make over 4,568,000 in 50 minutes. It takes 3.4 hours to get the most expensive cars (20,000,000 Cr).
If only I knew about these methods earlier!
 
I think the only way to solve this, is by increasing the amount of credits earned per race. Or adding easier ways to earn a large amount of credits.

Let's see the different methods of earning credits in past GTs

Gran Turismo 4: You can make easy credits by winning the Deutsche Touring Car Meisterschaft in the European Events Hall. Everytime you win
that championship, you will be rewarded with a Mercedes-Benz CLK-GTR Race Car '98 and you can sell it for 700,000 credits. The best thing about this method is that you can use B-Spec mode and speed up the race, meaning that you can focus on other things while grinding. The estimated amount of time, is 25-30 minutes, meaning that you could make over 1,600,000+ per hour, even more. It takes 3 hours to get the most expensive cars (4,500,000 Cr).

Gran Turismo 5: There was a seasonal event called 750PP Real Circuit Tour (La Sarthe 2009), where you race against a Jaguar XJR-9, and the amount of credits earned per race would be higher based on the PP of your car. If you car had less PP you could get more credits. For example, with a Chaparral 2J you can earn over 1,700,000 credits (with 200% bonus) in 10+ minutes, meaning that you could make over 8,500,000 credits per hour. It takes 2.5 hours to get the most expensive cars (20,000,000 Cr).

Gran Turismo 6:
You can make easy money by winning the Red Bull X2014 Standard Championship. I you get 1st place on each race, it gives an amount of 642,000 credits, and other 500,000 if you win the championship (1,142,000 credits in total). With the 5-day 200% bonus, we can duplicate the amount of credits earned by 2x, which gives us 2,284,000 in 25 minutes, meaning that you could make over 4,568,000 in 50 minutes. It takes 3.4 hours to get the most expensive cars (20,000,000 Cr).

Now compare this to Gran Turismo Sport, according to this video, we can make 2,200,000 credits per hour. Meaning that it takes 9 hours to get the most expensive cars (20,000,000 Cr).

That is TOO much grinding compared to previous GT games. I think that 3 hours is a more acceptable amount of time when it comes to getting an expensive car, compared to the 9 hours from GT Sport.
Bingo

Also becomes less hassle in the long run
 
This question has always intrigued me. Since there are games like CS:GO and Dota 2 where there are items that only a couple people own it makes me wonder when a racing game picks up this rarity system. I feel it's inevitable at some point, at least with that you can legitimately sell it for thousands. :lol: Don't think it'd go down well unless it were a variation as opposed to the whole car being exclusive. And then there was that weird F1 thing but I don't think it was actually a racing game?
It would work, if each console took into account, player bank details. :sly:

There'd be so many players unqualified for loans. By age and die to already paying off the current car they purchased. ;)
 
So someone who doesn't play the game for hundreds of hours can't have an opinion on a games economy, but someone who openly admits to using an exploit to completely break said economy can.

Boy do I know a certain Political Candidate that could use such a genius mindset in his cabinet.
 
@Cristobal1234
And the very first step they should do (and what you forget to mention) is allow us to sell prize cars like in GT4. Why PD is so limiting on our choice and a bizzare thinking about this too?

@Dave A
Did GT4 also has that? The RSC Rally Raid car.
Yes that's right, the RSC Rally Raid car was the prize for one of the Special Events and you could sell it for a couple of hundred thousand Cr.

If you could sell the prize cars maybe it wouldn't be so bad in GT Sport, for me GT4 is the model to copy.
 
PD has got the in-game Economy in GT Sport 100% right, so there is no need to blame the game Economy. The blame is you the player just because you spend less time playing, so you have to blame the game for your problem.
 
Funny how these responses from this guy continue to ignore the player that has spent multiple days on the game (going back to the closed Beta) and agrees the economy is broken.

That player? Me. Arthritis riddled, ADHD and Asperger diagnosed me (Just to cover the whole "Disabilities" Prerequisite along with "Playing the game" non-stop coming up on 3 years now).
 
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Funny how these responses from this guy continue to ignore the player that has spent multiple days on the game (going back to the closed Beta) and agrees the economy is broken.

That player? Me. Arthritis riddled, ADHD and Asperger diagnosed me (Just to cover the whole "Disabilities" Prerequisite along with "Playing the game" non-stop coming up on 3 years now).
Some people think they can win an argument by ignoring everything the other person/s said, sticking thier fingers in thier ears and going "lalalalalalala".

The main argument for keeping the expensive cars appears to be that "it's realistic" which it isn't, nothing about the games economy and how you earn Cr is realistic. Or "if you play the game more you can buy them" which is obvious but the exact thing that is being argued against.

I can only think some people must think that the in game economies in GT1, GT2, GT3, GT4, GT5 and GT6 were all broken instead of GT Sports.

People like @fordlaser just ignore every point raised and try to tell other people how undedicated to the game other people (who don't cheat) are. If someone raises a valid point about the expensive cars and keeping them like @Cristobal1234 did with his comparisons to the affordability of those cars in GT5 and GT6, I'm happy to engage with that and discuss it.

Anyhow, there's a certain Mark Twain quote that is coming to mind.
 
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Some people think they can win an argument by ignoring ewverything the other person/s said sticking thier fingers in thier ears and going "lalalalalalala".

And claiming that you wasted your time and being dumb by arguing with them at the first place, labeled as taking it to the extreme and got no life because nothing better to do.
 
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