POLL: Graphics GT5 vs GT6

  • Thread starter TomBrady
  • 38 comments
  • 6,564 views

What has better graphics?

  • GT5, it's graphics are clearer overall with less aliasing

    Votes: 26 14.9%
  • GT6, the lighting and lack of screen tearing wins it for me

    Votes: 130 74.7%
  • Tie

    Votes: 18 10.3%

  • Total voters
    174
1,636
United States
Mass UTC-5
HugoStiglitz_420 and GTP_HugoStiglitz
Ok, so physics are more important than graphics, but I would like to see if I'm the only person with an issue with the blurriness and aliasing in this demo.

I know it's just a demo, but I don't remember the GT5 demo looking this bad, nor GT5p. The lighting is awesome, the tire smoke and particle stuff is great, the shadows are improved, there's no screen tearing, but the overall look is more blurry and I'd trade all the improvements to get the game as clear as GT5 was.

The physics in my opinion are a big step from GT5, and we've only hit the tip of the iceberg. I'm hoping that extra bonus we're waiting on ends up being the delta wing or at least the GT3 nissan race car.
 
Like you said, there are ways in which the GT6 demo is better such as the new lighting system and lack of jagged edges etc, however the cars look terrible in the replays, the frame rate drop isn't very nice and the cockpit view (my main view of choice) is crap in that respect.
So for now i'm saying GT5 is better in terms of graphics, but it's not my firm opinion until the final game is released.
 
At least with my setting, I can only tell graphics look different, yet I can't really tell if one is better than the other.

So based on my setting, I would say it's a tie.
 
I like the new lighting and more detailed locations. The aliasing I can get used to, it's not too bad in replays at least so GT6 is marginally ahead in my view.
 
It's a demo, not a full game. It's got issues, lots of demos do. Wait for the full game and vote.

Here's the GT Academy Demo from 2010. Oh no!!!! GT5 won't have tire smoke or skid marks!!!! What a terrible game!! Kaz and PD suck!!!

 
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Like you said, there are ways in which the GT6 demo is better such as the new lighting system and lack of jagged edges etc, however the cars look terrible in the replays, the frame rate drop isn't very nice and the cockpit view (my main view of choice) is crap in that respect.
So for now i'm saying GT5 is better in terms of graphics, but it's not my firm opinion until the final game is released.

I completely disagree about the cockpit view. There's much more movement and it's much more immersive that way.

Plus, GT5 is the one with less jaggies, not GT6
 
Cockpit shadows are really low-res in GT6 compared to GT5. The cockpits have soft flickering shadows which I find pretty distracting, and they're not as impressive as the high-res hard shadows found in GT5. The flickering is pretty annoying, and the cockpit shadow rendering in general just doesn't look as complex as they did in GT5.

GT6 - http://www.youtube.com/watch?v=WV3lqL94OE4

GT5 - http://www.youtube.com/watch?v=leL54U4Z4Qk&t=0m26s

Side by side comparison - http://www.youtube.com/watch?v=CNBGVWs1Qf0&t=0m43s
 
Honestly think the opposite. The dithered soft shadows of GT6 look a lot better than the hard, jagged and usually overly-dark ones in GT5. If they can get the flickering taken care of, it would be no contest.
 
I'm waiting until i see the final game.

Which does not even have solid release date yet.
 
Even with the constant flickering of the shadows in this demo, GT6 still looks more refined than GT5. Especially the lighting.
 
For me i'm not sure exactly why which is probably due to my complete absence of any technical knowledge I find that GT6 is miles better graphically, the white lines at the edge of the tracks and the grass, the clearer definition of the car on the track etc, it's miles better!
The leaf in especially in bay side blue and the Skyline in Aurora blue, the colours look so rich and have a real depth and lustre, i love it!
The physics seem better too. although i don't have a handbrake in the demo......
 
It's a demo, not a full game. It's got issues, lots of demos do. Wait for the full game and vote.

Here's the GT Academy Demo from 2010. Oh no!!!! GT5 won't have tire smoke or skid marks!!!! What a terrible game!! Kaz and PD suck!!!



So we can't compare the demo to GT5? Why not?

I'm only asking which looks better.

I'm waiting until i see the final game.

Which does not even have solid release date yet.

Obviously. No one has played the final game.

We're comparing the demo to GT5.
 
Well, its hard to say. I hardly ever noticed screen tearing in GT5, but I noticed loads of aliasing and flickering in GT6.

GT5 did have those awful shadows, but I prefer GT5's darker, more refined yet jaggy cockpit shadows then the smeary cockpit shadows in GT6

Id say its a draw
 
It seems most people disagree with me.

I guess people aren't as bothered by blurriness in games as I am. For me, the worst issue a game can have graphically is blurriness. I cannot stand blurriness.

So although GT6 is better in nearly every other respect, I still prefer GT5 for its clarity.

Maybe it's because of my issues with eyesight. My eyes get tired from looking at TV's/computer screens for too long and blurry graphics just accelerate the process because they make it harder for me to see what I'm doing.

I guess I could see why some people are okay with it but for me, clarity is the top priority.
 
Personally, I'm more annoyed with low FPS situations I already experience in the demo on Silverstone. God only know how awful it would get with multiple cars on the track in an online room.
It's a demo, sure. But I think there's very little that code optimization could free up, so any increase in computational intensity of the physics model is gonna have to come from somewhere. So I think GT6 is gonna have even more issues affecting online play than GT5 had (a long list).
 
Well, its hard to say. I hardly ever noticed screen tearing in GT5, but I noticed loads of aliasing and flickering in GT6.

GT5 did have those awful shadows, but I prefer GT5's darker, more refined yet jaggy cockpit shadows then the smeary cockpit shadows in GT6

Id say its a draw

That's a bit surprising to me. You're not the first person to say that.

For me, soft and undefined shadows are much better than sharp ones because in real life, the edges are usually very soft. Plus, I find flickering shadows more distracting as well.

I also have felt that GT5s shadows in the cockpit made it way too dark. Most of the time, you couldn't see parts of the cockpit at all, especially where the radio would be. It's not like that in real life, even when there's shadows over the dash, you can still make out the buttons on the radio and stuff. You can't in GT5, at least not on most cars. And I'm talking about shadows during the daylight.

Also, screen tearing in GT5 only happens when there's 16 cars on track and only at city courses. Plus, if you don't use cockpit view, you'll hardly if ever see them. I noticed that if I see a lot of screen tearing in GT5, switching to bumper cam or hood cam will reduce the screen tearing by a ton.

GT6 has no screen tearing at all, but it seems to me they lowered the resolution. Maybe they decided to drop the resolution to 720 by 1280 in order to use VSYNC. That's a trade off I would sort of be okay with if the final version had a bit less blur, and a little less aliasing.

I don't have a problem with aliasing usually, but at some resolutions it can be bothersome. I think that's why GT6 demo is so blurry, they must have lowered the resolution for the demo. Hopefully it's not below 720 1280, that would be bad.
 
Can't say at this point,

1: Haven't saw the actual GT6 yet, just a demo
2: The demo did not have the cars and tracks I am most used to seeing so hard to say if they look better or not.

Honestly I did not have an issue with the graphics before and I do not have one now. Both games look good.
 
For me, soft and undefined shadows are much better than sharp ones because in real life, the edges are usually very soft. Plus, I find flickering shadows more distracting as well.

cockpit shadows in real life are very defined and definitely not extremely soft edges like in GT6.

46057d1186867550-pics-2008-m5-sapphire-black-silverstone-ii-w-brushed-aluminum-shadow-cockpit-view.jpg

GT5/5p had more realistic cockpit shadows.

 
So we can't compare the demo to GT5? Why not?

I'm only asking which looks better.

I understand what he is saying. Of course we can compare them like the lightning effects (I think GT6 was better graphics them GT5) but we have to take in consideration that this is just a demo and exists some problems that most likely will not exist in the final version of gt6

cockpit shadows in real life are very defined and definitely not extremely soft edges like in GT6.



GT5/5p had more realistic cockpit shadows.

Is this photos really of gt5? if they are them I have to say that PD is very dumb

Why do I want I fully detailed gear switch nob and a fully detailed central console if I can't see it in any mode in game. I can't look down on most of the cars and many of the premium cars only shows the dashboard
 
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PD still has a fair amount of work to do before the final copies are released. I hope to see some improvements on graphics but it doesnt bother me all too much.

I think people should just accept what were getting a new Gran Turismo, and if you don't like GT6, don't play it 👍
 
GT6 because it just looks far more vibrant, lively and interesting, but the aliasing needs to be sorted out.
 
I can't stand the aliasing. You see it on the track edges a lot, and it's really obvious as the track edges ahead are focused on so as to gauge how to take an upcoming corner.
 
If PD keep the shadows same as GT5, people will complain: "Oh GT6=GT5."

Just patient and wait how analysis make by Digital Foundry soon...
 
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Shadows seem less jaggy in-car <3
Also, tyre smoke doesn't cause strange artefacts on the car body :D

2 things I hated in GT5, even though I play bumper cam :nerd:
 
So we can't compare the demo to GT5? Why not?

I'm only asking which looks better.

Obviously. No one has played the final game.

We're comparing the demo to GT5.

Not saying you can't do it you obviously can, but what's the point of the comparison if it's nearly meaningless. You're comparing a complete game with many major updates, to a miniscule Demo. It'd be like comparing a movie trailer to a whole movie, obviously major parts are missing.

Again I refer to this as am example of why Demo's aren't necessarily fully representative of the final product:


And just to be clear, this goes both ways. Anyone who played Prologue knows that even some of the better stuff can be left out of the final version, even though they were very popular in the Demo. I wouldn't be surprised by anything. I wouldn't be shocked if the new physics didn't make it into the game either...lol..
 
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