Hating the graphics of GT6

  • Thread starter TomBrady
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Since the 1.04 update I'm noticing more frame rate problems, & judder etc. With 1.03 I was running the game at 720P with Sharpen on, & it was smooth as silk 99% of the time, & now it's not.

Also, the lighting on Nurburgring 24 Hour has been altered. It looked absolutely jaw dropping before, driving at 19:30 with a clear sky, now it just looks...meh. There's aslo an intermittent bug where all the clouds disappear, & the sun doesn't change colour when it sets. Glare in mirrors used to look awesome, now it just looks underwhelming.

I've just about had enough of beta testing this absolute mess of a game, & if all PD are gonna do is mindlessly fiddle with this or that every update I'm done. I might go back to 1.03 if that's possible & just do the odd hot lap here & there, it's all GT6 is good for imo.
 
I did back to back testing last night 1.03 to 1.04 and found no difference with anything that ppl are going on about on GTplanet. Frame rate varies on which track/car is being used.
I found no difference in handling, braking or tyre sound.
 
@teth75 - You obviously didn't test very well then, because they fixed the brake bias bug in the 1.04 update. There is a huge difference now regarding braking. If you got that wrong, I'll have to take everything else you said with a pinch of salt.
 
VBR
@teth75 - You obviously didn't test very well then, because they fixed the brake bias bug in the 1.04 update. There is a huge difference now regarding braking. If you got that wrong, I'll have to take everything else you said with a pinch of salt.
Whatever.. Maybe i take everything on here with a pinch of salt instead of needlessly testing.
From now on i'll stick to the gt official change log, end of.
 
i wish there would be a real "complete" change log in-game
the change log they put in there always says it will only mention the "big" points.
Maybe thats all there was and ppl are just fantasizing the rest. I checked brakes and still had massive locking on tuned roadcars with brake upgrade.
 
Maybe thats all there was and ppl are just fantasizing the rest. I checked brakes and still had massive locking on tuned roadcars with brake upgrade.

actually no most changes will not be mentioned they only mention the biggest points
and most of the times its new content and features but not subtile changes
for example, it didnt even say that the junior got fixed for online or awd torquesplit in 5 steps and so on. or the new runoff area speed reduction on sand. or the notation interior: detailed, interior: simple when buying cars.

some of these changes alters gameplay and some of these not simple as that

i can see why these changes might not be important to "casual" gamers
but its important to others
and i hate that PD doesnt give any mention of the full changelog
not even on their website, let alone ingame

i would prefer a real changelog with all the new stuff and changes
it doesnt haave to be ingame but atleast have it on the official website, like others do.
its common practice.
 
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actually no most changes will not be mentioned they only mention the biggest points
and most of the times its new content and features but not subtile changes
for example, it didnt even say that the junior got fixed for online and so on.
Yes i was under that impression also but yesterday with all the changes ppl said the'd noticed, i went and checked a few that concerned me. I found no improvement in braking what so ever
 
VBR
Do you only drive with ABS on? Or do you only play the game in Career Mode?
Why would i complain about the brakes locking if i was using abs? Check my sig. I tested on spa using the audi ultra and ferrari italia.
 
@teth75 - Like I said, there was a brake bias bug that was fixed in the 1.04 update, see here. This is getting off topic, so it will be my last post regarding braking.
 
VBR
@teth75 - Like I said, there was a brake bias bug that was fixed in the 1.04 update, see here. This is getting off topic, so it will be my last post regarding braking.
Of cause! And it's a post by yourself ( explains the defensiveness ). So i shall take it as gospel then eh? No mention of a brake bias bug or fix on official site, just here. Seems like ppl are fantasizing WAY to much.
I'm not trying to annoy anybody but it's starting to all get a bit silly.
 
The lighting model is much superior. Some people may prefer GT5 type graphics but they could not take it to PS4. GT6 graphics they can simply upgrade it.

This comparison just proves it:


I know the video is not great but the lighting in GT6 is just beautiful, the replay on that track is breathtaking and looking at both side by side Forza 5 does not look like a game made on a console that is nearly 10 years ahead. Polyphony are apparently working on GT7 for PS4 as we speak, given the power of the PS4 I think GT7 will be way ahead of Forza 5, infact I can't see how Turn10 can continue to compete on a less powerful console..
 
Uh, come on now... Better than Forza 5???? It's not even close, granted, it looks good for being on a decade piece of hardware but it doesn't touch the graphics on Forza 5, and it shouldn't. I think they've sacrificed some of the crispness and used that for the dynamic lighting that we are seeing now.

I think there is hardly any noticeable difference between Forza 5 and GT6, especially viewing the replay but then Polyphony are the masters of the replay, the very fact that GT6 is competing with Forza 5 is extraordinary.
 
I know the video is not great but the lighting in GT6 is just beautiful, the replay on that track is breathtaking and looking at both side by side Forza 5 does not look like a game made on a console that is nearly 10 years ahead. Polyphony are apparently working on GT7 for PS4 as we speak, given the power of the PS4 I think GT7 will be way ahead of Forza 5, infact I can't see how Turn10 can continue to compete on a less powerful console..

By doing the same thing they have doing since the first one? providing real fun, great customization and the most balanced car roster ever seen in a racing game.
 
By doing the same thing they have doing since the first one? providing real fun, great customization and the most balanced car roster ever seen in a racing game.
By doing the same thing they have doing since the first one? providing real fun, great customization and the most balanced car roster ever seen in a racing game.

Will have to disagree there, Forza only started getting good with F3 but then was in my opinion a poor mans GT, I mean GT4 was so much better than Forza 2 in every department other than the fact Forza 2 was in HD on the 360. I purchased Forza 2 as a stop gap whilst waiting for GT5 and it was ok but the car models were naff and the photo mode was just terrible, I still have shots I took from F2 and they just look horrible next to those shots on GT4 which was on PS2. GT4 was an incredible game and perfect in every way I think, infact in terms of the single player campaign I think GT4 is the bench mark. How many games do you know that can use last gen assets in a game and get away with it like GT5 and GT6 have done with GT4 assets? that just shows how far ahead of the competition GT4 was.
In terms of car roster, you mean Forza's limited roster? and whilst we are comparing these two games, what has Forza brought to the table in terms of innovation? the rewind function ? which you either like or you don't and being able to design a livery for you car( which I do think is a fantastic option) but it was GT that introduced photo mode in GT4 which at the time was a revelation and GT just owns the replay, even now Forza has one set of camera angles for the replay and that's it? and possibly the most important fact if comparing these games, GT is the biggest selling racing game franchise on the planet
 
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I personally really hate those little square spaces that can be seen when there are trees far way with sky behind...

Also, the difference between the three options in Image Quality is...?
 
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VBR
Since the 1.04 update I'm noticing more frame rate problems, & judder etc. With 1.03 I was running the game at 720P with Sharpen on, & it was smooth as silk 99% of the time, & now it's not.

Also, the lighting on Nurburgring 24 Hour has been altered. It looked absolutely jaw dropping before, driving at 19:30 with a clear sky, now it just looks...meh. There's aslo an intermittent bug where all the clouds disappear, & the sun doesn't change colour when it sets. Glare in mirrors used to look awesome, now it just looks underwhelming.

I've just about had enough of beta testing this absolute mess of a game, & if all PD are gonna do is mindlessly fiddle with this or that every update I'm done. I might go back to 1.03 if that's possible & just do the odd hot lap here & there, it's all GT6 is good for imo.

Same holds true with night races at Spa. Last month when I did the IB "Night Racers" event, the stars, moonlight and cloud effects were utterly amazing. Today I ran it again to see if there's a difference and it's what you call "meh". Well, it was good while it lasted. (A month)

Is there any way to get a download of version 1.00? Or do most people save mulitple versions so they can go back? If not, then lesson learned. Right now I'd rather keep the unadulterated first version than all of the latest features.
 
Interestingly (and back to the original topic, having to do with many people finding the graphics of GT6 to be a downgrade from GT5). I recently gave a copy of GT6 to my father as a gift and just about his very first comment after installing it and getting into his first race was "is something wrong with the graphics? Why does this look so much worse than the previous one? It looks more like most games and less real..." So there's another vote against using crappy AA methods. Hope PD eventually gives us the ability to disable AA altogether and give us our nice crisp display back...
 
How many games do you know that can use last gen assets in a game and get away with it like GT5 and GT6 have done with GT4 assets?

None.

GT5 didn't get away with it, they looked like arse. GT6 has upgraded ones that look OK, but they're no longer purely PS2 era assets, and untouched ones that still look like arse.
 
None.

GT5 didn't get away with it, they looked like arse. GT6 has upgraded ones that look OK, but they're no longer purely PS2 era assets, and untouched ones that still look like arse.

I think the upgraded standards in GT6 are stunning, the Jag XJ220 road and race car look premium but whether they have been touched up or not they are still last gen assets, agreed some look rough, I purchased the Toyota Minolta and I think it looks great in the replay, I have said it before, I would rather have the standards than not have them, maybe I'm a bit more forgiving than most however when GT makes the move to PS4 they have to lose the standards and I'm not sure how they will handle that. Will we see a drop in car count like what happened in GT3?
 
I also notice that they've done a lot of work on some standard models.

Like the Ruf.

Syracuse_zps8cc7eec8.jpg


Syracuse_2_zpscc6bd032.jpg


Syracuse_1_zps2ff5ed48.jpg


But seriously, just give us some premium Ruf.
 
I think the upgraded standards in GT6 are stunning, the Jag XJ220 road and race car look premium but whether they have been touched up or not they are still last gen assets

No, they are not. They are current gen assets developed using last gen assets as a base.

The untouched standards are as they were on the PS2.
The improved standards never were on PS2, and probably never could be. The extra polys added means that they'd almost certainly be overbudget for a PS2 game. They cannot be last gen assets by any sensible use of that phrase.

Almost every car that is in GT has probably to some extent been developed on the bones of the cars before, whether it's using meshes or just knowledge gained. It seems like by your logic a significant proportion of the cars in GT6 could be considered PS1 models, because there's a lineage stretching all the way back to that time.
 
That RGT was never modeled correctly, if they were going to do such an overhaul of meshes and textures might as well fix the proportions, might as well make it premium but oh no.
 
I'm a little annoyed over the fact that you can not view standard cars in the gallery. Even though they are of a lower visual quality, you should still be able to view them spinning around...
 
No, they are not. They are current gen assets developed using last gen assets as a base.

The untouched standards are as they were on the PS2.
The improved standards never were on PS2, and probably never could be. The extra polys added means that they'd almost certainly be overbudget for a PS2 game. They cannot be last gen assets by any sensible use of that phrase.

Almost every car that is in GT has probably to some extent been developed on the bones of the cars before, whether it's using meshes or just knowledge gained. It seems like by your logic a significant proportion of the cars in GT6 could be considered PS1 models, because there's a lineage stretching all the way back to that time.

Lot of assumptions there mate, the poly count varies from car to car, did you know that? You just contradicted yourself flower, you said probably every car in GT has been developed from the bones of those before, then you say by my logic a lot of cars in GT6 could be considered PS1 models? well, that's what you were implying isn't it, where in my previous post did I imply that. You really don't like GT do you lol
 
Lot of assumptions there mate, the poly count varies from car to car, did you know that? You just contradicted yourself flower, you said probably every car in GT has been developed from the bones of those before, then you say by my logic a lot of cars in GT6 could be considered PS1 models? well, that's what you were implying isn't it, where in my previous post did I imply that. You really don't like GT do you lol

What assumptions? List them.

The untouched standard cars are direct ports of PS2 models. Kind of an assumption, but I thought everyone accepted this by now and there's substantial visual evidence for it.
The improved standards are touched up versions of standard models. No assumption there, that's what Kaz has said they are.

By your logic, the touched up standards are still PS2 models by virtue of their lineage from the untouched standards.
...whether they have been touched up or not they are still last gen assets...

By mine, they're not PS2 models because they have never run on a PS2, and were designed for PS3. It's unknown whether the touched up models could even run on a PS2.

I was merely pointing out the fallacy of your argument for lineage, in that lineage stretches back a lot further than just PS2.


I like GT plenty. I like GT5 a lot more since the release of GT6, but I don't really like either of them. But I don't see how that really matters to the discussion at all.
 
VBR
Since the 1.04 update I'm noticing more frame rate problems, & judder etc. With 1.03 I was running the game at 720P with Sharpen on, & it was smooth as silk 99% of the time, & now it's not.

Also, the lighting on Nurburgring 24 Hour has been altered. It looked absolutely jaw dropping before, driving at 19:30 with a clear sky, now it just looks...meh. There's aslo an intermittent bug where all the clouds disappear, & the sun doesn't change colour when it sets. Glare in mirrors used to look awesome, now it just looks underwhelming.

I've just about had enough of beta testing this absolute mess of a game, & if all PD are gonna do is mindlessly fiddle with this or that every update I'm done. I might go back to 1.03 if that's possible & just do the odd hot lap here & there, it's all GT6 is good for imo.

Yes -- I noticed the clouds disappearing on Nurburgring too! You can get them back by fiddling with the Track Settings. But it's a glitch and PD should fix this.
 
No, they are not. They are current gen assets developed using last gen assets as a base.

The untouched standards are as they were on the PS2.
The improved standards never were on PS2, and probably never could be. The extra polys added means that they'd almost certainly be overbudget for a PS2 game. They cannot be last gen assets by any sensible use of that phrase.

Almost every car that is in GT has probably to some extent been developed on the bones of the cars before, whether it's using meshes or just knowledge gained. It seems like by your logic a significant proportion of the cars in GT6 could be considered PS1 models, because there's a lineage stretching all the way back to that time.
What assumptions? List them.

The untouched standard cars are direct ports of PS2 models. Kind of an assumption, but I thought everyone accepted this by now and there's substantial visual evidence for it.
The improved standards are touched up versions of standard models. No assumption there, that's what Kaz has said they are.

By your logic, the touched up standards are still PS2 models by virtue of their lineage from the untouched standards.


By mine, they're not PS2 models because they have never run on a PS2, and were designed for PS3. It's unknown whether the touched up models could even run on a PS2.

I was merely pointing out the fallacy of your argument for lineage, in that lineage stretches back a lot further than just PS2.


I like GT plenty. I like GT5 a lot more since the release of GT6, but I don't really like either of them. But I don't see how that really matters to the discussion at all.

List them? every time you used the word probably pertains to an assumption doesn't it? at least it did when I was at school...
You've lost me mate, I don't know what you are on about, I'm not going to argue about context, at the end of the day I was simply saying that I think it is impressive that a game can use last gen assets, it shows just how good those assets were.
 
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