Sometimes I have to shake my head at some of the posts in here. People want blood from stone. Some of you guys do realise this game runs on 7 year old hardware right? Fact that they're extracting what they are is a feat in itself, more impressive is the fact that people are even able to compare the visuals of GT6 to Forza 5, Assetto Corsa and Project Cars, and still find GT6 comes up on top in certain areas. I mean, that is a ridiculous achievement in itself.
Personally, I play in 1080p (not that bothered by the minor frame rate drops considering they're still comfortably hovering above the 30fps mark), with Flicker Reduction mode enabled, and I think the visuals, whilst inconsistent, often look stupendously good. As in, I can't believe this is running on such ancient hardware good. As in, I've played Forza 5 and Project Cars and this game still looks great in comparison good. I mean, even the fact that it runs in 1080p at all is ridiculous, given most games on the console run at 720p, and many below even that!
No doubt Polyphony have cut corners, the biggest being the pretty poor IQ, namely the horrible aliasing, and certain textures, dithered tree's, oft less than stellar shadow edging etc. But in terms of overall lighting engine, shaders, weather effects, dynamic lighting, certain textures, geometry, detailing and so on, the game is a tremendous achievement.
Play the game with all HUD options, driving line etc off, in cockpit view with the view option set to "Narrow", and honestly, at certain lighting conditions on certain tracks, whilst squinting, the game almost looks life like. I actually believe the lighting system in many ways is ahead of games that run on hardware that's a generation above the PS3's, and that's pretty incredible. DriveClub will fill the void, but when GT7 eventually releases on the PS4, you can be sure it's going to wipe out the competition in terms of graphical fidelity and realism.