Hating the graphics of GT6

  • Thread starter TomBrady
  • 408 comments
  • 56,690 views
A lot of people are like that. Some people either don't have an eye for detail, or they're just in denial. I think a lot of people on here are in denial.

The fact is, GT6 looks just like the GT Academy demo from a few months ago. Digital Foundry pointed out the added bluriness then, and I'm sure they'll point it out again if they finally do an analysis of the final game.

If people on here are still denying it, I think it's pretty obvious what is going on. Blind fanboyism.

'You' are blind if you think GT6 looks just like GT Academy.
 
A lot of people are like that. Some people either don't have an eye for detail, or they're just in denial. I think a lot of people on here are in denial.

The fact is, GT6 looks just like the GT Academy demo from a few months ago. Digital Foundry pointed out the added bluriness then, and I'm sure they'll point it out again if they finally do an analysis of the final game.

If people on here are still denying it, I think it's pretty obvious what is going on. Blind fanboyism.

I know you're in the minority here but I agree with you. GT6 is downgraded from GT5, but slightly. It's not something that smacks you in the face (at least not to me) but there are some downgrades like slightly lower quality car geometry, poorer shadows and less detailed reflections (which is most obvious in photo travel to be honest) . Otherwise, I think the framerate is a tad more consistent and the screen tearing is better for the most part.
 
I enjoyed it a lot actually, with a wheel the GTA demo's physics were really fun, so i hope they stayed the same for GT6 at least.

The physics, but the framerate, aliasing and overall blurry picture were too distracting, I showed it to some non-gamer friends which were pretty familiar with GT5, FM4 and Shift 2 because of me and they said it looked like a Dreamcast game. In fact, I was very vocal about this back then on the forums, made comparisons and I was hoping it would be fixed for the final game but it turns out that it looks just as bad.

I still haven't played the game but various reports confirm that it hasn't changed much.
 
The physics, but the framerate, aliasing and overall blurry picture were too distracting, I showed it to some non-gamer friends which were pretty familiar with GT5, FM4 and Shift 2 because of me and they said it looked like a Dreamcast game. In fact, I was very vocal about this back then on the forums, made comparisons and I was hoping it would be fixed for the final game but it turns out that it looks just as bad.

I still haven't played the game but various reports confirm that it hasn't changed much.
I mostly played the main challenge with the 370Z, on Silverstone late afternoon with lower light and don't recall seeing anything out of the ordinary. Could be that they framerate dropped but i don't recall.

GTA demo actually got me interested in the pending release of GT6, hoping in my naivety that they would have made an effort regarding gameplay, sounds and career mode, but as it turned out they didn't bother and that hope went through the door quite fast :D...
 
The physics, but the framerate, aliasing and overall blurry picture were too distracting, I showed it to some non-gamer friends which were pretty familiar with GT5, FM4 and Shift 2 because of me and they said it looked like a Dreamcast game. In fact, I was very vocal about this back then on the forums, made comparisons and I was hoping it would be fixed for the final game but it turns out that it looks just as bad.

I still haven't played the game but various reports confirm that it hasn't changed much.

At 480i on a CRT, it does look a bit last-gen. On a decent 1080p HD set, I'm struggling to see how it can be remotely compared a Dreamcast game. I'm thinking back to games like Daytona USA 2001, Sega Rally 2, Crazy Taxi, and it looks, far, far, far better than any of those. I will admit, however, a couple of tracks look dated (esp. Grand Valley, Trial Mountain), but I think to say "it looked like a Dreamcast game" without any clear justification as to what is meant by that is a gross exaggeration. I don't recall seeing anything like Willow Springs with dynamic lighting/weather/time on an original XBox, never mind the Dreamcast...
 
The physics, but the framerate, aliasing and overall blurry picture were too distracting, I showed it to some non-gamer friends which were pretty familiar with GT5, FM4 and Shift 2 because of me and they said it looked like a Dreamcast game. In fact, I was very vocal about this back then on the forums, made comparisons and I was hoping it would be fixed for the final game but it turns out that it looks just as bad.

I still haven't played the game but various reports confirm that it hasn't changed much.

GT6.

granturismo6_6aajhu.png


gtacademy2013_65epsf0.png


gtacademy2013_80iqsyc.png


granturismo6_52xkl1.png


vlcsnap-2011-10-22-10hqahn.png


vlcsnap-2011-10-26-19hb7o6.png


GT6_720p_000.png


vlcsnap-2011-10-25-17hdpoo.png


imhs7ZDVSSIes.jpg


Dreamcast.

35236-tokyo-xtreme-racer-dreamcast-screenshot-racing-1s.jpg


899922_1.jpg


12.jpg


234010-302794342_f182f97d53_o.jpg


2290329-CrazyTaxi_12554_screen.jpg


4x4-evo-dreamcast-screenshot.jpg
 
^Dreamcast looks really good.
Also, wow at the jaggies in GT6, are all cars standard now?
 
Last edited:
Did you adjust something on the brightness level? Those pics look a lot clearer and sharper than what i have seen so far from ingame GT6.
Or are they press package shots? :D

They are direct feed captures. My guess is people either have unimpressive TV's/Monitors, or have them set at lacklustre settings. Eg, Dynamic Mode, too much contrast, too much sharpness (sharpness should be completely off, else it will make aliasing and shimmering much worse and add artificial edge enhancements, halo'ing etc) and so on.
 
They are direct feed captures. My guess is people either have unimpressive TV's/Monitors, or have them set at lacklustre settings. Eg, Dynamic Mode, too much contrast, too much sharpness (sharpness should be completely off, else it will make aliasing and shimmering much worse and add artificial edge enhancements, halo'ing etc) and so on.

Sharpness completely off works with really sharp games like FM4 and GT5, GT6 is just a blurry mess, it will only make things worse (ever seen PS3 version of GTA IV?). On my tv, it would probably look like those pictures since I have a propery calibrated TV but I don't have the game so my opinion on the game's graphics comes from other sources but still doesn't change the fact that the framerate is worse and the aliasing is just painful, I can tolerate a huge amount of aliasing at draw distance but when it's everywhere I just can't stand it
 
Quote from IGN review. http://www.ign.com/articles/2013/12/06/gran-turismo-6-review

"Make no mistake: Gran Turismo 6 is, by most measures, a remarkable racing game. It’s impossibly good looking for a PlayStation 3 game, the handling is spectacular, and the sheer variety of track and driving content it boasts is nothing short of show-stopping. It’s a marked improvement on GT5."

And http://www.trustedreviews.com/gran-turismo-6_Games_review

"Astonishing 1080p graphics"

From what I'm reading, the reviewers are experiencing an improvement over GT5.

From my personal experience on a 65 inch 1080p Sony TV, I don't see a huge difference, and I certainly don't see any degradation in GT6 vs GT5, so I'm wondering where all this is coming from.
 
I don't like the new rendering engine at all. Everything looks plasticy waxy and fake. Kind of like when you go to wax museums of famous people.
 
Are we seriously taking perfect still shot examples as representation of what our eyes see in a moving video game? :odd:

Try posting some in car video showing the extreme 'white-out' that occurs at certain tracks with certain cars, and the difference in graphics between menus between GT5 & 6. PD has now acknowledged some sort of problem, hence the recent update and what it has tried to fix and improve. The lighting and graphics have been downgraded in 6 to improve frame rate and loading speeds, and they will now try to slowly optimise things to get it somehow closer to GT5 whilst keeping the improvements to frame rate, etc.
 
I've also been noticing a huge gulf in graphical quality between tracks in GT6. SSR5 looks awesome as regards the white lines painted on the road surface, with hardly any aliasing at all, but Laguna Seca looks incredibly bad with the lines constantly breaking up & flickering. The curbs on The nordschleife looks amazing, no noticeable aliasing at all, but on Silverstone & Spa they look much worse. After turn 1 the grid slots on Spa look like a flickering pixelated mess!

I can't understand why there is such a difference in quality. :boggled: Maybe @TBR 427 can shed some light on this, as I've heard he's a game dev. :D
 
VBR
I've also been noticing a huge gulf in graphical quality between tracks in GT6. SSR5 looks awesome as regards the white lines painted on the road surface, with hardly any aliasing at all, but Laguna Seca looks incredibly bad with the lines constantly breaking up & flickering. The curbs on The nordschleife looks amazing, no noticeable aliasing at all, but on Silverstone & Spa they look much worse. After turn 1 the grid slots on Spa look like a flickering pixelated mess!

I can't understand why there is such a difference in quality. :boggled: Maybe @TBR 427 can shed some light on this, as I've heard he's a game dev. :D

I got GT6 on 12/6 and it seems like there's more of this aliasing stuff ever since update 1.02. I always seem to notice those jagged lines, but there were none (or very few) that I could find in version 1.00. GTAV is the same way. The game seemed less jagged back in September than now (I just popped GTAV back in after a couple month layoff).

I guess my question to any computer experts is, when games are updated and new features released, will things like graphics suffer in order to save memory space? (Sorry for the newbish or possibly stupid off-base question) :guilty:
 
i didnt bother to go trough all the posts in this thread
but basicly i agree
GT6 does look worse than GT5 in minor ways
alteast thats how i feel with a 55 inch samsung smart tv
its not like they completley ruined it but its just not as crisp as gt5 was
apart from taking things out like the rain effect wich was better in gt5 too
its not as "shiny" anymore and looks more "dead" and blurred out, i dont really know how to explain it but gt5 was much more "alive".
 
i didnt bother to go trough all the posts in this thread
but basicly i agree
GT6 does look worse than GT5 in minor ways
alteast thats how i feel with a 55 inch samsung smart tv
its not like they completley ruined it but its just not as crisp as gt5 was
apart from taking things out like the rain effect wich was better in gt5 too
its not as "shiny" anymore and looks more "dead" and blurred out, i dont really know how to explain it but gt5 was much more "alive".

I think I would disagree with it looking less "alive", as you put it. I found in GT5 that paintwork on cars looked incredibly dull - especially things like Ferrari/Alfa Romeo Red colours, which are like the brightest things ever when you see them in real life, and yet, they seemed very flat in the game. Paint colours seem far more accurate this time, and there even appears to be some sort of shimmery, metallic, "soft" lighting effect on metallic colours. Furthermore, the way points of light (e.g. the sun) seem to reflect and flicker along the sides of cars as they drive is uncanny in its accuracy.
 
I think I would disagree with it looking less "alive", as you put it. I found in GT5 that paintwork on cars looked incredibly dull - especially things like Ferrari/Alfa Romeo Red colours, which are like the brightest things ever when you see them in real life, and yet, they seemed very flat in the game. Paint colours seem far more accurate this time, and there even appears to be some sort of shimmery, metallic, "soft" lighting effect on metallic colours. Furthermore, the way points of light (e.g. the sun) seem to reflect and flicker along the sides of cars as they drive is uncanny in its accuracy.

Rosso Corsa is not a bright color, it's a very saturated red but it's not the typical generic bright red you'll find on Vipers and Corvettes and Rosso Scuderia is a more orange-ish color, Rosso Corsa even has a slight pink vibe to it. I've seen both of these colors side to side in real life at a very sunny track day with no other cars near influencing the reflections on the Ferraris present.
 
Rosso Corsa is not a bright color, it's a very saturated red but it's not the typical generic bright red you'll find on Vipers and Corvettes and Rosso Scuderia is a more orange-ish color, Rosso Corsa even has a slight pink vibe to it. I've seen both of these colors side to side in real life at a very sunny track day with no other cars near influencing the reflections on the Ferraris present.

All the red 458s I've ever seen were incredibly bright reds, especially in direct sunlight (like, really, really bright). No idea what colour it actually is in that case, if it isn't Rosso Corsa or Rosso Scuderia. Certainly though, there are a number of colours that look accurate, for instance, the Alfa Romeo colours (mainly the reds, esp. Competition Red), most Jaguar colours (esp. French Racing Blue, most shades of black, although Liquid Silver is way too dull/grey still).

Actually, Alfa Romeo's colours were the most disappointing in GT5 - having seen the 8C in its astonishing red paint in the real world, it looked relatively flat and characterless in the game.
 
All the red 458s I've ever seen were incredibly bright reds, especially in direct sunlight (like, really, really bright). No idea what colour it actually is in that case, if it isn't Rosso Corsa or Rosso Scuderia. Certainly though, there are a number of colours that look accurate, for instance, the Alfa Romeo colours (mainly the reds, esp. Competition Red), most Jaguar colours (esp. French Racing Blue, most shades of black, although Liquid Silver is way too dull/grey still).

Actually, Alfa Romeo's colours were the most disappointing in GT5 - having seen the 8C in its astonishing red paint in the real world, it looked relatively flat and characterless in the game.

The Alfas I agree but somehow, the standard alfas had a better and more accurate Rosso Alfa than the premium ones and the Competizione Red for the 8C was awful, the bright metalic shades were missing and the reflections looked dull, like the car was dirty.

Metalic greens were pretty bad too but the worst offender was Lamborghini's Verde Ithaca, it looks nothing like real life.

I don't have GT6 so I don't know how do these cars look like now, in that case, I'm glad to hear that they're more accurate because I like leaving my cars 100% stock including the manufacturer color.
 
man i've been trying to see it and cant, I've been playing both to keep up with seasonals in GT5 and by far GT6 is way better looking in all aspects, driving, gallary pretty much everything. Sorry don't see it and I see both games on an every few days basis. If its not T.V settings mabey its just trying trying too hard to find something wrong with the game. I don't think PD would put a new game out and go backwards with technology. Doesnt make sense from a gaming aspect or buisness aspect.
 
I don't think PD would put a new game out and go backwards with technology. Doesnt make sense from a gaming aspect or buisness aspect.

technology wise yea, but feature wise thats just what happend.
ea does it alot too, they introduce features only to take them out in their next one so they can claim they put something new in the "next" next one and "reintroduce" them as if it would be all new, they create illusions of "forward stepping" by limiting themselfs title for title.
 
Back