POLL: Should PD's "Magic" Oil Stay Or Go?

  • Thread starter VBR
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Should PD's "Magic " oil stay, or go?


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    105

VBR

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When you change the oil in a car in the real world, it doesn't "magically" increase the BHP. However, in Gran Turismo The Real Driving Simulator it does! Many people see this as an annoyance that has no place in a driving sim, whereas others think it's just a bit of quirky fun & like it.

What's your opinion: should the "magic" oil stay, or should we get realistic oil that doesn't increase BHP?



Here's an interesting quote from @Hastatus explaining how the oil in GT6 works.

0) Oil HP Boost:
- An oil change boosts the stock HP by 5%.
- The 5% HP boost lasts for 200 km.
- From 200 km to 300 km after the oil change the 5% HP boost drops linearly 1% per km (i.e. 1% of the total HP gained from the boost).
- The 5% HP boost does apply to whatever the current HP of the car is: so if power tuning upgrades have been installed on the car these will also receive a 5% boost.

Source.



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Oil change is simply an annoyance, if PD wants more realism in their game they should give players the option to enable mechanical damage in all game modes.
 
I feel that the oil change wastes too much time. If you are tuning simply, adjust the limiter to get the desired PP or HP. On the rare occasions that I use someone's tune for which they use an oil change, I simply use the limiter and or extra parts to make up the difference. I performed too many oil changes in GT5, so in GT6 I have performed nearly non apart from when testing the properties of the oil change itself. :sly:

I would like the HP boost to disappear: it's simply unnecessary. They should keep the realistic oil changes after thousands of kilometers though: this feels good because it is like the 'prize' or symbol emphasizing just how much mileage you've put on your favorite cars.
 
There is such a thing as "magic" oil in real life, it's super light viscosity synthetic oil. Something like 5W-20 Lucas synthetic oil. Now I don't know about a 5% increase in hp, but it should be good for at least a couple horsepowers.
 
I'd be fine with it staying just for the purpose of simulation and no horsepower gain because it being fun to pretend like you actually are doing some car maintenance for fun. And then those who don't want to can ignore and not worry about losing out on some advantage.

This poll isn't about getting rid of oil changes, just the magical kind that increase BHP.


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I don't see the point in the magic 5% boost really, its not realistic or necessary in my opinion. I say keep engine deterioration and oil changes but remove the added power 👍
 
There is such a thing as "magic" oil in real life, it's super light viscosity synthetic oil. Something like 5W-20 Lucas synthetic oil. Now I don't know about a 5% increase in hp, but it should be good for at least a couple horsepowers.

There are a couple of different kinds of light oil that do this. The less resistance that is applied by the oil allows the crank to rotate with greater ease. This also increases fuel economy.

But since the oil system is a pressurized system, thinner oil is more difficult to keep in the tight crevices inside the engine that need to be lubricated. So in the long run, you get more part wear.

Oil changes should stay, but the system should be renovated. In the six months I attended an automotive engineering school I've never heard of any type of oil increasing an engine's horsepower by 5%. I think a good system could be implemented where you can choose between a few different types of oil, different cold start viscosities and types (such as oil designed specifically for motorsport engines). Lower viscosity could slightly increase horsepower, while higher viscosity would have the opposite result. Also, when the engine is in need of a oil change (a shorter amount of time with low viscosity oils) a warning should be sent to the player. When the oil has lived its life, the engine should slowly start to decrease in power (showing excessive and increased pace of wear) until it eventually blows up in a cloud of smoke. After that, you'd have to overhaul the engine in order to drive that car again.

That may be a bit hardcore but it really wouldn't be that much of an annoyance to change your oil at certain intervals to prevent engine wear. I'd love to see something like this implemented.
 
There are a couple of different kinds of light oil that do this. The less resistance that is applied by the oil allows the crank to rotate with greater ease. This also increases fuel economy.

But since the oil system is a pressurized system, thinner oil is more difficult to keep in the tight crevices inside the engine that need to be lubricated. So in the long run, you get more part wear.

Oil changes should stay, but the system should be renovated. In the six months I attended an automotive engineering school I've never heard of any type of oil increasing an engine's horsepower by 5%. I think a good system could be implemented where you can choose between a few different types of oil, different cold start viscosities and types (such as oil designed specifically for motorsport engines). Lower viscosity could slightly increase horsepower, while higher viscosity would have the opposite result. Also, when the engine is in need of a oil change (a shorter amount of time with low viscosity oils) a warning should be sent to the player. When the oil has lived its life, the engine should slowly start to decrease in power (showing excessive and increased pace of wear) until it eventually blows up in a cloud of smoke. After that, you'd have to overhaul the engine in order to drive that car again.

That may be a bit hardcore but it really wouldn't be that much of an annoyance to change your oil at certain intervals to prevent engine wear. I'd love to see something like this implemented.
I'd play that.
 
Drop it. I'd even make the argument that the grossly exaggerated mileage-related HP changes should be dropped too, if only because it makes ensuring people have the same car specs a huge PITA. Nothing is more fun than doing a few laps before a race only to realize your car's HP and PP rating have bumped up by one, all because you drove a few clicks. I completely understand why it's included, as some semblance of realism, and I'm sure I'll hear the counter-argument that "not every engine is the same" as some kind of defense for the pain that is balancing specs for racing series, but it'd make things far less complicated, and as the mileage/oil power changes are so warped compared to reality, dropping them is hardly a big blow to GT's claims of realism. There's other areas that are far, far more important.

So, yeah, I wouldn't miss it at all. The fact that it's a huge time-suck doesn't help its case much either.
 
I think the oil change should stay but what it does should change. Through the race you should get bhp difference depending on oil temperature. While I'm not an expert on how much and how much compared to the standard kind, I do think something like this should be implemented.
 
I would love to see it go, it adds nothing to the simulation aspect of the game IMO, it's just a giant waste of time. If they must keep it for some reason like using a more expensive synthetic blend or engine break-in, just make it an option to tick when you buy the car or add it to the engine upgrade menu like everything other engine upgrade.

All the menus should have the streamlining option. I'd like to be able to add any parts, upgrade, paint, change rims, add spoilers, numbers etc. all sequentially with one final animation while the new specs load. Going from menu to menu to menu and watching over and over the same animations is also a giant waste of time. Of course, making it optional for the few that still want to suffer through it is a reasonable alternative.
 
I prefer it stay since we don't get anything compared to real world numbers i.e

a JZA80 MK4 Toyota Supra is easily capable of 1100hp with the mods that are mentioned to be installed through GT Auto's descriptions. However the car only makes roughly 990ish hp.

The magic oil seems to help squeeze out that little bit of hp to make it that much closer to its real life counterpart.
 
i like it (for other peoples) on endurance race
after 200Km the extra power start to decline
then i can come back from behind or increase the gap :lol:
 
Personally I would like the oil changes scrapped and the engine deterioration, because I don't think they add anything to the game.

In GT5 I used B Spec to run my cars in to get a tiny advantage, but with the loss of B Spec that is no longer an option due to lack of time. In GT5 my youngest child liked the oil change animation, but with that lost from GT6 and also nothing telling you what the gain is, it might as well be scrapped.
 
For me, remove it from the game. But I'd like it added IRL. :)

Don't worry, I've found some...
Magic_Engine_Oil_Additive.jpg
 
I prefer it stay since we don't get anything compared to real world numbers i.e

a JZA80 MK4 Toyota Supra is easily capable of 1100hp with the mods that are mentioned to be installed through GT Auto's descriptions. However the car only makes roughly 990ish hp.

The magic oil seems to help squeeze out that little bit of hp to make it that much closer to its real life counterpart.
A very good point. 👍

Meh, not really. Any car can hit that power number if enough work is done to it. Besides, moving forward in the series, wouldn't a better fix for that particular... well, we'll call it "problem" ;)... be to have the mods hit those power figures on their own, instead of having some magical oil do it?

I've yet to hear of someone buying a brand new car off a dealer lot, changing the oil, and netting 30hp.
 
Meh, not really. Any car can hit that power number if enough work is done to it. Besides, moving forward in the series, wouldn't a better fix for that particular... well, we'll call it "problem" ;)... be to have the mods hit those power figures on their own, instead of having some magical oil do it?

I've yet to hear of someone buying a brand new car off a dealer lot, changing the oil, and netting 30hp.

Waiting for PD to remove the oil would be like waiting for a sound patch. It won't happen lol
 
It should stay, it helped me in the KART carreer races.
Although, sometimes i had to select Engine overhaul (don't know if this is the english/us translation of my game language) because Oil Change was greyed out.

It is nice, to get a cheap power boost.
 
It should stay, it helped me in the KART carreer races.
Although, sometimes i had to select Engine overhaul (don't know if this is the english/us translation of my game language) because Oil Change was greyed out.

It is nice, to get a cheap power boost.

Or they could just design the engine with that much power from the word go, if that's what was desired. Why force people to push a button for it?
 

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