- 4,455
- São Paulo / Bra
- diegorborges82
Okay. Here are my full thoughts from the start up.
Tutorial: Nothing against that guy Lucas, but I don't want to see him or anyone else in the final game. Enough of Zombie Jeff and his passive aggressive tips. Although it adds a bit more of life to the game and it gives it this very nice oldschool feel, I don't want someone patronizing me while I play. I've been playing GT since the 90's so I know what I'm doing. And option to turn it off/on would be nice.
Menu: Wonderful, wonderful! The simplicity of the menus, yet the nice modern feel to them is so welcome to the game. It lost the flashy car showroom from GT5, but it kinda works. I was for once afraid that the menu would loose the old GT feel to them, but it feels so damn great now. So intuitive and so easy to navigate through all the features and the options. The new garage reminds me a bit of GT4's, but it looks like it will be much easier to organize everything now. Well done, PD. Don't you dare change it in the final version.
Options: Everything is available quickly and without much navigating through menus. We still are missing options while driving like in GT5 though. I believe that will be added in the final version. Also, don't forget the option to turn off the HUD, PD! I want my screen clean, with nothing more than my cock pit view.
Graphics: The graphics are not better than GT5; they are just different. And that's good. Graphics were already great in the previous game. This is were opinions might differ, but I honestly didn't notice any framerate drops at all like some people claim. I don't know if the game starts suffering from this at higher resolution, but with a small 32 inch HD TV running at 720p, graphics although different than GT5 they felt smoother and I could even see the dashboard with more detail than before. Light effects look smoother as well and I loved how they changed the shadows inside the car. Contrast is better as well, and vision doesn't go black when the sun shines in front of your car anymore. On the negative side, I could notice some glitches in the shadows at Autumn Ring mini, but it was only at the distance in a very small spot and unnoticeable when driving.
Tracks: People can say how Grand Valley still looks the same as GT4, but I beg to differ on that. The track looks okay and I find no reason to say it looks like rubbish. The new dusk setting works fabulous on it and I can certainly notice a whole different and better feel to it. Tracks have never been an issue to me, unless you park in a corner and decide to take a pic. Autumn Ring has suffered a drastic make over, and I surely hope more classic tracks receive the same treatment. The detail on the trees, the barricades and the sun felt so warm. I never expect for PD to improve an old track so drastically, but I'm happy they did. Now to give trail Mountain a bit of love! Silverstone was in a another league. That track is absolutely gorgeous.
Physics: I honestly didn't thought they were going to be this different from GT5, but also so damn enjoyable. Here I was thinking that I wouldn't feel a difference in the Leaf, being such a slow car, but OMG, even the little Leaf was such a blast to drive. The body roll looks fantastic, although I may add that in the Leaf it was a bit too exaggerate. Driving the Fairlady was a completely different deal. I don't think I've ever taken a car to its limits so easily in GT5. I actually avoid it because I hate making mistakes. But here I was taking the stock Fairlady near its limits in every turn and something about how the car feels now made me push it harder in the next lap. I play with a DS3; analog sticks for steering, accelerating and braking. I could feel each tire now. I could feel how it gripped, how it lost traction, where each tire was now. It was beautiful. The weight transfer works beautifully and there are no surprises of what the car would do in the next turn anymore like in GT5. Then I jumped in the tuned Fairlady, expecting that things would feel flatter and lifeless with a racing suspension, but how wrong I was. there is less grip now, but it's somehow easier to take the car through the turns as fast as you can. Then it was the GT-R... Such a boring and lifeless car in GT5 despite being an incredibly fast machine. Now that car lives to its legend. I found myself doing lap after lap with no intention on putting great times, but having the drive of my life! GT6's physics have brought new life to this car, and I can't wait to try my favorite cars in the final version.
Sounds: Still a placeholder I know. However apart from the softer volume, the sounds are as good as they were in GT5. As long as they give each car its distinctive engine note and finally fix that nonesense were if you change the exhaust you get a random and usually terrible sound, the sounds don't really need much improvement. If what you want are 2F2F unrealistic and artificial loudness, then try NFS. In that game you'll get your dose of distorted and horribly compressed engine sounds.
Other: I hope I'm not the only one who noticed that the tunned Fairlady had larger brakes with bigger orange Brembo calipers. This technically being a stock car tuned with the game's parameters and parts, and not a separately modeled car, might be a hint that we are finally getting brake upgrades!
Perfect post 👍 and yes, i've noticed the brakes on the tuned Fairlady. Good brake upgrades on GT6? Let's hope!