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- Doc_Of_D
First with the PS1 they pretty much create the best looking racing game for the system, graphics were outstanding for the time. Next they do the impossible(or so it was thought) and create a game that achieves 1080 resolution on PS2. Now they create a nearly full 1080 native resolution(1440x1080p) at 60 frames WITH adaptive tessellation. There are only a few 1080p/60fps games on PS3 and NONE with adaptive tessellation. Heck adaptive tessellation wasn't even heard of at the time of the PS3's launch and has only been used in high end PC games. Not to mention 50Xs the HDR lighting of GT5.... GT6 is a marvel on the PS3, nothing comes close to it in technical graphic fidelity. Sure it could have looked better to the eye if they did away with that technology as it takes processing power AND had it at 720p to add more effects but they were able to make it look pretty darn good without sacrifices other games in the genre have used. I can only imagine what GT7/8 will look like on the PS4 without the severely crippled RAM restrictions. I'd say Polyphony are probably the best team Sony has when pushing technology on their systems, with Naughty Dog at a very close second.