Polyphony are technical wizards!

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First with the PS1 they pretty much create the best looking racing game for the system, graphics were outstanding for the time. Next they do the impossible(or so it was thought) and create a game that achieves 1080 resolution on PS2. Now they create a nearly full 1080 native resolution(1440x1080p) at 60 frames WITH adaptive tessellation. There are only a few 1080p/60fps games on PS3 and NONE with adaptive tessellation. Heck adaptive tessellation wasn't even heard of at the time of the PS3's launch and has only been used in high end PC games. Not to mention 50Xs the HDR lighting of GT5.... GT6 is a marvel on the PS3, nothing comes close to it in technical graphic fidelity. Sure it could have looked better to the eye if they did away with that technology as it takes processing power AND had it at 720p to add more effects but they were able to make it look pretty darn good without sacrifices other games in the genre have used. I can only imagine what GT7/8 will look like on the PS4 without the severely crippled RAM restrictions. I'd say Polyphony are probably the best team Sony has when pushing technology on their systems, with Naughty Dog at a very close second.
 
GT4 did not do 1080 resolution on the PS2, It did have an option to set it at that but try it on a 180P TV and it is easy to tell that it is not even as good as 480P

In fact most PS2 [perhaps all] only came with a composite connector which did not even do SD to its fullest. If you use the aftermarket component cables you can use the 480P and 1080i settings but the 480P looks better than the 1080i due to the very noticeable screen door effect in 1080 mode
 
I bet most devs (in fact any) could push graphics further than the system can handle.

Pushing past a systems specs is the same as not pushing enough, they are both unoptimised.

Being a technical wizard is about more than graphics alone. Framerate, tearing, glitching, load times etc are all downsides to going overboard on the graphics.
The one thing no one had any complaints about and didn't need improving at all was GT5 graphics, so what do PD do ?
Yes, they waste time & resources on pushing them too far for PS3.

"Hey PD the graphics are fantastic but the sounds really need work"

"Ok i will give better graphics and real stars!"

Translation problem?

PS4 will be no better, they will just do the same and push it too far for that.
I wish they'd concentrate more on framerate but framerate doesn't look good on the back of the box and TV adverts does it!

Something happened at PD after GT4 and my bet is it was Kaz's "racing career"

Naughty Dog are technical wizards!
 
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Well PD have stated that the PS4 will be a much easier framework, so I'm looking forward to what they can do knowing how they push the limits. If anything on the PS4 with the superior processing power and ram it has, they should work on simply throwing in a few modern cars and "HD-ifying" the entire game. It would be a shame to leave even a single amount of the PS4's potential untapped.
 
I bet most devs could push graphics further than the system can handle.

Being a technical wizard is about more than graphics alone. Framerate, tearing, glitching are all downsides to going overboard on the graphics.
The one thing no one had any complaints about and didn't need improving at all was GT5 graphics, so what do PD do ?
Yes, they waste time & resources on pushing them too far for PS3.

PS4 will be no better, they will just do the same and push it too far for that.
I wish they'd concentrate more on framerate but framerate doesn't look good on the back of the box and TV adverts does it!

Naughty Dog are technical wizards!

No one had complaints about GT5 graphics?? It had framerate issues, tearing, and glitching too and TONS of people on this forum were complaining. There are problems but no one has come close to putting as much technology into their game as PD has. It did slightly exceed what the PS3 is able to do but it just makes me imagine what they can do with the PS4 without the limits. I mean the PS3 really did have a lack of Ram and being split didn't help either. With the PS4 they can have enough RAM to fix lots of things. Shadows will be great, better anti-aliasing, full 1080p, plus just overall looking much better. It won't take them too long as they built the new engine GT6 uses to be scaleable(meaning it can be dumbed down for PS3 and used fully on PS4)
 
No one had complaints about GT5 graphics?? It had framerate issues, tearing, and glitching too and TONS of people on this forum were complaining. There are problems but no one has come close to putting as much technology into their game as PD has. It did slightly exceed what the PS3 is able to do but it just makes me imagine what they can do with the PS4 without the limits. I mean the PS3 really did have a lack of Ram and being split didn't help either.

But to be honest mate, everyone on the forums here complain about every GT game. :D
 
No one had complaints about GT5 graphics?? It had framerate issues, tearing, and glitching too and TONS of people on this forum were complaining. There are problems but no one has come close to putting as much technology into their game as PD has. It did slightly exceed what the PS3 is able to do but it just makes me imagine what they can do with the PS4 without the limits. I mean the PS3 really did have a lack of Ram and being split didn't help either. With the PS4 they can have enough RAM to fix lots of things. Shadows will be great, better anti-aliasing, full 1080p, plus just overall looking much better. It won't take them too long as they built the new engine GT6 uses to be scaleable(meaning it can be dumbed down for PS3 and used fully on PS4)

It was more a figure of speech that GT5 graphics were already good enough

So the answer if as you say "everyone was complaining" is to push it further?

GT5 had less issues but it was already being pushed further than PS3 could handle so pushing it more is not the greatest idea, especially when much more important things need sorting.

"PS4 without limits"? Lol
 
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GT4 did not do 1080 resolution on the PS2, It did have an option to set it at that but try it on a 180P TV and it is easy to tell that it is not even as good as 480P

In fact most PS2 [perhaps all] only came with a composite connector which did not even do SD to its fullest. If you use the aftermarket component cables you can use the 480P and 1080i settings but the 480P looks better than the 1080i due to the very noticeable screen door effect in 1080 mode
GT4 in 1080i looked amazing.
 
It's looking amazing at times, but I would prefer to took off some detail in most demanding moments to hold steady 60fps. Nothing tough with adaptive tesselation etc. just graphical engine not optimised for FPS priority but graphics.
 
GT4 did support 1080i. Also, changing from the composite cable to a RGB scart improved the picture. Not by adding an adapter to the composite cable so it fits into a scart socket because it still sends the same signal to the scart socket, compare a proper RGB scart -21- pins to a scart adapter - 3- I believe the RGB allowed us PAL territory gamers to experience a proper 60htz experience vs using the supplied composite/composite plus addaptor?

On topic, PD and their GT series impress me with their visuals.
 
GT4 did support 1080i. Also, changing from the composite cable to a RGB scart improved the picture. Not by adding an adapter to the composite cable so it fits into a scart socket because it still sends the same signal to the scart socket, compare a proper RGB scart -21- pins to a scart adapter - 3- I believe the RGB allowed us PAL territory gamers to experience a proper 60htz experience vs using the supplied composite/composite plus addaptor?

On topic, PD and their GT series impress me with their visuals.
If you used a composite cable you would get a black screen when you enabled 1080i.
 
Their technical wizzardry comes at a huge cost though. In GT6 we have a lot of aliasing (jaggies) which ironically ruins the look of the graphics. I'd much rather they run the game at 720P/30 & give us lots of anti aliasing for a better overall experience.
 
You could've said they had done a great job in 2008, because that's when we got the first images of GT5 and they are not much different than what we have now, 6 years later. Naughty Dog manages to push forward with every new game while still releasing a finished and polished product every time.
With PD things have been going in a debatable direction for years. They have not released a finished product since GT4 and inconsistent is how I would describe their work on GT5 and GT6.
 
You could've said they had done a great job in 2008, because that's when we got the first images of GT5 and they are not much different than what we have now, 6 years later. Naughty Dog manages to push forward with every new game while still releasing a finished and polished product every time.
With PD things have been going in a debatable direction for years. They have not released a finished product since GT4 and inconsistent is how I would describe their work on GT5 and GT6.

The Last of Us had a lot of issues.... Issues that have never been corrected.
Naughty Dog is a talented studio, one of the best but when it comes to follow their games, they are (very ?) bad

Podi, that's how they will work now : main features on the disc, the rest via update. Personally, I like their new method.
 
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VBR
Their technical wizzardry comes at a huge cost though. In GT6 we have a lot of aliasing (jaggies) which ironically ruins the look of the graphics. I'd much rather they run the game at 720P/30 & give us lots of anti aliasing for a better overall experience.
Agree with everything but the "30" ;)
 
I bet most devs (in fact any) could push graphics further than the system can handle.

Pushing past a systems specs is the same as not pushing enough, they are both unoptimised.

Being a technical wizard is about more than graphics alone. Framerate, tearing, glitching, load times etc are all downsides to going overboard on the graphics.
The one thing no one had any complaints about and didn't need improving at all was GT5 graphics, so what do PD do ?
Yes, they waste time & resources on pushing them too far for PS3.

"Hey PD the graphics are fantastic but the sounds really need work"

"Ok i will give better graphics and real stars!"

Translation problem?

PS4 will be no better, they will just do the same and push it too far for that.
I wish they'd concentrate more on framerate but framerate doesn't look good on the back of the box and TV adverts does it!

Something happened at PD after GT4 and my bet is it was Kaz's "racing career"

Naughty Dog are technical wizards!

If I must choose, I still prefer improved graphic rather than improved sounds.
 
You know, oddly for the first time since I played GT1 all those years ago, I actually enjoy watching the replays.

I think its because, more than ever the cars are behaving much more realistically. I am having to catch slides much more than I use to and in cars that I always thought were on rails like the R32 GTR.

I really like what they have done with GT6, yes there are shortcomings like the ever present standard cars, but this is a small issue that can be fixed over time.

Overally I think GT6 is probably one of the best so far, I think it only falls short of being the best because GT4 had much more, and more varied content.

Personally I blame the PS3 as the root of the problem because it has been well known for a while now that it was a difficult platform to work with.

I am very confident that GT7 on the PS4 will be leaps and bounds better than what we have now.
 
I think that replay angles are more wide, so less car oriented. It's because that white halo around car problem that PS3 had since beginning. Up to GT4 replays were more like TV, more telephoto cameras. Plus GT4 had 3 sets of TV cameras for Nordschleife, in GT5&6 it's every lap the same views.
 
The Last of Us had a lot of issues.... Issues that have never been corrected.
Naughty Dog is a talented studio, one of the best but when it comes to follow their games, they are (very ?) bad

Podi, that's how they will work now : main features on the disc, the rest via update. Personally, I like their new method.
Another issue is that Naughty Dog aren't working on the best door splintering physics in gaming, and having accurate sounds for 16 different guns firing at once. And no one is going to mistake any of their games, good as they are, for suspense movie footage.

I kind of like the direction PD have taken with GT6. It does give us a very nice game platform earlier they can build on as the months go on with added features and goodies. Three years was still a bit of a wait, and it is very good.

But with GT6 specifically, it seems they were trying to make a PS4 game and had to cut it back to fit into an archaic system. While yes, this is a technical achievement, it does leave it with some issues. Some sounds improved, others not, some Standards improved, others not, a bare bones online system, really bad shadows in some cases, other graphic issues like madly strobing headlights, etc.

While I love GT6 dearly and am amazed what PD have accomplished, I read Earth's critical posts and have to agree with many of them. GT7 is going to leave GT6 in the smoke and do some truly amazing things. Graphically, GT6 is pretty much there. But just imagine night racing with most of the lighting being real lighting, many more cars with their headlights casting light everywhere, lots of ram for larger, beefier samples, more cars on track allowing multiclass racing, etc. I always want more of what I get. ;)
 
If you used a composite cable you would get a black screen when you enabled 1080i.

Of course. And you also had to go into system settings to select for using component. I saw several set-ups where people had a green game screen with component, similar to the green screen in PAL territories when watching a DVD through RGB scart.

The main point I was making was not about Component - the best picture on PS2 regardless of 1080i.

I was meaning to allude to the fact that many people just used a composite cable, rather than RGB scart, a simple upgrade of cable that cost very little. I felt that it made a big difference to the visuals.
 
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I agree about PD/Naughty Dog.

Easily the best PS3 graphics I've seen, are GT5/GT6 and the Uncharted games.

And the GT graphics look the most realistic of them while the Uncharted's look a bit "filtered"
 
I think that replay angles are more wide, so less car oriented. It's because that white halo around car problem that PS3 had since beginning. Up to GT4 replays were more like TV, more telephoto cameras. Plus GT4 had 3 sets of TV cameras for Nordschleife, in GT5&6 it's every lap the same views. Not 3 sets, but 2 sets.
 
GT4 in 1080i looked amazing.
Really? Are you serious? Did you watch on an actual HD tv or are you talking about setting it to 1080i on a non HD TV or with the default composite cable.

On a HD TV set at 1080 it looked really bad much worse than when set to 480P. In 1080 it had a serious cross hatch i.e. screen door effect. In other words it was like you were watching the game while looking through a screen door. Not good at all.
 
They fixed the smoke and dust jaggies thankfully. The rest is more or less an incremental improvement over GT5's already beautiful graphics. PD are technical wizards, having 16 high level of detail machines on a track like the Nordschleife with rain is already an impressive achievement. GT5 was, in certain aspects a beautiful game graphically, my only main gripes were the smoke, dust and rain jaggies and a bit brighter than comfortable lighting on certain tracks.
 
Technical wizards sounds like something from Dilbert.

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