Polyphony Digital Inc. (PDI) and FIA to Form Long-term Partnership

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All i get from this news is that, from now on, tracks will be labelled "FIA certified"... which i don't give care. Give me laser scanned tracks and then we'll talk.

There are a few tracks that are laser scanned in the game, 2 Silverstone and Bathurst just to name 2.
 
There are a few tracks that are laser scanned in the game, 2 Silverstone and Bathurst just to name 2.

Nurburgring, Silverstone, Motegi, Suzuka, Tsukuba, LeMans...

PD does not use it for bragging as many other studios, but almost all of their real-life tracks since 2004 has been laser-scanned with their own equipment and software.

Also, I think many do not see what this FIA partnership is all about - it is not that much about the licenses and stuff, but about partnership with the world greatest motorsport and automotive authority.

I foresee a major step forward for project in the veins of "GTAcademy", but this time sanctioned by FIA and made in collaboration with many manufacturers, not only one.

Another right step to mimesis.
 
Nurburgring, Silverstone, Motegi, Suzuka, Tsukuba, LeMans...

PD does not use it for bragging as many other studios, but almost all of their real-life tracks since 2004 has been laser-scanned with their own equipment and software.
Amar do you have any insight on what PD is planning to do with this Partnership?
 
GT history of half baked partnerships.

"Hey GT5 has WRC cars!! OMG we ll be able to do official races with real tracks!! Maybe even official championships!"
Nope.

"OMG GT has Nascars!!!! YEHAAA!!! Nascar Championship !! nascar rules!! Gonna be fantastic!!"
Nope.

"WOW!! GT has Top gear!!! Great!!! We'll be able to challenge Stig's times!!! "
Nope.

"MAMMA MIA!!! GT has a partnership with the Senna foundation!! Imola here I come!!!Mac Laren MP4!!!"
Nope.

"JESUS CHRIST!! GT has GPS something something... We'll be able to build our own tracks from our GPS!!!"
Nope.

"MOTHER OF GOD!! GT has a track creator!! We'll be able to build real life tracks !!"
Nope.

"CRAZY!!! GT has a partnership with KW!! We'll be able to try their wind tunnel !!!!"
Nope.

"WOW!!! Bspec is great!! We'll be able to have our bobs as our teammates in endurance races!!!!"
Nope.

And so on....

Now PD signed a paper with FIA. FIA doesn't own brands, doesn't own tracks, doesn't own series... The news only says that everyone at PD and FIA is very happy... and, as always with PD, doesn't explain why we, players, should be.(99% of players don't care about GT academy as they know they will never make it to the finals....just a nice very limited leaderboard)

All i get from this news is that, from now on, tracks will be labelled "FIA certified"... which i don't care. Give me laser scanned tracks and then we'll talk.

In the end, be sure PD will be way less imaginative than you guys...and don't expect much. As always.


I laughed so hard for real no Lol's in sight that was a really great post
 
Anyone here getting a vibe that goes like "we endorse this game because it has accurate portrayal of our sanctioned circuits," like that? Seems FIA is more interested in that. They like it, they certify it.
 
Nurburgring, Silverstone, Motegi, Suzuka, Tsukuba, LeMans...

PD does not use it for bragging as many other studios, but almost all of their real-life tracks since 2004 has been laser-scanned with their own equipment and software.

Also, I think many do not see what this FIA partnership is all about - it is not that much about the licenses and stuff, but about partnership with the world greatest motorsport and automotive authority.

I foresee a major step forward for project in the veins of "GTAcademy", but this time sanctioned by FIA and made in collaboration with many manufacturers, not only one.

Another right step to mimesis.


So in effect legitimise gt academy as a fia event , possibly with fia rules interesting
 
Nurburgring, Silverstone, Motegi, Suzuka, Tsukuba, LeMans...

PD does not use it for bragging as many other studios, but almost all of their real-life tracks since 2004 has been laser-scanned with their own equipment and software.
How good was the laser-scanning back in 2004?
 
How good was the laser-scanning back in 2004?

I really can't know because I am not a laser-scan industry professional nor I have benchmarks to draw such conclusion. Of course, I could always use GTP Couch Industry Professional™ standards and say how it is better 2.4 times, or how laser scanning in 2004 was a whole decade behind from 2014, but I like to keep my integrity and sanity checked.

However, I think there are only one or two games in the industry today in 2014 that have Nordschleife accurate as GT4's version from 2004.
 
If this partnership could in anyway introduce more GT Academy style competitions, converting gamers into to real life racers, I think that will be great for the series. It would give more people the chance for a career in motorsport who never had the opportunity or funding, there's security that the franchise still has some life left in it for a while, and GT is going to have to step up with the sim aspect for it to work, a good thing as I worry about the series becoming too casual.

The above is all a day dream at the moment though.
 
Also, I think many do not see what this FIA partnership is all about - it is not that much about the licenses and stuff, but about partnership with the world greatest motorsport and automotive authority.

I foresee a major step forward for project in the veins of "GTAcademy", but this time sanctioned by FIA and made in collaboration with many manufacturers, not only one.

This has been my exact thought since the announcement earlier today. There were 2 GT Academy graduates competing at Le Mans last weekend - I had the pleasure of watching them both in person. I think this is HUGE for the Gran Turismo series and for us in the near future.
 
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I sense this being the next version of corporate collaboration, in the fine spirit of Senna, WRC, NASCAR, and Super GT. None of which have gone beyond a few time trials, some awful "driving" instruction, and maybe a "race" or two if we were very lucky.

The only property that has been reasonably well handled is Red Bull, and the content is all imaginary.

If GT can actually integrate properly with real life events, that'd be super. But they haven't managed terribly well so far.
 
Beyond content, I hope to be able to multi-stint tires, actually be able to win without using the softest tire, and have better penalties like stop/go or drive-through.
 
I sense this being the next version of corporate collaboration, in the fine spirit of Senna, WRC, NASCAR, and Super GT. None of which have gone beyond a few time trials, some awful "driving" instruction, and maybe a "race" or two if we were very lucky.

The only property that has been reasonably well handled is Red Bull, and the content is all imaginary.

If GT can actually integrate properly with real life events, that'd be super. But they haven't managed terribly well so far.

Negative Imari is negative. Let's just wait this out, and see what PD and FIA have in store. You might be surprised.
 
Negative Imari is negative. Let's just wait this out, and see what PD and FIA have in store. You might be surprised.

I hope I am. But being realistic, I expect them to do what they've done in the past, and so my enthusiasm for this little snippet is much lower than if almost any other dev had said it.

My current position with Gran Turismo announcements is "That's nice, I'll believe it when I see it".
 
This partnership may or may not bring new tracks, cars and races, but the respect meter for PD is still climbing. :bowdown: The sheer thought that the difference between reality and the virtual world is getting slimmer is amazing! That real motorsports organizations are involved in the video game industry, wow!
 
I'm expecting that we'll get all of GT3 cars with all of team liveries :drool:

You know there is no FIA-run GT3 championship right? Even under the FIA banner the main GT3 championships are run by SRO a separate organisation. The top GT3 series are the two Blancpain Sprint and Endurance ones.

The manufacturers own the rights to their cars (and in some cases that's not even the OEM, as companies like M-Sport and RML build cars on commission basis) and each model's license has to be negotiated individually.
 
I still don't see how Le Mans is laser scanned... le hunaudieres is soo damn bumpy, there is no way it could possible be. I recall watching the 2013 race and it looked like as if it was repaved not too long before the race itself.
 
ZOMG ZOMG

(insert FIA cars and tracks wishlist here)

Seriously, I think its just a limited license which is basically FIA approved tracks so FIA can officially use it for its online competition.

That said, PD can make more enough accurate real world tracks to expand its FIA license even further.
 
I hope I am. But being realistic, I expect them to do what they've done in the past, and so my enthusiasm for this little snippet is much lower than if almost any other dev had said it.

My current position with Gran Turismo announcements is "That's nice, I'll believe it when I see it".
Totally on your side @Imari. 👍
 
The fact that PD's tracks are the first in video game history to receive FIA approval says something about them as developers. It shows their modeling and recreation prowess is top-notch, and that you'll know if they are to model something of yours, they will do a good job of it. This will be appealing to license holders, and therefore make it easier (and likely cheaper) for PD to get access to a later array of assets. It doesn't just all of a sudden given them free assets, but it'll certainly be easier to get their hands on them from here on out, and that is really good news.
 
The fact that PD's tracks are the first in video game history to receive FIA approval says something about them as developers. It shows their modeling and recreation prowess is top-notch, and that you'll know if they are to model something of yours, they will do a good job of it.
Nobody knows why FIA agreed to this deal, but i imagine recreating tracks with laser scanning, which more developers than PD do wasn't the only reason. In fact, Sony seems to use new marketing methods. They said the sounds in driveclub were so good, that manufactures asked to use them, for example.

gt academy makes gamers to real life drivers. Sony never said that their phyiscs are the best as far as i know, but if you talk about GT someone will always praise the physics and mention that some gt players are now real life drivers. The FIA deals was made for the same reason in my opinion. They can claim now, that they are approved from the FIA, which is an famous motorsport organisation. Many people will believe, that their tracks are the best in the gaming industrie, because of this deal.
 
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The fact that PD's tracks are the first in video game history to receive FIA approval says something about them as developers. It shows their modeling and recreation prowess is top-notch, and that you'll know if they are to model something of yours, they will do a good job of it. This will be appealing to license holders, and therefore make it easier (and likely cheaper) for PD to get access to a later array of assets. It doesn't just all of a sudden given them free assets, but it'll certainly be easier to get their hands on them from here on out, and that is really good news.

It shows that they're the only ones that bothered to ask for FIA approval, whatever having the FIA's approval for a videogame track means.

There are games out there with more accurate depictions of tracks, iRacing, and lots more that are modelling to similarly accurate physical data and greater graphical fidelity. Assetto Corsa, pCARS and FM5 all use cm grade laser scanning for some of their tracks, just as GT6 does.
 
You know there is no FIA-run GT3 championship right? Even under the FIA banner the main GT3 championships are run by SRO a separate organisation. The top GT3 series are the two Blancpain Sprint and Endurance ones.

The manufacturers own the rights to their cars (and in some cases that's not even the OEM, as companies like M-Sport and RML build cars on commission basis) and each model's license has to be negotiated individually.
obviously that was my fault to think we'll get more GT3 cars, I was too excited so my brain is broken. and even I don't know if GT3 is not under FIA License (my second fault). but last night (it's 8am in here) I just find something on wiki, there's no GT3 events under FIA
 
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I hope I am. But being realistic, I expect them to do what they've done in the past, and so my enthusiasm for this little snippet is much lower than if almost any other dev had said it.
Actually, in a way, I'm thinking the opposite. Because of GT Academy, there is potential in this partnership. What other development studio could make use of a partnership with the FIA?
I foresee a major step forward for project in the veins of "GTAcademy", but this time sanctioned by FIA and made in collaboration with many manufacturers, not only one.
The FIA can't provide much direct help for the GT academy, as the major need going forward is to put butts into (racing) seats. A manufacturer like Nissan can do this and without them the program would have no legs. Getting additional manufacturers involved can certainly be for the better, but can FIA sanctioning convince other large car makers to jump on board? I'm not sure.
 
Sweet!

Does that mean PD will laser scan the corruption at the FIA as well?:lol:

Seriously though, this is honestly a big honor for Kaz and the team and it goes to show that for all the faults it has, it can make even the biggest of governing bodies want to get in on the fun. 👍:gtpflag:
 
The fact that PD's tracks are the first in video game history to receive FIA approval says something about them as developers. It shows their modeling and recreation prowess is top-notch, and that you'll know if they are to model something of yours, they will do a good job of it. This will be appealing to license holders, and therefore make it easier (and likely cheaper) for PD to get access to a later array of assets. It doesn't just all of a sudden given them free assets, but it'll certainly be easier to get their hands on them from here on out, and that is really good news.
Not necessarily. It is really only between PDI and Turn 10 (Sony and Microsoft). PDI is leaps and bounds more well known in the racing world. GT Academy, Senna, Goodwood, Kaz, etc.

The scanning and accuracy is very good, but the marketing arm is the main reason the FIA is intriqued.
 
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