Polyphony has lost the plot.

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Yes, another negative thread. You have been warned. ;)

I will start with something positive though: I am still enjoying the game, and the racing.

But...
...it is becoming increasingly clear that the team at Polyphony Digital is either incompetent or out of touch with what is happening in the game.

My basis for this claim is the fact that there is no rhyme or reason to the changes they are implementing. They seem very reactive and seem to be changing things on a whim. My (albeit limited) data:

- Weekly, then biweekly, then daily races. Tuning, then no tuning, then fixed, then garage.
- Daily laps: few, then longer, then fewer again.
- Championships, nations cup: First garage cars, then..one make? First quite a few laps (10+) then what...5?
- Excellent qualifying system for the championships....but SEVEN minutes for the quali session...?

I could go on with such things like the focus on eSports but blatant ignorant sportmanship videos and starting everyone off in SR B, and...and... But I won't.

The thing is that most people observing this will rightly conclude that PD is experimenting right now, which people may think is fine. But I actually do not think it is fine. It is a symptom of PD having a goal (eSport) but lacking any plan regarding how to get there. Or if they had one, they have concluded it was broken and are desperately trying to fix it.

Which is a shame, since I thought GTS could bring what I missed in iRacing: a more forgiving experience with a little bit more focus on car p*rn (photos, nice models, etc.) and perhaps more main stream appeal / attention. I would have loved to see GTS becoming a legitimate route to the start of a racing career for youngsters.

But given how the first couple of weeks have played out I - sadly - predict this will fail. They are quickly alienating the more competent players, and the casual players will skip to another game soon enough. Which might just kill the ambition PD has since the player numbers will go down.

If PD wants to avoid GTS merely ending as a gateway drug to iRacing they need to clamp down on the SR debacle and they need to show that they understand motorsports.
While that may alienate some players (the casuals) those are players they cannot really count on in the long run anyway. They will not mean lost sales either as a tighter experience will yield a better reputation and more sales rather than the other way around.

Not that PD will listen to me. But I needed to get this off my chest. Thanks for reading! :)
 
So far PD are the only ones to offer a genuine route from casual sim racing to a real competitive drive. I’m surprised they’ve been as successful as they have - can you imagine selecting a pilot based on their Ace Combat skills?

Not sure what else you want from there? In every other context it’s doing about as good a job as iRacing - the difference is that iRacing was more niche because of the subscription model and because of the license lockout levels.

GT has got a wider audience and has provided much cleaner pick up races than pretty much anything else since iRacing in a more accessible form.

Not sure why there’s so much glass half empty talk about GTS. It’s trying to introduce a more competition focused style of play to an audience that previously had no knowledge of that - so far it’s done a good job.

EDIT : On the SR point GTS is not all that dissimilar to iRacing - people complained up and down the iRacing forums about the unfair rules and poor driving locking them out of their cars in the upper licenses. Seems very similar in this forum right now. I’m not sure if the love for iRacing is just rose tinted glasses or what, but the application of penalties there wasn’t much different to GTS with the exception iRacing denied content people paid for.
 
I don't think drawing conclusions as early as now is right. I actually like the fact PD is trying different formulas for the championships/races. Driveclub has taught us that a non-finished game can become wonderful with support from the developpers (both on the technical and gameplay sides). I hope PD is planning to do the same for GTS, actually it's what they said they would do.

So patience my friend.
 
At the end of the day the test season is exactly that, a test season. You could argue that this maybe should've been done in the Beta but real world testing is the only way to truly test their servers (which I believe are dedicated for the championship events). I can see your point with the daily events and the like, however I've seen every other argument for each and all the combinations for and against on these forums alone. Maybe consistency would be nice but then they'd clearly only be doing one distance or type of car or so on. Also, the game is barely 3 weeks old, the past few days I've seen some of the best racing I've been involved in with a wider spread of cars and drivers taking the top spots... Slowly (in my opinion) the niggles and glitches are starting to iron themselves out, add in a bit more content over the next few months and we've got a very good online racing game...
 
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I, on the other hand, think that the recent changes are actually good because they are done in a really early state of the game. At least this shows that the developers are listening to the community - I don't like the daily races change but that's what most of the people requested for...and they got it. So it is better for me to have all those game tweaks really early, while the game is not month old, rather than just wait and hope for people to adjust. E.g. Battlefield 1 - massive player count at the release, later it started decreasing immensely because the dev team didn't care about what people wanted...

so long story short - I think PD are on the right way with those early changes, sooner or later the game will reach a really good state and more and more people will be able to enjoy it.
 
I, on the other hand, think that the recent changes are actually good because they are done in a really early state of the game. At least this shows that the developers are listening to the community - I don't like the daily races change but that's what most of the people requested for...and they got it. So it is better for me to have all those game tweaks really early, while the game is not month old, rather than just wait and hope for people to adjust. E.g. Battlefield 1 - massive player count at the release, later it started decreasing immensely because the dev team didn't care about what people wanted...

so long story short - I think PD are on the right way with those early changes, sooner or later the game will reach a really good state and more and more people will be able to enjoy it.

I agree that early changes are better than late changes.But what kind of changes are we talking about?
Do those improve the overall online experience or are just minor things in order to make people think that GTS is getting better (or is going to get better in the future)?
 
So far PD are the only ones to offer a genuine route from casual sim racing to a real competitive drive.
Not sure why there’s so much glass half empty talk about GTS. It’s trying to introduce a more competition focused style of play to an audience that previously had no knowledge of that - so far it’s done a good job.
.

Yet casuals never asked for it nor do we want it or appreciate however well GTS might be doing it.

PD is trying to force online only racing on an audience that doesn't want it.
 
Not sure what else you want from there? In every other context it’s doing about as good a job as iRacing - the difference is that iRacing was more niche because of the subscription model and because of the license lockout levels.

That difference is key: The pricing model of iRacing did much of the filtering job for them. Sure, it has the safety rating. But let's face it: The most horrid drivers are already filtered out due to not being interested enough to commit to the relatively high price.

You and I understand that, but PD does not. If they did they would not start everyone off in SR B.

EDIT : On the SR point GTS is not all that dissimilar to iRacing - people complained up and down the iRacing forums about the unfair rules and poor driving locking them out of their cars in the upper licenses. Seems very similar in this forum right now. I’m not sure if the love for iRacing is just rose tinted glasses or what, but the application of penalties there wasn’t much different to GTS with the exception iRacing denied content people paid for.
In my experience the iRacing penalties are more fair. Contact = loss of SR for both drivers, always. It also has a reporting function so if someone is griefing or driving extremely aggressively you can make sure someone looks at it and sends out a real reprimand.
Also, and this is important: In iRacing you use your real life name. Behave badly and people will know *you* drove like an idiot.
That is taking the sport seriously. PD currently does nothing of the sort.

I don't think drawing conclusions as early as now is right. I actually like the fact PD is trying different formulas for the championships/races. Driveclub has taught us that a non-finished game can become wonderful with support from the developpers (both on the technical and gameplay sides). I hope PD is planning to do the same for GTS, actually it's what they said they would do.

So patience my friend.

Well, you are wrong. In the context of this thread that is. If anything you are confirming my point.
They are trying different formulas, you write. That is exactly what they should not be doing. If they had a solid strategy they would have set up the online racing in a way that made sense to people who care about...racing. They would have known how to set up a working qualifying session. They would have known how to balance the SR penalties.

Right now they are just whinging it, trying to find something that works. As far as I can tell there is no direction to it either, they are just throwing everything at the wall, hoping something sticks.

Do we really need to clog up the forum with yet another whining thread that's pretty much the same as every other whining thread?

It is not the same argument. You clearly have not read the post.
I am not ranting about the fact that the game is not up to some standard. I am pointing out the fact that PD does not seem to have a plan, and they seem very reactive. That is not inspiring confidence.

To some it may seem that "listening to the community" and "giving people what they want" are always good things. They are not. Sometimes you should listen to customers, and sometimes you really should not. There is a reason design by committee seldom results in anything special. It mostly gives you something bland that works somewhat fine.

Well, that's GTS right now. It tries to check all the boxes for everyone. That is simply not going to work.
 
PD is trying to force online only racing on an audience that doesn't want it.

They're not trying to force anyone to do anything, buying and playing the game is completely optional. As it happens the "audience" must exist because from what I can make out it has sold fairly well.
 
In what context? Maybe I was not clear, but I am mostly discussing PD's effort to turn this into a FIA sanctioned, respected eSport. Do you think they are on track and seem to know what they are doing?

The game works for me...

I enjoyed golding the licenses, mission and track tests, and I'm really enjoying the on-line experience - reminds me very much of GT5P, which was awesome on-line. You say 'PD are alienating competent players'... I would argue that I'm competent, and they aren't alienating me.

If PD changes some things in the future, I'll adapt to them, rather than whining my head off because the game doesn't fit my personal vision of what I want it to be.
 
That difference is key: The pricing model of iRacing did much of the filtering job for them. Sure, it has the safety rating. But let's face it: The most horrid drivers are already filtered out due to not being interested enough to commit to the relatively high price.

You and I understand that, but PD does not. If they did they would not start everyone off in SR B.

That pricing model also filtered a out a lot of the guys that were fast but refused in principle to a subscription model. So what’s your point?

The people who play are the people who play. PD and Sony produced a product that is more popular than iRacing.

They’ve introduced the concept to a wider audience. So far they’ve done a good job.

Pick up races in GTS are already better quality than equivalent racing in other game series.

In my experience the iRacing penalties are more fair. Contact = loss of SR for both drivers, always. It also has a reporting function so if someone is griefing or driving extremely aggressively you can make sure someone looks at it and sends out a real reprimand.
Also, and this is important: In iRacing you use your real life name. Behave badly and people will know *you* drove like an idiot.
That is taking the sport seriously. PD currently does nothing of the sort.

IRacing was a wonderful system - after I joined I never bothered with any other racing sims because my schedule never suited a fixed weekly racing series. iRacing worked great for me but let’s not get carried away and claim it was perfect.

iRacing is no fairer than GTS I don’t really see how you can claim that. You’re saying that having your race ruined by someone driving unfairly would be more acceptable if you got a penalty as well as them? That sounds so backwards I must’ve misunderstood you. Bizarrely enough though that is what iRacing does.

PSN has a reporting function - feel free to make use of it.

Names - I don’t care about that - it didn’t make things cleaner in iRacing I can’t see it being any better in GTS.
 
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I will attempt to illustrate my point further using a poor attempt at humor.

PD: Huzzaa. Behold GTS!
Me: So, a new Gran Turismo?
PD: Well, sort of. It's GT *SPORT*. It will become an eSport.

Me: So it's not a game?
PD: Yes, it's a game. But it's a real driving simulation eSport game. Sanctioned by FIA.

Me: It will emulate real GT racing?
PD: Yes. Because Kaz likes GT Racing and is a race driver (well, almost. ssshhh!).

Me: So, practice, setups, qualifying races, rules, custom cars etc?
PD: Yes. Or...wait. Tuning is too hard, so we skipped that. And qualifying is maybe too complex and long for Joe gamer, so we'll do a few minutes before a race. And custom cars seemed like a good idea, but now it's just provided cars or one make races. Because otherwise it could be a bit unfair and people just have really short attention spans.

Me: But people will be forced to compete realistically?
PD: Yes. Or...actually, we will show them 2 videos and hope they actually watch them and understand. And want to be fair. And understand that you can't always win. Or something. Attention spans, you know.

Me: But there will be rules? You do want this to become a sport, right?
PD: Of course. It's the new eSport. Sanctioned by FIA!

Me: So you will have a balanced system to enforce good driving and have some form of moderation / banning of griefers?
PD: Ehrm...well. We have a Sportsmanship rating, but we will not ban anyone.

Me: Why?
PD: They might get angry. FIA does not like when people get angry. And they would not recommend the game...*cough*..sport to their friends.

Me: So let me get this right. It is a game, that wants to be a real driving simulator and a new eSport, that sort of has rules no one will enforce, that attempts to emulate racing, but actually does not. Is that about right?
PD: Well...er...sort of. Kaz likes cake but wants to eat it.


I said it was a poor attempt, but there you have it. I really do think they come across as totally confused regarding what they are attempting to accomplish. As a game it might be fine, but if they are trying to get this to become a competitive eSport that will garner attention and recognition they seriously need to get their act together.
 
That pricing model also filtered a put a lot of the guys that were fast but refused in principle to a subscription model. So what’s your point?

The people who play are the people who play. PD and Sony produced a product that is more popular than iRacing.

They’ve introduced the concept to a wider audience. So far they’ve down a good job.

Pick up races in GTS are already better quality than equivalent racing in other game series.

My point is that price will filter out those that are not taking racing seriously. Few subscribe to iRacing as a gaming experience. Most race in iRacing as a hobby, or even a complement to RL racing. iRacing is not marketed as a game and the price point and subscription model enforces that.
= Filter.

As for introducing the concept to a wider audience. Sure. But done a good job? Again, they are all over the place not really knowing how to communicate their intentions.

IRacing was a wonderful system - after I joined I never bothered with any other racing sims because my schedule never suited a fixed weekly racing series. iRacing worked great for me but let’s not get carried away and claim it was perfect.

iRacing is no fairer than GTS I don’t really see how you can claim that. You’re saying that having your race ruined by someone driving unfairly would be more acceptable if you got a penalty as well as them? That sounds so backwards I must’ve misunderstood you. Bizarrely enough though that is what iRacing does.

PSN has a reporting function - feel free to make use of it.

Names - I don’t care about that - it didn’t make things cleaner in iRacing I can’t see it being any better in GTS.

Knowing that someone that ruined my race actually got a penalty accomplishes two things: Some sense of justice, and a mechanism to dissuade people from driving too aggressively.

I have never claimed iRacing was perfect. If so I would not even be writing in this forum. I am saying that it does offer cleaner racing IMHO.
I also think iRacing is much more successful in communicating what it is and what is expected by its subscribers. Again, PD wants to have the cake and eat it.
 
The game works for me...

I enjoyed golding the licenses, mission and track tests, and I'm really enjoying the on-line experience - reminds me very much of GT5P, which was awesome on-line. You say 'PD are alienating competent players'... I would argue that I'm competent, and they aren't alienating me.

If PD changes some things in the future, I'll adapt to them, rather than whining my head off because the game doesn't fit my personal vision of what I want it to be.

Not really whining my head off. I have too much time on my hands today, and thought I would take the opportunity to discuss PD's strategy. But this thread gets bogged down comparisons of details and personal preferences.

My OP was not really about what *I* want and how PD is failing to deliver. It was more an observation of the fact that it does not seem that PD themselves know what they want GTS to be. Which is what is worrying.
 
Not really whining my head off. I have too much time on my hands today, and thought I would take the opportunity to discuss PD's strategy. But this thread gets bogged down comparisons of details and personal preferences.

My OP was not really about what *I* want and how PD is failing to deliver. It was more an observation of the fact that it does not seem that PD themselves know what they want GTS to be. Which is what is worrying.

The game's been out, what, not yet 3 weeks?

Have they got it 100% right at launch? Probably not. Could they be expected to get it right 100% 1st time? Unlikely. Will they need to adjust some things to account for this? Of course.

Play it for what it is, enjoy the good parts, let it develop.
 
Knowing that someone that ruined my race actually got a penalty accomplishes two things: Some sense of justice, and a mechanism to dissuade people from driving too aggressively.

I have never claimed iRacing was perfect. If so I would not even be writing in this forum. I am saying that it does offer cleaner racing IMHO.
I also think iRacing is much more successful in communicating what it is and what is expected by its subscribers. Again, PD wants to have the cake and eat it.

So you wish to have your race “ruined” and receive an additional penalty on top of that... that’s really what you’re asking for? I can’t understand why anyone would want that.
 
Different amount of laps per event are a problem for someone? There are people for which everything in this world must be a problem.
As far as i know in every series laps are changed in terms of track length and other stuff.
Also a short qualy is not that bad since you have to show how good you really are in about 2 lap. You can practice fast laps before you enter the event in training sessions.
And why is it a problem when you dirve with different categorys of cars in different Events? Would you prefere, if it is locked to 1 category you may dont like at all?
There is still the option to create a online lobby where you put your own lobby settings and limitations.
 
The game's been out, what, not yet 3 weeks?

Have they got it 100% right at launch? Probably not. Could they be expected to get it right 100% 1st time? Unlikely. Will they need to adjust some things to account for this? Of course.

Play it for what it is, enjoy the good parts, let it develop.

You are missing the point of the post. The point is that the adjustments they are making do not seem to follow any plan. They are all over the place.
I am a software developer by trade, and it is indeed common to react to community feedback early after a release. However, this is mostly related to bugs or minor issues and requests (such as UI preferences or features not performing as expected).
The difference with GTS is that they are not just fixing bugs and minor things. They are adjusting all kinds of quite major settings, and all at once.

To use a poor analogy, it is as if Nintendo released Mario brothers and removed the plant enemies after a few days because it killed players. Then replaced Mario with a ghost since some players did not like his trousers.

There is no clear strategy.
 
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Different amount of laps per event are a problem for someone? There are people for which everything in this world must be a problem.
No problem. But the constant changes without any explanation or clear reason is worrying.
As far as i know in every series laps are changed in terms of track length and other stuff.
Yep, you prove my point. Everything is changing. All the time. They are just experimenting wildly.
Also a short qualy is not that bad since you have to show how good you really are in about 2 lap. You can practice fast laps before you enter the event in training sessions.
Have you watched real racing? Or qualified in the championships? Getting a clean lap in during 7 minutes is not easy when there are 16-20 cars trying to do the same thing. This should be blatantly obvious to anyone familiar with racing, and more so to PD who is claiming to attempt to create an eSport. Is laughable frankly.

Really, I am disappointed that few in this thread can actually keep to the topic. I am not complaining about certain details, or ranting about how PD is ruining my day.

I was hoping for a discussion about the fact that it does not seem like they know what they want.
If someone has any theory about what they are up to that is worth reading, please do post it. But for the rest of you: Read the thread and keep on topic. I agree with a few others: another rant thread about details is not what we want, nor what this is. Please understand that.

(And now I have achieved my goal of spending my idle time while awaiting Important Stuff(tm) so now I won't have as much time to play internet debate. Have fun! ;) )
 
You are missing the point of the post. The point is that the adjustments they are making do not seem to follow any plan. They are all over the place..

OK, addressing the points below...

1. Weekly, then biweekly, then daily races. Tuning, then no tuning, then fixed, then garage.
2. Daily laps: few, then longer, then fewer again.
3. Championships, nations cup: First garage cars, then..one make? First quite a few laps (10+) then what...5?
4. Excellent qualifying system for the championships....but SEVEN minutes for the quali session...?

Points 1 and 2... You can't see the data they can see... the relative uptake by event, how popular one event is vs another. Checking community feedback is one thing, but members of GTPlanet are a relatively tiny percentage of the total number of players Globally. PD will be using Global user data to adjust event specifics.

Point 3... The Championship is a mix of different cars on different tracks. It tests your ability to drive multiple configurations. The best drivers will be able to handle a broad range of configurations.

Point 4... So how long should it be? Whatever PD set this at people would moan. Personally, I run about an hour of qualifying before I start racing on a combo. I like to find the cars limits and qualify on pole (or as close as I can get)... so I'd like to see an hour of qualifying... how would the general community react to that?

Fundamentally, it's the same for everyone.
 
Well this aspect was advertised extensively before release.

If you didn’t want this and still bought the game...well that seems like something that is not PD’s fault.

Did they advertise online only it's not GT its GT online only ? yahh i don't think they did just that.

So whose fault is it that GTS is so poorly reviewed poorly received poorly selling. Especially who's fault is it GTS has so little content so few tracks and few cars, whose fault is it the mainstay features of the franchise is missing from this game ?

Who's fault is it that the director of the game said openly this is a full GT game but with lots online component. Its GT7 in everything but name the fia online is just an addition, all the past features will be there.

Whose fault but PD ?
 
OK, addressing the points below...

Points 1 and 2... You can't see the data they can see... the relative uptake by event, how popular one event is vs another. Checking community feedback is one thing, but members of GTPlanet are a relatively tiny percentage of the total number of players Globally. PD will be using Global user data to adjust event specifics.

Point 3... The Championship is a mix of different cars on different tracks. It tests your ability to drive multiple configurations. The best drivers will be able to handle a broad range of configurations.

Point 4... So how long should it be? Whatever PD set this at people would moan. Personally, I run about an hour of qualifying before I start racing on a combo. I like to find the cars limits and qualify on pole (or as close as I can get)... so I'd like to see an hour of qualifying... how would the general community react to that?

Fundamentally, it's the same for everyone.

First off: Thank you for (probably) the first post in the thread that actually discusses the topic! I mean it - thanks!

As for point 1 & 2: No, we do not have their data. But you and I seem to agree that they are reacting to player behaviour. So, if participation goes down they will adjust "stuff" to attempt to get it to go back up. This has two problems:
1) The participation may be due to other factors beyond their control.
2) It leaves the actual development of the game in the hands of reaction to metrics, rather than a vision. Which is my entire point. PD does not know what they want beyond a game that sells. The eSport attempt is mostly just marketing.

Point 3: Again, eSport emulating real life racing is their stated goal. I - and probably many others - interpreted that as meaning just that. I fail to find one RL racing championship where lengths and car types are mixed throughout the season. Granted, this may just be a test, and some of us may have misinterpreted PDs goal for this "sport", so I will just leave that up in the air.

Point 4: It should be the length PD decides is suitable, based on the sport they emulate and concessions made for the fact that it is not RL. But they should not be changing it around based on people whining on forums or deciding not to partake.

So, again: PD should make their minds up regarding what they actually want the sport to look like, then just let that be it. Now they're just falling over themselves trying to experiment their way to the magic formula that will ensure that *everyone* will like the Sport mode. It just will not happen.
 
I like the variety they are offering with tunes and non tunes. Garage and stock.

The penalty system is work in progress but I'd say it's a great first time attempt from PD.


I like that PD have been trying different things so early. If they hadn't, made any changes up until this point, I can bet you'd be hear saying they're not listening and the games a mess.

I'm enjoying GTS and love the online. It's by far the cleanest GT for public lobby racing. Jump in and race.

You're sounding like you want it tailoring to your specific needs/expectations and youcomplain about PDs unclear strategy, but I cannot seem to grasp the point you are trying to make. You are all over the place. You're going round in circles (to me at least).
 
OK, addressing the points below...



Points 1 and 2... You can't see the data they can see... the relative uptake by event, how popular one event is vs another. Checking community feedback is one thing, but members of GTPlanet are a relatively tiny percentage of the total number of players Globally. PD will be using Global user data to adjust event specifics.

Point 3... The Championship is a mix of different cars on different tracks. It tests your ability to drive multiple configurations. The best drivers will be able to handle a broad range of configurations.

Point 4... So how long should it be? Whatever PD set this at people would moan. Personally, I run about an hour of qualifying before I start racing on a combo. I like to find the cars limits and qualify on pole (or as close as I can get)... so I'd like to see an hour of qualifying... how would the general community react to that?

Fundamentally, it's the same for everyone.

You are right.They use their data and they have all the info that we (I mean any player) cannot access.
Is there a reason for going from daily to weekly and to daily again?Perhaps,but some people cannot find the logic behind it.
The Championship could also be a mix of different cars on different tracks,with full damage/fuel consumption/tire wear/tuning allowed within BoP.The best drivers will still be able to be the "best".Everyone would be able to "learn" the habbits of their favority car and not try to learn every day a new car.
As for the Q session,the only thing I could say is that if we are going to race a 20 lap race,the Q should not be 10 laps.1/4 of the race duration should be enough since people can also practice alone before entering a race.
 
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