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- Windsor, Ontario, Canada
- Johnnypenso
EA has to understand, that they don't have the right to block the Porsche's rights to another game. It isn't fair to PD.
They can and will because they can and do use that as the main USP for their substandard products compared to many other sims. They feel the need to try level the playing field with Porsches by setting strict rules for other developers.
Then again, Porsche aren't innocent. They could easily fix this mess, they set the rules for cars being used in games, after all Vehicles cannot just be put in a game as there has to be negotiation over more than just costs, but what the car is actually used for. For example, in Driver San Francisco there is a scene where the protagonist is involved in a car accident, which he comes out of in a coma. This means they would have to go to Dodge and ask them for permission to do such in a game, the cars are also not allowed to run people over or cause illegal environment damage, a problem for a game where you drive recklessly. (taken from a Media assignment, point of note : This information came from a link between my school's media department and Ubisoft Reflections) The same would apply to EA despite their license. It would be easy to say "We will give you exclusive rights for certain cars for x amount of time, dont like it? Licensing rights redacted." as I am sure Porsche wrote something in meaning they can make any changes they like... just in case.
I can't even tell if you guys are being serious. Porsche isn't innocent? Are they on trial for a crime or something? It's a free market, Porsche, the world's most profitable automaker in terms of profit/unit, has chosen through the free market, to sell the videogame rights to the highest bidder instead of making it available to everyone at a set price like most other manufacturers. This is how the free market works. If you don't like it, feel free to spam the PD and/or Porsche inboxes, twitter, facebook or whatever place you want with your desires to see Porsche in GT.
Concerning how cars are used in a game, I offer this from an interview with Stefano Casillo of Kunos who produces Assetto Corsa...watch from 5:40 as he's asked about limitations from manufacturers about damage (hint: he calls damage restrictions in videogames an "urban myth"):