Loving all these pics of the HSV W427, Joss JT1 and Monaro.Nice stuff.👍 I played this game on the weekend, the tyres truthfully look awesome at a stand still. I played with a G8 GXP and modified Joss JT1 from VWAG, the game belonged to a VWAG tuner.
Does anyone here know VWAG?
Hopefully chromatic can help 👍 Your shots are phenominal and i was wondering... is it all down to HSR and post processing in photoshop? Are there tools in forza you make use of other people dont? And how is it even possible that the cars all look so damn pretty!? Did turn 10 make GT5 level car models which are available in photomode, yet come actually playing the game they have to be toned down detail wise? Or is it down to lighting why GT looks better than F3 ?
A few of mine from lately (some may be reposts)
Purple GT-R
Thanks man.
The pics I posted on the previous page don't have any photoshop or sharpening. Hosting on flickr and linking the small uncompressed image helps the clarity.
In photomode you get a higher poly model. Some are quite detailed like in GT5P but most I'd say are little below GT5P/GT5. Then you have exposure, brightness, contrast settings etc. This can help you make the lighting look realistic, but move the camera and the lighting is all over the place. It's really just manipulating one angle.
Gameplay and replays have the low poly model with pretty drab lighting I have to say unfortunately. It's generally a good looking game though. You can see T10 are working hard and newer cars look better modeled. I expect the lighting and reflections to be a lot better in the next game.
Lighting is key but also the photomode cars have rounded panel seams, more polys on the curves. Detailed headlamps. The inside of the car is clear to see on photomode. All which give the lighting more to enhance and look believable.
You haven't really recreated that vulgar, tasteless GT-R from Evo have you? 👎
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pic was taken through the side window.
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Is that a glitch photo? There appears to be some overlapping polygons between the car and the road.