Post your FORZA 3 PICS here

  • Thread starter African Kat
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Hi Camaro i just want to point out a few things, while Forza doesnt have a separate photomode, this is not how it looks ingame (still i think Forza 3 looks gorgeous while racing).
Theres a few changes like the more AA, bump mapping and some subtle changes, but the most important thing is the change of the players car model, while you race you use an ingame model but when you enter in the photomode the model is replaced for the the ones you see in the menus, which have higher polycount and more details. Its a pretty clever change and most of the people doesnt notice the change.

Im 100% sure about this and if you want to see it by youself all you have to do is chose a same car that AI and while racing put your car side by side with the same AI car, then pause and enter in the photo mode, then you are going to be able to see the change between the ingame model and the photomode model.

Thank you sir 👍 Thats all i was trying to tell him. I agree with you Forza3 looks real good i was never disagreeing with anybody on that. I was trying to show him that Photo mode makes the game look better than in game. Its not many ways you can show this beside taking a picture of the game while its in game.
 
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nice Red Bull Maserati. :P

And I do have a gripe with FM3's photomode: WTF is with the redicule still on the picture? What they didn't know how to make that go away when you take a picture? No one in Microsoft couldn't consult a camera maker or something? I mean the pictures look great, except there's a big ol' spot in the middle.
 
nice Red Bull Maserati. :P

And I do have a gripe with FM3's photomode: WTF is with the redicule still on the picture? What they didn't know how to make that go away when you take a picture? No one in Microsoft couldn't consult a camera maker or something? I mean the pictures look great, except there's a big ol' spot in the middle.

Well its either that or the compressed version with the FM watermark in the corner. And since I don't have a capture card to quickly grab before compression, it's the best way.
 
true. It's still kinda stupid though. I like GT4 and GT5's simple little "(c) Gran Turismo 4/Polphony Studios" thing at the bottom of their photomode.
 
Sorry but I have to disagree. Outside of photo mode the cars look nowhere like this. Forza 3 has very detailed car models but they aren't used during gameplay.

drivatar,
Again you are wrong. What you see in these pics is how the game truly looks.

Forza 3 doesnt have a separate "photo mode" like GT. Those pics above are the IN GAME pictures. You can pause the game at any time during a race and take the pic

That's what I've called photo mode because, as already written in this thread, the model of the player's car is exchanged, better lighting, etc. (see https://www.gtplanet.net/forum/showthread.php?t=121894&page=51#post3945213).
 
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SuperShouden, the reticule is only on when you take a picture of the TV with an actual camera. When you actually take the picture in photomode the way Forza intended (the way that makes it compressed), it goes away.

Though, couldn't you just take the photomode picture and view it in your storefront and then take a picture of the screen? Wouldn't that eliminate the reticule?
 
Forza 3 doesnt have a separate "photo mode" like GT. Those pics above are the IN GAME pictures. You can pause the game at any time during a race and take the pic, its not any special photo mode at all like GT has. I wish it had a photo mode like GT where you can move your car around and take a pic in special settings, but it doesnt. All he did was drive his car to that part of the track, hit pause, and take the pic. Hitting the pause button does not magically add graphics to the game. That is what Forza 3 looks like during every race.

That statement is unbelievably false. There is actually a five second loading time as you enter Photo Mode, while the game renders a CGI scene with the vehicles in identical positions to your paused game. There is also an identical five second loading time as you begin a race, while the game renders a CGI scene of the camera circling your revving car. Below is proof of the switch between car models.

http://i37.tinypic.com/117fkma.gif

Note the interior hidden by blacked out glass, the visible drop in polygon count, the switch between dynamic lighting and an environment map, the switch between modelled panel gaps and those indicated by textures, and the clearly visible switch to different, lower quality headlight models.
 
Well its either that or the compressed version with the FM watermark in the corner. And since I don't have a capture card to quickly grab before compression, it's the best way.

Im under the impresion that the pictures get compressed when you upload them into the storefront and not before, for example in those maserati pictures, if you press A to take the picture, is not the same picture quality?
By the way, what setting are you using (colour, sepia, etc), i like how it looks.

Daniel, you make me feel pitty about you, wasting so much time complaining about a game that you seem to hate, how about a "i dont like it" or even better, ignore the game instead of wasting your time. How about if you find some things you LIKE instead of whining about the things you dont like?
 
Im under the impresion that the pictures get compressed when you upload them into the storefront and not before, for example in those maserati pictures, if you press A to take the picture, is not the same picture quality?
By the way, what setting are you using (colour, sepia, etc), i like how it looks.

They get compressed when saved to your hard drive. Take a look at your photos on your 360 via "My photos". You'll see compression artifacts all over the image. That's why I take them as the game is being rendered.

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Taken from the photo stored on my HDD. Can you see all the artifacts? Do you want me to circle them. It's all the blockyness around everything. Makes the images look rougher, blurrier. Same as what you get on downloaded images. The game doesn't render with all that compression I'm sure you'll agree. My photos are from a clean live render for best results. Also look at the backgrounds on your saved photos for the compression tiles.

I noticed this from my first photo, it looked noticeably worse when viewing it back. Similar to saving a jpeg in MS paint (compression around 80% default). So unbelievably you get compressed photos for your personal viewing pleasure on your 120GB HDD.

If you have a capture card you can get it uncompressed including the FM watermark as it briefly shows in the transition screens, but not long enough to take a off screen photo.

Think about it. MS don't want thousands of people uploading 500KB to 1MB images to their server. They may get compressed or harmed even more at the site but a lot of damage is done before uploading.

To get a decent photo of a game render you'd need a file size typically around 500-800KB.
On my 360 it says my other account's Forza 3 photo data is 3MB. There's 23 photos and that averages to around 120KB per file. Same as what you get from fm.net depending on the image. They range from around 50KB-160KB downloaded from fm.net and mostly around the 80-120KB.

My PS3 USB images in games like WipeoutHD and Uncharted 2 are saved jpegs typically at 500-800KB.

Can't remember photo settings for sepia and colour. It would be a low amount though.

Thanks for the comments on the pics guys. 👍
 
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Think about it. MS don't want thousands of people uploading 500KB to 1MB images to their server. They may get compressed or harmed even more at the site but a lot of damage is done before uploading.

that's what they get for not letting us save them to thumb/flash drives ;)
 
They get compressed when saved to your hard drive. Take a look at your photos on your 360 via "My photos". You'll see compression artifacts all over the image. That's why I take them as the game is being rendered.


Taken from the photo stored on my HDD. Can you see all the artifacts? Do you want me to circle them. It's all the blockyness around everything. Makes the images look rougher, blurrier. Same as what you get on downloaded images. The game doesn't render with all that compression I'm sure you'll agree. My photos are from a clean live render for best results. Also look at the backgrounds on your saved photos for the compression tiles.

I noticed this from my first photo, it looked noticeably worse when viewing it back. Similar to saving a jpeg in MS paint (compression around 80% default). So unbelievably you get compressed photos for your personal viewing pleasure on your 120GB HDD.

If you have a capture card you can get it uncompressed including the FM watermark as it briefly shows in the transition screens, but not long enough to take a off screen photo.

Think about it. MS don't want thousands of people uploading 500KB to 1MB images to their server. They may get compressed or harmed even more at the site but a lot of damage is done before uploading.

To get a decent photo of a game render you'd need a file size typically around 500-800KB.
On my 360 it says my other account's Forza 3 photo data is 3MB. There's 23 photos and that averages to around 120KB per file. Same as what you get from fm.net depending on the image. They range from around 50KB-160KB downloaded from fm.net and mostly around the 80-120KB.

My PS3 USB images in games like WipeoutHD and Uncharted 2 are saved jpegs typically at 500-800KB.

Can't remember photo settings for sepia and colour. It would be a low amount though.

Thanks for the comments on the pics guys. 👍

I believe you, it just the pictures inside of the game looks much better that the ones i upload, so i guess theres 2 stages of compression, one when you the photo is saved and another when is uploaded.

For Forza 4 i really hope we can save the pictures into a flashdrive or they alteast give Turn10 more bandwidth and store for better quality picture upload.
 
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I believe you, it just the pictures inside of the game looks much better that the ones i upload, so i guess theres 2 stages of compression, one when you the photo is saved and another when is uploaded.

I was curious as to how much more compression was done by fm.net as I'm not convinced there's any except possibly something minute (very small indeed).

I took an image that I had download from fm.net and put it on a USB drive and loaded the same image within the game. I kept switching between both and couldn't see a difference. All the same artifacts are there. No extra quality of image on any section I stared and flicked between.

I can only say that it just looks better on your TV because of viewing distance, type of display, processing on your HDTV that hides these things. Also just a difference in contrast and colour from what the actual image is can mislead you into thinking its better/sharper on your Xbox. It could be your PC monitor and OS resolution that makes them look bad and the fact you're very close to your desktop monitor. You can see the faults. Try getting close to your HDTV and load a pic from within the game and see.

Pepsi test in the link below.

http://img822.imageshack.us/img822/790/6800.png

Which is from the Xbox game and the uploaded/downloaded photo on my USB stick?

You have a 50% chance of guessing right so.. but I can't see a quality difference after checking but the saved photos have always looked just as bad as the ones downloaded to me from launch day but I take my HDTV spec/quality and calibration seriously, so any defect is seen. Given that the downloaded pics and the ones stored on your 360 appear to be the same file size, I'd say the difference is next to none and only your setup and way you use them make this appear so.

Not claiming this is 100% and it's just a quick comparison. I've checked for 15 mins in various ways and struggle to a marked improvement. Compression is done on your Xbox and the small file is ready to upload and then you download that file and not much else happens to it I'd say.

I understand how people won't accept the image on their Xbox is the same as the what they downloaded from fm.net and view on their PC.
 
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If it really compresses the photos that much before it even uploads it to the website, that's barf. 👎
 
That statement is unbelievably false. There is actually a five second loading time as you enter Photo Mode, while the game renders a CGI scene with the vehicles in identical positions to your paused game. There is also an identical five second loading time as you begin a race, while the game renders a CGI scene of the camera circling your revving car. Below is proof of the switch between car models.

http://i37.tinypic.com/117fkma.gif

Note the interior hidden by blacked out glass, the visible drop in polygon count, the switch between dynamic lighting and an environment map, the switch between modelled panel gaps and those indicated by textures, and the clearly visible switch to different, lower quality headlight models.
I don't know what forza you're playing buy mine takes less than two seconds to do these things.
 
I don't know what forza you're playing buy mine takes less than two seconds to do these things.

Does the precise time that the game takes to render the Photo Mode shots really matter? The simple fact is, the game looks far superior in Photo Mode, and no amount of allegations of getting the loading time wrong will change that. :rolleyes:
 
Does the precise time that the game takes to render the Photo Mode shots really matter? The simple fact is, the game looks far superior in Photo Mode, and no amount of allegations of getting the loading time wrong will change that. :rolleyes:

And no amount of posts are going to change what we enjoy of the game, so please go posting your stupid cruzade againts Forza in another place. 👎
 
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I was curious as to how much more compression was done by fm.net as I'm not convinced there's any except possibly something minute (very small indeed).

I took an image that I had download from fm.net and put it on a USB drive and loaded the same image within the game. I kept switching between both and couldn't see a difference. All the same artifacts are there. No extra quality of image on any section I stared and flicked between.

I can only say that it just looks better on your TV because of viewing distance, type of display, processing on your HDTV that hides these things. Also just a difference in contrast and colour from what the actual image is can mislead you into thinking its better/sharper on your Xbox. It could be your PC monitor and OS resolution that makes them look bad and the fact you're very close to your desktop monitor. You can see the faults. Try getting close to your HDTV and load a pic from within the game and see.

Pepsi test in the link below.

http://img822.imageshack.us/img822/790/6800.png

Which is from the Xbox game and the uploaded/downloaded photo on my USB stick?

You have a 50% chance of guessing right so.. but I can't see a quality difference after checking but the saved photos have always looked just as bad as the ones downloaded to me from launch day but I take my HDTV spec/quality and calibration seriously, so any defect is seen. Given that the downloaded pics and the ones stored on your 360 appear to be the same file size, I'd say the difference is next to none and only your setup and way you use them make this appear so.

Not claiming this is 100% and it's just a quick comparison. I've checked for 15 mins in various ways and struggle to a marked improvement. Compression is done on your Xbox and the small file is ready to upload and then you download that file and not much else happens to it I'd say.

I understand how people won't accept the image on their Xbox is the same as the what they downloaded from fm.net and view on their PC.

To be honest the pictures looks way better especially in terms of colours in my tv than my monitor, i never looked much of the artifacs but they look so much pale in my pc, i asumed that was because of compresion.

In that picture i can see they are both extremely similar.
 
To be honest the pictures looks way better especially in terms of colours in my tv than my monitor, i never looked much of the artifacs but they look so much pale in my pc, i asumed that was because of compresion.

In that picture i can see they are both extremely similar.

Colours also look the same between the downloaded photo and the saved photo viewed within the game. If your downloaded photos are washed out then you need to calibrate your TV to match the photomode output.

All my settings match exactly to what the photomode/Xbox 360 output is, so with any adjustment in photomode I know already how it will look. If I turned up my colour and lowered the brightness on my TV, that would result in washed out pictures and just guessing how the final photo will look.

Edit: Pic.

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And no amount of posts are going to change what we enjoy of the game, so please go posting your stupid cruzade againts Forza in another place. 👎

I'm not "crusading" against Forza at all. I simply corrected a member who was posting misinformation.

And Terronium-12? The least you can do is actually invest some effort in making genuine arguments against my perfectly truthful point regarding graphics, as opposed to making childish fanboy comments against anyone who dares criticize your beloved Forza.
 
That statement is unbelievably false. There is actually a five second loading time as you enter Photo Mode, while the game renders a CGI scene with the vehicles in identical positions to your paused game. There is also an identical five second loading time as you begin a race, while the game renders a CGI scene of the camera circling your revving car. Below is proof of the switch between car models.

http://i37.tinypic.com/117fkma.gif

Note the interior hidden by blacked out glass, the visible drop in polygon count, the switch between dynamic lighting and an environment map, the switch between modelled panel gaps and those indicated by textures, and the clearly visible switch to different, lower quality headlight models.


I am man enough to admit when I am wrong well .......I was wrong and I apologize. You are correct there is a distinct difference between the way the cars look during the race and the way they look when you pause the game to enter the photo mode.

I have always driven with the interior view so I never noticed this before. But if you go to the chase cam and then pause the game to enter the photo mode, there is indeed a difference in quality. It is actually quite brilliant and very well implimented into the game. Those highly detailed pics are what Forza 3 looks like but to see the cars look like that, you do have to pause the game and enter photo mode to see the FULL detail. Similar to taking pics in GT4 in the photo mode. I am not exactly sure which parts of the car change but they do change for sure. The environment looked about the same. So I think this is mainly for the car models.
 
Admittedly, the drop in polygon count isn't ridiculously noticeable during gameplay, although that may have something to do with the fact I played the game on a 26" standard definition TV. :lol:

I must add that while the drop in polygon count isn't a huge issue, the blacked out interiors are; this really hurts the game from a visual standpoint.
 
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Yup the blacked out interiors is the first thing I noticed. I think that is similar to the standard vs premium in GT5. During the races the Forza 3 cars have standard interiors, then when you pause and go to photomode they become premium. Thats the closest I can come to a comparison. I think the wheels stay the same quality but I am not positive. I just noticed the interior blacked out windows right away. Also some details like front grills are blacked out but when you pause and enter photomode, the full detail is there.
 
I'm not "crusading" against Forza at all. I simply corrected a member who was posting misinformation.
Really? Because it seems like anytime someone brings up forza or T10, you always start badmouthing the two by saying "forza isn't simulation, it's arcade and it's graphics suck", or how every word that comes out of T10's mouth is a lie. You even made a whole thread filled with forza/T10 bashing and everybody in it made you look like a fool. All i really need to do is look at any of your older posts or your youtube comments to know that you either really don't like forza, or you're a fanboy. Everybody else here has respect for other racing game developers, why can't you? Maybe it's because you're a fanboy and you don't like any racing game that isn't developed by PD.
 



Not really a picture, but lots of moving ones, enjoy.

Dubs crash at the time he blamed his pad for dying on him.
..............he later revealed he was reaching for his cup of tea.
 
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I'm not "crusading" against Forza at all. I simply corrected a member who was posting misinformation.

And Terronium-12? The least you can do is actually invest some effort in making genuine arguments against my perfectly truthful point regarding graphics, as opposed to making childish fanboy comments against anyone who dares criticize your beloved Forza.

You dont fool anyone here, we already informed him about the 3d model thing, you instead used it to yet another of your bashing post.

Everything you say about Forza is a bad thing, so stop wasting your time talking about a game that you clearly dont like. Theres many sections in this forum, how about if you spend time in sections of games that you actually like?
We already know you dont like the game, you find many flaws on it, have we have to read this all time?
Because guess what, we know many of those flaws, the game is not perfect, GT series have lots of flaws and even after all of those flaws some of us still LOVE the game, because it as some other great features.
 
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http://a.imageshack.us/img811/5070/wallpaper3.jpg

http://a.imageshack.us/img685/7365/forzavip.jpg

If your allegations are correct, then why would I waste hours of my time doing stuff like this on a game I clearly have such a bitter, irrational hatred of? If I was such a "fanboy," purposefully setting out to "bash" the game, then why would I spend £60 of my own money on the Collectors' Edition in the hope of playing an exceptional game? I'm not "bashing" Forza at all; it has a lot of decent stuff going for it, such as the livery editor and online modes. I'm just fairly pissed that the game was far from the "definitive" simulation of driving that Turn 10 so arrogantly promised to deliver, and I have every right to voice that opinion.
 
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