Potato...

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I have to say I am disappointed with the physics changes, in MHO it's a step backwards, far to easy to catch the back end now, I took a few of my favourite tail happy road cars out which sometimes bite me, with sport hard tyres i could just mash the throttle chuck it sideways and then apply the slightest correction and hey no problem. It might look good in replays but to me definitely less realistic. I know this isn't AC or PC2 but at least it was going in the right direction.
DS4 or Wheel?
 
I don't think it matters if he's on a wheel or not. What matters is that he says it's "definitely less realistic" but how would he know? Has he done actual auto-cross and driven a car at the limit in real life? I'd like to think some of us have had the opportunity and pleasure to do so but a lot of us haven't. I haven't so I have no idea. The most I have is pushing my car to the limit on highway on/off ramps and when it rains which lowers the overall grip level and forces throttle smoothness. It's fun to practice but by no means can I apply it to race track driving.
 
I don't think it matters if he's on a wheel or not. What matters is that he says it's "definitely less realistic" but how would he know? Has he done actual auto-cross and driven a car at the limit in real life? I'd like to think some of us have had the opportunity and pleasure to do so but a lot of us haven't. I haven't so I have no idea. The most I have is pushing my car to the limit on highway on/off ramps and when it rains which lowers the overall grip level and forces throttle smoothness. It's fun to practice but by no means can I apply it to race track driving.


I would still like to know if he's on a wheel or DS4.
 
...It’s annoying that the throttle input still isn’t linear in this game (PD pls), hoping they’ll change that at some point.
I would love to see adjustable exponential in the controller setup. It should be pretty easy to do. I don't know if the throttle is linear or not, but I do know that in most of the cars I'm driving I'm really only using the last 1/4 of the throttle travel. Since the engine is being run within 2-3k RPM of redline (the top 1/4 of the tach), to maintain speed in a corner, I need 3/4 to 7/8ths of full throttle. I would set up my pedals to ramp up the throttle in the begining so that I could use about 1/2 of my throttle travel to control that last 1/4. Somebody with some electronics know how could probably rig it at the pedal end with a couple of resistors or something, but that's beyond my knowledge base.
 
Posted this in theFanatec CSL blue mode thread and thought it might be informative here too:

So while the January update in physics is great and the cars are kinda cool I was still itching for some different tracks so I fired up Assetto Corsa. I haven’t really played it a whole lot and didn’t have the wheel set up for it so I found some settings and tweaked them to my liking.

Today I fired up GT Sport to do my daily workout so I could get my ninth old Toyota Supra and forgot to change the wheel from the AC settings. With the new update it is much more rewarding to drive with force higher. I have it on 90 now and in a short test it’s great! Much realer feeling and no clicking! It will spin wildly if you let go of the wheel on the straights but other than that it’s great!
 
Posted this in theFanatec CSL blue mode thread and thought it might be informative here too:

So while the January update in physics is great and the cars are kinda cool I was still itching for some different tracks so I fired up Assetto Corsa. I haven’t really played it a whole lot and didn’t have the wheel set up for it so I found some settings and tweaked them to my liking.

Today I fired up GT Sport to do my daily workout so I could get my ninth old Toyota Supra and forgot to change the wheel from the AC settings. With the new update it is much more rewarding to drive with force higher. I have it on 90 now and in a short test it’s great! Much realer feeling and no clicking! It will spin wildly if you let go of the wheel on the straights but other than that it’s great!
What wheel and what settings do you have?
 
I don't feel you're being specific enough or that you might not understand the intent of slightly sliding to maximize your turning speed. It isn't the same thing as oversteer, which always loses speed. Speed isn't just about clean versus sliding... it's about entering the turn with the car balanced. If the car is balanced, any slide will be lateral as both the front and back end slide out at the same rate. Timing this well into an apex you can cause the car to laterally pivot with a better entry angle and a balanced car that can put the throttle down earlier. When you perform a lateral slide, it sounds like an oversteer but it's mechanically entirely different. It also complements trail braking very well sometimes requiring the use of the brake and throttle at the same time on some cars. Again, doing it, the wheels will sound like they are oversteering but it isn't.
I think you have either not read post #158 or you haven't realized that it was also written by me.
I wasn't going by sound, I was going by visuals. My impression is that the game catches oversteering to a certain amount and it does it so fast that you don't loose time.

I have to say that this effect seems most prominent on racing soft tires (haven't tested rss), racing hard felt much better. Road tire physics seem more believable also.
 
What wheel and what settings do you have?

Fanatec CSL.

GT SPORT config:

Wheel turning sensitivity: 2

- FFB Torque: 9

- FFB sensitivity: 10


b) On Fanatec Wheel Config:

- Sen: AUT

- FF: 100

- SHO:100

- ABS: OFF

- DRI: OFF

- FOR: 90

- SPR: 100

- DPR: 100

- BRF: Off (or 10)

- FEI: 070
 
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I think you have either not read post #158 or you haven't realized that it was also written by me.
I wasn't going by sound, I was going by visuals. My impression is that the game catches oversteering to a certain amount and it does it so fast that you don't loose time.

I have to say that this effect seems most prominent on racing soft tires (haven't tested rss), racing hard felt much better. Road tire physics seem more believable also.

That sounds about right. A softer compound should transition between grip and no grip quicker than a hard tire. It should grip, let loose, and then grip again (because the lateral force has been scrubbed off). This is what causes the dreaded high side on motorcycles. On a car, a lot of what happens with the tire is masked by the inherent stability of a car, but compound, grip levels, the actions and reactions of the grip are very similar.

Edit : the game is also doing this with under steer.

 
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So actually, after driving Gr.3s more extensively, tyres are not the only thing that changed, seems like the aerodynamic model changed as well, producing less downforce now, which makes race cars more predictable, but also a bit slower. Heard from someone who's practising for a Gr.2 championship those really took a hit with the update in terms of cornering speed.
 
Heard from someone who's practising for a Gr.2 championship those really took a hit with the update in terms of cornering speed.
This is interesting as you could take the 130R flat with a Gr. 2 car on RH even when missing the racing line completely. In rl, drivers are lifting slightly there. Have to test this later.
 
...The most I have is pushing my car to the limit on highway on/off ramps and when it rains which lowers the overall grip level and forces throttle smoothness. It's fun to practice but by no means can I apply it to race track driving.

Thank you for the common sense, which is surprisingly not as common as one would hope.

Yes, "pushing it" on the street is not the same as even a slow pace on a race track. Yes, "ramping" might be fun, and you can even scare yourself, it's still not the same because the tires are not maintaining temperature.

The more I play this update, the more I like it. I like that it's more nuanced.
 
DS4 or Wheel?

DS4 which is what I use for AC as well. I was testing by deliberately trying to lose the back end of the Jag F type road car on hard sport tyres. It just feels too easy now to keep the car pointed the right way even with excess throttle through a turn. I can get the car to slide and whilst still mashing the throttle just keep it going with no fear of it breaking traction fully, which doesnt feel right. It may be totally different on a wheel, as I know there is a hell of a lot of filtering going on with the DS4 which you have no control over unlike in AC due to the limited settings. I have to have the steering sensitivity on max just to feel like I am even slightly in control of the inputs. No I have not driven a car over the limit on a track but the grip limit seems over done whilst scrubbing the tyres.
 
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DS4 which is what I use for AC as well. I was testing by deliberately trying to lose the back end of the Jag F type road car on hard sport tyres. It just feels too easy now to keep the car pointed the right way even with excess throttle through a turn. I can get the car to slide and whilst still mashing the throttle just keep it going with no fear of it breaking traction fully, which doesnt feel right. It may be totally different on a wheel, as I know there is a hell of a lot of filtering going on with the DS4 which you have no control over unlike in AC due to the limited settings. I have to have the steering sensitivity on max just to feel like I am even slightly in control of the inputs. No I have not driven a car over the limit on a track but the grip limit seems over done whilst scrubbing the tyres.
Thank you. I use a wheel and have never used the DS4 for driving. My experience using a wheel with this new physics update was so different from what you described that I was curious as to your control method.

I'm still testing but so far I really like the update to the physics. In my mind it has brought some notoriously difficult cars back into play. Brake Bias tweaking is now very important when driving. I also think that leagues which allow tuning won't struggle so much.
 
DS4 which is what I use for AC as well. I was testing by deliberately trying to lose the back end of the Jag F type road car on hard sport tyres. It just feels too easy now to keep the car pointed the right way even with excess throttle through a turn. I can get the car to slide and whilst still mashing the throttle just keep it going with no fear of it breaking traction fully, which doesnt feel right. It may be totally different on a wheel, as I know there is a hell of a lot of filtering going on with the DS4 which you have no control over unlike in AC due to the limited settings. I have to have the steering sensitivity on max just to feel like I am even slightly in control of the inputs. No I have not driven a car over the limit on a track but the grip limit seems over done whilst scrubbing the tyres.
Try motion steering. I love it .wish ac on ps4 had it . Motion steering was even better before a patch reduced the maximum angle of usable tilt though .

I don't agree .at least i don't think i do . In my experience, driving my Nissan Silvia s12 in wet condition, i sometimes even don't realize I've lost tracking and am spinning the tieres .like when I'm exiting a large roundabout in 2nd gear trying to lose traction . It is first when i let of the throttle that i notice a large drop in revs and i realizes that I'd been spinning the tieres through a "turn".

But that is with a light low powered car in the wet . I drove the m4 through some turns, pedal to the metall, and it it eiser to do it now then before .which i like .



The only thing i don't like about this new update is the turnin which has been decreased .Real cars do turn in most of the time .you usually don't have do blimp the breakes before you turn a real car .
 
Did some qualifying for Daily Race B (2009 Porsche 911 SH tires, Nordschleife) and normally I’d hate it but actually wasn’t half bad! Still feels like you’re driving on balls instead of wheels so it’s constantly sliding but it’s balanced and predictable. Still floaty but not as much as before.

Then tried an AMG GT3 at Willow Springs and it’s much better as well. Used to be annoying dealing with the elevation changes but it’s fine.

THEN fired up Assetto Corsa, driving a Ferrari 488 GT3 on the Nordschleife and god!! Now that’s how front tires are supposed to behave, the FFB tells you everything, you feel the tires and how much they’re gripping.
 
Am I right in assuming that tunes based on the old model are now no longer all that valid on the new model?
I guess so, also a bit dependent on car. There is way less liftoff oversteer than before for example, so no need to compensate so much via setup.
 
Something strange today with the BMW Z8.
1- I can't select the BOP anymore from time trial , i did it yesterday and it was ok.
EDIT: BOP selection back again.. o_O just a bug !
2- The tune i did yesterday isn't there anymore and the car go back to stock settings alone. Only this car is in this case , the others i've setted yesterday are OK.
3- As you can see on the video , the direction today seems very strange to me. Please tell me if anybody have the same feel and is able to do the same as the video with his own Z8.
 
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The VGT Gr.3 really had quite an amount of oversteer if aggressively floored post-update. But that's what MR layouts are for, which I liked it very much since I could further work on my throttle inputs.

I felt that the MR cars had much more distinct handling difference compared to FR layouts, which is really great effort from PD!
 
Noticed something weird when i randomly decided to test P1 GTR's top speed on SSRX

On first straight, it easily got to 420+ (just as it does on Mulsanne), uphill speed reduced a bit, then reached 445 km/h on the downhill. Car expectably lost a bit of speed when i was passing the first bankibg corner

The strange thing is, after passing the corner and driving down the second straight, P1 barely held at 400 km/h, struggling to accelerate further. Seeing as it easily reaches 420+ on first straight (before the uphill section), i consider such behaviour strange

Anyone experienced something similar?

EDIT: completely forgot that P1 is a hybrid and can run out of juice. Tested LaFerrari aswell, lost torgue on second straight too (tho not as much as P1 did). Non-hybrid cars keep the speed
I'm on the road to getting that p1 gtr. Gotta keep grinding blue moon bay or la sarthe with the x2014
 
Gave it a go yesterday after not playing for months, at least with my wheel. Drove some slower road cars first to try get the gist of driving again after such a long hiatus. The Alpine A110 2017 actually feels like a car that can go quickly now, instead of a nightmare. Good start.

Then I tried my Jaguar GT3 car. Hoooly crap its actually driveable without traction controll now! Its still quite dangerous especially on low speed corners but what a difference! It actually feels fun to drive the car, which is a wonderful change from how it used to be, where any low speed corner was an instant death scentence; every slip up was an uncontrollable spin. Before, you would have to be extreemly careful in low speed corners, to the point at which you would definately be going slower than if you just had traction controll on. But now, you can actually start acellerating whilst you are still turning if you are careful, and if you do lose grip you can catch it if you are quick. You are now punished for making mistakes, instead of punished for turning on the PS4. :lol:
 
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Vehicles drive more predictably with this update. I'm totally for it.
I'm also at a loss for words to those who are against this update. Why would you not want Polyphony Digital to continually strive deliver a better gamimg experience?

Programming, developing, and engineering are- by their very nature- evolutionary. We as human beings are evolutionary. Thus the things we touch and create must be evolutionary too. Especially if those things we create are modifiable.

When vehicles come in for service and I'm required to plug in whatever manufacturers computer to communicate with the vehicle's on-board modules, in your opinions, should I not update the firmware if updates are available? Because.. well.. it should be right the first time? No?

That's just disgraceful service if I didn't when I know I could. And before anyone thinks theres a difference between that and this game, the parallels should be visible enough for you to get my point. The automotive industry is constantly evolving. Parts that effect drivability are updated and redesigned daily. Components that effect drivability are updated and redesigned continually. Rubber tire formulas that effect drivability are updated at least once a year... (edit: that's not quite daily, but it's enough)

Even the simulations that just capture the driving are evolving ;) Embrace it.
 
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Vehicles drive more predictably with this update. I'm totally for it.
I'm also at a loss for words to those who are against this update. Why would you not want Polyphony Digital to continually strive deliver a better gamimg experience?

It's quite simple really, not all implemented changes will be positive or necessary for all users. Why would people support a change they don't like?
 
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It's quite simple really, not all implemented changes will be positive or necessary for all users. Why would people support a change they don't like?

Because... it s life!!!

Life is full of changes.. that we hate... and some that we actually love... others that we learn ( with time) to bare... or even to like...
 
Because... it s life!!!

Life is full of changes.. that we hate... and some that we actually love... others that we learn ( with time) to bare... or even to like...

People are entitled to voice their opinions if they think a change its negative. Wouldn't be much of a discussion forum if they weren't.
 

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