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I gotta disagree on the counter steering thing. Everytime the driver has to make a correction it is costing time IRL.

First off, not true at all. Not even in the least. Time is lost through scrubbing off speed or if you lift too much. If you are going sideways through a corner faster than being in line, which happens a lot, and the corrections are keeping you on that knife's edge, you are not "losing" time in the least.

Here's a video of Casey Stoner doing exactly as I describe. I am using a video of a motorcycle only for illustration. This is also true of cars, although less apparent, especially with downforcee and such.



But, back when cars had less downforce, it was easy to see it in action



For good measure, here are the masters in action.



I voted worse for the new physics. To me it seems most GT3 cars are more difficult to drive without TCS. They seem more difficult to put the power down on exit, especially if you get 1 rear tire on the curb.

So, by virtue of your comment on TCS, it's pretty apparent that you're not very good at controlling the car in the first place (sorry, no offense intended). As before, TCS is going to slow you down and if, after all this time, you still need to use it, then you are really doing something wrong. Whether wheel or DS4, TCS is a no go for fast laps and you had better learn to play the game without it.

Do you often watch the replays from top 10 drivers? How about the guys at the top of your friends list? You should be noticing a lack of TCS in use. This isn't some special ability. it doesn't even take that much practice.

I am seriously not trying to be a jerk. If you need help getting off of aid usage, I am more than willing to help. Turn off your aids. You don't need them.

In fact, any feedback from people playing the game with TCS, or CSA, or stability control should be taken with a MASSIVE grain of salt because there is far too much happening between your inputs and the car's outputs.
 
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I would be interested in jimmy broadbents opinion of gtsports physics. Then compared to what he feels is the best sims for racing / driving .




Jimmy if you read this what are your thoughts on gts compared to iracing ,pccars and asseto corsa in terms of physics
 
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I would be interested in jimmy broadbents opinion of gtsports physics. Then compared to what he feels is the best sims for racing / driving .

Go check out a track day and then judge for yourself. Just don't be this guy.

 
Go check out a track day and then judge for yourself. Just don't be this guy.
Not sure what this has to do with the question i asked?


I have built and drove a race car in real races. I would like jimmys opinion as a sim driver racer. Two different topics . Hope it is more clear now .
 
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Not sure what this has to do with the question i asked?

You were interested in Jimmy Broadbent's opinion on the fidelity of GTS. I'm saying, get out there and go fast for yourself. There's nothing like first hand knowledge in forming an opinion.
 
I would be interested in jimmy broadbents opinion of gtsports physics. Then compared to what he feels is the best sims for racing / driving .




Jimmy if you read this what are your thoughts on gts compared to iracing ,pccars and asseto corsa in terms of physics

You were interested in Jimmy Broadbent's opinion on the fidelity of GTS. I'm saying, get out there and go fast for yourself. There's nothing like first hand knowledge in forming an opinion.

Then theres two very separate things. A game being realistic and game being appreciated by simracers. A game is a game and cant dublicate real world. I think real life is "easier" than a hardcore sim, but it takes some balls to push even close to edge in real life..:lol:
 
Then theres two very separate things. A game being realistic and game being appreciated by simracers. A game is a game and cant dublicate real world. I think real life is "easier" than a hardcore sim, but it takes some balls to push even close to edge in real life..:lol:

You're absolutely correct. That's why I don't grasp this notion that sim racing is supposed to be difficult. The hardest part of being on track for real is the fear factor (at first).
 
You're absolutely correct. That's why I don't grasp this notion that sim racing is supposed to be difficult. The hardest part of being on track for real is the fear factor (at first).

I’d have to agree, years ago me and my roommate at the time went out and each bought 5.5hp racing Karts and we used to take them out at night and race them around empty subdivisions. I can honestly say I only ever spun that thing out once or twice and I pushed it as hard as I could. In GT6/GTS the Karts spin out way easier than IRL from my personal experience.
 
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So - im going to put my spoon to this conversation, and what a shovel of a spoon it is going to be. :lol: for reference - im driving with T-GT without the extra rumble, as i feel the rumble just messes up the actual FFB. I drove GR3 fords as those are the ones i have driven the most by far and tested few other things.

Handling of the cars have been adjusted they say.. what an understatement of the year. Its like someone introduced gravity and rubber to PD. :cheers:

At first it felt a bit weird, but that was just because i was trying to force my old braking points, steering angles and speeds to the game. I would say theres just massive difference in the grip/traction and weight transfer combined. Before it was about optimal speed + steering angle that gave you the slightest of four wheel slide to go through a corner as one clean sweep. Now you will and as i see it CAN finally battle on the edge loosing and gaining grip - and its not just general grip but all four wheel working and feeling separately. All this transfers beautifully and very immersively to the ffb. I really cant tell if ffb has been overhauled or its just the massive change in physics or tyremodel i feel, but i can feel every grip and weight transfer every part of the turn and can adjust my input accordingly. And that said - its not the wheel that has made the biggest transformation, but the way you can affect grip, weight and pivot by feathering throttle AND brake pressure.

As a result the car feels more dull and more alive and nimble at the same time. Like you have suddenly been granted the permission to affect the cars life when its off balance and loosing grip. This makes the driving feel "easier", but Im very sure we are closer to reality than ever before. And i can tell right from the bat as the driving is now "easier" my god its going to take time to really master these physics and be REALLY fast and consistent. Ofcourse there will be some issues and possibilities to use the issues in game at first, curretly the forgiving state of the off track areas, but now we are really transforming the game towards reality.

I also realized as i started from GR3 and slowly started to understand the changes, it was the slower cars that blew my mind. The way i was able to truly DRiVE that 65 mustang in daily was amazing. Not going fast by any means, but testing and pushing the new physics felt just like driving a real old mustang. Pushing it over the limit just to find out its actually possiple to correct the grip and momentum by feathering pedals and steering. The car actually following the rules of physics and tires being ACTUALLY made of rubber.. :bowdown:



From the GR3 it was just amazing how connected to the car and the world in the game I felt as i started to push it and drive more with intuition and reaction than with just pre learned inputs as a game . As far as the cars go, it feels like you can now learn how each car acts and change your style accordingly. And if you push a different style the car answers differently. Using same setups as earlier GR3 Ford GT felt very much more rear heavy and brake balance was a lot more on rear - as it should be with the setup i had.



Then i entered the side of GT that has got the least interest - gravel.

Physics are even more recognizable in gravel. Cars are even less floaty than they were after previous update. Shifts in weight and grip are there and one can even somewhat feel how tires dig back the grip and car forces the change in inertia after landing a jump. As a finnish person ( have a scandinavian flip sir..) i have had my share of playing around in gravel, ice and snow from very young age, and the fact i can steer a car on gravel with pure intuition is something rarely seen in GT games. Here also the feathering of brake and accelerator play huge part and even more than before theres very natural differences in power levels and drivetrains. Excuse my first minute or so in the hyundai - maybe start watching from half way the video..;):lol: 4wd audi and rwd hyundai are very different beasts to drive and grB has the grunt to fight the inertia. The bounces in some of the landings with grB focus are something I havent seen before..:odd:







https://youtu.be/RtvqkUnn5KU



Lovely write up - very much my feelings too - the cars are just so enjoyable to drive. Did a three lapper at Suzuka on professional from back of the grid and only finished 7th but loved every second. Driving the Audi LMS. It felt so good and loved the feel through the T-GT

CJ
 
I found rally racing way too easy in stock cars and way too difficult in actual rally cars. I'm not sure if that has to do with the setup I'm using, or settings, but does anyone know if that's fixed in the new update
 
I would be interested in jimmy broadbents opinion of gtsports physics. Then compared to what he feels is the best sims for racing / driving .




Jimmy if you read this what are your thoughts on gts compared to iracing ,pccars and asseto corsa in terms of physics

Besides you looking for a skewed single view like it's dogmatic for some reason, the other thing wrong with your post is you ask for an opinion from another user more "experienced" than you and didn't tag him. Rather than hope that @Jimmy B happens upon your post, but now I've done the work for you.
 
The last physics update made the Gr. 3 'Vette an understeery mess that was useless at anything that wasn't an oval or Yamagiwa (aka "any circuits with tight corners"). This most recent one seems to have undone all of that. It's still not strong at those types of tracks (and it never was in my experience), but it's competitive again (just from trying it at the Nurburgring Gp daily race). I haven't tried any other cars yet, but I'm glad my favorite Gr. 3 car isn't useless anymore.
 
This isn't some special ability. it doesn't even take that much practice.

I am seriously not trying to be a jerk. If you need help getting off of aid usage, I am more than willing to help. Turn off your aids. You don't need them.
I guess you don't use ABS then, correct?
In fact, any feedback from people playing the game with TCS, or CSA, or stability control should be taken with a MASSIVE grain of salt because there is far too much happening between your inputs and the car's outputs.
That just goes to show you are talking about how believable the game feels but not about any connection to the real world. In GTLM, drivers are using TC but no ABS by regulation. In GT3, both ABS and TC are allowed, but for example the pro drivers in last year's Porsche GT3 R disabled ABS as it made the car understeer to much on corner entry. They do however use TC and GT3 cars that are run at the Nordschleife normally have a specifically strong setting of TC that is only used there. The Z4 GT3 had a stability program which massively helped Maxim Martin's rally to second place in the rain in the closing stages of the Nordschleife 24h some years back. Stability control was therefore banned later.

Therefore, if you say TC on is slower in GTS than TC off, that is a valid point that shows that something is wrong with the game (in that case, not necessarily the tire physics model but implementation of TC) as it is different than real life.
 
I really enjoy the new physics. RWD Road cars are a little bit more challenging, FWD cars are a bit more easy to drive in my opinion, while most gr3 cars are much easier to control, especially when applying throttle in corner exit.
I don't know if this is supposed to be more or less realistic, but I find the gameplay more enjoyable with a controller and it has worked well for me in daily races.
 
The cars are most definitely much kinder to drive, and yet personally for me I still seem to be running about the same times as before at my best tracks?
Guess I might just need a bit more game time to adjust?
 
Need more time to deal.

Trying a few cars... the BMW Z8 is a sack of merde... or schiesse.

The TVR is manageable but yeesh... what a wildcat.

I dont feel like there's a night and day but its more to manage I feel like.
 
First off, not true at all. Not even in the least. Time is lost through scrubbing off speed or if you lift too much. If you are going sideways through a corner faster than being in line, which happens a lot, and the corrections are keeping you on that knife's edge, you are not "losing" time in the least.

Here's a video of Casey Stoner doing exactly as I describe. I am using a video of a motorcycle only for illustration. This is also true of cars, although less apparent, especially with downforcee and such.



But, back when cars had less downforce, it was easy to see it in action



For good measure, here are the masters in action.





So, by virtue of your comment on TCS, it's pretty apparent that you're not very good at controlling the car in the first place (sorry, no offense intended). As before, TCS is going to slow you down and if, after all this time, you still need to use it, then you are really doing something wrong. Whether wheel or DS4, TCS is a no go for fast laps and you had better learn to play the game without it.

Do you often watch the replays from top 10 drivers? How about the guys at the top of your friends list? You should be noticing a lack of TCS in use. This isn't some special ability. it doesn't even take that much practice.

I am seriously not trying to be a jerk. If you need help getting off of aid usage, I am more than willing to help. Turn off your aids. You don't need them.

In fact, any feedback from people playing the game with TCS, or CSA, or stability control should be taken with a MASSIVE grain of salt because there is far too much happening between your inputs and the car's outputs.


I always watch replays of the top 10. As far as TCS, I always drive without it, I tried it after the update because someone said it changed and unfortunately it seems to work proper now which means there is no longer much advantage for those who drive without. I never said a car on the knifes edge was not fast, but what is not fast IRL is when a driver uses 3 car widths thru the apex controlling a slide, I still see too much of that and little to no time is gained by taking proper racing lines. Too many times you see a car in front of you hit a wall, go thru the grass or sand and you think that you will have an easy pass because you are only 1 or 2 seconds behind but you gain 5/10ths if you are lucky. It kinda makes you wonder why you can lose 3/10ths thru each turn if you are not perfect you a massive mistake only costs someone 5/10ths, it doesn't add up.
 
I think there's a big improvement in driving with ABS off now. Was able to try a few cars last night. Follows suit with the more manageable tire model.
Some cars are better than others. If you've ever driven with the AI and wondered why they are stopping a lot quicker than you, now you have the ability to make up a little more stopping power if you are breaking a tad short.
 
I've found that the Lamborghini GT3's characteristics have changed a bit. Back when I was originally using it in FIA races I had to fight it under acceleration, and I decided to switch to Mazda after that season so I could focus on racing other cars rather than keeping the car in control. I hadn't touched it in a while, and after testing it earlier today I'm not finding it hard to stay in control under acceleration, but I'm now having a huge problem keeping things stable when I lift. I'm not knowledgeable enough to know what adjustment in the physics would cause that, but that's the difference I've observed.

I heard a lot of the unstable MR cars were more manageable so I did a last minute switch from the Mazdas (they both felt too sluggish in most applications compared to the competition, especially the Gr. 4), but now I'm worried I've just made a big mistake. Guess I'll see how it goes in the Manufacturers race...
 
More thoughts from people about the MR GT3 cars would be nice.

My first GT3 car was the 458... ended up with a close to 700hp max weight loss car on super sport soft types on the Cavallino challenges.

WOuld love to see if that car is actually driveable now.

I always felt the Huracan was just way more controllable. Easy wins on the GT3 endurances with this.
 
More thoughts from people about the MR GT3 cars would be nice.
I’ve been driving the 650S GT3 a lot, both now and before the 1.32 update. It was a bit of a handful before but, in my opinion, not quite as bad as the other MR GT3 cars. Now, post-1.32, it’s quite an easy car to drive for the most part, I no longer have issues in low speed corners. It’s just a bit too wild through elevation changes still, you have to back right off through The Dipper at Mt. Panorama to avoid completely stepping out, for instance. But that’s probably the most extreme example from what I’ve experienced so far.

I haven’t driven the other MR GT3 cars following the 1.32 update enough to give a solid opinion on them, but I experienced the same issue at Mt. Panorama, so there’s still improvement to be made until they’re every bit as drivable as their FR counterparts.
 
Has anybody else tried the GT-R GT3 after the update ? I gave it a run yesterday and the understeer was barely noticable compared to before the update. And it's easier to get down the power too at corner exits.

Did anybody else notice these changes or it's just me ?
 
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