I assume you mean physics update to GTS? Was there one? I turned it on a couple days after this thread and it was the same ol same ol. Tried 3 different cars, all the same thing. You turn into a corner, it starts turning then doesn't turn, does this wobble thing and then starts turning again. What's up with that? Every car does this, this is realistic to you guys? And as far as FFB, all there was, was dead weight on the wheel when I turned it, kerbs when you hit them and the near non existent bump in the road sporadically spread out.
Is there some different version of GTS that I missed that people are raving about?
As far as AC goes, it's a tad watered down for PS4. I most definitely don't get the car starting to slide with no recovery in GT3 cars on PC. In fact, it's a real nice feel on the wheel when the tyres start heating up, you get more FFB weight in the corners the hotter they get and when the rear starts to lose grip, the wheel gets lighter. Real easy to catch a slide. All cars really exhibit this nicely. You know when you hear the tyres start to squeel and the wheel starts getting lighter, you've reached the limit of the tyres grip. You either took the corner too fast or you're turning the wheel too much over the front tyres limit.
I play GTS daily. I don’t know why you feel the need to intentionally mischaracterize it so badly.
I’m just expressing what I know.
GTS does not make Nurb GP feel as if you are driving off road. Yes AC is immersive on ps4 if you like surface chatter.
However do not be so quick to decry the GTS tire model. The effect you describe with ffb lightening on a gt car when you are coming close to slipping is present.
Yes amazingly enough, tire squeal is gts tells you a ton, but especially with headphones or surround.
Yes curbs affect the car in GTS.
Yes there’s more than just dead weight in the ffb, for me it is quite informative, then again I have a good sense of feel and quite a few hours into it.
What’s great about gts is also the cars balance and weight orientation is communicated through the ffb quite well as well as suspension loading which is crucial to getting the racecars working, a lot of folks aren’t aggressive enough to begin to get some of the racecars working.
There’s an awful lot of depth there that’s not often expressed by folks.
It seems each time I personally try to share something in GTS it’s met with resistance.
I’m confused by this, but it’s ok.
I personally am not ashamed to say I prefer it to AC, to me AC on PS4 was not able to hold my interest to pursue it further. I’m sure I will end up with ACC at some point, but AC on PS4 just doesn’t present me with anything I guess interesting enough to look deeper.
Maybe uf there were daily races online I might be able to muster some motivation.
In fact, between AC and PC2 OVERALL FUN SCORE...PC2 blows AC away. I did spend quite a bit of time on PC2 playing Sonoma in the Porsche gt3. That one drives well in PC2. PC2 has much more to offer gameplay wise, but you have to spend waaasy too much time adjusting the game to set it to taste.
The ffb in that game just gave me so much trouble, maybe the tire model is fantastic, but not knowing how to interpret the ffb makes it difficult again to feel the car and what it’s doing, when it’s gonna snap or stop turning without warning...
Ultimately GTS tire model...I always know whereabouts I’m at. Makes it butt clench in races knowing that.
Can’t imsgine really racing gt cars in the other titles without many many hours of practice.
I have many hours in gts and not as much in other games so ymmv.
In GTS I am able to troubleshoot issues and adjust my inputs according to real world racing instruction that I have studied. So far it’s (after reflection) my inputs that result in the car doing things I don’t want, FAR more so than anything else.
Gts rewards fundamentally sound techniques.
Maybe it’s a little arcadish on what you can get away with, for me that’s fun.
At the end of the day, they are video games, play what’s fun.