- 16,764
- Melbourne
- ScottPuss20
- CheetahsMeow
There are 2 things in GT Sport's physics that, in my opinion, ruin the "simulation" aspect of the game. These issues are FUNDAMENTAL - ground effect aero and tyre pressures. GT Sport doesn't simulate ground effect aero and you cannot adjust tyre pressures, 2 key things that impact performance - especially for high-downforce race cars. I mean, tyre pressures are one of the simplest things you can do on your car and yet GT Sport doesn't allow for it? Project Cars has taught me that tyre pressures can dramatically alter the performance of your car. GT Sport's tyre model is soo archaic that tyre pressures aren't even featured; I mean FORZA HORIZON 4 allows them to be adjusted. And that's not even supposed to be simulator! PD need to get the tyre model sorted out for the next game or I won't be happy. But haven't we all been crying out for this? It's really basic stuff PD. Then we have the ground effect aero, which doesn't exist in the game. This explains why certain cars are either too slow or too fast in a straight line compared to the real-life data. PD adds more downforce to compensate for this, yet that only serves to ruin the balance of the car. I'm pretty sure that F1 and Project Cars simulate this effect, so why can't PD make it happen? It won't make the game harder to play, in fact it'll make some cars more enjoyable. Aerodynamic grip is more advanced than ever and it must be simulated properly.
Both of the things I've discussed probably can't be fixed in GT Sport because the physics don't allow for it, yet they should definitely be fixed for the next game.
Both of the things I've discussed probably can't be fixed in GT Sport because the physics don't allow for it, yet they should definitely be fixed for the next game.