Clio V6, despite being rear wheel and short wheel base has zero oversteer and I've been using the throttle very agressivily. Do you think it's realistic?
Clio V6, despite being rear wheel and short wheel base has zero oversteer and I've been using the throttle very agressivily. Do you think it's realistic?
I haven't tried the clio yet but it is a 200 odd horsepower car with V6 right over the rear wheels so I'm not really surprised it's not power oversteering (assuming it's power overseer you're referring too).
That was one of my favourite cars from GT5 Prologue all the way through to GT6, & the reason was because of the way the thing oversteered/rotated. It was mad as a box of frogs to drive untuned & I loved it for that! I haven't driven it in GT Sport yet, but if what you're saying is true...
The Clio does exhibit both power-induced and lift-off oversteer. Softer tire compounds may tame it somewhat, but on Sports Hard tires and below it can be a riot when you want it to be.
Gonna be setting up my wheel & having a go tonight based on the strength of what you said. I hope you're right...
Is that for real? That should be posted as is straight into the meme thread, no need for photoshopping!
I've used the Audi R18 for most of the circuit Gr.1 races and it keeps getting more and more detailed patch after patch.
When it started out it was a very RWD pattern car with what felt like all the power, electric or petrol coming from the back.
Thing is GT Sport calls it an MR car with 525hp from diesel.
How in real life its a 4wd car... in the various Race Car Engineering write ups there's clearly a front driveshaft and GT Sport end has front diff settings so how is it MR?
Maybe since its only electric front power GT SPort doesnt count it as 4wd?
Be that as it may, this car changes every patch.
This car used to powerslide like an RWD car but now you can clearly feel the front end scrabbling for traction out of corners.
Its still a winner to me, I love the way it drives now.
Now we're getting somewhere 👍.
The tyres are indeed part of the physics model and something PD has never done particularly well, but it's not that that's causing the issue now, it's the lack of modelling the way torque affects the car under hard acceleration imo, and something that was previously modelled in an earlier version (sorry, I can't remember which one). Remember before the last two updates we could barely take off from standstill without huge amounts of wheel spin and the only solution was traction control. This was seriously wrong and something I feel they're going the right direction with, but it needs the torque effects to add that bit of danger that's needed, the bit that makes you “fly off a cliff”, and the bit that can easily be controlled with decent throttle modulation. I like the way that I can decide whether or not to break traction around a corner now, as in real life, something that couldn't be done very well at all before, and it is something that's done well in AC. IMO though they are still heading the right direction, and I do really wonder if this last update was to prepare for the (hopefully) soon to be added rain and wet conditions.
You're right, camera effects aren't physics related 👍.... and most of those people are showing off in mostly very grip limited circumstances (check some of the bitumen quality, white lines and the like ), probably on cold tyres, and many other things that aren't really a factor on a race track.... and the standing start failures, they're mostly torque related .
I've used the Audi R18 for most of the circuit Gr.1 races and it keeps getting more and more detailed patch after patch.
When it started out it was a very RWD pattern car with what felt like all the power, electric or petrol coming from the back.
Thing is GT Sport calls it an MR car with 525hp from diesel.
How in real life its a 4wd car... in the various Race Car Engineering write ups there's clearly a front driveshaft and GT Sport end has front diff settings so how is it MR?
Maybe since its only electric front power GT SPort doesnt count it as 4wd?
Be that as it may, this car changes every patch.
This car used to powerslide like an RWD car but now you can clearly feel the front end scrabbling for traction out of corners.
Its still a winner to me, I love the way it drives now.
For me the physics is completely wrong for the R18, there's not enough downforce (it was regarded as having the most downforce in LMP1 at the time) and the Porsche 919 feels to have more downforce which is incorrect in comparison to real-world.
Also, it behaves like it's in the 8 megajoule class of hybrid power and accelerates more than the Toyota, this again is incorrect as Audi were down on hybrid power: it was in the 6 megajoule class while Porsche and Toyota were in the 8 megajoule class.
Having been trackside and seen the car in person, I can also tell you that the body language of the car through the corners is also completely wrong.
This has been puzzling me too. From what I know the Toyota and Porsche also only sends power to the rear and only becomes 4WD with hybrid boost. The Audi is the same so why does the Toyota/Porsche gets labelled as 4WD and Audi as MR? From driving them, the Audi does have a lot more power oversteer tendencies than the other two, which I assume is because its a 6MJ class and the front axle can still get overpowered by the rear under heavy accel from low speed (when the downforce isn't working fully yet).
Also all 3 cars have slightly different hybrid deployment profiles. Porsche is most aggressive but after it stops deploying it harvests energy back to the battery continuously, which causes a slight power loss on the straights but you can be sure the battery is always full. Audi has longest deployment time and only harvests during braking, so it's the worst at keeping its batteries topped up. Toyota is in the middle, balanced deployment profile and it recharges on upshifts and coasting (off throttle, zero braking). I imagine in real life they have several different modes to choose from. In Assetto Corsa you can choose how aggressive you want regen and deployment to be, and you also have manual override to give max boost for overtakes if needed. Unfortunately it only has the 919 and TS040. There are mods for TS050 and R18 but who knows how accurate they are.
Also, another note, in 2016 the Audi was the only car able to take the right-hander before Indianapolis flatout.
The Competition Spec has less downforce than the X2014 Standard. It is a handful to drive, but I wouldn't say worse than the F-1500T.Is it just me, or is the X2019 Competition nearly impossible to drive? I have to set my wheel's settings to 1/1 Sensitivity/Torque to even get a good idea of the steering lock, and even then I'm having to steer all the way past 90 degrees in both directions when taking corners at Autopolis for example, which doesn't seem right for an open-wheel car. It also has much more wheelspin than I expected for a car with the same bodystyle as the X2014 Standard, so I was expecting similar performance only to get totally thrown off.
Maybe it's just me, but I am have a handful of trouble driving this car even compared to the other open-wheel monster machines like the X2014 Standard and even the F-1500T.
Is it just me, or is the X2019 Competition nearly impossible to drive? I have to set my wheel's settings to 1/1 Sensitivity/Torque to even get a good idea of the steering lock, and even then I'm having to steer all the way past 90 degrees in both directions when taking corners at Autopolis for example, which doesn't seem right for an open-wheel car. It also has much more wheelspin than I expected for a car with the same bodystyle as the X2014 Standard, so I was expecting similar performance only to get totally thrown off.
Maybe it's just me, but I am have a handful of trouble driving this car even compared to the other open-wheel monster machines like the X2014 Standard and even the F-1500T.
When you say entry lift off oversteer, do you mean when you lift off the brakes the car rotates (overseers) as you begin your turn in? I have horrendous issues with the McLaren P1 GTR in this regard... How can I tame it? Brake bias adjustments? I sacrifice so much time feathering the brakes to tone it down even with abs as default. Happens also with the la Ferrari.Did a quick run with 458 Gr.3 at Sardegna road course last night, and the entry lift off oversteer is toned down a lot. On power exiting the corner is still very stable though, almost like 4WD. So it seems they may have tinkered with some numbers again without telling us. Oh PD, I don't know what to do anymore...
As far as I can recall, the '16 Audi R18 in GT Sport is not the Le Mans spec. I believe it's the Fuji spec. The most notable difference is the curvature of the front fenders where the headlights are. The Le Mans car has a more vertical headlight housing, where the Fuji car has a more curved profile.They could be running higher downforce values than the stock setup in GTS. Though that also begs the question, does the cars in GTS have Le Mans spec aero or high DF spec?
When you say entry lift off oversteer, do you mean when you lift off the brakes the car rotates (overseers) as you begin your turn in? I have horrendous issues with the McLaren P1 GTR in this regard... How can I tame it? Brake bias adjustments? I sacrifice so much time feathering the brakes to tone it down even with abs as default. Happens also with the la Ferrari.
The bottom line here is the game makes sense. The ffb to physics and what one needs to do. It all makes sense.
A person can argue well car x shouldn’t do this or that, or there’s too much understeer across the board fine...
But any good driver knows what to do, knows how to induce both under and over steer in a car.
I think some folks just constantly use too much steering angle and then complain about understeer.
I dunno, whatever you think about the games balance as it is right now, it’s far better than the ridiculous hit throttle mid corner, slide the rear and magically overrotate and simultaneously grab traction and accelerate that was happening before.
That was exploits, not very realistic imo.