- 626
- Northern Ireland
- GTRP_mirial
My tuppence worth: the update has made the driving dull. Very dull. Like there's no jeopardy involved in throwing a car around at 150mph. That applies to road and proper cars.
If this is how the game is supposed to be then PD may as well remove TC, its just not needed anymore.
Wake me up when PD remember this is a racing game not Granny's Shopping Run simulator.
But hopefully the "best drivers" in the world are telling PD directly this weekend, and if they aren't, then maybe they are too shy, or we can assume many quite like it that way it is as it favours their default driving style and therefore makes driving more equal. I couldn't help noticing Fraga seemed to have a big advantage with X2019 which was probably the most neutral car of the whole weekend, so this is an example of what can happen when we move more to neutrality.
I watched quite a few incidents, and again the understeer in most situations could be argued as the culprit because it basically constrains everyone to the same driving line with the same driving style, with the same cornering speed which makes it very boring, and also limits overtaking to some degree.
For most competent drivers, the default balance should be neutrality a bit below the limit to give some warning it is about to lose grip in the offending corners. Ideally a car setup neutral and as close to the limit as possible will be more efficient and faster. But even the best drivers who may not like edgy cars, are more than fit to drive cars setup with understeer whereby the radius of the front wheels takes a tighter one than the rear.
At the moment, we have cars that are setup so that the front wheels take a larger radius than the rear mid-corner to exit.
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