- 3,548
- Theresa, Wisconsin
Players have long had questions about physics.
That is, what is the basis and basis of player comments?
And what criteria and basis are used to judge the physical authenticity of the game?
Not only that, but also the game developers who claim to have the most authentic physics engine,
The most simulated real driving experience, all holding such questions,
Who the hell is it? On what basis? How do I verify the true extent of game engine simulation?
Stop arguing, because there's no standard for comparison,
Unless you have real driving experience with the same vehicle used in the game,
otherwise it's all just do it out of the evaluation according to personal preferences.
The thing you are missing is that some of us do have real driving experience in very high performance machinery. One also needn't drive the exact cars we see in the game to draw the conclusion that PD has some very glaring physics faults. For the most part the cars of similar drivetrain layouts will drive pretty similar to each other unless they have very quirky weight bias. Sure, the NSX will drive differently than the 330P4 but we are also talking about a 30 year gap in technology minimum. The biggest difference would be the tires, does the 330P4 have era correct tires on it or current spec tires? I dont know if PD makes that info available to us which makes it difficult to compare these cars in real life even if someone drove both of them. The bottom line is that thru the different physics models it was pretty easy to find some very unrealistic aspects of the cars in both the handling and the speed at which the cars could be lapped while using some rather unrealistic input methods. It's hard to call a game a "real driving simulator" with these issues and even though I have not tried any of the other driving games on PS4 yet it doesnt surprise me that PD may be far behind some other studios in handling physics.