I wouldn't say it's boring but before, when you pushed past the limit at least you looked cool doing it. Now when I watch top times, I can see the nose jutting back and forth on the exit like a Cadillac from people having to back off the throttle to keep the tires down. Even top times are using a staccato throttle pressure because it's easier to back off at the limit than to even try a smooth exit.
This is random but here's some fun footage of a driving coach talking the owner of a Dodge Hellcat through the Ring. The Hellcat has less under-steer than a Porsche in GT Sport. Yeah, we'll all get used to it but the game just doesn't look or feel right.
Oh, and thank you for being so pleasantly disagreeable and keeping the conversation civil.
I dunno, to me, it seems that the lap times at the limits are taking place at a point where most real world stuff doesn't dare encroach. Not that it isn't very close to reality, but that in reality, the consequences of pushing to that point is lunacy.
So, for instance, in the video you posted, that guy isn't really pushing that Hellcat. How do I know? Because when you are REALLY pushing, it doesn't look like that. No one is that calm. People don't stay in their seat like that. Also, most people aren't going to want to destroy their nice new car.
A few years ago, during a break at a track day, the track owner brought out a couple of (soon to be) track rentals. A pair of well worn BMW M3's (second gen). My buddy did the driving and I sat in the passenger seat. "Thrash" is a good word to describe what he did to those cars. There was no attempt to be smooth at all. It was all "how fast can this be pitched in to the corner before we go off?" How late and hard can we brake? How soon can the throttle be stabbed? In short, since these cars were going to be rebuilt anyway, he tried to break them.
Even with the seat belt on, I was bouncing off the door panel on left turns and nearly tearing the panel off on rights. It was violent. Chris, my buddy, swept through a double apex right so hard that the edges of the rim scraped against the asphalt.
In GTS, there is no element of conservation. Not really. The tire wear is a game play element. It's not modeled after real wear. If the tire sidewalls are even close to accurate, you can often see in the replays how they collapse under the load of the turn. Imagine the uproar from the community if, when you curled the edge of the tire under the rim, the tire came off and you lost all traction!
When I take my car to the track, I don't drive it the way I would if I were in game. I don't go pushing the limits of where the braking zone is. I don't test brake fade. I don't go violently throwing the car around in the same way. I try to be smooth and have fun, because I paid real money for this car and I need to drive it home AND still use it the day after!
Every time these discussions come up, it seems like apples and oranges comparisons to me. Most people in these threads have no actual track experience to compare against. There's comparisons to generalities or videos that are out of context. In the real world, spooning on a different brand of tire will create a massive difference in your driving experience. In the real world, your track vehicle can go from feeling amazing to awful because clouds rolled in, or the sun came out, or the temperature went up, or down...it can be maddening. I crashed on my motorcycle once because I neglected to drop my tire pressure 4 psi...4!!!
There has yet to be a version that was not met with complaints of some sort. IMHO, this latest version is the best so far. All the cars are usable, yet still unique in how you have to drive them. Trail braking is good and controllable (if you have the BB set correctly). And, most importantly, the skill gap seems to be decreased, which makes for better racing. Isn't that the point?
To me it just seems the cars plow the front end far more than cars in real life do, it seems a little unnatural.
I wonder if we'll get any tweaks to the physics in tomorrow's update...
Keep ABS as per 1.39, return balance of cars to 1.38, balance tyre wear front and rear to suit 👍
Best compromise, if we must compromise.
Keep ABS as per 1.39, return balance of cars to 1.38, balance tyre wear front and rear to suit 👍
Best compromise, if we must compromise.
I'd rather the hair trigger brakes were fixed so we wouldn't need to use ABS - at least on cars that don't have ABS, but yeah, I'm with you on that.
I have read that this game under steers with every change in the tires/physics. I would definitely not change the cars because now, we the Gr3 Huracan, GR3 Ferrari, etc. are no longer maniacal cars to use. They are still lively, but not pointless.
I can't comment on tire wear because I haven't experienced anything beyond last week's Race C where it was almost nonexistent. But, if that's how it's working, I liked it. I liked that there was a little less grip, but it wasn't the end of the world when you lost 20% of the tire's life.
They did a good job fixing the wheelie issue.
They did a good job fixing the wheelie issue.
Can't be. That's the same setup I used prior to 1.39, switched it for 1.39 when the issues started, and never experienced any issues before the last patch.That was the same before the Wheelie Patch
I mean, I had my 330 P4 set up in a manner that it should have been lifting the front wheels under hard acceleration and it wasn't, so I'm not sure how you were experiencing something that no one else had ever mentioned previously.I had the same **** with the Ferrari before the Wheelie patch, the patch introduced Wheelie on top of the AI losing control in the first corner..
I mean, I had my 330 P4 set up in a manner that it should have been lifting the front wheels under hard acceleration and it wasn't, so I'm not sure how you were experiencing something that no one else had ever mentioned previously.
I feel as though the understeer issue has been rectified somewhat.
Not a big fan of the rally races so I don't care that much about dirt settings but tried a rally race in GT League yesterday at Colorado Springs.
The FFB felt awful on my G29. Just felt random, like it had nothing to do with the road at all. Felt very different to the rally races I tried before. It could just be my lack of experience though.
Keep ABS as per 1.39, return balance of cars to 1.38, balance tyre wear front and rear to suit 👍
Best compromise, if we must compromise.
I have no way of knowing when those changes happened.I think a reason why some of the cars feel a little better is because the default setups for BoP have been altered. The specific horsepower and weight of each Gr.3 car is identical to how it was before the update, but now some have changed handling/braking/stability/acceleration/top speed stats when applying BoP before the update vs now. Some have changed by as much as .3 as evidence by the McLaren F1 which had a .3 reduction in top speed.
@Tassie_tiger compiled a complete list of all the Gr.3 changes:
Alfa 4C down in Max. Speed and Stability.
BMW M6's down in Max. Speed and Cornering.
BMW Z4 down in Max. Speed and Stability.
Citroen GT down in Accel. and Stability.
Dodge Viper down in Stability.
Hyundai Genesis down 0.2 in Max. Speed.
Jaguar F-Type down in Max. Speed and Stability.
Lambo Huracan down in Max. Speed and Braking.
Lexus RC'16 down in Max. Speed.
Lexus RC'17 up in Accel. and Stability.
Mazda Atenza down in Max. Speed.
McLaren 650 down in Max. Speed and up in Stability.
McLaren F1 down 0.3 in Max. Speed.
Mercedes AMG GT3 up in Max. Speed but down in Stability.
Porsche 911 down in Max. Speed, Cornering, and down 0.2 Stability.
Renault RS01 down in Max. Speed.
Subaru WRX down in Stability.
Toyota FT-1 down in Accel., and down 0.2 in Max. Speed and Stability.
Toyota Supra down 0.2 in Stability.
Volkswagen Bettle down in Accel. and Stability.
If you’re going to compare the handling of Gr.3 cars before and after the update to see which one works for you, these are the ones to go for.