Pre-release GT5:Prologue Thread Firmware 2.17 mandatory for GT5:P? (and Pictures)

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It looks like they still need to animate the shifting. And the super lo-res textures for the side and review mirrors are a little silly. Hopefully this will all be ironed out before Dec.
 
Official Site updated. Confirmed release date for Demo in Japan Oct 20th. Full release in JPN December 13th. 4,980 yen (approx $43USD) for blu-ray version, 4,500 yen (approx $39USD) for download. As expected no mention of territories outside JPN as of yet.

Love the mis-spelling of LOS ANGELS in the screen shot too ;)

http://www.gran-turismo.com/en/

plus more screens:
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Oh man, I was really excited when I saw the thumbnail for the image of Gran Turismo TV and the Porsche on the GT website. Tricked me good. :indiff:
 
I've had a change of mind...I now quite like to look of Daytona, especially the banked curves, they look quite cool. Now I just want to play this game!!!
 
Oh man, I was really excited when I saw the thumbnail for the image of Gran Turismo TV and the Porsche on the GT website. Tricked me good. :indiff:

at first i freaked out too thinking could it be... but then ARGH GT TV... Only new car i saw was the sedan version of the Skyline 350GT.
 
http://www.gran-turismo.com/en/movie/d1193.html

Here's a new video of a replay in GT5:P (at least i think its new), gives you a good idea of what the game is going to sound like, and unfortuntely, i'm somewhat disappointed with the sounds, but i think they've improved slightly over GT4, but we'll see how it all turns out. But everything else looks fantastic!


I agree, the sounds were nothing special, a bit dissapointed myself, specially since after hearing the F430 in the german show made me think it was actually very good. This video contradicts that.
 
Looks like there are some new photomode locations in there (stone ruins with meadow grass)...

The stretching of the black canvas over the GTR looks amazing in render on GT...

I love the shot of the pit crew preparing that viper right outside the front of the Daytona main buliding/complex looks amazing! :crazy:
 
Yes, sounds aren't juicy, but sterile with no live in it, no exhaust bursting or anything like that and tyre screeching is just awful return to GT1 and year 1997. And graphics? All tracks too geometric with very little detail or live, even the flags in the wind disappeared. Can we see the wind doing it's job, birds flying around or planes making the lines across the sky? I see somewhat cloudy cyan sky everywhere, what about dusks, evenings, nights, mornings? Mirrors are ugly and framerate drops occasionaly. I'm seriously leaving this watching for news about gran turismo, I'll wait till full GT5, and if it'll be good, then I'll buy PS3 :indiff:
 
I'm very dissapointed with the sound as well. I expect it to be at least as good as GTR's sound. Anything less just seems like lazyness to me.
 
Maybe it's just me but the sound quality seemed to be off. I've also heard better clips. but all these additions in GT5P seem to be promising. now, let us see the tuning options, and please, no more sliders or something silly like that..
 
I'm glad to see BM taking a larger role in the GT series but I'm not really happy that BM will feature content not in GT. The Porsche above is a perfect example of how BM contains cars that probably will not be in GT5. It's sad to see them do this, sort of like a tease or something. I'd say it's a mistake to feature content from BM that will not be in the game. :ouch:
None the less, everything looks great... That is, except for the fact that I don't see any indication of a paintshop or livery editor.
Although I'm not overly stressed on a livery editor, I am seriously hoping for a paintshop... I just don't like the idea of owning several versions of one car so I can have the color I want when I race. :indiff:
 
I would just like to point something out for everyone.

Sony's TGS Keynote recap for y'all.

Home delayed to Spring 2008.
Next, we are all jumping on this demo/delay thing. Could one possibility be that the Home implementation might not be ready because Home still isn't ready? We still don't have a lot of stuff regarding Home and its exact release and if they are making last minute changes GT5:P may be affected and need to be adjusted.
Eerie isn't it?


I really really really hope PD will also be able to add Road Atlanta,
I'm not disagreeing because I love all the tracks you mention, but with all the tie-in stuff Road Atlanta and Forza have been doing, including a lot of ALMS stuff I seem to be seeing (like selling the game on the ALMS Web site, but not GT) I think there may be some licensing or contractual issues. This is all just a guess, but I don't think we will see Road Atlanta this time around.

Let me look a little closer at the magazine scan from earlier. Some of the different stars seem to locate some other US cities. Seattle is a feature city in GT. We raced New York in GT4. Daytona Beach is featured. The other cities look to be Monterrey, CA and Las Vegas, NV. I'd like to imagine the possibilities of more American cities featured. One star is pointed at around Phoenix, AZ; while another seems around San Francisco, CA. * The San Francisco one probably relates to Sears Point. Thing is, it's in Sonoma, CA. It's still the premiere race track of the Bay Area. But I'd be interested in a street course around San Francisco after saying that I like racing around Pacific Gateway in Enthusia. Pacific Gateway really looks like a course that would look great in Gran Turismo. You can do a maximum of about 200 laps in Enthusia. Of course with no pit stops, it's not real fun or have any element of strategy in place. My fastest lap around Pacific Gateway is somewhere around 1:40 to maybe 1:35. Continuous laps around this Enthusia course in pure race cars would take an estimated 38 laps in one hour of racing. A 2-hour and 45-minute race would estimate to about 120 laps. Or maybe PD would envision a great street course race that features a lot of the many different landmarks of beautiful San Francisco. * Phoenix is a city I'm not really familiar with in terms of city streets. It's more likely that Phoenix International Raceway in Avondale, AZ would be used.
One thing I noticed about the stars on that map, only Daytona is orange/yellow while the others are all the same color. I am guessing that Daytona will be the only new track on that map as all the others are relatively close to where we have current tracks. Thsi doesn't mean we won't see more in eth final version of GT5 either as we are only getting Prologue info, and now it is difficult to assume it is more than Prologue demo info.

I believe the star in Arizona represents the Grand Canyon rally circuit, but then you would expect a star for El Capitan, correct? I must admit I'm a bit confuzzled by this map.
I agree about Grand Canyon. El Capitan may not be in Prologue. I hope it makes it back into GT5, but they have a habit of removing tracks I like (Grindelwald anyone?).



And I think everyone getting worked up over the sound needs to take a second and realize you are looking at what we can only assume is an online video of a demo of a prologue of a full game. At best a video of Prologue. Even in Prologue I am not expecting everything to be dead on perfect. Now, when we see video of game play from the full version of GT5, then we can justifiably get concerned. Well, you all can get concerned, as long as my engine sounds give me an idea of when to shift and whatnot I don't get too picky as I haven't actually driven most of the cars and wouldn't be able to tell the difference anyway.
 
GT5 will deliver graphics and online.

GT6 will deliver bioscopic-3D and sounds.

So, what remains for GT7? Nothing. So, we're just two games away from series death. :D
 
GT5 will deliver graphics and online.

GT6 will deliver bioscopic-3D and sounds.

So, what remains for GT7? Nothing. So, we're just two games away from series death. :D

GT7? - Crappy A.I. and far too many Skylines i predict.

Still, GT6 probably won't be released in our lifetimes - we'll leave these questions to our children and grandchildren.
 
No, GT7 will include the entire world population of Skylines that have ever been built! Thats like....um.....alot of skylines!
 
Heh, I guess you guys talking about GT6 and GT7 need a Time machine then.:D
And I think everyone getting worked up over the sound needs to take a second and realize you are looking at what we can only assume is an online video of a demo of a prologue of a full game. At best a video of Prologue. Even in Prologue I am not expecting everything to be dead on perfect. Now, when we see video of game play from the full version of GT5, then we can justifiably get concerned. Well, you all can get concerned, as long as my engine sounds give me an idea of when to shift and whatnot I don't get too picky as I haven't actually driven most of the cars and wouldn't be able to tell the difference anyway.
👍 I feel the exact same way. Seems people have forgotten that this is a demo. Like I said in another thread, I don't ask for too much from PD as it would be setting you up for Dissapointment.
 
Now this is intresting pic - from yesterday's presentation. In between Demo and Prologue is Tokyo Motor Show, and then GT5 in 2008... maybe. :D

l_ki_gt29.jpg
 
Heh, I guess you guys talking about GT6 and GT7 need a Time machine then.:D

👍 I feel the exact same way. Seems people have forgotten that this is a demo. Like I said in another thread, I don't ask for too much from PD as it would be setting you up for Dissapointment.

Demo or not, it seems very obvious that GT5, in a lot of regards is more like a GT 4.5, sounds are about the same, tracks didn't go up much in detail (at least some of them) nor did lots of the rendering effects.
A lot of the stuff looks very similar to GT4, except of course some very big visual improvements, and attention to detail when it comes to the cars.

The sounds are still being beat by 4 year old NFS games, which is a damn shame.
Physics the jury is still out.

I've been saying for years and years "next GT, hopefully they'll get feature X right once and for all"

Just to be dissapointed time and again, if they get their physics right (and online was way overdue, but better late than ever.) i'll be playing this for a long time, so at least i want them to get that right.

Thing is, PD did exactly what i feared they would, concentrate too much on some visual aspects (like say, the fact that the cars look incredible.) but while doing that ignore stuff that needed to be adressed even more than that.

I realize this is an early look at what the final GT5 will be like, But it seems like a very good indicator to me.
 
a few more details, looking forward to seeing daytona vids
TGS 07: Gran Turismo 5 Prologue Updated Hands-On
We get another look at this gorgeous racing game on the floor of the 2007 Tokyo Game Show.
By Brian Ekberg, GameSpot
Posted Sep 20, 2007 2:26 am PT
TOKYO--Last month we wrote at length about the playable builds of Polyphony Digital's upcoming Gran Turismo 5 Prologue, which was being shown in a couple of different forms on the show floor at the 2007 Leipzig Games Convention. Here we are, just a few weeks later, this time in Tokyo for the 2007 Tokyo Game Show, and we're pleased to report that we played an even newer version of the game, this one showing off many of the features that series creator Kazunori Yamauchi introduced in Leipzig.

As in Germany, Prologue came in a couple of different flavors on the show floor at TGS 2007. Attendees could play the game either seated in a racing seat similar to the ones featured in Leipzig, or play the game with the Sixaxis controller standing up. Unfortunately, they aren't yet showing off Prologue with the just-announced, rumble-enabled Dual Shock 3, but we're hoping we get a chance to play the game with the updated controller very soon.

Our first stop on the Prologue tour was to check out the racing cabinet version. Once again we packed ourselves into the too-tight frame and began diving through the menu system. On the surface, everything is the same as it was back in the Leipzig version of the game. The front-end of Prologue still features the revamped menu screen that we're slowly becoming accustomed to. The difference is that, this time, many of the features that were disabled in Leipzig were working this time around, including the "dealer" menu option as well as the new "TV" feature.

Though the TGS version of Prologue features 22 cars, many of which were playable in the Leipzig build, the dealer menu option looks to give you a bit more information on the cars available to you. Dealerships found under this menu item include Nissan, Suzuki, Lotus, Daihatsu, TVR, Ford, BMW, Alfa Romeo, Acura, Renault, Mercedes-Benz, Lancia, Dodge, Audi, and Ferrari. We went to Nissan first, and were presented with gorgeous, full-res models of GTR-Proto 5 and a Skyline GTR V-Spec 97. On the bottom row of this screen included additional items for Nissan models including channel, test drive, news, and catalog. Selecting the channel option brought up some video choices featuring Nissan-model cars.

That video content seems to tie nicely into the main menu's TV option which, as Yamauchi explained during his GT 5 Prologue presentation in Leipzig, will be a hub of sorts for a variety of different automobile and motorsports video. When we brought up the option in the demo version of the game, we saw clips from the D1 Grand Prix drifting series, a Super GT race from 1994, and multiple episodes of MOTOring, presumably a local Japanese automobile show, among many others. Whether this will be representative of the type of content the full version of the game will feature when it becomes available isn't known yet--nor is it clear what kind of content will be available in the U.S. as compared to Japan or Europe (here's hoping we get episodes of Top Gear though). Still, it's nice to see the TV feature coming along after hearing about it for the first time just recently.

So with the extra goodies out of the way, let's talk about the track action. Another surprised awaited us in this updated version of Prologue: new tracks. In addition to Suzuka, which we'd played in Leipzig, the TGS build of the game featured another Japanese track--Fuji Speedway--as well as an American favorite--the Super Speedway at Daytona. We tried the former in one of the racing cabinets and had a ball tackling the tight corner and long, long front straight in the Ferrari F430, quickly emerging as one of our favorite rides in the game. The rear and side mirrors, which were looking pretty rough back in Leipzig, are much better looking this time around--you could actually make out individual cars in the reflection, which is progress. Animation-wise, there's still work to be done,, however, as the driver's hands when using the in-car view still don't move to the gear shift when changing gears.

At Daytona, we moved to the version of the game using the regular controller. The actual racing on the oval was about as exciting as turning left continuously usually is, which is to say: not much. Things only really got interesting when approaching traffic in the corners, and dealing with GT's notoriously stiff AI cars. That said, the physics of the track seem to be dead on--unlike other versions of Daytona you might have played in the past, it seemed like every bump and indentation on the road was conveyed through the suspension of the car we drove. Interestingly, for our handful of laps at Daytona, the in-car view was not available in the car we selected.

We're happy to report on a new version of GT 5 Prologue, and there's more good news ahead: we'll be visiting the offices of Polyphony Digital tomorrow to discuss Prologue and all things Gran Turismo 5 with series creator Kazunori Yamauchi. Stay tuned to this space for more on the game once we return from our visit.

-GameSpot
 
Demo or not, it seems very obvious that GT5, in a lot of regards is more like a GT 4.5, sounds are about the same, tracks didn't go up much in detail (at least some of them) nor did lots of the rendering effects.

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I realize this is an early look at what the final GT5 will be like, But it seems like a very good indicator to me.
Have you ever played a game demo and then the final version? Rarely does it make an accurate indicator. If I used this kind of judgement I would not have gotten Formula 1: Championship Edition. Heck, the demos I get from the Playstation Store rarely sit on my PS3 for more than one play because they suck, but many of the games are awesome in their final version.

The simple fact that the demos between Leipzig and TGS show improvements, based on the Gamespot article posted by cudadude2, tells me that nothing you see now can be judged because a month in development can mean a lot.

Right now PD is merely trying to show off the new features and the details aren't finished yet. None of this is a demo of a finished product and saying that anything is obvious is a huge assumption on your part. I would suggest you wait until you see the full version before you begin throwing accusations at PD. I mean, I think the hands should show gear shifting, but I'm not about to accuse PD of mucking up the in-car view because of it, because I know it is far from finished.

I think some people need to relax and wait to make accusations about the final verison of GT5 for when the final version is actually available in any kind of form. It seems like some people want to hate it, and I don't know why.
 
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