Project cars 2 bug report Q&A

  • Thread starter TDZdave
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Yeah I've since worked out by about half the width of the "w" on the bonnet. Funny thing was I emerged from my pitstop iirc 1.8s behind the guy in front with a 1 sec penalty. I nailed the rest of the lap and got it to 0.6.
 
yah bad luck man **** happens.

On a side note i think SC is killing your creative driving in this car that is the Porche GT3. I think you have the diff too strong for these cars too. Open it up by a good margin (70-75%), turn SC off and stay with very weak TC (55% or above)if tarmac very hot, otherwise the opposite. It becomes a fun car to drive regardless it is a GT3.
 
Sports Cars Lites - Brake lights are a weird pale yellow rather than red.

Zolder - AI cuts the 1st corner you follow them and you get hit with a penalty while the AI sets off into the sunset.

Shadows - Flickering on the road and jaggy.
 
Zolder - AI cuts the 1st corner you follow them and you get hit with a penalty while the AI sets off into the sunset.

Best of luck following the AI's line at any track in this game without a penalty!

You would think, as fast as you can set them, why the need to make player line and AI line different in the game seems so important to SMS..?

It's fascinating how utterly opposite PC2 and GTS's approach to this is. GTS's AI is restricted to lines that are WAY tighter than players' are, you can abuse runoff and corners far more than they are scripted to do. PC2 allows the AI to abuse track limits with impunity. But GTS's AI cannot be dialed up to any realistic pace to challenge even a mediocre player. So GTS goes out of its way to make sure decent drivers cannot race the AI for lack of penalties on the player (and abysmal AI pace), and SMS goes out of its way to make sure mediocre drivers cannot race the AI because following their example results in a litany of penalties!

Personally, I feel that, especially for new players and newcomers to the sport, having the AI restricted to strictly legal track limits serves as an example for what the driver should be shooting for. After all, watch the AI cut track, go 4 off on runoff etc. is only going to encourage the casual player to want to race the same lines (as we can see from the quote!). But GTS does exactly this, and then allows the player to wildly abuse track limits..!

Surely the middle ground is the best? Rein in the AI, and the player. Same lines, same limits. Loose or tight, whatever works. But having the AI set an example that cannot be followed only serves to break the immersion.
 
Emergency......help.....please....

My Fanatec wheel keeps disconnecting from my PS4 pro while playing the game. Right in the middle of the race usually.
I'm supposed to be hosting a room tonight, which will suck if I keep DCing.

Any ideas guys?

Problem solved, turns out I had a cable connection getting squished a bit at the back of my wheel. Quick and easy fix. Back in business.
 
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I've just had a real strange one, every time I was leaving time trial the menu would freeze and the background would go totally black, the only way out being to quit the game back to the dashboard, this was happening with every car/track. The solution was to go onto time trial and change the car/track then back out without loading the track, it seems like either the Huracan GT3 or Nurburgring GP (or the combination of both) were causing the glitch for whatever I happened to use for the session afterwards.

Also there is a problem with the Ferrari 365 GTB4 which has two liveries called "North American Racing Team #38", the thumbnail for the second car is correct but the actual car loads with the livery from the first car, I presume sharing the name means it picks the wrong file from whatever database, I guess renaming the second one to something like #38b would make it unique and load properly.

Both of these things are on the PS4 version.
 
Thanks for the tip. I have same problem with Ligier LMP2@Spa.
I've just had a real strange one, every time I was leaving time trial the menu would freeze and the background would go totally black, the only way out being to quit the game back to the dashboard, this was happening with every car/track. The solution was to go onto time trial and change the car/track then back out without loading the track, it seems like either the Huracan GT3 or Nurburgring GP (or the combination of both) were causing the glitch for whatever I happened to use for the session afterwards.
 
While checking out an incident between me and an AI car in a replay, I discovered that the player's car is invisible in the rear view mirror of other cars, leaving only the driver hovering over the track. :lol:

I presume it's a consequence of the back end being invisible in your own car's mirror.
 
Xbox one x, in career mode i cant complete Gt3. I win either uk or german gt3 championship but instead of progressing to euro championship it sends me back the ‘select a motorsport ‘ screen and have start gt3 all over again. Also If i pick the audi 24lms it wont even let me do the uk or german championship. Weirdly it is only affecting some people, others on the one x have managed to complete gt3. So the games still broken.....
 
Found several bugs after some extended play. This is on XBox One X v.4.0.0.1.0992. I sure hope these have already been acknowledged and will be fixed soon:

1. When under an AI-controlled rolling start, the player's car will sometimes run into the car ahead, causing damage and sometimes incurring a penalty. For example, this happens quite frequently at Daytona RC with 20 AI and multi-class (LMP2, GTE, GT3) when I start at the back of the LMP2's. At the very least, why not make the player's car invulnerable while under AI-control, if it is too hard to properly fix the issue with AI/spacing?

2. Pop-up invisible wall shadows on track at night. I'm not sure how to properly explain this one, but I have noticed at night there will be these small invisible squares on the track that sort of "appear" out of nowhere as you approach them and cast a shadow right in front of the car. At first I thought it was some sort of phantom smoke, but then I realized it's some sort of shadow. It was very unsettling at first - now it's just immersion-breaking. I have seen this at Daytona, Le Mans, and Laguna Seca, and I suspect all tracks have this issue. I have seen this in Youtube videos as well so I know it's not just me.
error003-nightshadow01.PNG
error003-nightshadow02.PNG


3. AI cars disqualify themselves when entering the pits - presumably from entering too fast. This seems to happen more on certain tracks than others, and possibly more with certain classes. It will still occur even if all rules are turned off. For example, GTE seems to have a huge problem with this at Daytona RC. I ran an 18 lap "24 hour" race at Daytona RC with 20 AI (LMP2, GTE, and GT3) and a required pit stop. By the end of the race, 5 out of 7 GTE cars had disqualified themselves from the 1 pit stop, and 2 out of 7 GT3 cars had done the same. This is game-breaking for offline endurance racers. :nervous:
error001-AIpitDQ.PNG


4. Replay save failure. I wanted to save the replay of my above 18-lap race with 20 AI at Daytona RC so I could take screenshots at my leisure. Unfortunately, after a rather lengthy wait for the "save" to process, I got the error "Failed to save media. Do you want to retry the save?" Retrying the save produced the same result. I only have 1 replay saved on my system, and I only have 2 games on my otherwise brand new XBox One X (Pcars 2 and Forza 7) so space is not the issue. I did have time cranked up to 60x to simulate the day/night transition - I wonder if there is some time/compression bug messing with the save.

5. Corner pathing at Indy oval. I have noticed, especially with vintage Indy Cars, that going into turns 1 and 3 the AI will cut down so far that they will frequently end up with all 4 wheels on the grass to the inside of the turn. This often leads to 1 of 2 results: either the car will pull down onto the access road to the inside of the turn and give up a ton of time, or it will hit the brakes and pull back up into the "groove" on the track - all too often creating horrendous wrecks in the process. This is immersion-breaking in either event and could definitely use some tweaking.
 
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1. Never let AI control your car, use the manual rolling start option maybe with a warm up lap

2. Happens on PC too, render bug or limitation probably

3. Known issue, think they're working on it

4. Not sure



5. Doug their AI guy is aware and he is gonna hand-modify their Indy oval path little higher for T1 & T3
 
I tested the Porsche 959, and the turbo doesn't work. The pressure gauge is at 0 bar, and the telemetry shows power of 330 hp at max (it must be 450 hp). In the settings, the boost is set to 100%.
 
I tested the Porsche 959, and the turbo doesn't work. The pressure gauge is at 0 bar, and the telemetry shows power of 330 hp at max (it must be 450 hp). In the settings, the boost is set to 100%.
Just fixed on PC and coming soon on consoles. 👍

In the meantime, you can work around it by selecting the car, doing something to trigger saving the game, closing and rebooting the game, and then starting your race/session. The bug occurs when the 959 is highlighted in the car selection menu.
 
Just fixed on PC and coming soon on consoles. 👍

In the meantime, you can work around it by selecting the car, doing something to trigger saving the game, closing and rebooting the game, and then starting your race/session. The bug occurs when the 959 is highlighted in the car selection menu.

Not fixed on PC... because it's a console exclusive issue. :P
 
I'm just wondering... is there any pattern to whether or not ghost laps get saved or any way to make sure yours does? When I've done some of the time trials I see that most, but not all of the laps have ghosts. And when I've competed, sometimes my lap gets saved and sometimes it does not. At first I thought maybe it had to do with getting a lap disallowed before/after you set your lap, but it doesn't seem to be that. Just seems kind of random.
 
I do host a practise lobby before the main event (which is beeing hosted by someone else). We are running tyre wear and fuel are set to "OFF". When the session begins, the cars have for about 1 lap fuel (3,4 l for ex.). If you go to the box (watching monitor or something) and then out again the car has full fuel tank (90 l) and no possibility to reach fast lap times again. Very annoying mainly for the host because others can quit and come back again.
Is this bug known? When will this be fixed?
 
The game freezing to a black screen when you quit time trial is still here post-patch, in fact it's even worse because the old workaround (going into an online lobby before starting time trial) no longer works. It doesn't help that the game takes so long to load up to the menu.
 
End of session crash again. This is getting really common now. This time several people in the lobby had the same problem all when they crossed the line.

 
Steering and ffb weight felt very odd tonight and the turn in didnt feel as responsive which is odd lastnight i didnt notice it i was busy trying a new brake mod ;/ t300 btw
 
End of session crash again. This is getting really common now. This time several people in the lobby had the same problem all when they crossed the line.



Experienced this also a couple of times now. In one instance only one of the drivers crashed like that but all others were stuck in the pit menu. Only when the driver who crashed closed the game, all of us progressed to the pre race screen.
 
The game freezing to a black screen when you quit time trial is still here post-patch, in fact it's even worse because the old workaround (going into an online lobby before starting time trial) no longer works. It doesn't help that the game takes so long to load up to the menu.

Quoting myself here but I think I've found the problem, I looked at the saved game data and had 229 ghost replays saved, once I'd deleted all of those the game is running much quicker, loading the main menu on start-up is a few seconds rather than a couple of minutes now and the game is no longer freezing on the black screen when leaving a race/time trial.

I know some other people were having the same issues, hopefully this helps.
 
Save space limit is becoming a problem. There really needs to be an option to delete setups from other cars or delete replays because if you have to space to save a setup in a session, quitting out seems to be your only choice.

 
Had another bad experience yesterday. We are racing in league with default setup. Yesterday I did some offline practice, than entered practice lobby - track was a bit slippery (maybe due to Livetrack), but I get used to that and managed about the same lap times as it was in offline mode, than returned to pits. When I came back to track again, fuel tank was full (known issue) and gears were much shorter - almost in every corner I needed to use upper gear than it was before returning to pits. Hmmm - same session, default setup and different gear ratios after pits? It wasn't very big problem, I had 30 min. so adjusted my driving to these changes and actually did better laps in the end. Right after that we moved to race lobby with the same settings and in qually (we don't use practice) I noticed my car had long gears again, so half of qually I spend "practicing" again. How it could be - same car/track/room settings, default setup, but gears are different (and changes in the same session after returning to pits).
I love PC2, but things like this is very annoying.
 
Had another bad experience yesterday. We are racing in league with default setup. Yesterday I did some offline practice, than entered practice lobby - track was a bit slippery (maybe due to Livetrack), but I get used to that and managed about the same lap times as it was in offline mode, than returned to pits. When I came back to track again, fuel tank was full (known issue) and gears were much shorter - almost in every corner I needed to use upper gear than it was before returning to pits. Hmmm - same session, default setup and different gear ratios after pits? It wasn't very big problem, I had 30 min. so adjusted my driving to these changes and actually did better laps in the end. Right after that we moved to race lobby with the same settings and in qually (we don't use practice) I noticed my car had long gears again, so half of qually I spend "practicing" again. How it could be - same car/track/room settings, default setup, but gears are different (and changes in the same session after returning to pits).
I love PC2, but things like this is very annoying.

Did you ever experience this issue before the patch? First time I've heard about it. What car were you using?
 
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