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- RacingAtHome
It linked to the previous writeup so I linked to the Facebook one.Beat me to it!
It linked to the previous writeup so I linked to the Facebook one.Beat me to it!
We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.
Because the cpu(basically an amd fx at 2.3ghz) in the consoles is probably too weak to manage 60fps regardless of resolution. If you want less physic based calculations then it probably will be possible to hit rock solid 60, but do you want something like that?Isn't running it at 4k also a form of chest beating? Why not run it at a lower resolution to maintain 60 fps at all times? Lower resolution isn't distracting during a race, but loss of smoothness due to framerate fluctuations definitely is.
locked framerates in a racer on a closed system, is first party territory?
news to me LOL
Isn't running it at 4k also a form of chest beating? Why not run it at a lower resolution to maintain 60 fps at all times? Lower resolution isn't distracting during a race, but loss of smoothness due to framerate fluctuations definitely is.
no my friend, no missunderstanding on my part. we are talking about consoles. closed systems, cant upgrade gpu/ram/etc on your part, its what dev sells you only.I think you misunderstood. Boasting locked 60 FPS is what's first party territory, but what that actually entails is scaling back the game in some way. It's usually a good trade-off though, don't get me wrong, as I like 60 FPS just as much as the next PC guy, but not providing certain options just to maintain it *at all cost* is not something I'm for. For example, everything else being equal, which sim would you choose: one that is always 60 FPS with maximum 16 cars in a race, or one that is 60 FPS with 16 cars, but allows you to race against 50+, albeit at lower framerates when they are all on the screen.
@IanBell @The_American I love and respect the way you guys have taken it a step further with Project CARS 2 with all the features especially the seasonal changes and fluid dynamics. I would love to see dynamic water droplets on the windshield and the side windows, having implemented dynamic wind and fluid dynamics it should not be difficult I guess. I don't know if it has been previously requested or already planned. Thumbs up to you guys for all the features one can dream of in a sim racer.👍
imo there is no point in having a 50 car race when your machine slows down and game becomes unplayable the second a portion of them are displayed.
There are many techniques as we have seen in many developers (not 1st party) that respect themselves and their customers, that do all sorts of trickery and more importantly, long and painful optimizations to maintain that framerate, a.k.a "the gameplay".
Here are we trying to replace "closed box optimization" with "no holding back"? lol nope! these things are not the same, never were, never will be.
Anyway, I play all these games, GT also puts experience above framerate, and I still play that, but we could all wish for the perfect world where we get options..
It makes me sad when people think a locked 60fps is 'boasting' , but each to their own.
It just reinforces my view that a hardcore sim approach puts FPS first and ramp up the graphics to what they can, and a 'relatively hardcore race experience simulator' will compromise fps for the 'experience'..
The conflict for me is when physics are so talked about, but in reality nuances of physics are all undone if you get a sudden drop in framerate at the wrong time, the visual feedback is all part of the physics system and forms part of what you use to determine what the car is doing (alongside FFB and audio of course), it's all important, so compromising framerate cadence compromises the physics IMO.
Anyway, I play all these games, GT also puts experience above framerate, and I still play that, but we could all wish for the perfect world where we get options..
Blame MS and Sony for not getting the option to decrease image quality for better performance.
The game developers would be more than happy to give you the same options the PC versions have.
so you say I have the choice to play a game (a) unplayable with features, or (b) playable without them? LOL, and to think that you are the one talking about strawman argumentsGood, then you will have the choice of not doing that in pCARS 2. That is the whole point you seemed to have missed here. Just reaching 60 FPS is for sure the result of many optimization passes on consoles (you can see in Ian's post above that this is no different for pCARS 2), I know that, since I was a QA tester for years in the X360/PS3 era. However it almost always also means taking away certain options from players (things you won't know about), scaling back the game in some way, to maintain that framerate, so it's not just about optimized code, but reigned in game design. This is where pCARS 1 and it seems pCARS 2 as well is slightly different compared to the competition. SMS doesn't seems to have any insecurities about dropping a few frames when the player want to experience something they can't in competing products and if with similar settings that the competition offers (or even more) they can maintain 60 FPS like they could in pCARS 1, then what is the problem of dipping below that with options that you don't have to take advantage of?
That is an interesting, albeit completely unrealistic point of view you have there. Respect may be a part of that, but achieving stable frame rates on consoles is much more about how much resources and experience a development team have. If they are third-party devs or new to the consoles, they can also often forget about direct assistance from MS or Sony. Some regulations from platform holders also come in effect here.
That is a nice straw man, but I never said that, or even meant to imply it.
I think your exaggerating a bit with the frame rate stuff. Maybe my eyes aren't calibrated for 9000 FPS, but I can't remember a time in pCars 1 where FPS dropped and caused me to lose control or made the game unplayable. Having to choose between solid 9000 FPS versus very realistic physics is an easy decision for "hardcore sim approach." What is the point in having solid 9000 FPS if you're not playing anything more advanced than MARIO Kart?so you say I have the choice to play a game (a) unplayable with features, or (b) playable without them? LOL, and to think that you are the one talking about strawman arguments
I am happy for your game tester background, but I am a CUSTOMER.
Bottom line, I dont really care about what has to be done to make a game playable from not playable. its not my job.
But selling me something for its EXTRA FEATURES, that once they kick-in, they render my game unplayable, well, good luck.
I'm a little confused. Some console games already run at lower resolutions (eg 900p vs 1080p) to stabilise frame rates, and console games like Bioshock had locked or unlocked frame rate options. Plus, Project CARS already lets console users adjust many graphical effects. Are we talking at crossed purposes here?
PS4 menu:
really? then I want your opinion on video below, please!I think your exaggerating a bit with the frame rate stuff. Maybe my eyes aren't calibrated for 9000 FPS, but I can't remember a time in pCars 1 where FPS dropped and caused me to lose control or made the game unplayable. Having to choose between solid 9000 FPS versus very realistic physics is an easy decision for "hardcore sim approach." What is the point in having solid 9000 FPS if you're not playing anything more advanced than MARIO Kart?
so you say I have the choice to play a game (a) unplayable with features, or (b) playable without them? LOL, and to think that you are the one talking about strawman arguments
really? then I want your opinion on video below, please!
and take note: this is AFTER game was patched and patched!
I have my own videos of my experience DAY1, but they are too brutal too show.
so, watch this and report back please:
well if you cant see nothing, then I guess there 's nothing wrong.What am I supposed to see? There's spray and you can't see much?
We shouldn't talk.well if you cant see nothing, then I guess there 's nothing wrong.
if we cant have common understanding of basic things, whats the use of talking?
EDIT: hardrock, you also take a good look at this vid before writing more stuffs