Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

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I'm not speaking for everyone out there, nor am I trying to but from what I seen (limited time) PC1 seems to have left a bad taste with some gamers. Will you guys be doing a closed beta or even a limited demo so the persons who like me who didn't have a pleasant OOB experience with PC1 can feel comforted that these issues have been resolved?
They've said a thousand times no.
 
There won't be a demo. Demos mean less sales for all games, regardless of how amazingly good they are. Hence very few demos lately.

A very odd set of rules are involved here and I'm quoting from published metrics.

Demos are expensive, and have four cases:

Still buying: I was going to buy the game, played the demo, and am still going to buy the game. No change for the company.

Now buying: I wasn't going to buy the game, but after the demo, I will. +1 for the company but quite rare as those not buying aren't motivated to play or 'enjoy' the demo. They want their preconceptions to be confirmed and look for negatives however tentative.

Not buying: I was going to buy the game, but the demo didn't fulfil all of my desires. I'm not buying now. -1 for the company

Never buying: I wasn't going to buy the game, and the demo didn't change my mind or I didn't test it. No change for the company.

Unfortunately for people who like demos, the "Now buying" group tends to be outnumbered by the "Not buying" group; which means that many companies see demos as spending money to lose customers.

Now, we leave all marketing and commercial decisions to Bandai Namco but the data is in and it's clear. Demos, regardless of how good the game is, cost money and do nothing for sales.

Keep this between us. ;) Half of this was nicked from Reddit after I recalled reading it there and in two other places.
 
Just thinking about resolution. If we go by THX recomended viewing distance which is the distance from the screen where you have a 40 degree view of your screen, then you will get a just better than a retina ppd of 60 at 1440P.

I would imagine the vast majority are not sitting anywhere close enough to their screens to get a 40 degree view.

I have my wheel sitting right up next to my 45" TV that puts me at 53" away and at that THX sweet spot, and 1440P is retina at 52".

So it would seem that 4K native is a colossal waste of performance.

A GTX 1070(X1X) gets almost twice the framerate at 1440P over 4K.

Am I missing something? What's the point of going beyond retina?
 
Example pic.
 

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IIRC photo mode couldn't be properly controlled using a wheel, in fact certain screens in game, such as scrolling up and down the driver list in a practice session, also couldn't be used. Has the new interface and UI changed this? Can we now effectively do everything with a wheel or still need to turn on the pad for some actions?
@IanBell
 
Just thinking about resolution. If we go by THX recomended viewing distance which is the distance from the screen where you have a 40 degree view of your screen, then you will get a just better than a retina ppd of 60 at 1440P.

I would imagine the vast majority are not sitting anywhere close enough to their screens to get a 40 degree view.

I have my wheel sitting right up next to my 45" TV that puts me at 53" away and at that THX sweet spot, and 1440P is retina at 52".

So it would seem that 4K native is a colossal waste of performance.

A GTX 1070(X1X) gets almost twice the framerate at 1440P over 4K.

Am I missing something? What's the point of going beyond retina?


What are you on about?

Dont you see that the test is done on a pc with a cpu that is several times better then the one found in a console?

Going down from 4k to lower resolutions on a system will make the cpu of the system to bottleneck.
You think you will hit double the frame rates with Xbox X because you are not at 4k? No no no, the cpu that is found in Xbox on X is a slower version of older now replaced AMD FX cpus. Those AMD FX cpus on pc have problems even hitting 60fps in 1080p games paired with cards way faster than the 6TFlop gpu found in the new MS console. Even with an api that is closer to the metal found in the consoles I doubt you can perform miracles.


Instead of throwing a tantrum at the developers you should go and throw a fist at MS. From what I can gather SMS is trying to hit those 60fps without compromising/straying away to much from their Vision. But anyway, even if they could get a rock solid 60fps experience on the Xbox One X I doubt that they are allowed to offer different gaming experiences on the org Xbox One and the new Xbox One X.

Like I said, if you want technically impressive games with rock solid fps on the consoles but cant blame the MS/Sony and not the developers. Or rather if you are not happy with 30 or 60 fps you have only one option and that is PC.
 
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@IanBell - Curious about your comments regarding demos...

Recently there are less demos for sure but I think betas have sort of picked up the pace for people trying to test games out. As you'll be aware, there is a current on-going closed beta for GT Sport.

Is this something you don't think would benefit Project CARS 2? Not quite to the extent of GT Sport's but a weekend where players can stress test the servers etc.?

I know pCARS2 is in a different situation to most in regard to the development process but an interesting concept that Nintendo of all groups has been doing recently is a Testfire/Testpunch for Splatoon and ARMS.

Essentially, during one weekend before release, players get a 3 hour window or so to go online and test the game out for themselves. No extended exposure, just enough to 'get the bug' and make players want to experience more.

I know a driving sim isn't the same as a more traditional game but theoretically it seems like an idea that would only help potential sales and not give enough reason for people to fall into the 'not buying' category.

Interesting to see an insider's thoughts on demos and how much they actually contribute nowadays to sales, one could argue widely available video content online does more than a demo ever would now.
 
@IanBell - Curious about your comments regarding demos...

Recently there are less demos for sure but I think betas have sort of picked up the pace for people trying to test games out. As you'll be aware, there is a current on-going closed beta for GT Sport.

Is this something you don't think would benefit Project CARS 2? Not quite to the extent of GT Sport's but a weekend where players can stress test the servers etc.?

I know pCARS2 is in a different situation to most in regard to the development process but an interesting concept that Nintendo of all groups has been doing recently is a Testfire/Testpunch for Splatoon and ARMS.

Essentially, during one weekend before release, players get a 3 hour window or so to go online and test the game out for themselves. No extended exposure, just enough to 'get the bug' and make players want to experience more.

I know a driving sim isn't the same as a more traditional game but theoretically it seems like an idea that would only help potential sales and not give enough reason for people to fall into the 'not buying' category.

Interesting to see an insider's thoughts on demos and how much they actually contribute nowadays to sales, one could argue widely available video content online does more than a demo ever would now.

Well... I think he's right in his comments about demos...

First,they have to "develop" it..

And i can talk in case of GT Sport beta..
Thanks to form part of it..now I'm sure i don't gonna buy that game..
For me even the driving and FFB of GT6 was better than GT Sport, and it has become even worse in the last 2 builds.

So,yes, like Ian once said, a demo can make lose potential buyers.

It also happend with F1 2016... The demo let bad sensations to a lot of friends of mine, and when they tried the full game at my house they liked it..

Maybe when i go to a friend's house that will buy GT Sport on realese i try it again and can change my mind again.
But for the moment PD has lost a fan of the saga..
I was already not quite interested thanks to the new focus, but the beta version has put my little interest that stayed below 0.
 
Well... I think he's right in his comments about demos...

First,they have to "develop" it..

And i can talk in case of GT Sport beta..
Thanks to form part of it..now I'm sure i don't gonna buy that game..
For me even the driving and FFB of GT6 was better than GT Sport, and it has become even worse in the last 2 builds.

So,yes, like Ian once said, a demo can make lose potential buyers.

It also happend with F1 2016... The demo let bad sensations to a lot of friends of mine, and when they tried the full game at my house they liked it..

Maybe when i go to a friend's house that will buy GT Sport on realese i try it again and can change my mind again.
But for the moment PD has lost a fan of the saga..
I was already not quite interested thanks to the new focus, but the beta version has put my little interest that stayed below 0.
That's why I was specifically talking about a limited beta rather than something like GT Sport's, where you could end up playing enough you don't feel like you even have to buy the full game! :lol:

Just a few timeslots over a weekend, gets people interested and may make them curious to check out the full title.
 
I'm curious, where does all of this "simcade" talk come from? Do people genuinely believe that project cars Isnt trying to be a full simulator, or are they still raw from something that they didn't like about the first one? Is there a certain aspect that just screams arcade?

But seriously, you look at any comment section for any racing "sim" and the results are cancerous. Reading comments for these games is almost worse that the console war.
 
I can run in VIVE on a 1080 without async reprojection with 1.6 SS @warp9engage

I don't see a 1070 having issues in FHD.

ofc, that in VR I don't have ultra settings (far from it). But that's how it is generally in VR.
 
I'm curious, where does all of this "simcade" talk come from? Do people genuinely believe that project cars Isnt trying to be a full simulator, or are they still raw from something that they didn't like about the first one? Is there a certain aspect that just screams arcade?

But seriously, you look at any comment section for any racing "sim" and the results are cancerous. Reading comments for these games is almost worse that the console war.

I just believe that when a simulator is not 'hardcore' enough for a person, that person might start calling it simcade rather then a simulator.

Of coarse this is a pointless discussion when held at this level of 'knowledge'.
Why I say that? If people really would like to discuss things as is this arcade/simcade/simulator/hardcore simulator? They'd adopt diffrent terms to describe things.

For instance hardcore simulator would be a simulator with high fidelity. There are a lot of scientific terms to describe diffrent parts of a simulator and without the use of these all these people calling games hardcore/simcade are just stating their personal opinion (that can have a rather ok base they started their thinking process from).

So let everyone call any game what they want. And yes I believe SMS is trying to make a simulator with the highest possible fidelity reachable with this hardware and SMS's rescources.
 
That's why I was specifically talking about a limited beta rather than something like GT Sport's, where you could end up playing enough you don't feel like you even have to buy the full game! :lol:

Just a few timeslots over a weekend, gets people interested and may make them curious to check out the full title.
Well... A beta or a demo is still a development apart from the main game that need some time, resources.

So maybe it's just don't worthy to spend an extra amount of money, time and resources that they can use an profit more in the main game..

I think that the best way to "sale" and get more potential users is trough the feedback given from friends that buyed the full game and eventually you can give a try at a friends house.

Maybe in the PS1/P2 / Xbox generation times it was a good option to make demos for the devs...
Mostly because also once the game launched they couldn't change nothing anymore with game updates like we have now.
 
@IanBell - Curious about your comments regarding demos...

Recently there are less demos for sure but I think betas have sort of picked up the pace for people trying to test games out. As you'll be aware, there is a current on-going closed beta for GT Sport.

Is this something you don't think would benefit Project CARS 2? Not quite to the extent of GT Sport's but a weekend where players can stress test the servers etc.?

I know pCARS2 is in a different situation to most in regard to the development process but an interesting concept that Nintendo of all groups has been doing recently is a Testfire/Testpunch for Splatoon and ARMS.

Essentially, during one weekend before release, players get a 3 hour window or so to go online and test the game out for themselves. No extended exposure, just enough to 'get the bug' and make players want to experience more.

I know a driving sim isn't the same as a more traditional game but theoretically it seems like an idea that would only help potential sales and not give enough reason for people to fall into the 'not buying' category.

Interesting to see an insider's thoughts on demos and how much they actually contribute nowadays to sales, one could argue widely available video content online does more than a demo ever would now.

Closed beta is exactly what WMD is. Only difference is the beta testers are involved.right from the start rather than only at the end. So yeah, they are already doing a closed beta.
 
Closed beta is exactly what WMD is. Only difference is the beta testers are involved.right from the start rather than only at the end. So yeah, they are already doing a closed beta.
I shall don my pedantry hat (that I bought from "Pedants R Us, Pedantry Street, Pedantsville") and state that, when WMD members sign up, they are testing 'pre-alpha' initially, slowly moving towards 'beta' and, near the end, 'gold' builds. I know, it's VERY pedantic but it's quite important lest anybody sign up for WMD3 (should it be open to the public) thinking they are getting beta builds from the start :)
 
Essentially, during one weekend before release, players get a 3 hour window or so to go online and test the game out for themselves. No extended exposure, just enough to 'get the bug' and make players want to experience more.

It's not 3 but 2 hours, but you can do that on Steam essentially. After buying a game, IIRC while your play time is below 2 hours, you can get a full refund. Not a very elegant trial, but it's there. Not sure if console stores have a similar system though.
 
I shall don my pedantry hat (that I bought from "Pedants R Us, Pedantry Street, Pedantsville") and state that, when WMD members sign up, they are testing 'pre-alpha' initially, slowly moving towards 'beta' and, near the end, 'gold' builds. I know, it's VERY pedantic but it's quite important lest anybody sign up for WMD3 (should it be open to the public) thinking they are getting beta builds from the start :)

Yes, my apologies for over simplifying it. I just wanted to point out that there is a "closed beta" happening and it is "closed" to only the WMD members, which is part of their raison d'etre.

Thanks for clarifying that @Cluck .

What was being asked for earlier would have been more appropriately called an "open beta", which is somethign I doubt SMS have any interest in doing for the same reason they won't be doing a demo.
 
It's not 3 but 2 hours, but you can do that on Steam essentially. After buying a game, IIRC while your play time is below 2 hours, you can get a full refund. Not a very elegant trial, but it's there. Not sure if console stores have a similar system though.

For all europe based players: not sure if it's there on consoles but it should. I believe steam actually was forced to implement the system due to eu consumerlaws.


Edit: come to think of it not sure on console. It beeing a closed system I can not see why one would need a refund. Then again imo it should be available.
 
I see the Steam page has updated. A 6700k and GTX 1080 for recommended? There goes my Ultra gaming then...

EDIT: Hope that's for 4K or 8K or something like that.
 
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