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Maybe voice commands in the future. That would be the way to go.Yeah. Things like tyre pressures and wing levels are pretty common in modern motorsport.
Maybe voice commands in the future. That would be the way to go.Yeah. Things like tyre pressures and wing levels are pretty common in modern motorsport.
One little function that doesn't seem to be there is for the db11, holding down the downshift paddle is supposed to downshift directly to the most fitting gear at that moment for full acceleration if you punch it.So the Pagani Zonda Revolucion Has a DRS button but yet it doesn't have DRS implemented into the game?
View attachment 901682
^ The RED button
And from wiki
So is there a reason why in the game it doesn't have DRS? implemented? Its a real crappy over sight if you ask me.
I'm not having issues finding packed lobbies. Mostly GT3s but it's normally fine.Hi All, first time chiming into the PC2 thread! I was considering buying this game but wanted to ask if you guys think the online/multiplayer environment has died out, or if it's still pretty active? I've been a long time Gran Turismo player, but now I'm looking to get into more proper sim racing.
I'm not having issues finding packed lobbies. Mostly GT3s but it's normally fine.
Idk about the servers but your racing people all over the globe. Just depends on who is in that lobby and where they’re from. I jumped back on after not playing in a long time and there’s a good amount of random lobbies(ps4). Probably due to quarantine.Nice, glad to hear it's stilly busy. Does PC2 operate on a global server though? I'm in the states vs yourself in the UK, and wasn't sure if we get access to the same lobbies you have.
A complex sim + a lot of cars + a lot of tracks + small development team. Stuff like that gets put on the backlog but never implemented as there is always something more important to do in terms of game enhancements or bug fixes.So the Pagani Zonda Revolucion Has a DRS button but yet it doesn't have DRS implemented into the game?
View attachment 901682
^ The RED button
And from wiki
So is there a reason why in the game it doesn't have DRS? implemented? Its a real crappy over sight if you ask me.
Sorry but i disagree a car missing a important feature that it has in real life and it needs to be competitive is important, it may not be game breaking but this car is officially broken if you ask me.A complex sim + a lot of cars + a lot of tracks + small development team. Stuff like that gets put on the backlog but never implemented as there is always something more important to do in terms of game enhancements or bug fixes.
Sorry but i disagree a car missing a important feature that it has in real life and it needs to be competitive is important, it may not be game breaking but this car is officially broken if you ask me.
I agree. However we all know that games/movies/whatever are never finished - they are abandoned. Project Cars 2 is a fabulous game but of course it has a raft of outstanding bugs and issues - and DRS in the car you mentioned is one of them.Sorry but i disagree a car missing a important feature that it has in real life and it needs to be competitive is important, it may not be game breaking but this car is officially broken if you ask me.
Been trying the f1 and f1 gtr cars, the gtr looks really nice, they sound pretty good, some of the better 12cyls in this game.
The street f1 is a handfull bit, with no aids and especially on street tires. I like it but i don't know, like many mid engine cars in pc2 it seems to me they are too sensitive to turn-in in slow corners at the slightest brake input.
It's like they pivot almost and the rear just wants to slide out.
Even with setup changes or race tires
What you guys think? Really seems exaggerated, if those cars reacted like this in real it be a nightmare on the street even at normal speeds turning on street corners and braking slightly.
I did even adjust the braking controls to try make it smoother at 1st application.
Just doesn't seem right, even im not pushing at the limit and going slow in a tight corner, as soon as you apply a little brake the car pivots and wants to spin out even with no throttle.
Edit: the other Mclarens are ok if i remember, like the 720s, etc but the ferraris etc have the same thing a little.
In real life this can happen in lightweight cars with large engines which produce a lot of engine braking, but I think it is exaggerated in the game. .
Try letting the revs drop lower before you downshift on the approach to corners - it may be that excessive engine braking when combined with braking and weight transfer is overcoming the grip level of the rear tyres. In real life this can happen in lightweight cars with large engines which produce a lot of engine braking, but I think it is exaggerated in the game. Alternatively try altering the brake bias to less braking on the rear. Alternatively start braking earlier and come off the brakes earlier.
I can compensate with lowering the revs but then you have to downshift when you want max acceleration and lose a little time compared to being already at peak rev for performance.
you can save the final downshift for when you have let off the brakes and are on a neutral throttle - i.e. just before the point at which you would normally accelerate - that way you are in the right gear. You may need to let the revs drop more before your final change because the steps between the gears becomes larger and the engine braking therefore becomes more pronounced.
Alternatively you can do your final downshift in the braking zone and if the car steps out stab the throttle - this works well with the Lotus 49.
Real racing drivers are normally very skillful at rev matching and are used to using all the revs as appropriate - when you see them looking clumsy this is sometimes deliberate to save the brakes on historic cars.
I have seen a few videos on youtube where street drivers with less skill are clumsy with their downshifts and either chirp the rear tyres or spin the car round completely.
i don't like to lessen too much the mechanical effects like engine braking, it's part of the character and challenge too, throttle blipping on downshift and easing up on the brake momentarily to compensate for the engine braking.
But it helps for sure to lessen some seemingly exaggerated or hard to feel effects sometimes.
Yeah it helps save your brakes a little too. Like i said in my final edit...
Thanks sickc. Really helps enjoy to the fullest the cars that had this effect pronounced alot and took me out of it, not seeming believable, although now that i realize the logic of it, it makes more sense.
Wish we had neural implants to feel the g effects hehe. Maybe when the ps7 comes out lol.
Would have been nice to have cars like the maserati mc12, saleen s7, jaguar xjs15, the 80s jaguar v12 race version, i forget the name exactly.
This is a nice video of a car with a lot of engine braking - Lola T70 Chevrolet. Race Instructor and historic racing expert Jim Pace narrates in real time as he competes. He completes his downshifts with the car in a straight line and is careful to let the revs drop and rev match - plus he's shifting without the clutch - great skills!
This is a car I would love to see in PC3/PCR - it competed with the Ford GT40 and Porsche 917 and Ferrari 512.
In real life, I thought GTE cars have higher top speeds than GT3 cars.
I'm doing a Le Mans 25 minute race and the GT3 class are catching me and pulling away while I'm in the slipstream. I can catch the LMP3 cars on the straights, but the GT3s shouldn't be pulling away.
AI 95/85.